Dragon Age: Origins/Headscratchers/Part II: Difference between revisions

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'''REFRAIN FROM POSTING UNTIL AFTER YOU READ THE PAGE, WE HAVE SEVERAL REPEATS. READ THE CURRENT ONES BEFORE POSTING ANY THAT MIGHT CONTAIN NEW INFO/INSIGHT AND POST IN [[Dragon Age: Origins/Headscratchers|PART I]]'''
'''REFRAIN FROM POSTING UNTIL AFTER YOU READ THE PAGE, WE HAVE SEVERAL REPEATS. READ THE CURRENT ONES BEFORE POSTING ANY THAT MIGHT CONTAIN NEW INFO/INSIGHT AND POST IN [[Dragon Age: Origins/Headscratchers|PART I]]'''


This is the second half of the original ''[[Dragon Age: Origins]]'' Headscratchers. The second page is free to edit the current folders ''already'' within. '''New edits should be added to [[Dragon Age: Origins/Headscratchers|PART I]] for coherence's sake.''' Repeat topics will be moved or removed.
This is the second half of the original ''[[Dragon Age: Origins]]'' Headscratchers. The second page is free to edit the current folders ''already'' within. '''New edits should be added to [[Dragon Age: Origins/Headscratchers|PART I]] for coherence's sake.''' Repeat topics will be moved or removed.


'''[[Dragon Age: Origins|Main Page]]'''
'''[[Dragon Age: Origins|Main Page]]'''
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** Duncan didn't really seem to believe the Blight would be ended there and Cailan was full of himself trying to be like the heroes of legend.
** Duncan didn't really seem to believe the Blight would be ended there and Cailan was full of himself trying to be like the heroes of legend.
*** Cailan also may have believed that the numbers of the darkspawn are still small after the last Blight, and by killing what he thinks is the whole horde at Ostagar would prevent the Archdemon from doing anything for a long time.
*** Cailan also may have believed that the numbers of the darkspawn are still small after the last Blight, and by killing what he thinks is the whole horde at Ostagar would prevent the Archdemon from doing anything for a long time.
*** I'm guessing that even Cailan didn't think that it was an actual Blight, just an unusually large raid. Duncan was pretty clear on the fact that nobody seemed to be taking the 'spawn all that seriously, but he kept his mouth shut to keep from losing what little favor the Wardens had in the country. If the plan had succeeded, Duncan was probably hoping that he'd have time to talk some sense into the king and get reinforcements from Orlais.
*** I'm guessing that even Cailan didn't think that it was an actual Blight, just an unusually large raid. Duncan was pretty clear on the fact that nobody seemed to be taking the 'spawn all that seriously, but he kept his mouth shut to keep from losing what little favor the Wardens had in the country. If the plan had succeeded, Duncan was probably hoping that he'd have time to talk some sense into the king and get reinforcements from Orlais.
** Ostagar was actually an ideal place to make a stand. Duncan knew it was a blight, he just wasn't sure if the archdemon was there. In any case, there were darkspawn gathering in force so of course the Wardens will be there to join Cailan's army. But between's Cailan's foolishness and refusal to wait for Eamon's reinforcements, and Loghain's refusal to accept aid from Orlais and his subsequent betrayal, everything went to hell real fast.
** Ostagar was actually an ideal place to make a stand. Duncan knew it was a blight, he just wasn't sure if the archdemon was there. In any case, there were darkspawn gathering in force so of course the Wardens will be there to join Cailan's army. But between's Cailan's foolishness and refusal to wait for Eamon's reinforcements, and Loghain's refusal to accept aid from Orlais and his subsequent betrayal, everything went to hell real fast.
** They didn't know for sure that the Archdemon wasn't going to be there, and Duncan seemed to be preparing for the possibility. Ask him what if the Archdemon shows, and he'll say to leave it to him. If the Archdemon had led the attack, which was possible, then Duncan would have gotten a shot at ending the Blight right then and there.
** They didn't know for sure that the Archdemon wasn't going to be there, and Duncan seemed to be preparing for the possibility. Ask him what if the Archdemon shows, and he'll say to leave it to him. If the Archdemon had led the attack, which was possible, then Duncan would have gotten a shot at ending the Blight right then and there.
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*** You're not really a "special" outsider. Grey Wardens regularly pass through Orzammar to die in the Deep Roads when their time runs out, and it is implied that outsiders visit Orzammar more often than is shown in-game. In-game they're only isolated because of the issue of deciding the kingship.
*** You're not really a "special" outsider. Grey Wardens regularly pass through Orzammar to die in the Deep Roads when their time runs out, and it is implied that outsiders visit Orzammar more often than is shown in-game. In-game they're only isolated because of the issue of deciding the kingship.
*** Well, there is that one dwarf in the Proving Area that asks if the Grey Wardens are recruiting, expressing interest in joining.
*** Well, there is that one dwarf in the Proving Area that asks if the Grey Wardens are recruiting, expressing interest in joining.
*** The sequel shows two different times where the Grey Wardens send people into the deep roads to gain Intel on what the Darkspawn are doing and thin their numbers a little.
*** The sequel shows two different times where the Grey Wardens send people into the deep roads to gain Intel on what the Darkspawn are doing and thin their numbers a little.
** I've heard the Orzammar criers shouting things like, "News of the hour! Grey Warden arrives in Orzammar!" right after entering, so they definitely recognized that you were there. With them shouting the news up and down the Diamond Quarter, it isn't unreasonable that most of the dwarves you meet aren't surprised.
** I've heard the Orzammar criers shouting things like, "News of the hour! Grey Warden arrives in Orzammar!" right after entering, so they definitely recognized that you were there. With them shouting the news up and down the Diamond Quarter, it isn't unreasonable that most of the dwarves you meet aren't surprised.


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== How did the Life Gem lose its memory? ==
== How did the Life Gem lose its memory? ==
* There's another thing that bugs me. How does the Arcane Warrior trainer lose his memory? He's trapped for centuries/millennia and has nothing better to do than think to himself and remember.
* There's another thing that bugs me. How does the Arcane Warrior trainer lose his memory? He's trapped for centuries/millennia and has nothing better to do than think to himself and remember.
** It says he went insane, slept, went insane again. Perhaps in his dementia he lost his memories.
** It says he went insane, slept, went insane again. Perhaps in his dementia he lost his memories.
** Maybe it's less that he lost his memories and more that he can't tell what was a memory and what was a dream anymore, and there are only a few vague facts that he's barely sure of.
** Maybe it's less that he lost his memories and more that he can't tell what was a memory and what was a dream anymore, and there are only a few vague facts that he's barely sure of.
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** Probably because the Brecilian Forest is full of dangerous spirits and they'd rather have a safer place to establish settlements.
** Probably because the Brecilian Forest is full of dangerous spirits and they'd rather have a safer place to establish settlements.
** There are 2 different clans that have settled in the Brecilian Forest, so clearly they don't mind it so much, and it has ''ancient elven ruins''.
** There are 2 different clans that have settled in the Brecilian Forest, so clearly they don't mind it so much, and it has ''ancient elven ruins''.
** The clans don't ''settle'' anywhere, they travel. We don't know how long they generally stay in one place, so they might hightail it out of the Brecilian Forest as soon as they can--only the werewolves have prevented this.
** The clans don't ''settle'' anywhere, they travel. We don't know how long they generally stay in one place, so they might hightail it out of the Brecilian Forest as soon as they can--only the werewolves have prevented this.
** They ''do settle'', albeit temporarily. There is such a thing known as a "temporary settlement." All the hints are pointing that the Dalish know how to navigate the Brecilian forest safely.'
** They ''do settle'', albeit temporarily. There is such a thing known as a "temporary settlement." All the hints are pointing that the Dalish know how to navigate the Brecilian forest safely.'
** They probably got the Hinterlands because they ''already'' had the Brecelian Forest. Hard to give someone something that they, y'know, ''already have.''
** They probably got the Hinterlands because they ''already'' had the Brecelian Forest. Hard to give someone something that they, y'know, ''already have.''
*** It isn't theirs. We know of only two clans that pass through it, and probably Dalish only pass through the Brecilian Forest because its unpopulated--that still doesn't make it theirs since they're nomads. Besides that, there's no indication that they ''want'' the Brecilian Forest. As previous posters have noted, it's haunted.
*** It isn't theirs. We know of only two clans that pass through it, and probably Dalish only pass through the Brecilian Forest because its unpopulated--that still doesn't make it theirs since they're nomads. Besides that, there's no indication that they ''want'' the Brecilian Forest. As previous posters have noted, it's haunted.
*** The Dalish wander through, set up encampments, establish patrols and watches, and threaten to kill/kill anyone who gets to close to their encampments. That's staking claim and controlling territory. They may be nomads, but they move around inside territory they violently defend, which means that yes, they ''do'' own it They just don't ''stay'' in it all the time.
*** The Dalish wander through, set up encampments, establish patrols and watches, and threaten to kill/kill anyone who gets to close to their encampments. That's staking claim and controlling territory. They may be nomads, but they move around inside territory they violently defend, which means that yes, they ''do'' own it They just don't ''stay'' in it all the time.
*** They don't have the strength to back up that claim and ''keep'' control of the territory. Yeah, they terrorize villagers and travelers, but once they annoy the local rulers enough that armed forces get sent out to deal with them, they have to run away or they'll all get killed.
*** They don't have the strength to back up that claim and ''keep'' control of the territory. Yeah, they terrorize villagers and travelers, but once they annoy the local rulers enough that armed forces get sent out to deal with them, they have to run away or they'll all get killed.
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*** The game probably assumes that you also wish to destroy the Anvil, because that is the reason you side with him in the first place.
*** The game probably assumes that you also wish to destroy the Anvil, because that is the reason you side with him in the first place.
*** That doesn't answer anything, and you seem to assume that I speak of persuading after I sided with Caridin
*** That doesn't answer anything, and you seem to assume that I speak of persuading after I sided with Caridin
*** That doesn't work. If you try to keep the Anvil, even if you tell him you won't use it to enslave people's souls, he still says something like "Nooooooo! The Anvil ''must be destroyed''!!!".
*** That doesn't work. If you try to keep the Anvil, even if you tell him you won't use it to enslave people's souls, he still says something like "Nooooooo! The Anvil ''must be destroyed''!!!".
*** That also doesn't answer anything. This is precisely what bugs me.
*** That also doesn't answer anything. This is precisely what bugs me.
*** Because the devs didn't add it in, because it wouldn't have counted for anything--Persuade needs to ''work'', or else it's not Persuade. You can't Coerce him to do that because he'll never be Persuaded. You can, as previous posters have mentioned, tell him you don't plan on making golems with it, and that's not enough. That was a failed Persuasion, no matter your Coercion or Cunning.
*** Because the devs didn't add it in, because it wouldn't have counted for anything--Persuade needs to ''work'', or else it's not Persuade. You can't Coerce him to do that because he'll never be Persuaded. You can, as previous posters have mentioned, tell him you don't plan on making golems with it, and that's not enough. That was a failed Persuasion, no matter your Coercion or Cunning.
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** You can't persuade Caridin to save the Anvil for the same reason that you can't persuade some people into not attacking you: ''no amount of persuasion'' will convince him that the Anvil needs to be spared. In-game, you can really only convince people of something using Persuade when there's some doubt or uncertainty in there. Fanatic devotion or extremely, deeply-held beliefs can't be turned aside through mere words. Caridin deeply believes the anvil needs to be destroyed, and you ''cannot'' convince him otherwise.
** You can't persuade Caridin to save the Anvil for the same reason that you can't persuade some people into not attacking you: ''no amount of persuasion'' will convince him that the Anvil needs to be spared. In-game, you can really only convince people of something using Persuade when there's some doubt or uncertainty in there. Fanatic devotion or extremely, deeply-held beliefs can't be turned aside through mere words. Caridin deeply believes the anvil needs to be destroyed, and you ''cannot'' convince him otherwise.
*** So, my question was "Why can't I?" and your answer was "Because you can't!" Caridin's entire point in destroying the anvil is because of his horror at "the lives it claimed." I think you should be entitled to make the counter-point that the Darkspawn have claimed many, many more lives in much worse ways because the Anvil was idle.
*** So, my question was "Why can't I?" and your answer was "Because you can't!" Caridin's entire point in destroying the anvil is because of his horror at "the lives it claimed." I think you should be entitled to make the counter-point that the Darkspawn have claimed many, many more lives in much worse ways because the Anvil was idle.
*** Caradin is feeding you bullshit. He created the Anvil and the golems. He knew that people died to make it work, as he was the one killing them, and considered it necessary to make it work. But when he was put through the process himself, that's when he decided it needed to be destroyed.
*** Caradin is feeding you bullshit. He created the Anvil and the golems. He knew that people died to make it work, as he was the one killing them, and considered it necessary to make it work. But when he was put through the process himself, that's when he decided it needed to be destroyed.
*** Caradin's not lying to anyone. Of course the golems have value, why do you think he made them in the first place. However, Caradin is speaking from first hand experience from both sides of the golem-making process. He flat out tells you that he deserved this fate for what he had done to others, orders or no. After several centuries of thinking over what he had done (remember, golems don't sleep), he honestly doesn't want ''anybody'' to repeat his mistakes. He's a classic [[The Atoner|atoner]].
*** Caradin's not lying to anyone. Of course the golems have value, why do you think he made them in the first place. However, Caradin is speaking from first hand experience from both sides of the golem-making process. He flat out tells you that he deserved this fate for what he had done to others, orders or no. After several centuries of thinking over what he had done (remember, golems don't sleep), he honestly doesn't want ''anybody'' to repeat his mistakes. He's a classic [[The Atoner|atoner]].
*** ''So, my question was "Why can't I?" and your answer was "Because you can't!" '' No, my answer was "You can't change '''deeply held beliefs with Persuade.'''" This is something consistent across the game. You can't convince Alistair to make peace with Logain, you can't convince Logain to step down without fighting him, you can't convince the Cult of Andraste that their beliefs are incorrect, you can't convince Cullen that mages aren't evil, etc. There ''has'' to be some sort of foudnation of doubt or uncertainty to even have a chance of success, such as Zathrian's curse against the werewolves. Caridin's views on the Anvil are deeply-held and unshakable; you can't realistically expect to just waltz in and use a few words to undo millennia of deep-seated emotional belief, especially when dealing with someone whose mind snapped a long time ago. Caridin thoroughly believes that the Anvil is evil and must be destroyed, and no amount of talking is going to convince him otherwise.
*** ''So, my question was "Why can't I?" and your answer was "Because you can't!" '' No, my answer was "You can't change '''deeply held beliefs with Persuade.'''" This is something consistent across the game. You can't convince Alistair to make peace with Logain, you can't convince Logain to step down without fighting him, you can't convince the Cult of Andraste that their beliefs are incorrect, you can't convince Cullen that mages aren't evil, etc. There ''has'' to be some sort of foudnation of doubt or uncertainty to even have a chance of success, such as Zathrian's curse against the werewolves. Caridin's views on the Anvil are deeply-held and unshakable; you can't realistically expect to just waltz in and use a few words to undo millennia of deep-seated emotional belief, especially when dealing with someone whose mind snapped a long time ago. Caridin thoroughly believes that the Anvil is evil and must be destroyed, and no amount of talking is going to convince him otherwise.
*** Paraphrased: "My answer wasn't 'Because you can't!' - It was 'You can't [...]'" I'm going to have to say that's not very convincing.
*** Paraphrased: "My answer wasn't 'Because you can't!' - It was 'You can't [...]'" I'm going to have to say that's not very convincing.
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*** Nevermind successfully convincing him, this entire discussion - you're not allowed to discuss it. There's a valid and meaningful discussion to be had here with Caridin and reasons for doing it but I just feel like the writers took the easy road and had Caridin shut you out.
*** Nevermind successfully convincing him, this entire discussion - you're not allowed to discuss it. There's a valid and meaningful discussion to be had here with Caridin and reasons for doing it but I just feel like the writers took the easy road and had Caridin shut you out.
*** Ahhhh, ''now'' I understand what you're trying to put across--that you should have been able to present points in an argument you didn't have. Honestly, I don't see the point. You ask Caridin and he's like ">[ No." ''He's'' not willing to argue with you...if you think he is, than perhaps you're misunderstanding his character. You can see where you ''begin'' to argue with him, but he refuses to even hear it. Case closed.
*** Ahhhh, ''now'' I understand what you're trying to put across--that you should have been able to present points in an argument you didn't have. Honestly, I don't see the point. You ask Caridin and he's like ">[ No." ''He's'' not willing to argue with you...if you think he is, than perhaps you're misunderstanding his character. You can see where you ''begin'' to argue with him, but he refuses to even hear it. Case closed.
*** That's the whole point. Caridin is completely driven mad by his experience as a golem that he is dead-set on destroying the Anvil of the Void whether it is possible to use it for good or not. While Branka can be persuaded to destroy the Anvil after you give it to her, remember Branka only had to suffer in the Deep Roads for two years; [[Fate Worse Than Death|Caridin had to suffer for 800 years and he couldn't even sleep during that time]]. The game doesn't hesitate to tell you how horrible it is to be a golem (case in point: Shale) and Caridin's lack of compromise just drives the point home.
*** That's the whole point. Caridin is completely driven mad by his experience as a golem that he is dead-set on destroying the Anvil of the Void whether it is possible to use it for good or not. While Branka can be persuaded to destroy the Anvil after you give it to her, remember Branka only had to suffer in the Deep Roads for two years; [[Fate Worse Than Death|Caridin had to suffer for 800 years and he couldn't even sleep during that time]]. The game doesn't hesitate to tell you how horrible it is to be a golem (case in point: Shale) and Caridin's lack of compromise just drives the point home.




== How did Caridin lose to the king? ==
== How did Caridin lose to the king? ==
* Heck, how did Caridin lose to the king? As a paragon, if he denounced the king, the king would probably have been deposed.
* Heck, how did Caridin lose to the king? As a paragon, if he denounced the king, the king would probably have been deposed.
** Caridin may have technically outranked the king, but he didn't seem like the kind of guy who would involve himself in politics. He was a smith before he became a Paragon, and spent all his time working on his creations. I doubt he had much of a powerbase or experience with backstabbing. When push came to shove, the king could destroy him easily as long as he didn't do it 'officially'.
** Caridin may have technically outranked the king, but he didn't seem like the kind of guy who would involve himself in politics. He was a smith before he became a Paragon, and spent all his time working on his creations. I doubt he had much of a powerbase or experience with backstabbing. When push came to shove, the king could destroy him easily as long as he didn't do it 'officially'.
*** Caridin just needed to publicly denounce the king as a greedy bastard concerned with his own power over the wellbeing of his own people and it should have been a done deal.
*** Caridin just needed to publicly denounce the king as a greedy bastard concerned with his own power over the wellbeing of his own people and it should have been a done deal.
*** Caridin lived out in a cave far, far away from Orzammar. The king probably had spies watching him, and as soon as he saw Caradin was going to go against him, his men moved to silence Caradin before he could do anything.
*** Caridin lived out in a cave far, far away from Orzammar. The king probably had spies watching him, and as soon as he saw Caradin was going to go against him, his men moved to silence Caradin before he could do anything.
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** She's incapable of rational thought regarding using the anvil, but still capable of thinking of ways of actually ''getting'' the anvil, heartless and insane as they may be.
** She's incapable of rational thought regarding using the anvil, but still capable of thinking of ways of actually ''getting'' the anvil, heartless and insane as they may be.
*** You know, if that's the case, what exactly are those ways of getting the anvil she thought up? Cause it looked to me like she had been out in the Deep Roads for two years and only ever bothered to try one method of getting to the anvil. Please, if she had some back up plan I missed, I would like to know about it.
*** You know, if that's the case, what exactly are those ways of getting the anvil she thought up? Cause it looked to me like she had been out in the Deep Roads for two years and only ever bothered to try one method of getting to the anvil. Please, if she had some back up plan I missed, I would like to know about it.
*** Who knows? Maybe she did ask and the Grey Wardens said "hell no, crazy".
*** Who knows? Maybe she did ask and the Grey Wardens said "hell no, crazy".
*** The Grey Wardens probably refused if Branka asked them because the Grey Wardens were just recently welcomed back to Ferelden and they didn't want to go on a dangerous expedition for the artifact that may not even exist; Branka only confirmed the existence and whereabouts of the Anvil of the Void after a long expedition in Ortan Thaig.
*** The Grey Wardens probably refused if Branka asked them because the Grey Wardens were just recently welcomed back to Ferelden and they didn't want to go on a dangerous expedition for the artifact that may not even exist; Branka only confirmed the existence and whereabouts of the Anvil of the Void after a long expedition in Ortan Thaig.
** Of ''course'' Branka is insane. She's been in the Deep Roads for two years and probably has been forced to subsist on Darkspawn flesh. Eating darkspawn meat = insanity.
** Of ''course'' Branka is insane. She's been in the Deep Roads for two years and probably has been forced to subsist on Darkspawn flesh. Eating darkspawn meat = insanity.
** Branka outright says that she didn't have any other choice when it came to creating a Broodmother to deal with the traps. If you listen to her rant after you meet her, she says that most of the other dwarves in her house were succumbing to the darkspawn taint - which makes sense, as they had been fighting darkspawn to get there. The house's troops were probably also suffering a bad attrition rate due to constantly fighting the darkspawn to reach the anvil. Once she found the Anvil, Branka's troops simply didn't have enough manpower for tunneling.
** Branka outright says that she didn't have any other choice when it came to creating a Broodmother to deal with the traps. If you listen to her rant after you meet her, she says that most of the other dwarves in her house were succumbing to the darkspawn taint - which makes sense, as they had been fighting darkspawn to get there. The house's troops were probably also suffering a bad attrition rate due to constantly fighting the darkspawn to reach the anvil. Once she found the Anvil, Branka's troops simply didn't have enough manpower for tunneling.
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** Not really. This isn't the modern world, with a bunch of communication networks, news companies, and governments keeping track of who's alive and who's dead. The only news an average person will hear about is what travelers who happen to stop by know about and decide to share with them. Unless a person goes with the candidate who goes off to join the Grey Wardens, they will most likely never hear from the candidate again, even if they survive.
** Not really. This isn't the modern world, with a bunch of communication networks, news companies, and governments keeping track of who's alive and who's dead. The only news an average person will hear about is what travelers who happen to stop by know about and decide to share with them. Unless a person goes with the candidate who goes off to join the Grey Wardens, they will most likely never hear from the candidate again, even if they survive.
*** Word of mouth travels and there would be enough people that do ask questions, methinks. Still, yes, not everyone knows, but it's unreasonable imo to expect that nobody knows.
*** Word of mouth travels and there would be enough people that do ask questions, methinks. Still, yes, not everyone knows, but it's unreasonable imo to expect that nobody knows.
*** You overestimate word of mouth. This is a medieval Europe-styled setting. Most people rarely get more than a few miles away from their hometown due to limited transportation and no formal media outlets exist. Some people may know of the Joining, but they would be either to isolated to spread the information or simply lack any real evidence. Even if they had evidence, nobody would believe them spreading something to negative about the Wardens. Teryn Loghain, ''the'' most respected hero of the nation tried to smear the Wardens and was all but laughed off by most of the populace. You think J. Random Peasant would get anything better?
*** You overestimate word of mouth. This is a medieval Europe-styled setting. Most people rarely get more than a few miles away from their hometown due to limited transportation and no formal media outlets exist. Some people may know of the Joining, but they would be either to isolated to spread the information or simply lack any real evidence. Even if they had evidence, nobody would believe them spreading something to negative about the Wardens. Teryn Loghain, ''the'' most respected hero of the nation tried to smear the Wardens and was all but laughed off by most of the populace. You think J. Random Peasant would get anything better?
*** Peasants no, major figures of state who directly interact both with the Grey Wardens and people who get recruited and sometimes dissapear mysteriously, yes. And Loghain didn't get "laughed off" by anyone but those with either good reason to distrust him, or those with close relationship with the Wardens themselves. Everybody else was just too concerned with the King's death and the Blight to do take strict opinions. Remember that the Wardens are still newcomers in the country, and most people haven't yet formed their opinions.
*** Peasants no, major figures of state who directly interact both with the Grey Wardens and people who get recruited and sometimes dissapear mysteriously, yes. And Loghain didn't get "laughed off" by anyone but those with either good reason to distrust him, or those with close relationship with the Wardens themselves. Everybody else was just too concerned with the King's death and the Blight to do take strict opinions. Remember that the Wardens are still newcomers in the country, and most people haven't yet formed their opinions.
*** I think it's likely that major figures of state are informed about that sort of things by the Grey Wardens themselves. They do tell people outside of their group some of their secrets when they feel the person can be trusted and doing so helps them accomplish their goals. They told King Maric about Grey Wardens drinking Darkspawn blood when they returned to Fereldan. They probably told Cailan and Anora the same in order to prevent them from launching an investigation into all the 'missing' recruits.
*** I think it's likely that major figures of state are informed about that sort of things by the Grey Wardens themselves. They do tell people outside of their group some of their secrets when they feel the person can be trusted and doing so helps them accomplish their goals. They told King Maric about Grey Wardens drinking Darkspawn blood when they returned to Fereldan. They probably told Cailan and Anora the same in order to prevent them from launching an investigation into all the 'missing' recruits.
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*** Then all the Grey Wardens have to do to cover it up is send a letter saying "To whom it may concern. We regret to inform you that your friend/relative/spouse/whatever has died in service to the Grey Wardens. Our sincerest condolences. Love, ''The Grey Wardens''." Problem solved!
*** Then all the Grey Wardens have to do to cover it up is send a letter saying "To whom it may concern. We regret to inform you that your friend/relative/spouse/whatever has died in service to the Grey Wardens. Our sincerest condolences. Love, ''The Grey Wardens''." Problem solved!
*** Ahem. How does that cover it up?
*** Ahem. How does that cover it up?
*** Now the person in question has no reason to suspect that the Grey Wardens were responsible for the death. It's a high risk occupation anyways, and if the friends or family or whoever have been in regular contact with a recruit that dies during the joining, and might start asking questions, the Grey Wardens probably just tell them that so and so became a Grey Warden, but died in battle shortly afterward, and the body couldn't be recovered or something. That probably happens often enough for real that it makes a reasonable excuse. Even if the person suspects something, they have zero proof and other people will most likely think they are just acting irrational because someone they knew died.
*** Now the person in question has no reason to suspect that the Grey Wardens were responsible for the death. It's a high risk occupation anyways, and if the friends or family or whoever have been in regular contact with a recruit that dies during the joining, and might start asking questions, the Grey Wardens probably just tell them that so and so became a Grey Warden, but died in battle shortly afterward, and the body couldn't be recovered or something. That probably happens often enough for real that it makes a reasonable excuse. Even if the person suspects something, they have zero proof and other people will most likely think they are just acting irrational because someone they knew died.
*** Yes they do. Our hypothetical Conall died right before completing the Joining when the Joining was all that's left... It's not that hard to start guessing that maybe the Joining killed him.
*** Yes they do. Our hypothetical Conall died right before completing the Joining when the Joining was all that's left... It's not that hard to start guessing that maybe the Joining killed him.
*** And the Wardens can just tell them that Conall ''did'' complete the Joining, went into battle immediatly afterwards, and died.
*** And the Wardens can just tell them that Conall ''did'' complete the Joining, went into battle immediatly afterwards, and died.
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== Herren a Desire Demon? ==
== Herren a Desire Demon? ==
* Darkspawn Chronicles. So...Herren's a...Desire Demon? THE HELL? ''Where is the POINT in that revealation?'' And why would a Desire Demon work as the grumpy helper/boss/whatever of a master blacksmith?
* Darkspawn Chronicles. So...Herren's a...Desire Demon? THE HELL? ''Where is the POINT in that revealation?'' And why would a Desire Demon work as the grumpy helper/boss/whatever of a master blacksmith?
** The Herren / Desire Demon revelation might not be canon. For now, I'm thinking that is was a joke the developers included to lighten up a rather dark DLC.
** The Herren / Desire Demon revelation might not be canon. For now, I'm thinking that is was a joke the developers included to lighten up a rather dark DLC.
** Remember the Desire Demon in the Circle Tower? All she wanted was to experience love and joy with her Templar "husband" and was masquerading as his wife doing ordinary, mundane things. The Herren-demon could ''easily'' be doing the same thing.
** Remember the Desire Demon in the Circle Tower? All she wanted was to experience love and joy with her Templar "husband" and was masquerading as his wife doing ordinary, mundane things. The Herren-demon could ''easily'' be doing the same thing.
** Yeah, I agree. It was pointless. I can't help but feel DSC in general was pointless (almost offensively so). If this is true to the original universe, it would have to mean there used to be a real Herren for the Desire Demon to possess, since her illusion doesn't work on people she's not enthralling. You could take it to mean that it's not that Herren doesn't exist as a human, it's that in DSC he's been possessed. In which case, it's ''Herren's'' desires she's fulfilling.
** Yeah, I agree. It was pointless. I can't help but feel DSC in general was pointless (almost offensively so). If this is true to the original universe, it would have to mean there used to be a real Herren for the Desire Demon to possess, since her illusion doesn't work on people she's not enthralling. You could take it to mean that it's not that Herren doesn't exist as a human, it's that in DSC he's been possessed. In which case, it's ''Herren's'' desires she's fulfilling.
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*** Well, satisfaction isn't the only advantage. Alistair likely considered the werewolves a more powerful ally than the elves. It is possible that having to shoulder the burden of being a Warden all alone made him more pragmatic, which would also explain why he chose to slaughter the circle, although he's still a templar and shouldn't have that many problems with it anyway.
*** Well, satisfaction isn't the only advantage. Alistair likely considered the werewolves a more powerful ally than the elves. It is possible that having to shoulder the burden of being a Warden all alone made him more pragmatic, which would also explain why he chose to slaughter the circle, although he's still a templar and shouldn't have that many problems with it anyway.
*** Concerning the allies you can get in the final battle, there is three choices: Templars/mages, Golems/no golems and Dalish/werewolves. Alistair manage to take what most would consider to be the "evil" choice every single time. Are we sure this Alistair wasn't wearing a goatee? Seriously, the first two choices (templars and golems) have valid reasons, pragmatism, not taking any chance with demons and all that, but choosing the werewolves is at best being a perfect asshole and at worst an evil anti-elves racist bastard.
*** Concerning the allies you can get in the final battle, there is three choices: Templars/mages, Golems/no golems and Dalish/werewolves. Alistair manage to take what most would consider to be the "evil" choice every single time. Are we sure this Alistair wasn't wearing a goatee? Seriously, the first two choices (templars and golems) have valid reasons, pragmatism, not taking any chance with demons and all that, but choosing the werewolves is at best being a perfect asshole and at worst an evil anti-elves racist bastard.
**** Alistair expresses sympathy with the werewolves if you choose to fight Zatherien, so it's not that inconcieveable that (if he couldn't figure out how to [[Take a Third Option]]) he would side with them over the Dalish. Assuming he did, and killed Zatherien because he couldn't persuade him, he would almost certainly side with the werewolves against the elves, out of both a belief in the werewolves' rightness, and a lack of any other choice: He just killed the elves' highly respected leader and sided with a group of (what the Elves see as) a group of [[Always Chaotic Evil]] monsters led by a vicious demon-wolf. Even the best version has some elves try to kill you, so I doubt the tribe would do anything for him under these circumstances, meaning that the werewolves are his only choice.
**** Alistair expresses sympathy with the werewolves if you choose to fight Zatherien, so it's not that inconcieveable that (if he couldn't figure out how to [[Take a Third Option]]) he would side with them over the Dalish. Assuming he did, and killed Zatherien because he couldn't persuade him, he would almost certainly side with the werewolves against the elves, out of both a belief in the werewolves' rightness, and a lack of any other choice: He just killed the elves' highly respected leader and sided with a group of (what the Elves see as) a group of [[Always Chaotic Evil]] monsters led by a vicious demon-wolf. Even the best version has some elves try to kill you, so I doubt the tribe would do anything for him under these circumstances, meaning that the werewolves are his only choice.
**** Actually, all of your good characters express sympathy with the werewolves. None of them are pleased to see you kill the elves, however--even some of your bad characters aren't. If the werewolves were in the wrong, [[Take a Third Option|Taking A Third Option]] wouldn't be considered the best outcome: you'd just kill them off. Also, you can kill both Zathrian and the werewolves and still have the elves on your side. You don't persuade Zathrian, you simply mention the option again after fighting him. He was ready to go. Persuasion ''is'' required to convince the Lady to kill the elves.
**** Actually, all of your good characters express sympathy with the werewolves. None of them are pleased to see you kill the elves, however--even some of your bad characters aren't. If the werewolves were in the wrong, [[Take a Third Option|Taking A Third Option]] wouldn't be considered the best outcome: you'd just kill them off. Also, you can kill both Zathrian and the werewolves and still have the elves on your side. You don't persuade Zathrian, you simply mention the option again after fighting him. He was ready to go. Persuasion ''is'' required to convince the Lady to kill the elves.
***** I know that Alistair wasn't the only one to sympathize with the werewolves, I was just pointing out that there are other reasons for him to support them besides being an elf-hater. Secondly, there is no need to persuade Zathrian in the Warden's playthrough, but without him, it's quite possible that Alistair did something different, whether it was offending him back in camp, or simply being pissed at Zathrian for lying to him and using blood magic to wreak [[Disproportionate Retribution]] for hundreds of years. Finally, I wasn't saying that the werewolves were evil, I was saying that the elevs see them that way, so even if Alistair wanted to seek a fair solution, it would have been impossible for them to accept a solution that involved them going free after all the bad blood between the two groups. Without convincing Zathrian to break the curse, there is no peace. Since there are valid, non-evil reasons for Alistair to kill Zathrian, the mere fact that he sided with the werewolves isn't automatically an evil act.
***** I know that Alistair wasn't the only one to sympathize with the werewolves, I was just pointing out that there are other reasons for him to support them besides being an elf-hater. Secondly, there is no need to persuade Zathrian in the Warden's playthrough, but without him, it's quite possible that Alistair did something different, whether it was offending him back in camp, or simply being pissed at Zathrian for lying to him and using blood magic to wreak [[Disproportionate Retribution]] for hundreds of years. Finally, I wasn't saying that the werewolves were evil, I was saying that the elevs see them that way, so even if Alistair wanted to seek a fair solution, it would have been impossible for them to accept a solution that involved them going free after all the bad blood between the two groups. Without convincing Zathrian to break the curse, there is no peace. Since there are valid, non-evil reasons for Alistair to kill Zathrian, the mere fact that he sided with the werewolves isn't automatically an evil act.
*** I could come up with a thousand reasons why the scenario might not work out the same. If he could do things you cannot, then it's more like a crackfic alternate universe then a valid What If? sort of scenario. ''You'' must suggest killing the elves. This is before you even consider talking to Zathrian. Once Zathrian is in that room with you, you can no longer kill them. Under that assumption, Alistair didn't even try. We have no indication that he did something different, and there's no reason for the writers or devs to assume we'd think differently.
*** I could come up with a thousand reasons why the scenario might not work out the same. If he could do things you cannot, then it's more like a crackfic alternate universe then a valid What If? sort of scenario. ''You'' must suggest killing the elves. This is before you even consider talking to Zathrian. Once Zathrian is in that room with you, you can no longer kill them. Under that assumption, Alistair didn't even try. We have no indication that he did something different, and there's no reason for the writers or devs to assume we'd think differently.
**** I'm not sure what you're saying. You are correct that there are ways it could have happened the same, but there are easily as many ways it could have been different. The essence of a good What If scenario is that with one big (or not so big) change, things can happen in fundamentally different ways than they did in canon. If Alistair, without the PC, had to deal with the exact same scenarios and had only the same options as the game gave us, it would be far more absurd than the idea that Alistair might have a somewhat different experience. It's not entirely certain how it happened for him, and it very possibly could have happened the exact same way, but to insist that it did flies in the face of logic and makes absolutely no sense. It's like categorically denying that Alistair is Fiona's son just because Bioware never came out and said it. It simply makes no sense to insist that Alistair had the exact same experiences as a Grey Warden that we did, and flies in the face of not only logic, but the very essence of a good AU fic.
**** I'm not sure what you're saying. You are correct that there are ways it could have happened the same, but there are easily as many ways it could have been different. The essence of a good What If scenario is that with one big (or not so big) change, things can happen in fundamentally different ways than they did in canon. If Alistair, without the PC, had to deal with the exact same scenarios and had only the same options as the game gave us, it would be far more absurd than the idea that Alistair might have a somewhat different experience. It's not entirely certain how it happened for him, and it very possibly could have happened the exact same way, but to insist that it did flies in the face of logic and makes absolutely no sense. It's like categorically denying that Alistair is Fiona's son just because Bioware never came out and said it. It simply makes no sense to insist that Alistair had the exact same experiences as a Grey Warden that we did, and flies in the face of not only logic, but the very essence of a good AU fic.
*** I'm just saying that [[BioWare]] has no reason to assume that we'd come up with an alternate scenario--we were supposed to be finding out about the "tough" decisions Alistair had to make. They're not so tough if I can come up with reasons why it might have worked out in his favor that time, or why he might have been forced to do this or that. There's no way to honestly see how Alistair handled things if he was capable of doing too much you could not and it wasn't explained outright.
*** I'm just saying that [[BioWare]] has no reason to assume that we'd come up with an alternate scenario--we were supposed to be finding out about the "tough" decisions Alistair had to make. They're not so tough if I can come up with reasons why it might have worked out in his favor that time, or why he might have been forced to do this or that. There's no way to honestly see how Alistair handled things if he was capable of doing too much you could not and it wasn't explained outright.


* Kind of a branch off the [[Just Bugs Me]] above. For this to be an interesting alternate universe and not crackfic, I would have to accept things in DSC as being likely under Alistair's command. I didn't see anything that indicated Alistair did something that the player could not. Therefore, I assume that Alistair ''suggested'' that the new plan be "Kill Zathrian. Kill the elves." A horrible thing only Morrigan--yes, that Morrigan--approves of. You must suggest it. You must go and kill them all. This is completely and utterly out of Alistair's character, regardless of him having to make decisions. I can accept allowing the Anvil of the Void to be preserved, since it's for the greater good. But Alistair is going off to kill a bunch of elves who never did him harm except be suspicious, for the use of a few werewolves that he mostly decimated, so they can go infect other people and cause the lycanthropy plague to spread. This is a completely evil thing to do. And Alistair does it, evidently. Do the devs just not care anymore? Oh, and also, [[Die for Our Ship|Leliana]]. [[Green-Eyed Monster|You]] [[Clingy Jealous Girl|whorebag.]]
* Kind of a branch off the [[Just Bugs Me]] above. For this to be an interesting alternate universe and not crackfic, I would have to accept things in DSC as being likely under Alistair's command. I didn't see anything that indicated Alistair did something that the player could not. Therefore, I assume that Alistair ''suggested'' that the new plan be "Kill Zathrian. Kill the elves." A horrible thing only Morrigan--yes, that Morrigan--approves of. You must suggest it. You must go and kill them all. This is completely and utterly out of Alistair's character, regardless of him having to make decisions. I can accept allowing the Anvil of the Void to be preserved, since it's for the greater good. But Alistair is going off to kill a bunch of elves who never did him harm except be suspicious, for the use of a few werewolves that he mostly decimated, so they can go infect other people and cause the lycanthropy plague to spread. This is a completely evil thing to do. And Alistair does it, evidently. Do the devs just not care anymore? Oh, and also, [[Die for Our Ship|Leliana]]. [[Green-Eyed Monster|You]] [[Clingy Jealous Girl|whorebag.]]
** I don't see why people get up in arms about the Leliana/Alistair relationship in DSC. It's more of a throwback to a comment made in Origins. If you had a flirtation with both Alistair and Leliana and then you tell her that you feel more for him, she admits that if you hadn't made a move on Alistair, she would have. It's more of a nod to continuity if anything else. I for one am happy he got some nookie before marching off to his horrible death.
** I don't see why people get up in arms about the Leliana/Alistair relationship in DSC. It's more of a throwback to a comment made in Origins. If you had a flirtation with both Alistair and Leliana and then you tell her that you feel more for him, she admits that if you hadn't made a move on Alistair, she would have. It's more of a nod to continuity if anything else. I for one am happy he got some nookie before marching off to his horrible death.
*** That seemed a lot more like she was simply hiding what she was feeling--she didn't honestly mean that (after all, Leliana doesn't pursue Alistair if a male Warden who makes it clear he isn't interested). Ah, yes. In the toolset it says "Quietly, and hiding the truth" under that bit of dialogue.
*** That seemed a lot more like she was simply hiding what she was feeling--she didn't honestly mean that (after all, Leliana doesn't pursue Alistair if a male Warden who makes it clear he isn't interested). Ah, yes. In the toolset it says "Quietly, and hiding the truth" under that bit of dialogue.
** Considering we get the "Herren is desire demon revelation", they just didn't care might be an explaination.
** Considering we get the "Herren is desire demon revelation", they just didn't care might be an explaination.
** Well, about the last bit, maybe Alistair's and Morrigan's constant bickering is interpreted as genuine dislike of each other by the devs, instead of [[Slap Slap Kiss]] like fans seem to prefer to interprete it?
** Well, about the last bit, maybe Alistair's and Morrigan's constant bickering is interpreted as genuine dislike of each other by the devs, instead of [[Slap Slap Kiss]] like fans seem to prefer to interprete it?
*** No, it's very clearly actual dislike--says so right in the toolset--I'm talking about...yanno...his being a romance option. Hence [[Clingy Jealous Girl]] link. :D
*** No, it's very clearly actual dislike--says so right in the toolset--I'm talking about...yanno...his being a romance option. Hence [[Clingy Jealous Girl]] link. :D
*** Not really, no. Though there are some malicious moments between them, that's only if you keep Alistair as himself from the beginning and don't harden him. When you harden Alistair(better term would be "make him grow up"), then he and Morrigan actually start agreeing and get along easier.
*** Not really, no. Though there are some malicious moments between them, that's only if you keep Alistair as himself from the beginning and don't harden him. When you harden Alistair(better term would be "make him grow up"), then he and Morrigan actually start agreeing and get along easier.
*** That's not true in the least bit. Hardening only changes a few dialogues between you and Alistair, and changes how the Landsmeet goes. Not only do they only display absolute venom to each other, nary one bit of kindness or understanding with each other, it says right there in the toolset under scripting comments that they dislike each other. The [[Slap Slap Kiss]] relationship some fans see going is entirely in their heads. He thinks she's hot, and that's it.
*** That's not true in the least bit. Hardening only changes a few dialogues between you and Alistair, and changes how the Landsmeet goes. Not only do they only display absolute venom to each other, nary one bit of kindness or understanding with each other, it says right there in the toolset under scripting comments that they dislike each other. The [[Slap Slap Kiss]] relationship some fans see going is entirely in their heads. He thinks she's hot, and that's it.
**** He also indulges in a lot of banter that comes off as more kind-hearted and playful than the "downright hatred" that Bioware's trying to push on the fandom. Perhaps if their voice actors had given a more convincing performance, as opposed to delivering those lines with copious helpings of UST, maybe the fandom wouldn't be so up in arms regarding Bioware's [[Ship Sinking]].
**** He also indulges in a lot of banter that comes off as more kind-hearted and playful than the "downright hatred" that Bioware's trying to push on the fandom. Perhaps if their voice actors had given a more convincing performance, as opposed to delivering those lines with copious helpings of UST, maybe the fandom wouldn't be so up in arms regarding Bioware's [[Ship Sinking]].
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== Why does Flemeth need daughters for immortality? ==
== Why does Flemeth need daughters for immortality? ==
* Why does Flemeth possess her daughters for immortality? Like, 1) There are alternatives: Apparently the Guardian of the Sacred Ashes, Zathrian, Avernus, and Sophia Dryden manage to get immortality without needing to do this. Even if Flemeth needed to possess her daughters at first, why wouldn't she move on to better, less riskier methods? She certainly had the time. 2) Why does she even need to? Morrigan points out that Flemeth possesses daughters because her own body gets frailer as she ages, but ''Flemeth is a shapeshifter.''
* Why does Flemeth possess her daughters for immortality? Like, 1) There are alternatives: Apparently the Guardian of the Sacred Ashes, Zathrian, Avernus, and Sophia Dryden manage to get immortality without needing to do this. Even if Flemeth needed to possess her daughters at first, why wouldn't she move on to better, less riskier methods? She certainly had the time. 2) Why does she even need to? Morrigan points out that Flemeth possesses daughters because her own body gets frailer as she ages, but ''Flemeth is a shapeshifter.''
** It's not clear whether or not she knows about those other methods those people use, so that may be why she doesn't use them. Also, Avernus is not really immortal, he merely found a way to extend his lifespan. He has aged quite a bit in the two centuries he has spent at Soldier's Peak and it's implied he isn't going to live for much longer anyway. Sophia Dryden isn't immortal either, there is simply a demon possessing her corpse. And shapeshifters cannot turn into other people, so Flemeth can't simply make herself younger that way.
** It's not clear whether or not she knows about those other methods those people use, so that may be why she doesn't use them. Also, Avernus is not really immortal, he merely found a way to extend his lifespan. He has aged quite a bit in the two centuries he has spent at Soldier's Peak and it's implied he isn't going to live for much longer anyway. Sophia Dryden isn't immortal either, there is simply a demon possessing her corpse. And shapeshifters cannot turn into other people, so Flemeth can't simply make herself younger that way.
** Shapeshifting isn't perfect. Morrigan flat out tells you that no matter what she looks like, she's still a human. Any player could tell you that injuries and damage still carry between forms as well. Flemeth, despite her vast power, is still a decrepit old lady no matter what she transforms herself into. (Which makes her boss battle [[Fridge Horror|kind of terrifying,]] [[Fridge Brilliance|if you think about it.]]) Sooner or later, her current body will become useless to her, so she needs to swap every x-number of decades.
** Shapeshifting isn't perfect. Morrigan flat out tells you that no matter what she looks like, she's still a human. Any player could tell you that injuries and damage still carry between forms as well. Flemeth, despite her vast power, is still a decrepit old lady no matter what she transforms herself into. (Which makes her boss battle [[Fridge Horror|kind of terrifying,]] [[Fridge Brilliance|if you think about it.]]) Sooner or later, her current body will become useless to her, so she needs to swap every x-number of decades.
** And Zathrien was only alive for so long because he bound himself via blood magic to a self-perpetuating curse. Flemeth doesn't strike me as the kind to bind herself like that. As it stands, her existing method - raising younger bodies and snatching them without warning - was a pretty solid and apparently quite reliable method. Morrigan broke the cycle, but that was because she had a friend who could go into Irving's personal study in the middle of a crisis and gank Flemeth's own personal grimiore, and Flemeth implies that [[Xanatos Gambit|she was expecting this, anticipated your attempt to kill her, and this was all part of her plan.]]
** And Zathrien was only alive for so long because he bound himself via blood magic to a self-perpetuating curse. Flemeth doesn't strike me as the kind to bind herself like that. As it stands, her existing method - raising younger bodies and snatching them without warning - was a pretty solid and apparently quite reliable method. Morrigan broke the cycle, but that was because she had a friend who could go into Irving's personal study in the middle of a crisis and gank Flemeth's own personal grimiore, and Flemeth implies that [[Xanatos Gambit|she was expecting this, anticipated your attempt to kill her, and this was all part of her plan.]]
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** If it makes you feel any better, the notes in the toolset say she commits suicide by jumping shortly afterwards.
** If it makes you feel any better, the notes in the toolset say she commits suicide by jumping shortly afterwards.
** Hespith wasn't becoming a Broodmother. That was only the 'normal' effect of Taint driving someone crazy.
** Hespith wasn't becoming a Broodmother. That was only the 'normal' effect of Taint driving someone crazy.
*** No, she describes that the process of becoming a Broodmother has already begun on her, and you can remark that whatever her mutation is, it's different from normal taint.
*** No, she describes that the process of becoming a Broodmother has already begun on her, and you can remark that whatever her mutation is, it's different from normal taint.




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*** You also argue that you want to go through this ritual because you're afraid of what the demon will do when you're gone. Well, what IS the demon going to do? Unleash an army of undead on Redcliffe? OH WAIT IT DID THAT. IT LOST. The demon itself doesn't have a lot of options; if you go up to his room, Connor himself will tell you that the demon is afraid of you. And yet you can't reason that out?
*** You also argue that you want to go through this ritual because you're afraid of what the demon will do when you're gone. Well, what IS the demon going to do? Unleash an army of undead on Redcliffe? OH WAIT IT DID THAT. IT LOST. The demon itself doesn't have a lot of options; if you go up to his room, Connor himself will tell you that the demon is afraid of you. And yet you can't reason that out?
*** It lost because I and my armed friends were there to help out. That is the only reason it lost. And, as you say, according to Connor the demon is afraid of ME, personally. If I go, so do the hopes of Redcliffe surviving another attack from the demon, which - without metagaming - I have no way of knowing won't happen while I cheerily wander off to the Cirlce Tower.
*** It lost because I and my armed friends were there to help out. That is the only reason it lost. And, as you say, according to Connor the demon is afraid of ME, personally. If I go, so do the hopes of Redcliffe surviving another attack from the demon, which - without metagaming - I have no way of knowing won't happen while I cheerily wander off to the Cirlce Tower.
*** By destroying its massive army of the dead, you already significantly reduced the demon's power over Redcliffe. The survivors in the castle have mostly recovered and joined up with the knights from the village if you saved the village. They will just kill Connor if the demon tries something while you are gone, which thankfully doesn't happen. Even if you didn't save the village, you still have destroyed almost everything that the demon can turn into its servants, meaning the demon's pretty much left on its own.
*** By destroying its massive army of the dead, you already significantly reduced the demon's power over Redcliffe. The survivors in the castle have mostly recovered and joined up with the knights from the village if you saved the village. They will just kill Connor if the demon tries something while you are gone, which thankfully doesn't happen. Even if you didn't save the village, you still have destroyed almost everything that the demon can turn into its servants, meaning the demon's pretty much left on its own.
*** And as for the canonical example of lyrium being combined with blood magic, the ritual you speak of was attempted by the Magister Lords, some of the most powerful mages who ever lived. Have you actually used Jowan's character while he's in the Fade? He's only dipped into [[Blood Magic]] for one talent. He's not even a particularly powerful blood mage!
*** And as for the canonical example of lyrium being combined with blood magic, the ritual you speak of was attempted by the Magister Lords, some of the most powerful mages who ever lived. Have you actually used Jowan's character while he's in the Fade? He's only dipped into [[Blood Magic]] for one talent. He's not even a particularly powerful blood mage!
*** To sum up: your complaint is that, under a very specific set of circumstances that most players wouldn't run into, you can't pay through the nose to resolve a quest in a certain way even though you've got at least one option that achieves the same result without you having to sacrifice any resources. And you can't say with certainty if your proposed solution would even work. I say that's nitpicking.
*** To sum up: your complaint is that, under a very specific set of circumstances that most players wouldn't run into, you can't pay through the nose to resolve a quest in a certain way even though you've got at least one option that achieves the same result without you having to sacrifice any resources. And you can't say with certainty if your proposed solution would even work. I say that's nitpicking.
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*** I do believe Jowan when he said he only "dabbled" in blood magic. He certainly could be lying, but aside from having only one talent in blood magic, what other powers does Jowan demonstrate? Can he control of demons, or even summon them? No. Can he infuence the minds of others? Nope, and yet that's more or less the entire point of blood magic. He did cast a very powerful spell in order to escape the Circle tower, but that required mutilating himself in a very graphic fashion. He simply isn't that strong.
*** I do believe Jowan when he said he only "dabbled" in blood magic. He certainly could be lying, but aside from having only one talent in blood magic, what other powers does Jowan demonstrate? Can he control of demons, or even summon them? No. Can he infuence the minds of others? Nope, and yet that's more or less the entire point of blood magic. He did cast a very powerful spell in order to escape the Circle tower, but that required mutilating himself in a very graphic fashion. He simply isn't that strong.
*** At one point Jowan was supposed to be a party member, so he presumably had a much stronger blood mage talent tree. Besides that, ''all'' forms of blood magic require blood (or, like, life-juice or something)--of yourself, or of others. Irving comments that he didn't suspect Jowan would be so powerful, and he's First Enchanter. If you choose Jowan to go into the Fade, he does have the blood mage talent tree available. How much is based on your level.
*** At one point Jowan was supposed to be a party member, so he presumably had a much stronger blood mage talent tree. Besides that, ''all'' forms of blood magic require blood (or, like, life-juice or something)--of yourself, or of others. Irving comments that he didn't suspect Jowan would be so powerful, and he's First Enchanter. If you choose Jowan to go into the Fade, he does have the blood mage talent tree available. How much is based on your level.
*** I have one final argument: Irving only has enough lyrium to send a single mage into the Fade. The senior enchanter of the Circle of Magi — the one place in all of Ferelden that has the most use for lyrium — has only enough to power the ritual for one person. That tells me that a large quantity of lyrium is needed for the ritual, certainly more than what can be contained in one little box.
*** I have one final argument: Irving only has enough lyrium to send a single mage into the Fade. The senior enchanter of the Circle of Magi — the one place in all of Ferelden that has the most use for lyrium — has only enough to power the ritual for one person. That tells me that a large quantity of lyrium is needed for the ritual, certainly more than what can be contained in one little box.
** From what I gathered you are going to need at least four mages (probably more) to complete the ritual, as Irving brings at least two with him to Redcliffe. Thus, you need five mages total (four for the ritual, one to go into the Fade). Thus, at the very best, you've only got four mages (Wynne, Morrigan, PC mage, Jowan) but no one to send into the Fade. With the mages' help, you've got four to complete the ritual (Irving plus buddies, and Jowan, Wynne, PC mage, or Morrigan). Solves the issue quite handily; even if you have the smuggled lyrium, you just don't have enough mages to make the ritual work.
** From what I gathered you are going to need at least four mages (probably more) to complete the ritual, as Irving brings at least two with him to Redcliffe. Thus, you need five mages total (four for the ritual, one to go into the Fade). Thus, at the very best, you've only got four mages (Wynne, Morrigan, PC mage, Jowan) but no one to send into the Fade. With the mages' help, you've got four to complete the ritual (Irving plus buddies, and Jowan, Wynne, PC mage, or Morrigan). Solves the issue quite handily; even if you have the smuggled lyrium, you just don't have enough mages to make the ritual work.


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== Branka's skill as a warrior ==
== Branka's skill as a warrior ==
* How the hell did Branka learn to fight so well?! She isn't from the warrior caste for starters and shouldn't be able to use magic (and yet can split into multiple versions of herself.) Does being a paragon make you an automatic badass?
* How the hell did Branka learn to fight so well?! She isn't from the warrior caste for starters and shouldn't be able to use magic (and yet can split into multiple versions of herself.) Does being a paragon make you an automatic badass?
** Best explanation I can think of? If you survive in the Deep Roads for two years, you just pick up a few tricks here and there.
** Best explanation I can think of? If you survive in the Deep Roads for two years, you just pick up a few tricks here and there.
** She probably got warrior training after she became a Paragon or at least before she ventured into the Deep Roads. The splitting thing is probably a result of the exposure to lyrium for two years and some research on her part.
** She probably got warrior training after she became a Paragon or at least before she ventured into the Deep Roads. The splitting thing is probably a result of the exposure to lyrium for two years and some research on her part.
** The way that her husband Oghren (who may have personally taught her how to kick ass) already talks about her would be an indicator that she's already an incredible hardass. Coupled with the above, she had to learn a few things more to survive.
** The way that her husband Oghren (who may have personally taught her how to kick ass) already talks about her would be an indicator that she's already an incredible hardass. Coupled with the above, she had to learn a few things more to survive.
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* How the heck is Gorim ''already'' married to a surface dwarfwoman and expecting a child with her by the time you can reach Denerim, even though the progression of the story appears to have been no more than a few weeks? Dear God, if I was a dwarf who'd never, ever seen sunlight in my entire life and found myself in such a strange new world, I'd at least wait a while and just get adjusted to such a drastic life change and get used to living a new life before even thinking of doing something as serious as getting married and starting a family. Massive [[Player Punch]] right there if the PC is a Lady Aeducan who was romantically involved with him. Why was he so quick to assume she was dead, when it was he who gave her advice on getting out of the Deep Roads alive? And if he thought she was dead, why did he bother hanging onto the letter from her father and the Aeducan Shield? Gee, he must not have really loved her very much. If he assumed she was dead, sure didn't take him long to get over her...
* How the heck is Gorim ''already'' married to a surface dwarfwoman and expecting a child with her by the time you can reach Denerim, even though the progression of the story appears to have been no more than a few weeks? Dear God, if I was a dwarf who'd never, ever seen sunlight in my entire life and found myself in such a strange new world, I'd at least wait a while and just get adjusted to such a drastic life change and get used to living a new life before even thinking of doing something as serious as getting married and starting a family. Massive [[Player Punch]] right there if the PC is a Lady Aeducan who was romantically involved with him. Why was he so quick to assume she was dead, when it was he who gave her advice on getting out of the Deep Roads alive? And if he thought she was dead, why did he bother hanging onto the letter from her father and the Aeducan Shield? Gee, he must not have really loved her very much. If he assumed she was dead, sure didn't take him long to get over her...
** ''How the heck is Gorim ''already'' married to a surface dwarfwoman and expecting a child with her by the time you can reach Denerim, even though the progression of the story appears to have been no more than a few weeks?'' If you're a mage, Wynne will outright say that it was roughly a year between you leaving the Circle Tower and the current events of the story. There's no reason to assume it took any less time for the Aeducan Warden to get that far. Presumably, it takes quite a bit of time to cross Ferelden, especially to the get to the Wilds.
** ''How the heck is Gorim ''already'' married to a surface dwarfwoman and expecting a child with her by the time you can reach Denerim, even though the progression of the story appears to have been no more than a few weeks?'' If you're a mage, Wynne will outright say that it was roughly a year between you leaving the Circle Tower and the current events of the story. There's no reason to assume it took any less time for the Aeducan Warden to get that far. Presumably, it takes quite a bit of time to cross Ferelden, especially to the get to the Wilds.
** '' Why was he so quick to assume she was dead, when it was he who gave her advice on getting out of the Deep Roads alive?'' Because ''she was exiled to the Deep Roads''. There's a reason why it is considered a '''death sentence.''' Surviving for any length of time is difficult, let alone the off chance that you're going to find the Wardens before they leave, especially in that massive underground maze. And even if you did somehow reach the Wardens, you're probably going to go with them, which means traveling the world and likely fighting and dying against the darkspawn anyway.
** '' Why was he so quick to assume she was dead, when it was he who gave her advice on getting out of the Deep Roads alive?'' Because ''she was exiled to the Deep Roads''. There's a reason why it is considered a '''death sentence.''' Surviving for any length of time is difficult, let alone the off chance that you're going to find the Wardens before they leave, especially in that massive underground maze. And even if you did somehow reach the Wardens, you're probably going to go with them, which means traveling the world and likely fighting and dying against the darkspawn anyway.
** ''And if he thought she was dead, why did he bother hanging onto the letter from her father and the Aeducan Shield?'' [[Sarcasm Mode|No, it makes no sense for Gorim to hold on to something that reminds him of an old friend/lover.]]
** ''And if he thought she was dead, why did he bother hanging onto the letter from her father and the Aeducan Shield?'' [[Sarcasm Mode|No, it makes no sense for Gorim to hold on to something that reminds him of an old friend/lover.]]
** ''Gee, he must not have really loved her very much. If he assumed she was dead, sure didn't take him long to get over her...'' Except he's a goddamn ''dwarf''. You know, the people who have been ''fighting and dying against the darkspawn for millennia.'' They're accustomed to warriors dying in battle and death in general. Considering the society he came from, it does make sense that Gorim would in fact get over the death of his beloved pretty quickly, because dwarven warriors and nobles die often.
** ''Gee, he must not have really loved her very much. If he assumed she was dead, sure didn't take him long to get over her...'' Except he's a goddamn ''dwarf''. You know, the people who have been ''fighting and dying against the darkspawn for millennia.'' They're accustomed to warriors dying in battle and death in general. Considering the society he came from, it does make sense that Gorim would in fact get over the death of his beloved pretty quickly, because dwarven warriors and nobles die often.
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*** Yeeeaah. I was asking ''why'' they migrate aboveground instead of attacking the dwarves.
*** Yeeeaah. I was asking ''why'' they migrate aboveground instead of attacking the dwarves.
*** It's mentioned several times in the game that there are far more humans than elves or dwarves in Fereldan. Humans live above the ground in large concentrations, while there seems to be only Orzammar left with large groups of dwarves. Considering the Archdemon organizes the darkspawn to an extent, at least if the Darkspawn Chronicles are any indication, it makes sense that the horde would be guided to the human towns and cities because ''that's where most of the food and potential broodmothers are.'' They only were attacking the dwarves before the current Blight began in unorganized groups (granted, very large unorganized groups) because those were the people nearest. Now that the Archdemon is calling to them, they gather to it and not the dwarves as much.
*** It's mentioned several times in the game that there are far more humans than elves or dwarves in Fereldan. Humans live above the ground in large concentrations, while there seems to be only Orzammar left with large groups of dwarves. Considering the Archdemon organizes the darkspawn to an extent, at least if the Darkspawn Chronicles are any indication, it makes sense that the horde would be guided to the human towns and cities because ''that's where most of the food and potential broodmothers are.'' They only were attacking the dwarves before the current Blight began in unorganized groups (granted, very large unorganized groups) because those were the people nearest. Now that the Archdemon is calling to them, they gather to it and not the dwarves as much.
*** If you'll take a stroll down to the Dragon Age Wikia, you'll find that the Darkspawn DID launch a Blight against the Dwarves. The first Blight. It didn't end very well for the Dwarves, but the Darkspawn casualties were so damn high (as they always are when reducing an entire continent spanning empire to about 2 cities) that Dumat (and every Archdemon since then) has decided to give the Dwarves some space every Blight.
*** If you'll take a stroll down to the Dragon Age Wikia, you'll find that the Darkspawn DID launch a Blight against the Dwarves. The first Blight. It didn't end very well for the Dwarves, but the Darkspawn casualties were so damn high (as they always are when reducing an entire continent spanning empire to about 2 cities) that Dumat (and every Archdemon since then) has decided to give the Dwarves some space every Blight.




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** The game suffers from a great deal of [[Gameplay and Story Segregation]]. I've heard that originally they were going to add Darkspawn sensing abilities and add a mechanic so that your party members could be infected, but those didn't make it into the final game. Also, the Wardens seem to be pretty good at keeping a supply of blood, and Blights seem to happen every few centuries, so I assume they know what they're doing there. And I've said this before to concerns like yours, so I'll say it again. The purpose of the Joining isn't really to give Grey Wardens the power to sense Darkspawn or resist the taint. The purpose of the Joining is to give every Warden the power to kill the Archdemon, which is ''absolutely necessary'' in order to end a Blight. Trying to wait until a Blight starts before you start tainting people is a recipe for disaster. For all you know all the potentials could either run away or be killed by the Joining itself, leaving you with no Wardens at all. Even if it all works out fine, a lot of people still won't survive, and having half the members drop dead just as the Grey Wardens are needed most would make any attempt to fight a gigantic war a nightmare. It is a massive waste of lives, and it totally sucks for anyone who joins, but the point of the Joining as it is is to minimize risk. And considering they would be risking their chances of stopping the Blight (which would result in the destruction of the entire world), it is ultimately a better choice in the long run.
** The game suffers from a great deal of [[Gameplay and Story Segregation]]. I've heard that originally they were going to add Darkspawn sensing abilities and add a mechanic so that your party members could be infected, but those didn't make it into the final game. Also, the Wardens seem to be pretty good at keeping a supply of blood, and Blights seem to happen every few centuries, so I assume they know what they're doing there. And I've said this before to concerns like yours, so I'll say it again. The purpose of the Joining isn't really to give Grey Wardens the power to sense Darkspawn or resist the taint. The purpose of the Joining is to give every Warden the power to kill the Archdemon, which is ''absolutely necessary'' in order to end a Blight. Trying to wait until a Blight starts before you start tainting people is a recipe for disaster. For all you know all the potentials could either run away or be killed by the Joining itself, leaving you with no Wardens at all. Even if it all works out fine, a lot of people still won't survive, and having half the members drop dead just as the Grey Wardens are needed most would make any attempt to fight a gigantic war a nightmare. It is a massive waste of lives, and it totally sucks for anyone who joins, but the point of the Joining as it is is to minimize risk. And considering they would be risking their chances of stopping the Blight (which would result in the destruction of the entire world), it is ultimately a better choice in the long run.
*** Here's another thought: it is also a way of compelling a Grey Warden to commit to their role. They call it "the duty that cannot be forsworn" for good reason. If you survive the Joining, you are and will always be a Grey Warden. Even if you ran away from the organization and hid away in the mountains — which means spending the rest of your days on the run from both the Wardens and the darkspawn, who can sense the presence of the Wardens — you will begin to transform into a ghoul once your 30 years is up. At that point, you will be compelled to enter the Deep Roads. From there, you can either live the rest of your short, pathetic life being the darkspawn's slave or die in battle, taking as many of the bastards with you as you can. Add to that the whole "only the Grey Wardens can kill the Archdemon" issue.
*** Here's another thought: it is also a way of compelling a Grey Warden to commit to their role. They call it "the duty that cannot be forsworn" for good reason. If you survive the Joining, you are and will always be a Grey Warden. Even if you ran away from the organization and hid away in the mountains — which means spending the rest of your days on the run from both the Wardens and the darkspawn, who can sense the presence of the Wardens — you will begin to transform into a ghoul once your 30 years is up. At that point, you will be compelled to enter the Deep Roads. From there, you can either live the rest of your short, pathetic life being the darkspawn's slave or die in battle, taking as many of the bastards with you as you can. Add to that the whole "only the Grey Wardens can kill the Archdemon" issue.
** All of that is just covering for the total lack of sanity by anybody. While I'm sure it's not easy to find people willing to probably die, the Darkspawn do seem to bring out the best in everyone, if only by revulsion. There'd be a heck of a lot fewer problems finding people willing to stop the Million Mook March of the Blight if they weren't constantly dying off. Remember just how few Wardens there were in all of Ferelden even before the battle, and that there's no good reason to expect the Wardens will even casually survive getting close to the Big Bad in times of need. More people, less volunteer suicides, please. No wonder the Wardens keep finding recruits from among those about to be executed - who else'd be crazy enough to join? And then, of course, you have to consider that their recruits are not likely going to be all that reliable no matter what.
** All of that is just covering for the total lack of sanity by anybody. While I'm sure it's not easy to find people willing to probably die, the Darkspawn do seem to bring out the best in everyone, if only by revulsion. There'd be a heck of a lot fewer problems finding people willing to stop the Million Mook March of the Blight if they weren't constantly dying off. Remember just how few Wardens there were in all of Ferelden even before the battle, and that there's no good reason to expect the Wardens will even casually survive getting close to the Big Bad in times of need. More people, less volunteer suicides, please. No wonder the Wardens keep finding recruits from among those about to be executed - who else'd be crazy enough to join? And then, of course, you have to consider that their recruits are not likely going to be all that reliable no matter what.
*** What game were you playing? First off, the only reason there were only a few Wardens in Fereldan is because they had been exiled from the country for hundreds of years. They had only returned recently and didn't have enough time to build up their numbers. Secondly, the game makes it quite clear that most people do NOT understand how much of a threat the Darkspawn are. Only King Cailan is trying to fight them, and that's because he wants to play hero. Every other person just ignores them in favour of their own personal problems, and no one does anything to fight them without Grey Wardens prodding them to action. This isn't even unique, as the books note that pretty much everyone will ignore everything Darkspawn related unless the Blight is directly on top of them. And lastly, how on earth does having more people do anything to stop the goddamned Archdemon!? If they can't kill it, they are completely useless, as demonstrated during the first Blight.
*** What game were you playing? First off, the only reason there were only a few Wardens in Fereldan is because they had been exiled from the country for hundreds of years. They had only returned recently and didn't have enough time to build up their numbers. Secondly, the game makes it quite clear that most people do NOT understand how much of a threat the Darkspawn are. Only King Cailan is trying to fight them, and that's because he wants to play hero. Every other person just ignores them in favour of their own personal problems, and no one does anything to fight them without Grey Wardens prodding them to action. This isn't even unique, as the books note that pretty much everyone will ignore everything Darkspawn related unless the Blight is directly on top of them. And lastly, how on earth does having more people do anything to stop the goddamned Archdemon!? If they can't kill it, they are completely useless, as demonstrated during the first Blight.


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** Because she wants to raise it away from everyone else in order to further her larger plan with it. She can't exactly do that if she stays with the Warden. She may love the Warden, even regret what she feels she must do, but her plans matter more to her than that.
** Because she wants to raise it away from everyone else in order to further her larger plan with it. She can't exactly do that if she stays with the Warden. She may love the Warden, even regret what she feels she must do, but her plans matter more to her than that.
*** Agreed. We don't actually ''know'' her plan yet. She might have a really good reason, she might have an utterly selfish one.
*** Agreed. We don't actually ''know'' her plan yet. She might have a really good reason, she might have an utterly selfish one.
** Also, it's a set rule in fiction that you can't have a permanent happy ending with a [[Dark Action Girl]]-esque character like her. Remember what happens if the PC decides to stay mortal and was romancing Viconia in BGII? Yeah, like that.
** Also, it's a set rule in fiction that you can't have a permanent happy ending with a [[Dark Action Girl]]-esque character like her. Remember what happens if the PC decides to stay mortal and was romancing Viconia in BGII? Yeah, like that.


== Non-mage characters using the Litany of Adralla ==
== Non-mage characters using the Litany of Adralla ==
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*** If she's around to tell you that, you'd have to have her -- you don't get to change party members after meeting. That doesn't change the fact that she tells ''you'' to do it, whatever class you may be.
*** If she's around to tell you that, you'd have to have her -- you don't get to change party members after meeting. That doesn't change the fact that she tells ''you'' to do it, whatever class you may be.
*** You may return to the place you met Wynne and swap party members all the time. You may kill Wynne in the area you meet Cullen and then be allowed to swap party members.
*** You may return to the place you met Wynne and swap party members all the time. You may kill Wynne in the area you meet Cullen and then be allowed to swap party members.
** Because your party has a grand total of two mages (unless you went Mage origin), both of whom are rather squishy. This battle can easily see them knocked out, then you'd be screwed the next time Uldred starts offering his little "gift" the the remaining mages. Would you rather they focus on game lore or game''play''?
** Because your party has a grand total of two mages (unless you went Mage origin), both of whom are rather squishy. This battle can easily see them knocked out, then you'd be screwed the next time Uldred starts offering his little "gift" the the remaining mages. Would you rather they focus on game lore or game''play''?
** There might be some justification for the "spell is on the paper" theory. During the mage origin, a non-mage character, Lily, was able to activate a magic door by speaking a password. This might be enough to serve as proof-of- concept that any non-mage could complete a spell once it had been put place by a mage.
** There might be some justification for the "spell is on the paper" theory. During the mage origin, a non-mage character, Lily, was able to activate a magic door by speaking a password. This might be enough to serve as proof-of- concept that any non-mage could complete a spell once it had been put place by a mage.
*** Actually, in that particular instance, she was speaking a password meant to be said be templars. It was a two-part password, so that only a templar and a mage could enter together: you need a spoken password and some sort of magic power to hit the door and make it open.
*** Actually, in that particular instance, she was speaking a password meant to be said be templars. It was a two-part password, so that only a templar and a mage could enter together: you need a spoken password and some sort of magic power to hit the door and make it open.
*** It was still a non-mage ''initiating'' the magic in the door, meaning non-mages ''can'' use magic objects if they've been designed that way, which the Litany most likely was.
*** It was still a non-mage ''initiating'' the magic in the door, meaning non-mages ''can'' use magic objects if they've been designed that way, which the Litany most likely was.
** As for Wynne's "any mage should be able to cast it" line, maybe it worked a bit like the magic door in that a mage was required to start up the magic in the Litany allowing non-mage characters to "cast" it when they needed to.
** As for Wynne's "any mage should be able to cast it" line, maybe it worked a bit like the magic door in that a mage was required to start up the magic in the Litany allowing non-mage characters to "cast" it when they needed to.


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== Why no Dalish Mage Origin? ==
== Why no Dalish Mage Origin? ==
* Why isn't there an origin for a Dalish Mage? If you choose the Dalish origin, you're a Warrior or a Rogue. If you want to be an Elven mage, you're automatically in the 'Magi' Origin. It doesn't make sense to me, since it's explained, in-game, that the Dalish don't hand their mages over to the Chantry.
* Why isn't there an origin for a Dalish Mage? If you choose the Dalish origin, you're a Warrior or a Rogue. If you want to be an Elven mage, you're automatically in the 'Magi' Origin. It doesn't make sense to me, since it's explained, in-game, that the Dalish don't hand their mages over to the Chantry.
** Because magic in this setting has such a developed culture and backstory that it comprises an origin of its own. Adding all the mage lore to the Dalish origin would just clutter it.
** Because magic in this setting has such a developed culture and backstory that it comprises an origin of its own. Adding all the mage lore to the Dalish origin would just clutter it.
** In other words, because they just didn't have the time or resources for another Origin path. There were other Origins planned as well, but scrapped when the deadline started to approach.
** In other words, because they just didn't have the time or resources for another Origin path. There were other Origins planned as well, but scrapped when the deadline started to approach.
*** Also, there are a total of ''two'' mages per clan: Keeper and Assistant Keeper.
*** Also, there are a total of ''two'' mages per clan: Keeper and Assistant Keeper.
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***** Pardon me for interjecting but yes, in fact, Leliana's Song did very strongly imply she was raped. In fact, it pretty much all but came out and said it. Comments from the captain near the end of the quest pretty much confirms it ("If you wanted more men, all you had to do was ask!").
***** Pardon me for interjecting but yes, in fact, Leliana's Song did very strongly imply she was raped. In fact, it pretty much all but came out and said it. Comments from the captain near the end of the quest pretty much confirms it ("If you wanted more men, all you had to do was ask!").
***** Now you're just moving the goal posts. First he didn't regret is actions, now he does regret them but he hasn't "paid for his crimes". What exactly were you hoping for here? That Sten would be tried, convicted, and sentenced by a jury of his peers or something? And whether he has paid for his crimes or not is not the issue and never was. The point is he ''sincerely regrets his actions''. He recognizes that what he did was wrong and he's ashamed of himself for it. Velanna does NOT acknowledge that what she did was wrong and she is NOT ashamed of her actions. THAT is the difference.
***** Now you're just moving the goal posts. First he didn't regret is actions, now he does regret them but he hasn't "paid for his crimes". What exactly were you hoping for here? That Sten would be tried, convicted, and sentenced by a jury of his peers or something? And whether he has paid for his crimes or not is not the issue and never was. The point is he ''sincerely regrets his actions''. He recognizes that what he did was wrong and he's ashamed of himself for it. Velanna does NOT acknowledge that what she did was wrong and she is NOT ashamed of her actions. THAT is the difference.
****** Actually, that's not true. Have you had all the possible conversations with Velanna? She may never come right out and flat-out say she's sorry for what she did, but if you talk to her enough, you can get a conversation where she implies that she feels guilt over her actions. She has issues, sure, but she's not the heartless monster some people make her out to be.
****** Actually, that's not true. Have you had all the possible conversations with Velanna? She may never come right out and flat-out say she's sorry for what she did, but if you talk to her enough, you can get a conversation where she implies that she feels guilt over her actions. She has issues, sure, but she's not the heartless monster some people make her out to be.
**** I don't actually agree with either side, but, again, I'll say that many serial killers (or murderers in general) have an extremely warped upbringing. That is not an excuse, and it never will be. I'd say that the major difference between Zevran and Velanna is that we view "genocidal maniac" in a different light than "assassin". Yeah, yeah, I know, but most of us consider one thing more evil than the other.
**** I don't actually agree with either side, but, again, I'll say that many serial killers (or murderers in general) have an extremely warped upbringing. That is not an excuse, and it never will be. I'd say that the major difference between Zevran and Velanna is that we view "genocidal maniac" in a different light than "assassin". Yeah, yeah, I know, but most of us consider one thing more evil than the other.
*** -->I'll point out that it doesn't have to be the game shying away from rape, but rather the character. Whether or not she was actually raped is ambiguous.
*** -->I'll point out that it doesn't have to be the game shying away from rape, but rather the character. Whether or not she was actually raped is ambiguous.
*** Velanna didn't kill humans just to be a bitch. One of the Architect's disciples set things up to look like her splinter clan (including her own sister) were killed by humans. This in no way excuses her, but it does show her to be something other than a racist serial killer.
*** Velanna didn't kill humans just to be a bitch. One of the Architect's disciples set things up to look like her splinter clan (including her own sister) were killed by humans. This in no way excuses her, but it does show her to be something other than a racist serial killer.
**** Actually that's exactly what it shows her to be. Punishing any and all humans who cross her path, regardless of whether they were responsible for her clan's destruction or not, is the very definition of racism. Coldly and unrepentantly killing scores of people is the very definition of a serial killer. It would be different if she expressed some measure of remorse or expressed doubt as to whether her actions were the right thing to do, but she doesn't seem to do either of those things.
**** Actually that's exactly what it shows her to be. Punishing any and all humans who cross her path, regardless of whether they were responsible for her clan's destruction or not, is the very definition of racism. Coldly and unrepentantly killing scores of people is the very definition of a serial killer. It would be different if she expressed some measure of remorse or expressed doubt as to whether her actions were the right thing to do, but she doesn't seem to do either of those things.
***** Yes, she does. You just have to talk to her enough to get that conversation. Granted, it can be hard to find, since her personal quests are so hard to trigger. She doesn't come right out and say she's sorry, because she's too proud for that, but her guilty feelings are still heavily implied.
***** Yes, she does. You just have to talk to her enough to get that conversation. Granted, it can be hard to find, since her personal quests are so hard to trigger. She doesn't come right out and say she's sorry, because she's too proud for that, but her guilty feelings are still heavily implied.
** That's a very good point. But Velanna's murders explicitly effect more than just the people she killed. The epilogue states the Dalish and humans in Amaranthine come into conflict over her actions, and many more lives are probably going to be lost because of her. The problem isn't that Velanna is the only companion to kill people, because she isn't, but that her murders lead to much more damage than the others. Zev and Leliana's assassinations may have caused a domino effect, but that's not really explained. In one epilogue, it says that Amaranthine becomes safe 'with the Architect and Velanna gone'. So she had a serious effect on the people there.
** That's a very good point. But Velanna's murders explicitly effect more than just the people she killed. The epilogue states the Dalish and humans in Amaranthine come into conflict over her actions, and many more lives are probably going to be lost because of her. The problem isn't that Velanna is the only companion to kill people, because she isn't, but that her murders lead to much more damage than the others. Zev and Leliana's assassinations may have caused a domino effect, but that's not really explained. In one epilogue, it says that Amaranthine becomes safe 'with the Architect and Velanna gone'. So she had a serious effect on the people there.
** As opposed to the two assassins in your group who have both taken up matters of national security (one of which unwittingly, but still), Sten who may very well become involved in a future qunari invasion, and Morrigan whose ritual will have some ''very'' important consequences to the entire world later on? Velanna became a boogey man for merchants, but beyond that her actions didn't do much more than exaggerate tensions that already existed. She'll be quickly forgotten after the game ends.
** As opposed to the two assassins in your group who have both taken up matters of national security (one of which unwittingly, but still), Sten who may very well become involved in a future qunari invasion, and Morrigan whose ritual will have some ''very'' important consequences to the entire world later on? Velanna became a boogey man for merchants, but beyond that her actions didn't do much more than exaggerate tensions that already existed. She'll be quickly forgotten after the game ends.
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== Relationships ==
== Relationships ==
* Why does Wynne disapprove of you being in a relationship, even if it's with Alistair or Leliana? If those two were people in the real world, they'd be a perfect match for almost anybody.
* Why does Wynne disapprove of you being in a relationship, even if it's with Alistair or Leliana? If those two were people in the real world, they'd be a perfect match for almost anybody.
** For the same reason the military doesn't approve of Fraternization: because she doesn't want it to distract from your job and/or decisions. As she asks, if you had a choice between protecting the world or protecting your love, which would you choose?
** For the same reason the military doesn't approve of Fraternization: because she doesn't want it to distract from your job and/or decisions. As she asks, if you had a choice between protecting the world or protecting your love, which would you choose?
** Note that you don't get an offical disapproval message for telling her that you'll keep the relationship with either of those two. She seems to like them enough that her message was more formality than anything else. The only relationship she ''really'' dislikes is between Morrigan and a male PC, but nobody else trusts Morrigan to like that pairing either.
** Note that you don't get an offical disapproval message for telling her that you'll keep the relationship with either of those two. She seems to like them enough that her message was more formality than anything else. The only relationship she ''really'' dislikes is between Morrigan and a male PC, but nobody else trusts Morrigan to like that pairing either.
*** Eventually, Wynne will backtrack and admit she was wrong. Don't take it too personally; she's just trying to help.
*** Eventually, Wynne will backtrack and admit she was wrong. Don't take it too personally; she's just trying to help.
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** 1 & 2) The Wardens employ everything it takes to win, including Blood Mages. There's probably an advanced (->Not playable) spell of Blood Magic that allows to completely drain a corpse of its blood. How they keep enough blood...dunno. Maybe Also a blood magic trick. Or they just make very few actual Wardens and most of the soldiers that follow them are special conscript that they, possibly, recruited or got from local lords, who are Grey Wardens in all but having performed the joining and get led by the Wardens that did go through it, or something. 3) Nah, I don't think the actual body explodes. If you choose the Sacrifice, the PC's body is fine for his cremation ceremony, while it should, by all means, have been blown to pieces by standing so close to the exploding dragon. The explosion is likely either the process of the Archdemon's soul being destroyed or simply the process it goes through when leaving its body. 4) The PC probably just forgot about it. It IS possible to make armor and weapons out of Archdemon materials, in Awakening, there's the Armor of the Sentinel, which was made out of the Archdemon Dumat's hide after the first Blight. With a non-in-world reason: there's no purpose for new armor after you defeated the final boss and when they made Awakening, they probably just didn't think of it.
** 1 & 2) The Wardens employ everything it takes to win, including Blood Mages. There's probably an advanced (->Not playable) spell of Blood Magic that allows to completely drain a corpse of its blood. How they keep enough blood...dunno. Maybe Also a blood magic trick. Or they just make very few actual Wardens and most of the soldiers that follow them are special conscript that they, possibly, recruited or got from local lords, who are Grey Wardens in all but having performed the joining and get led by the Wardens that did go through it, or something. 3) Nah, I don't think the actual body explodes. If you choose the Sacrifice, the PC's body is fine for his cremation ceremony, while it should, by all means, have been blown to pieces by standing so close to the exploding dragon. The explosion is likely either the process of the Archdemon's soul being destroyed or simply the process it goes through when leaving its body. 4) The PC probably just forgot about it. It IS possible to make armor and weapons out of Archdemon materials, in Awakening, there's the Armor of the Sentinel, which was made out of the Archdemon Dumat's hide after the first Blight. With a non-in-world reason: there's no purpose for new armor after you defeated the final boss and when they made Awakening, they probably just didn't think of it.
*** Archdemon blood isn't strictly required for the Joining. Any darkspawn's blood can be used, provided that it is magically treated with lyrium. That's why you gather up darkspawn blood on one of the quests from the Korcari Wilds.
*** Archdemon blood isn't strictly required for the Joining. Any darkspawn's blood can be used, provided that it is magically treated with lyrium. That's why you gather up darkspawn blood on one of the quests from the Korcari Wilds.
*** Yes it is, Riordan says as much. Maybe you can still be tainted and survive and even sense darkspawn without it, but I would guess you can't kill an Archdemon without the blood.
*** Yes it is, Riordan says as much. Maybe you can still be tainted and survive and even sense darkspawn without it, but I would guess you can't kill an Archdemon without the blood.
*** Oh, yes, it is possible to survive the taint and become immune to it without Archdemon blood. The Wardens only need that stuff to ultimately retain their sanity, because tainted humanoids that survived succumb to the taint eventually and turn into mindless darkspawn-slaves, ghouls. Don't ask me how it is with Dog, though, the taint probably works different on animals. That's already been discussed above. So yeah, Archdemon blood IS needed.
*** Oh, yes, it is possible to survive the taint and become immune to it without Archdemon blood. The Wardens only need that stuff to ultimately retain their sanity, because tainted humanoids that survived succumb to the taint eventually and turn into mindless darkspawn-slaves, ghouls. Don't ask me how it is with Dog, though, the taint probably works different on animals. That's already been discussed above. So yeah, Archdemon blood IS needed.
*** But just how does archdemon blood make any difference? Archdemon is still just a darkspawn, nothing more or less.
*** But just how does archdemon blood make any difference? Archdemon is still just a darkspawn, nothing more or less.
*** The game makes it clear that the Archdemons actually are the Old Gods, not normal darkspawn. It isn't completely clear what the Old Gods ''are'', but their power is real enough.
*** The game makes it clear that the Archdemons actually are the Old Gods, not normal darkspawn. It isn't completely clear what the Old Gods ''are'', but their power is real enough.
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*** IIRC, it was cut for time constraint reasons. They probably could have come up with any reason for having Archdemon blood--perhaps you would have been required to break into the Grey Warden base in Denerim. At the moment, however, you ''can't'' Conscript him. Why you don't just tell Arl Eamon you're Conscripting him? I doubt he knows the details of the Joining process, and he has no way of knowing you're a recruit (unless you're a Cousland, but still).
*** IIRC, it was cut for time constraint reasons. They probably could have come up with any reason for having Archdemon blood--perhaps you would have been required to break into the Grey Warden base in Denerim. At the moment, however, you ''can't'' Conscript him. Why you don't just tell Arl Eamon you're Conscripting him? I doubt he knows the details of the Joining process, and he has no way of knowing you're a recruit (unless you're a Cousland, but still).
** Right of Conscription of no, what really bugs me is that there doesn't seem to be any option to get Arl Eamon to release Jowan. At that point in the game, my character had Master Coercion, and did everything in my power to save Eamon's family, vouch for Jowan, say he was a good man and he regretted his actions, pester Teagan and Eamon to release him at every turn, and still they refused to. "No, no, no, he's a Malificar, can't let him go, no no no. Have to hand him over to the Circle so he can be executed or have his emotions sucked out and made Tranquil, yup." I could understand if Eamon had lost his wife or son because of Jowan, but no, I made sure that both Conner and Isolde were 100% alive and well after everything. But that ungrateful bastard still either executes Jowan or hands him over to the Circle, where he'll either be killed as a Malificar or made Tranquil, which Jowan implies in the Mage Origin is a [[Fate Worse Than Death]] for him. I can understand if they had to cut him as a party member for time contraints, but why couldn't they include a dialogue option to help him go free? The only way for Jowan to have a reasonably happy ending is for you to tell him to scram as soon as you free him, passing up the opportunity for his help. It was a major [[Guide Dang It]] moment when I discovered that, by asking for his help after freeing him, I was unwittingly condemning Jowan to execution or the death of everything that made him who he was, and it was too late to go back and change it. It really just bugs me.
** Right of Conscription of no, what really bugs me is that there doesn't seem to be any option to get Arl Eamon to release Jowan. At that point in the game, my character had Master Coercion, and did everything in my power to save Eamon's family, vouch for Jowan, say he was a good man and he regretted his actions, pester Teagan and Eamon to release him at every turn, and still they refused to. "No, no, no, he's a Malificar, can't let him go, no no no. Have to hand him over to the Circle so he can be executed or have his emotions sucked out and made Tranquil, yup." I could understand if Eamon had lost his wife or son because of Jowan, but no, I made sure that both Conner and Isolde were 100% alive and well after everything. But that ungrateful bastard still either executes Jowan or hands him over to the Circle, where he'll either be killed as a Malificar or made Tranquil, which Jowan implies in the Mage Origin is a [[Fate Worse Than Death]] for him. I can understand if they had to cut him as a party member for time contraints, but why couldn't they include a dialogue option to help him go free? The only way for Jowan to have a reasonably happy ending is for you to tell him to scram as soon as you free him, passing up the opportunity for his help. It was a major [[Guide Dang It]] moment when I discovered that, by asking for his help after freeing him, I was unwittingly condemning Jowan to execution or the death of everything that made him who he was, and it was too late to go back and change it. It really just bugs me.
*** That still does not change the fact that Jowan poisoned the Arl and started the chain of events that led to near destruction of Redcliffe. As the ruler of Redcliffe, Eamon has duty to punish whoever brings harm to Redcliffe (Isolde is responsible for mess as well but at least her actions are understandable since she was desperately trying to save the Arl and her son; Jowan was doing it under the order of Loghain). Also, Jowan is so racked up with guilt that he is willing to receive whatever punishment (whether it's execution or the ritual of being made Tranquil) for his actions. It is sad but Jowan brought it upon himself.
*** That still does not change the fact that Jowan poisoned the Arl and started the chain of events that led to near destruction of Redcliffe. As the ruler of Redcliffe, Eamon has duty to punish whoever brings harm to Redcliffe (Isolde is responsible for mess as well but at least her actions are understandable since she was desperately trying to save the Arl and her son; Jowan was doing it under the order of Loghain). Also, Jowan is so racked up with guilt that he is willing to receive whatever punishment (whether it's execution or the ritual of being made Tranquil) for his actions. It is sad but Jowan brought it upon himself.
*** It would still have been nice to have a very-difficult-but-possible method of freeing Jowan some other way. Secretly breaking him out of the dungeons in Redcliffe, using Master Coercion to trick Bann Teagen into releasing him, bribing a guard with 100 sovereigns to leave his cell unlocked, interception on the way to the Circle Tower and defeating a dozen templars to free him, asking for his freedom as a boon from Alistair/Anora at the end, etc. Granted, none of them would be very plausible or easy, but c'mon, there were plenty of possible options!
*** It would still have been nice to have a very-difficult-but-possible method of freeing Jowan some other way. Secretly breaking him out of the dungeons in Redcliffe, using Master Coercion to trick Bann Teagen into releasing him, bribing a guard with 100 sovereigns to leave his cell unlocked, interception on the way to the Circle Tower and defeating a dozen templars to free him, asking for his freedom as a boon from Alistair/Anora at the end, etc. Granted, none of them would be very plausible or easy, but c'mon, there were plenty of possible options!
*** You can free him in the dungeon by flat out ordering him to get out of your sight. It leads to a quest that, thanks to a glitch, cannot be accessed in-game. In that quest, you find him out in the wilds, protecting refugees under an assumed name. You can choose to kill him or let him go there.
*** You can free him in the dungeon by flat out ordering him to get out of your sight. It leads to a quest that, thanks to a glitch, cannot be accessed in-game. In that quest, you find him out in the wilds, protecting refugees under an assumed name. You can choose to kill him or let him go there.
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**** People have already done more than enough to prove you wrong. Bhelen pretended to be weak, but clearly proved himself to be a cunning and manipulative Machiavellian schemer behind the scenes. Gorim implied he could have spent years working to ensure that when his plan finally came to fruition, he would have enough support to throw you into the Deep Roads without fair trial. By all evidence, it appears as if you killed Trian. He made sure that you wouldn't get a fair trial. He outplayed you. Not everyone was happy, but he managed to get what he wanted done. Clearly it wasn't flawless, as there is a succession crisis later.
**** People have already done more than enough to prove you wrong. Bhelen pretended to be weak, but clearly proved himself to be a cunning and manipulative Machiavellian schemer behind the scenes. Gorim implied he could have spent years working to ensure that when his plan finally came to fruition, he would have enough support to throw you into the Deep Roads without fair trial. By all evidence, it appears as if you killed Trian. He made sure that you wouldn't get a fair trial. He outplayed you. Not everyone was happy, but he managed to get what he wanted done. Clearly it wasn't flawless, as there is a succession crisis later.
**** And it still doesn't make sense that they actually wanted HIS ass on the throne and to kill the dear beloved prince/princess. And that they didn't want them to even get have a trial at all. Hell, if he does become king, he ends up destroying that idiot ass backwards "assembly" completely and the deshyrs lose all their power completely so why do they even support him if it's out of fear (spineless little mofo's). Besides, your father was king and had the power to stop this lunacy but didn't for some reason.
**** And it still doesn't make sense that they actually wanted HIS ass on the throne and to kill the dear beloved prince/princess. And that they didn't want them to even get have a trial at all. Hell, if he does become king, he ends up destroying that idiot ass backwards "assembly" completely and the deshyrs lose all their power completely so why do they even support him if it's out of fear (spineless little mofo's). Besides, your father was king and had the power to stop this lunacy but didn't for some reason.
**** 1)You don't appear to be getting it: the average person '''does not know what went down'''! The only people who do know the truth are either Bhelen's flunkies or otherwise completely unable to do anything. 2)After daddy kicks the bucket, Bhelen is the single most powerful noble in the city. If the wanted it, a good size chunk of his enemies could suffer "unfortunate accidents" without much in the way of investigation. You've already seen how easily your family can have someone killed on a whim. 3)He can become king easily simply because there exists only one person who could reasonably challenge him and nobody's quite sure if he's up for the job. Bhelen is a shrewd politician and knows exactly how to get people to trust him if need be. The only reason he wasn't already king by the time you got back is because people were questioning what happened to the two siblings, and that was only enough to force the Assembly into a draw rather than fully discredit him.
**** 1)You don't appear to be getting it: the average person '''does not know what went down'''! The only people who do know the truth are either Bhelen's flunkies or otherwise completely unable to do anything. 2)After daddy kicks the bucket, Bhelen is the single most powerful noble in the city. If the wanted it, a good size chunk of his enemies could suffer "unfortunate accidents" without much in the way of investigation. You've already seen how easily your family can have someone killed on a whim. 3)He can become king easily simply because there exists only one person who could reasonably challenge him and nobody's quite sure if he's up for the job. Bhelen is a shrewd politician and knows exactly how to get people to trust him if need be. The only reason he wasn't already king by the time you got back is because people were questioning what happened to the two siblings, and that was only enough to force the Assembly into a draw rather than fully discredit him.
***** Your dad thought you were guilty and he didn't insist on a proper trial because he was so ashamed. Later, he realized he was wrong. The remorse he felt KILLED him.
***** Your dad thought you were guilty and he didn't insist on a proper trial because he was so ashamed. Later, he realized he was wrong. The remorse he felt KILLED him.
**** Which makes no difference because, as far as he knew, your bones were being gnawed on by darkspawn. He had no idea that you'd, through ridiculous luck, find Duncan's party in the Deep Roads. Sure he regretted everything, but by the time he figured out he'd been fooled, it was too little, too late. If you had gotten back a month earlier, that'd be a whole 'nother story, but you didn't. To just about everyone else, you are just an exile who somehow managed to not die, Grey Warden or not.
**** Which makes no difference because, as far as he knew, your bones were being gnawed on by darkspawn. He had no idea that you'd, through ridiculous luck, find Duncan's party in the Deep Roads. Sure he regretted everything, but by the time he figured out he'd been fooled, it was too little, too late. If you had gotten back a month earlier, that'd be a whole 'nother story, but you didn't. To just about everyone else, you are just an exile who somehow managed to not die, Grey Warden or not.
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== Zevran returning to Antiva ==
== Zevran returning to Antiva ==
* So if you start an Awakening game with an imported Warden, and the Warden was in a romance with Zevran, you get a codex called "A Letter from Zevran" basically saying the reason he isn't here is because he's messing around with the Crows in Antiva. But... why? Supposedly he wanted to be free from the Crows and get away from them more than anything. So why did he go back to Antiva, the Crows' base of operations?! What was the purpose of doing that?!
* So if you start an Awakening game with an imported Warden, and the Warden was in a romance with Zevran, you get a codex called "A Letter from Zevran" basically saying the reason he isn't here is because he's messing around with the Crows in Antiva. But... why? Supposedly he wanted to be free from the Crows and get away from them more than anything. So why did he go back to Antiva, the Crows' base of operations?! What was the purpose of doing that?!
** Well he does say that he's never been out of the country before the game. It's not impossible that he had some unfinished business to go back and take care of and his being delayed by having to dodge the Crows while doing so. I'm more curious about why the leader of the Chantry insisted on having Leliana speak with her.
** Well he does say that he's never been out of the country before the game. It's not impossible that he had some unfinished business to go back and take care of and his being delayed by having to dodge the Crows while doing so. I'm more curious about why the leader of the Chantry insisted on having Leliana speak with her.
*** Remember Leliana's (alleged) vision from the Maker? Technically it came true. This would be of great theological significance to the Chantry, particularly because if true it overturns a major aspect of the Chant of Light (the Maker spoke to no one but Andraste). Perhaps the Grand Cleric wants to prop Leliana up as the Second Coming of Andraste or something. Or maybe they're planning to burn Leliana as a heretic. ([[Sequel Hook]] anybody?)
*** Remember Leliana's (alleged) vision from the Maker? Technically it came true. This would be of great theological significance to the Chantry, particularly because if true it overturns a major aspect of the Chant of Light (the Maker spoke to no one but Andraste). Perhaps the Grand Cleric wants to prop Leliana up as the Second Coming of Andraste or something. Or maybe they're planning to burn Leliana as a heretic. ([[Sequel Hook]] anybody?)
*** Now that I think of it, the meeting only occurs if Leliana was the Warden's romantic partner. The fact that she's the (implied) wife of the hero who took down the latest Blight without dying was probably enough to get the Chantry to take her vision claims seriously.
*** Now that I think of it, the meeting only occurs if Leliana was the Warden's romantic partner. The fact that she's the (implied) wife of the hero who took down the latest Blight without dying was probably enough to get the Chantry to take her vision claims seriously.
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*** The Grand Cleric is located in Val Royeaux, the capital of Orlais, quite a distance away. Personally, I was more irritated at where the hell my Grey Warden friend/lover Alistair was and why it was so important he couldn't be bothered to come back and deal with Grey Warden problems.
*** The Grand Cleric is located in Val Royeaux, the capital of Orlais, quite a distance away. Personally, I was more irritated at where the hell my Grey Warden friend/lover Alistair was and why it was so important he couldn't be bothered to come back and deal with Grey Warden problems.
*** Alistiar is, most likely, King of Ferelden, thus interested in king-related stuff. Even if your Warden is king/queen, their spouse is still in Denerim to handle matters until they get back. Alistair, if married to Anora, probably doesn't quite trust her enough to give her free reign of the country while his friend or the Orleasian Warden is on the job.
*** Alistiar is, most likely, King of Ferelden, thus interested in king-related stuff. Even if your Warden is king/queen, their spouse is still in Denerim to handle matters until they get back. Alistair, if married to Anora, probably doesn't quite trust her enough to give her free reign of the country while his friend or the Orleasian Warden is on the job.
*** You're right, but he's not always King, and that was distinction I was making.
*** You're right, but he's not always King, and that was distinction I was making.




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*** Yes? I'm not sure what your point is...
*** Yes? I'm not sure what your point is...
** Probably because everybody's already on edge what with the whole darkspawn apocalypse breathing down their necks. Loghain's in full on crazy mode and will not go quietly. The Fereldens, being decendants of barbarian warlords, probably feel that this kind of thing is a valid way to settle such an issue without an all out riot.
** Probably because everybody's already on edge what with the whole darkspawn apocalypse breathing down their necks. Loghain's in full on crazy mode and will not go quietly. The Fereldens, being decendants of barbarian warlords, probably feel that this kind of thing is a valid way to settle such an issue without an all out riot.
*** My point was that, why even bother going through the motions if you still have to fight Loghain anyways, although the above edit does make some sense...
*** My point was that, why even bother going through the motions if you still have to fight Loghain anyways, although the above edit does make some sense...
*** The point behind the Landsmeet is to get the nobles united behind you. Ideally, this would push things to the point where you can unseat Loghain through a simple duel. Otherwise, Loghain will have enough support among the nobility that he can still attempt to have the "traitors" arrested.
*** The point behind the Landsmeet is to get the nobles united behind you. Ideally, this would push things to the point where you can unseat Loghain through a simple duel. Otherwise, Loghain will have enough support among the nobility that he can still attempt to have the "traitors" arrested.
** Well, ''you'' know that in the end, the outcome of the Landsmeet only depends on the duel. Your character, your group, Arl Eamonn, they don't know that. The plan is to unite Ferelden against Loghain, and not to just show who's stronger. Plus, it gives you the chance of getting a [[Crowning Moment of Awesome]] when pretty much the entire Landsmeet turns against Loghain.
** Well, ''you'' know that in the end, the outcome of the Landsmeet only depends on the duel. Your character, your group, Arl Eamonn, they don't know that. The plan is to unite Ferelden against Loghain, and not to just show who's stronger. Plus, it gives you the chance of getting a [[Crowning Moment of Awesome]] when pretty much the entire Landsmeet turns against Loghain.
** Two reasons. One: Because players who weren't able to get the Landsmeet on their side needed an "out" that would allow them to depose Loghain (otherwise the game would be unwinnable if the Landsmeet votes against you). Two: Because the players who were able to get the Landsmeet on their side would have felt cheated if they didn't get to fight Loghain too.
** Two reasons. One: Because players who weren't able to get the Landsmeet on their side needed an "out" that would allow them to depose Loghain (otherwise the game would be unwinnable if the Landsmeet votes against you). Two: Because the players who were able to get the Landsmeet on their side would have felt cheated if they didn't get to fight Loghain too.
** Some of those political machinations were done to prevent the Landsmeet from happening at all (i.e. poisoning the Arl, putting bounty on grey wardens' heads). Also, the grey wardens have to garner at least one major noble's backing (i.e. the Arl Eamon) to call the Landsmeet and duel Loghain.
** Some of those political machinations were done to prevent the Landsmeet from happening at all (i.e. poisoning the Arl, putting bounty on grey wardens' heads). Also, the grey wardens have to garner at least one major noble's backing (i.e. the Arl Eamon) to call the Landsmeet and duel Loghain.
** It also makes a certain degree of sense; Ferelden is a land born of warlords and barbarian tribes and while they've dressed it up, it's repeatedly mentioned in the codex that their society is still basically a collection of barbarian tribes. It would make sense for there to be a trial by combat clause in their legal system, even if it's an archaic one. And if the pc can use it (in the event they don't get the Landsmeet on their side), then fridge logic would kick in if Loghain couldn't invoke it as well.
** It also makes a certain degree of sense; Ferelden is a land born of warlords and barbarian tribes and while they've dressed it up, it's repeatedly mentioned in the codex that their society is still basically a collection of barbarian tribes. It would make sense for there to be a trial by combat clause in their legal system, even if it's an archaic one. And if the pc can use it (in the event they don't get the Landsmeet on their side), then fridge logic would kick in if Loghain couldn't invoke it as well.




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== Morrigan's Motivations For The Ritual In The First Place? ==
== Morrigan's Motivations For The Ritual In The First Place? ==
* When Morrigan offers to perform the Ritual for you at the end of DA:O, upon asking her where she got it from in the first place, she's perfectly willing to tell you that she got the Ritual from Flemeth, and that she was sent to assist the Warden, more or less, for the explicit purpose of performing the Ritual. However, that doesn't seem to match up with some of her previous motivations- most players tend to complete Morrigan's companion quest, as it's not one that's particularly hidden, and most players tend to kill Flemeth and take her grimoire.
* When Morrigan offers to perform the Ritual for you at the end of DA:O, upon asking her where she got it from in the first place, she's perfectly willing to tell you that she got the Ritual from Flemeth, and that she was sent to assist the Warden, more or less, for the explicit purpose of performing the Ritual. However, that doesn't seem to match up with some of her previous motivations- most players tend to complete Morrigan's companion quest, as it's not one that's particularly hidden, and most players tend to kill Flemeth and take her grimoire.
* So if Morrigan is "rebelling" against Flemeth long before she ever offers to perform the Ritual, then why is Morrigan so interested in having it performed later? I suppose you could always chalk things up the fact that Morrigan ''did'' say that she wanted to perform the Ritual to save the Warden's life, but think about it- Morrigan offers to do the Ritual regardless of whether you'd banished her beforehand or whether she hated your guts. So why, then?
* So if Morrigan is "rebelling" against Flemeth long before she ever offers to perform the Ritual, then why is Morrigan so interested in having it performed later? I suppose you could always chalk things up the fact that Morrigan ''did'' say that she wanted to perform the Ritual to save the Warden's life, but think about it- Morrigan offers to do the Ritual regardless of whether you'd banished her beforehand or whether she hated your guts. So why, then?
** [[Unreliable Expositor]] at its finest. Neither Morrigan nor Flemeth are to be trusted, though the former can be given slightly more leeway than the latter. The way it looks to me, it's a mixture of truth and lies. Morrigan and Flemeth plotted together to make Morrigan pregnant with the soul of an Old God, after which Flemeth would hijack Morrigan's body via [[Grand Theft Me]]. Afterwards, Flemeth would raise the child, effectively gaining control of an Old God herself. (She might have even planned to hijack ''that'' body, too, but there's no telling.) Morrigan goes through with the Ritual even afterwards because either A) she has nothing to lose seeing as how she no longer has a home and her job will be done once the Blight is over anyway or B) she has fallen in love with the Warden, despite her abhorrence of the emotion. If it's the latter, it's a triple-win situation for her: she gains the soul of an Old God, saves the life of the man she loves and bears his child, and removes herself to prevent being "tainted" by the dreaded feeling of love.
** [[Unreliable Expositor]] at its finest. Neither Morrigan nor Flemeth are to be trusted, though the former can be given slightly more leeway than the latter. The way it looks to me, it's a mixture of truth and lies. Morrigan and Flemeth plotted together to make Morrigan pregnant with the soul of an Old God, after which Flemeth would hijack Morrigan's body via [[Grand Theft Me]]. Afterwards, Flemeth would raise the child, effectively gaining control of an Old God herself. (She might have even planned to hijack ''that'' body, too, but there's no telling.) Morrigan goes through with the Ritual even afterwards because either A) she has nothing to lose seeing as how she no longer has a home and her job will be done once the Blight is over anyway or B) she has fallen in love with the Warden, despite her abhorrence of the emotion. If it's the latter, it's a triple-win situation for her: she gains the soul of an Old God, saves the life of the man she loves and bears his child, and removes herself to prevent being "tainted" by the dreaded feeling of love.
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**** Or maybe he'd rather forget about the whole thing.
**** Or maybe he'd rather forget about the whole thing.
** It's possible Alistair just doesn't care about the child as a person. He hates Morrigan, he's very suspicious of forbidden magic, is rather religious so the whole "soul of an old god" thing might offend him on that level, and more than anything he could consider that the child isn't a human so much as it is a tool for Morrigan to use for wicked ends, and in all likelihood a humanoid abomination at that. So its possible he just wants to put it out of his mind and hope it doesn't come back to bite him. Conversely, it's possible for the pc to be all of those things and have a similar opinion, but just be more proactive in hunting Morrigan down. (the pc wanting to raise their child goes hand in hand with them loving Morrigan).
** It's possible Alistair just doesn't care about the child as a person. He hates Morrigan, he's very suspicious of forbidden magic, is rather religious so the whole "soul of an old god" thing might offend him on that level, and more than anything he could consider that the child isn't a human so much as it is a tool for Morrigan to use for wicked ends, and in all likelihood a humanoid abomination at that. So its possible he just wants to put it out of his mind and hope it doesn't come back to bite him. Conversely, it's possible for the pc to be all of those things and have a similar opinion, but just be more proactive in hunting Morrigan down. (the pc wanting to raise their child goes hand in hand with them loving Morrigan).
** Also, DA2 shows that Warden Alistair is working out of/around the Free Marches. The Wardens are still a military organization with a command structure and orders to follow, and Alistair's seem to keep him abroad. The PC on the other hand seems to have more freedom, which could just be privilege from the whole, saving the world thing.
** Also, DA2 shows that Warden Alistair is working out of/around the Free Marches. The Wardens are still a military organization with a command structure and orders to follow, and Alistair's seem to keep him abroad. The PC on the other hand seems to have more freedom, which could just be privilege from the whole, saving the world thing.


== Human Noble Origin ==
== Human Noble Origin ==
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* Ok, so the Human Noble's family {{spoiler|bar Fergus}} is killed in the Origin by Arl Howe. While you get plenty of options to talk about your brother and Howe, you never get the option to actually call him out for this. Why not just rally Denerim's law enforcement and go haul his ass in for the slaughter of one of the oldest and most powerful noble families? Sure you're a Grey Warden and accused of treason, but that rarely inconveniences you.
* Ok, so the Human Noble's family {{spoiler|bar Fergus}} is killed in the Origin by Arl Howe. While you get plenty of options to talk about your brother and Howe, you never get the option to actually call him out for this. Why not just rally Denerim's law enforcement and go haul his ass in for the slaughter of one of the oldest and most powerful noble families? Sure you're a Grey Warden and accused of treason, but that rarely inconveniences you.
** .....you've been declared a ''traitor''. Loghain's army is ''out to kill you''. And you are seriously suggesting you go and ''get the law'' to go after Howe, ''who is Loghain's right hand'' and ''rules Denerim''? ''Are you fucking stupid''?
** .....you've been declared a ''traitor''. Loghain's army is ''out to kill you''. And you are seriously suggesting you go and ''get the law'' to go after Howe, ''who is Loghain's right hand'' and ''rules Denerim''? ''Are you fucking stupid''?
** Because Loghain was the current Regent, therefore having the force of law on his side, and Howe was one of the few nobles who were actually backing him up. Loghain could not afford to loose that support, so he protected Howe. I think somewhere around the JBM there's actually a discussion about whether or not Loghain actually even supported or at least approved of Howe's invasion of Highever.
** Because Loghain was the current Regent, therefore having the force of law on his side, and Howe was one of the few nobles who were actually backing him up. Loghain could not afford to loose that support, so he protected Howe. I think somewhere around the JBM there's actually a discussion about whether or not Loghain actually even supported or at least approved of Howe's invasion of Highever.
** Amusing fact: Howe is the Arl of Denerim. Which means that Denerim's law enforcement follows ''his'' orders. On top of that, he's Loghain's second, which makes him pretty much immune to the law until the Landsmeet unseats Loghain. There's a reason why, when you roll into Howe's estate and kill him, the guards show up to arrest ''you''.
** Amusing fact: Howe is the Arl of Denerim. Which means that Denerim's law enforcement follows ''his'' orders. On top of that, he's Loghain's second, which makes him pretty much immune to the law until the Landsmeet unseats Loghain. There's a reason why, when you roll into Howe's estate and kill him, the guards show up to arrest ''you''.
** [[Did Not Do the Research|If you're a human noble you can, in fact, demand the right of vengeance against Howe]] after you've rescued Eamon, gathered all your allies, and initiated the Landsmeet, when he and Cauthrien show up with Loghain. Their response? {{spoiler|Howe claims your family was in league with the Orlesians, as were the Wardens, and so were traitors; hence, you have no blood right to challenge Howe. ''That'', incidentally, is how Howe possibly though he could get away with it, to answer Cailan's incredulous question when you meet him at Ostagar.}}
** [[Did Not Do the Research|If you're a human noble you can, in fact, demand the right of vengeance against Howe]] after you've rescued Eamon, gathered all your allies, and initiated the Landsmeet, when he and Cauthrien show up with Loghain. Their response? {{spoiler|Howe claims your family was in league with the Orlesians, as were the Wardens, and so were traitors; hence, you have no blood right to challenge Howe. ''That'', incidentally, is how Howe possibly though he could get away with it, to answer Cailan's incredulous question when you meet him at Ostagar.}}
* On a bit more lighter and comedic note while we're on the subject of the Cousland origin: If you started Sweet Dairren/Iona while roaming around the castle, you'll have a dialogue option to brag to Fergus that you're going to get some tonight, never mind the fact that your parents and 9-year old nephew are also in the room. I'm quite suprised that no-one scolds the (will-be) Warden because of talking dirty around family members, not even your mother. Well, the phrase would probably be lost to Oren, because he doesn't even understand "wench", but I doubt that your parents would approve such language, since they are nobles. Even more so if your character is a female [[Double Standard|where upon such talks would have been even more upsetting, because fine ladies do not use coarse language.]]
* On a bit more lighter and comedic note while we're on the subject of the Cousland origin: If you started Sweet Dairren/Iona while roaming around the castle, you'll have a dialogue option to brag to Fergus that you're going to get some tonight, never mind the fact that your parents and 9-year old nephew are also in the room. I'm quite suprised that no-one scolds the (will-be) Warden because of talking dirty around family members, not even your mother. Well, the phrase would probably be lost to Oren, because he doesn't even understand "wench", but I doubt that your parents would approve such language, since they are nobles. Even more so if your character is a female [[Double Standard|where upon such talks would have been even more upsetting, because fine ladies do not use coarse language.]]
** The Couslands are country nobles and the PC has undoubtedly heard worse from her father. If it's among family and friends, nobody's really going to mind so long as she knows how to act the part of a Fine Lady when the etiquette's on. As for the [[Double Standard]], I'll note that it's really not present. Nobody except Arl Howe thinks that Lady Cousland should [[Stay in the Kitchen]], and if that were a standard theme in Ferelden, then why aren't they, y'know, objecting to the fact that [[My Girl Is Not a Slut|Lady Cousland is not only not a virgin but is having casual sex with servants]]?
** The Couslands are country nobles and the PC has undoubtedly heard worse from her father. If it's among family and friends, nobody's really going to mind so long as she knows how to act the part of a Fine Lady when the etiquette's on. As for the [[Double Standard]], I'll note that it's really not present. Nobody except Arl Howe thinks that Lady Cousland should [[Stay in the Kitchen]], and if that were a standard theme in Ferelden, then why aren't they, y'know, objecting to the fact that [[My Girl Is Not a Slut|Lady Cousland is not only not a virgin but is having casual sex with servants]]?


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* One--nowhere besides one piece of dialogue in the Joining does Jory truly display any sort of cowardice besides unease--something most human beings, especially soldiers display. To say that shows his cowardice as a defining character trait seems rather blase to me. Secondly, although the theme of sacrifice is good and fine as it is; I'm reminded of a quote about them... Something to the effect of anyone who'd sacrifice freedom for safety deserves neither. I'd expected the game to be dark and gritty, but this just seems... Well, stupid. Even if this is some huge secret for the Grey Wardens... Why should it be? If more people know, more people would be willing to try, especially in desperate times. As it is, this is just a crappy ritual for the sake of ritual, something that made me think of [[The Iron Dream]]. Actually, a lot of things - like foppish King Cailan who is 'vindicated' by an unnecessary epic battle scene, and Duncan 'bravely sacrificing himself' (uselessly, since Cailan is already dead) smack of crypto-facsism to me. If the theme of the game were truly sacrifice, I'd be fine - but pointless sacrifices are worth less than nothing. It might well be my personal observation and feelings - most of these just are, but even with the interesting characters and storyline, these hints of epic revanchism kinda ruined it for me.
* One--nowhere besides one piece of dialogue in the Joining does Jory truly display any sort of cowardice besides unease--something most human beings, especially soldiers display. To say that shows his cowardice as a defining character trait seems rather blase to me. Secondly, although the theme of sacrifice is good and fine as it is; I'm reminded of a quote about them... Something to the effect of anyone who'd sacrifice freedom for safety deserves neither. I'd expected the game to be dark and gritty, but this just seems... Well, stupid. Even if this is some huge secret for the Grey Wardens... Why should it be? If more people know, more people would be willing to try, especially in desperate times. As it is, this is just a crappy ritual for the sake of ritual, something that made me think of [[The Iron Dream]]. Actually, a lot of things - like foppish King Cailan who is 'vindicated' by an unnecessary epic battle scene, and Duncan 'bravely sacrificing himself' (uselessly, since Cailan is already dead) smack of crypto-facsism to me. If the theme of the game were truly sacrifice, I'd be fine - but pointless sacrifices are worth less than nothing. It might well be my personal observation and feelings - most of these just are, but even with the interesting characters and storyline, these hints of epic revanchism kinda ruined it for me.
** He had, however, expressed quite a bit of hesitance (cowardice, in soldier terms) over slaying darkspawn and even working with mages earlier. He wasn't selected to be an every day draftee--he should have been a hardened warrior who expected this coming. But that has little bearing on why he was killed--he ''did'' try to run away from the Joining, even though he'd swore an oath. He ''was'' a coward in the end, even if I think he deserves less venom than most people give him. As for the secrecy of the Wardens, that's another JBM, "Pointless Grey Warden secrecy". Duncan doesn't know Cailan is dead, but, more importantly, the ogre is the biggest threat on the battle field and he took him down.
** He had, however, expressed quite a bit of hesitance (cowardice, in soldier terms) over slaying darkspawn and even working with mages earlier. He wasn't selected to be an every day draftee--he should have been a hardened warrior who expected this coming. But that has little bearing on why he was killed--he ''did'' try to run away from the Joining, even though he'd swore an oath. He ''was'' a coward in the end, even if I think he deserves less venom than most people give him. As for the secrecy of the Wardens, that's another JBM, "Pointless Grey Warden secrecy". Duncan doesn't know Cailan is dead, but, more importantly, the ogre is the biggest threat on the battle field and he took him down.
** I don't think more people would be willing to be Grey Wardens if everyone knew what it entailed. What with the reduced lifespan and turning into a monster and going crazy and what not. Can't see many people eagerly signing up for that. You couldn't even get people to join up by telling them it's their duty to the Maker or whatever, seeing as, as far as anyone knows, killing the Archdemon gets your soul obliterated. And even if, for some reason, lots of people did want to sign up, they probably wouldn't be the people the Wardens need. They don't have a limitless supply of the stuff that makes people Grey Wardens, so they need recruits who have a chance of fighting their way through an army of darkspawn and then killing the Archdemon in close combat. In other words, the very best fighters of each generation. Seeing as those people could all have much better lives than regular people just by using their talents to get themselves wealth or status, I can't see them all deciding to give that up and join the Wardens.
** I don't think more people would be willing to be Grey Wardens if everyone knew what it entailed. What with the reduced lifespan and turning into a monster and going crazy and what not. Can't see many people eagerly signing up for that. You couldn't even get people to join up by telling them it's their duty to the Maker or whatever, seeing as, as far as anyone knows, killing the Archdemon gets your soul obliterated. And even if, for some reason, lots of people did want to sign up, they probably wouldn't be the people the Wardens need. They don't have a limitless supply of the stuff that makes people Grey Wardens, so they need recruits who have a chance of fighting their way through an army of darkspawn and then killing the Archdemon in close combat. In other words, the very best fighters of each generation. Seeing as those people could all have much better lives than regular people just by using their talents to get themselves wealth or status, I can't see them all deciding to give that up and join the Wardens.
** In no particular order: 1) Cailan was in no way "vindicated" by the battle. Sure, there was a huge bit of fanfare at the beginning, but we all saw how it ended. Most characters who talk of Cailan as a person rather than king refer to him as well-meaning, but a naive fool who couldn't see reality beyond old stories. 2) Do you really think that telling people all the negative aspects of the order would ''increase'' membership? Just look at the basics: you fight darkspawn, you forfeit any titles you held before, you are essentially secluded from the outside world as much as possible for the remainder of your life. If you had paid attention to the catter in Ostagar, most of the hardened soldiers were scared out of their minds by the prospect of fighting darkspawn. They didn't even know about such wonderful things as the spreading corruption, darkspawn's love of eating people alonside their savage murdering, and let's not forget the wonderful prospect of the [[Body Horror|Broodmothers]]. Springing all that on someone in addition to the [[Blessed with Suck|numerous inherent downsides of joining the order]] would all but eliminate volunteers from people who don't have a deathwish. You can forget about the Right of Conscription once the true purpose of the order gets out. Grey Warden secrecy, while questionable morally, is a necessary evil thanks to them being the ''only'' known countermeasure for a Blight. 3) The ritual behind the Joining is just a way of impressing the importance of being a Grey Warden on recruits. You might as well complain that the Marines having a motto as being just as "pointless". 4) Nobody claimed that Duncan "bravely sacrificed" himself. They said that he died fighting, that's all. If anything, killing the ogre was just one last gasp of defiance of a man who was about to die. 5) If you read political undertone into this game, that's your issue, but it makes sense given the setting. Exactly how much more "grim and gritty" were you expecting things to be?
** In no particular order: 1) Cailan was in no way "vindicated" by the battle. Sure, there was a huge bit of fanfare at the beginning, but we all saw how it ended. Most characters who talk of Cailan as a person rather than king refer to him as well-meaning, but a naive fool who couldn't see reality beyond old stories. 2) Do you really think that telling people all the negative aspects of the order would ''increase'' membership? Just look at the basics: you fight darkspawn, you forfeit any titles you held before, you are essentially secluded from the outside world as much as possible for the remainder of your life. If you had paid attention to the catter in Ostagar, most of the hardened soldiers were scared out of their minds by the prospect of fighting darkspawn. They didn't even know about such wonderful things as the spreading corruption, darkspawn's love of eating people alonside their savage murdering, and let's not forget the wonderful prospect of the [[Body Horror|Broodmothers]]. Springing all that on someone in addition to the [[Blessed with Suck|numerous inherent downsides of joining the order]] would all but eliminate volunteers from people who don't have a deathwish. You can forget about the Right of Conscription once the true purpose of the order gets out. Grey Warden secrecy, while questionable morally, is a necessary evil thanks to them being the ''only'' known countermeasure for a Blight. 3) The ritual behind the Joining is just a way of impressing the importance of being a Grey Warden on recruits. You might as well complain that the Marines having a motto as being just as "pointless". 4) Nobody claimed that Duncan "bravely sacrificed" himself. They said that he died fighting, that's all. If anything, killing the ogre was just one last gasp of defiance of a man who was about to die. 5) If you read political undertone into this game, that's your issue, but it makes sense given the setting. Exactly how much more "grim and gritty" were you expecting things to be?
** People are willing to kill themselves for far lesser causes than '''stopping the end of the world'''. All it would take is some charismatic guy (clearly not Epic Fail Duncan) to spin it as the ultimate test of strength, righteous heroic sacrifice, making the world safe for children and puppies and so on. It would 100% certainly increase membership compared to tricking a few unfortunate guys to come with you and then forcing them to join.
** People are willing to kill themselves for far lesser causes than '''stopping the end of the world'''. All it would take is some charismatic guy (clearly not Epic Fail Duncan) to spin it as the ultimate test of strength, righteous heroic sacrifice, making the world safe for children and puppies and so on. It would 100% certainly increase membership compared to tricking a few unfortunate guys to come with you and then forcing them to join.
*** Only one Warden every few centuries dies stopping the end of the world. The rest of them die for pretty much nothing. Membership will drop off sharply as hundreds of years go by with no Blight happening. And, as I've already pointed out, increasing applicants does not make it better for the Wardens. They have a limited supply of Archdemon blood, and so there is a limit to the number of Wardens they can make. They try and fill their ranks with the best people they can find. Having lots of well intentioned volunteers willing to sign up is no help if they aren't actually good enough to meet the Grey Wardens standards anyway. The Grey Wardens would still be forced to go looking around for the most talented people in Thedas to force them into the order, only now it's a lot harder because everyone knows exactly what they're in for.
*** Only one Warden every few centuries dies stopping the end of the world. The rest of them die for pretty much nothing. Membership will drop off sharply as hundreds of years go by with no Blight happening. And, as I've already pointed out, increasing applicants does not make it better for the Wardens. They have a limited supply of Archdemon blood, and so there is a limit to the number of Wardens they can make. They try and fill their ranks with the best people they can find. Having lots of well intentioned volunteers willing to sign up is no help if they aren't actually good enough to meet the Grey Wardens standards anyway. The Grey Wardens would still be forced to go looking around for the most talented people in Thedas to force them into the order, only now it's a lot harder because everyone knows exactly what they're in for.
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== The Warden's bedroll ==
== The Warden's bedroll ==
* All of the characters supposedly have their own tents, but my player character is always shown sleeping on a bedroll out in the open. The co-hero-of-the-land isn't good enough for a tent?
* All of the characters supposedly have their own tents, but my player character is always shown sleeping on a bedroll out in the open. The co-hero-of-the-land isn't good enough for a tent?
** If you're a female PC of course you have your own tent. How do I know this? Because I finally got Alistair to sleep with me in mine. Perhaps it's a magical Inviso-tent that we can't see while in camp. Or maybe, even better, you've been sharing with Alistair all along. Yes. That must be it.
** If you're a female PC of course you have your own tent. How do I know this? Because I finally got Alistair to sleep with me in mine. Perhaps it's a magical Inviso-tent that we can't see while in camp. Or maybe, even better, you've been sharing with Alistair all along. Yes. That must be it.
*** That would save on the amount of equipment you have to carry around. It seems like a logical solution to me. Yep.
*** That would save on the amount of equipment you have to carry around. It seems like a logical solution to me. Yep.
*** Same with Male PC, I romanced Zevran ([[Suspiciously Specific Denial|But I'm not Gay]]) and we just went into some tent I've never seen before now.
*** Same with Male PC, I romanced Zevran ([[Suspiciously Specific Denial|But I'm not Gay]]) and we just went into some tent I've never seen before now.
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**** And if he is, can he slay the Archdemon? Or, for that matter, participate [[Nightmare Fuel|in Morrigan's]] ritual?
**** And if he is, can he slay the Archdemon? Or, for that matter, participate [[Nightmare Fuel|in Morrigan's]] ritual?
***** Well Morrigan ''is'' a shapeshifter...
***** Well Morrigan ''is'' a shapeshifter...
****** And she's a bitch, at least according to Alistair.
****** And she's a bitch, at least according to Alistair.
**** He might be able to kill the Archdemon, but the ritual would require a dog-human hybrid, which may not be possible, even using the ritual.
**** He might be able to kill the Archdemon, but the ritual would require a dog-human hybrid, which may not be possible, even using the ritual.
**** Duncan borrows the Cousland's dog when you arrive at Ostagar. I assume that he gives him the treatment that you can give the dog that you normally rescue.
**** Duncan borrows the Cousland's dog when you arrive at Ostagar. I assume that he gives him the treatment that you can give the dog that you normally rescue.
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*** It's important to remember that {{spoiler|Loghain is ''crazy''. He's so busy being paranoid about Orlais that it blinds him to everything else.}}
*** It's important to remember that {{spoiler|Loghain is ''crazy''. He's so busy being paranoid about Orlais that it blinds him to everything else.}}
** Remember, you are a little late in lighting the beacon. {{spoiler|Maybe his original plan was indeed to slide a blade between his ribs during the battle, but that he didn't think he could still win at that late stage. Loghain actually stattes as much during one confrontation with him, though you should indeed take whatever he says with a pinch of salt.}}
** Remember, you are a little late in lighting the beacon. {{spoiler|Maybe his original plan was indeed to slide a blade between his ribs during the battle, but that he didn't think he could still win at that late stage. Loghain actually stattes as much during one confrontation with him, though you should indeed take whatever he says with a pinch of salt.}}
*** The plan appears to have originally been {{spoiler|to simply wipe out the Ferelden Grey Wardens, because Loghain believed the Wardens were conspiring with Orlais to take over Ferelden - see above re: crazy. The plan for the battle is Loghain's, but he argues against King Cailan taking the field with the Wardens, and against having Wardens in the tower to light the beacon, suggesting that what he did was in fact his plan the whole time, but that Cailan was more or less collateral damage rather than his primary target. That, or he knew that arguing with Cailan about it wouldn't dissuade him anyhow.}}
*** The plan appears to have originally been {{spoiler|to simply wipe out the Ferelden Grey Wardens, because Loghain believed the Wardens were conspiring with Orlais to take over Ferelden - see above re: crazy. The plan for the battle is Loghain's, but he argues against King Cailan taking the field with the Wardens, and against having Wardens in the tower to light the beacon, suggesting that what he did was in fact his plan the whole time, but that Cailan was more or less collateral damage rather than his primary target. That, or he knew that arguing with Cailan about it wouldn't dissuade him anyhow.}}
** Or else his actual intent was to just hijack the political power in the country, and turn Cailan into an ineffectual puppet ruler who'd do as he was told. Loghain didn't make it a secret that he didn't think too highly of the King's "plan" to stop the Blight with one heroic stand, let alone about him putting himself in the front line. Also, one needs to remember that the preparations for the battle must have taken weeks or months, and there is no indication that any of Loghain's plots would have started before this. It may well just have been the last drop for him.
** Or else his actual intent was to just hijack the political power in the country, and turn Cailan into an ineffectual puppet ruler who'd do as he was told. Loghain didn't make it a secret that he didn't think too highly of the King's "plan" to stop the Blight with one heroic stand, let alone about him putting himself in the front line. Also, one needs to remember that the preparations for the battle must have taken weeks or months, and there is no indication that any of Loghain's plots would have started before this. It may well just have been the last drop for him.
*** Debatable. At the very least, he would have to have had his men grab Jowan from the templars and send him to Redcliffe with instructions to poison arl Eamon while Duncan and the PC were still en route to Ostagar, indicating at least some degree of premeditation. An argument can also be made that he backed Howe's takeover of Highever to remove Bryce Cousland's potential opposition, though there's no proof either way on that one.
*** Debatable. At the very least, he would have to have had his men grab Jowan from the templars and send him to Redcliffe with instructions to poison arl Eamon while Duncan and the PC were still en route to Ostagar, indicating at least some degree of premeditation. An argument can also be made that he backed Howe's takeover of Highever to remove Bryce Cousland's potential opposition, though there's no proof either way on that one.
*** Arl Eamon hadn't been sick for more than some weeks - about the same time as the preparations to the battle of Ostagar had been underway. Since Jowan appears in the Mage PC's origin story, this further supports the idea that Loghain's treacherous actions didn't begin before Ostragar became an issue.
*** Arl Eamon hadn't been sick for more than some weeks - about the same time as the preparations to the battle of Ostagar had been underway. Since Jowan appears in the Mage PC's origin story, this further supports the idea that Loghain's treacherous actions didn't begin before Ostragar became an issue.
*** Yes, Jowan wasn't placed at Redcliffe until after the origin story - but it can't be more than a few days between the massacre at Ostagar and the PC's arrival in Lothering, by which time not only is Eamon ill but Isolde has had time to disperse his knights in search of the Urn of Sacred Ashes, and the ones in the area of Lothering have had time to turn up a lead. There's no way that this could happen if Jowan wasn't sent to Redcliffe until after the battle at Ostagar; it had to have been done beforehand, meaning Loghain had been planning his betrayal at least that long.
*** Yes, Jowan wasn't placed at Redcliffe until after the origin story - but it can't be more than a few days between the massacre at Ostagar and the PC's arrival in Lothering, by which time not only is Eamon ill but Isolde has had time to disperse his knights in search of the Urn of Sacred Ashes, and the ones in the area of Lothering have had time to turn up a lead. There's no way that this could happen if Jowan wasn't sent to Redcliffe until after the battle at Ostagar; it had to have been done beforehand, meaning Loghain had been planning his betrayal at least that long.
**** A conversation with Wynne states that it has been a year since you left the Circle if you were a mage so technically, there was more than enough time for Jowan to poison the Arl beforehand and Loghain had been planning it for a long while.
**** A conversation with Wynne states that it has been a year since you left the Circle if you were a mage so technically, there was more than enough time for Jowan to poison the Arl beforehand and Loghain had been planning it for a long while.
**** The point being that Loghain's claim that he withdrew from the field at Ostagar because the battle could not be won is a bald-faced lie; he was planning something beforehand, as we can see from the fact that things like arl Eamon's poisoning had to have been arranged before that point.
**** The point being that Loghain's claim that he withdrew from the field at Ostagar because the battle could not be won is a bald-faced lie; he was planning something beforehand, as we can see from the fact that things like arl Eamon's poisoning had to have been arranged before that point.
***** Loghain is a very experienced general and war hero. He's seen more than his share of battles and understands the basic intricacies of war. He doesn't have to be right there in the thick of combat to realize a battle is unwinnable; that he recognized (and attempted to convince Cailan) that Ostagar would not hold and every man sent to fight there would die well before the battle itself took place is a reflection both of his abilities as a general and of Cailan's lack thereof. Of course he was planning his coup during the planning stages of Ostagar; he already knew it was a fool's battle. If the battle can't be won, the only thing he could possibly do at that point is damage control, which is the reason he gives for why he withdrew his men.
***** Loghain is a very experienced general and war hero. He's seen more than his share of battles and understands the basic intricacies of war. He doesn't have to be right there in the thick of combat to realize a battle is unwinnable; that he recognized (and attempted to convince Cailan) that Ostagar would not hold and every man sent to fight there would die well before the battle itself took place is a reflection both of his abilities as a general and of Cailan's lack thereof. Of course he was planning his coup during the planning stages of Ostagar; he already knew it was a fool's battle. If the battle can't be won, the only thing he could possibly do at that point is damage control, which is the reason he gives for why he withdrew his men.
*** The massacre at Highever Castle must have happened not that long after the initial battle preparations began. Papa Cousland mentions that they're all scrambling to the call to Ostagar. Loghain must have at least have given Howe his pre-approval for the attack otherwise Howe's treachery just seems an incredibly risky move on his part.
*** The massacre at Highever Castle must have happened not that long after the initial battle preparations began. Papa Cousland mentions that they're all scrambling to the call to Ostagar. Loghain must have at least have given Howe his pre-approval for the attack otherwise Howe's treachery just seems an incredibly risky move on his part.
*** This troper believes that Loghain simply agreed to close his eyes from Howe's activities, since he was one of the few allies he had among the country's nobility.
*** This troper believes that Loghain simply agreed to close his eyes from Howe's activities, since he was one of the few allies he had among the country's nobility.
*** The problem is that Howe had to know that King Cailan would flat-out kill him for what he'd done -- as Cailan immediately says he will, the instant you and Duncan tell him what happened. Unless Howe is stupider than a genlock, there is no way he would have launched his attack unless he ''knew'' that Cailan would not live long enough to come after him.
*** The problem is that Howe had to know that King Cailan would flat-out kill him for what he'd done -- as Cailan immediately says he will, the instant you and Duncan tell him what happened. Unless Howe is stupider than a genlock, there is no way he would have launched his attack unless he ''knew'' that Cailan would not live long enough to come after him.
*** Cailan wasn't supposed to know any of this though until Howe told him what he wanted. Duncan being there was totally unexpected (which is clear when Howe is so taken aback when he walks in and quickly makes an excuse about not preparing the formailities or some such to explain his shock.) Without Duncan witnessing the attack and saving Human noble Warden and both of them reporting to Cailan as witnesses, Cailan wouldn't have found out until much later. Indeed on any other path Duncan isn't there, the human noble is killed and Howe's treachery is never known to Cailan. Howe simply gets lucky in the Human noble path that Cailan is killed before he could make a move on his knowledge.
*** Cailan wasn't supposed to know any of this though until Howe told him what he wanted. Duncan being there was totally unexpected (which is clear when Howe is so taken aback when he walks in and quickly makes an excuse about not preparing the formailities or some such to explain his shock.) Without Duncan witnessing the attack and saving Human noble Warden and both of them reporting to Cailan as witnesses, Cailan wouldn't have found out until much later. Indeed on any other path Duncan isn't there, the human noble is killed and Howe's treachery is never known to Cailan. Howe simply gets lucky in the Human noble path that Cailan is killed before he could make a move on his knowledge.
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**** On the surface, the game paints Loghain as straight-up villain. Delve a little deeper however, despite ultimately being wrong, his motivations were at least understandable. Consider: Loghain grew up under an oppressive occupation of a foreign nation, he is a tactical genius and instrumental in liberating Ferelden, he is poranoid that Orlais will one day decide to re-invade Ferelden, he is unimpressed by the what little amount of Wardens there are in Ostagar (who counts that silly bastard-of-Marric Alistair among their ranks) and is relunctant to allow more of them to come since they would have to be from Orlais, and lastly he is saddled with a, though likable enough, not-too-bright childish glory-hound of a king whose responsibilities of ruling the kingdom since being crowned secretly falls to Queen Anora's shoulders anyway (something comonly known to the nobles of Ferelden). His master plan for saving Ferelden (a second time) was sloppy and a chain reaction of screw ups and atrocities because of, in my opinion, three reasons--his ignorance of the nature of a blight (maybe if he was just up against a invasion of armies of regular people...), his ignorance of the necessity of Wardens (only they can kill an archdemon), and his coup was spur-of-the-moment. I believe the third is true for various reasons:<br />'''1)''' If Loghain is spared, he will claim that all that's happened happened because he made "tactical error". He is a proven genius; a plan to rid of a problematic king and personally lead the forces of Ferelden against the blight should have gone better if he had more intel and prep time.<br />'''2)''' In Ostagar, up until he deserted, he seemed to really, earnestly, trying to win the battle. Soldiers would claim that he and Cailan arguing were constantly about strategy. Why bother trying to convince Cailan not to be an idiot about everything if desertion was Loghain's plan in the first place? And Cailan was REALLY pushing it, with his over confidence and chasing glory and seeming belief that Wardens are impervious to anything darkspawn-related (granted, on the flip side Loghain didn't give Wardens their due). Even Duncan thought Cailan was being a dummy for pete's sake (to be fair, Duncan was privy to even more information why Cailan should actually be playing smart), though he's to polite to say it out right. Cailan even turned away an offer of an entire ARMY of reinforcements because he didn't want to share any more of the credit ("Eamon just wants in on the glory").<br />'''3)''' If you spoke to Loghain at his tent in Ostagar and then tell him you think Cailan's being an idiot, he'll defend Cailan by saying, "He is Maric's son and the ruler of my beloved Ferelden. HE'S ALSO A VERY YOUNG MAN. I TRY TO KEEP THAT IN MIND, AND SO SHOULD YOU." A bit backhanded, but he spells out what he thinks the root of Cailan's problems are and at the same time tells you why he's being relatively patient with him (and why you should too).<br />'''4)''' As was already mentioned, you were late with the signal. At that point Cailan's forces were already overwhelmed and getting slaughtered (the cutscene). Loghain firmly believed he was saving his men's lives. He maintains this even at the end, even when he admits he was wrong, that at the time he believed he was ultimately saving lives.<br />'''5)''' Loghain would have been scrambling to maintain his dubiously earned seat of power and would ally himself with shady people out of necessity like...<br />'''6)''' Jowan was central to the poisoning of Arl Eamon. He left the circle the same day a Magi Warden would have, which would be around a week before the battle at Ostagar; maybe two. Regardless, Loghain was at Ostagar (remember, they were already having smaller skirmishes with darkspawn there while Duncan was out recruiting that one last Warden). Loghain's only opportunity to approach the desperate apostate would have been after Ostagar.<br />'''7)''' If Loghain's coup was spur of the moment, that means Uldred (who was at Ostagar) would have formed the alliance with Loghain right after the battle. The promise of the Circle supporting Loghain (who would be desperate for any support at this point) if Loghain supported Uldred gave Uldred the balls to go ahead with his own plans. This makes more sense to me than Loghain actually believing under normal circumstances that a Circle of Maleficar was a good idea (I mean, their religion and the politics alone...).<br />'''8)''' I think the aliance with Arl Howe would have been similar. Loghain admits that Howe is too unscrupulous so I don't think he would have supported Howe under normal circumstances. To the end Howe maintained that he believed Teyrn Cousland was selling out Ferelden to the Orlesians and was the ultimate reason for his own betrayal. Yes he was a jealous bastard, but Teryn Cousland could have very well been having secret correspondances with Orlesians though not necessarily colluding with them; hell, Cailan was (evidence of it found in Return to Ostagar DLC, although he might just have been having an affair with their Empress). Howe seems to be just as paranoid about Orlais as Loghain was. He couldn't fathom why his Teyrn, who he fought and bled for against Orlais, would even consider talking to a stinking Orlesian. He very well could have evidence to support his claim which he would have presented to Cailan, he just didn't count on Duncan and a pesky recruit escaping to tell the Warden fanboy Cailan before he got the chance.<br />Granted, it's very convenient that Howe killed the highest ranking and most beloved noble family, second only to the Theirins who are royalty, who would have just happened to be the ones to have had the greatest claim to the throne (if not for Alistair's existence and the Mac Tir's getting dishonored because of Loghain's actions). Hmmm... But it's still my opinion that Loghain is not a power hungry psycho who wanted Ferelden all for himself as it appears at first glance.
**** On the surface, the game paints Loghain as straight-up villain. Delve a little deeper however, despite ultimately being wrong, his motivations were at least understandable. Consider: Loghain grew up under an oppressive occupation of a foreign nation, he is a tactical genius and instrumental in liberating Ferelden, he is poranoid that Orlais will one day decide to re-invade Ferelden, he is unimpressed by the what little amount of Wardens there are in Ostagar (who counts that silly bastard-of-Marric Alistair among their ranks) and is relunctant to allow more of them to come since they would have to be from Orlais, and lastly he is saddled with a, though likable enough, not-too-bright childish glory-hound of a king whose responsibilities of ruling the kingdom since being crowned secretly falls to Queen Anora's shoulders anyway (something comonly known to the nobles of Ferelden). His master plan for saving Ferelden (a second time) was sloppy and a chain reaction of screw ups and atrocities because of, in my opinion, three reasons--his ignorance of the nature of a blight (maybe if he was just up against a invasion of armies of regular people...), his ignorance of the necessity of Wardens (only they can kill an archdemon), and his coup was spur-of-the-moment. I believe the third is true for various reasons:<br />'''1)''' If Loghain is spared, he will claim that all that's happened happened because he made "tactical error". He is a proven genius; a plan to rid of a problematic king and personally lead the forces of Ferelden against the blight should have gone better if he had more intel and prep time.<br />'''2)''' In Ostagar, up until he deserted, he seemed to really, earnestly, trying to win the battle. Soldiers would claim that he and Cailan arguing were constantly about strategy. Why bother trying to convince Cailan not to be an idiot about everything if desertion was Loghain's plan in the first place? And Cailan was REALLY pushing it, with his over confidence and chasing glory and seeming belief that Wardens are impervious to anything darkspawn-related (granted, on the flip side Loghain didn't give Wardens their due). Even Duncan thought Cailan was being a dummy for pete's sake (to be fair, Duncan was privy to even more information why Cailan should actually be playing smart), though he's to polite to say it out right. Cailan even turned away an offer of an entire ARMY of reinforcements because he didn't want to share any more of the credit ("Eamon just wants in on the glory").<br />'''3)''' If you spoke to Loghain at his tent in Ostagar and then tell him you think Cailan's being an idiot, he'll defend Cailan by saying, "He is Maric's son and the ruler of my beloved Ferelden. HE'S ALSO A VERY YOUNG MAN. I TRY TO KEEP THAT IN MIND, AND SO SHOULD YOU." A bit backhanded, but he spells out what he thinks the root of Cailan's problems are and at the same time tells you why he's being relatively patient with him (and why you should too).<br />'''4)''' As was already mentioned, you were late with the signal. At that point Cailan's forces were already overwhelmed and getting slaughtered (the cutscene). Loghain firmly believed he was saving his men's lives. He maintains this even at the end, even when he admits he was wrong, that at the time he believed he was ultimately saving lives.<br />'''5)''' Loghain would have been scrambling to maintain his dubiously earned seat of power and would ally himself with shady people out of necessity like...<br />'''6)''' Jowan was central to the poisoning of Arl Eamon. He left the circle the same day a Magi Warden would have, which would be around a week before the battle at Ostagar; maybe two. Regardless, Loghain was at Ostagar (remember, they were already having smaller skirmishes with darkspawn there while Duncan was out recruiting that one last Warden). Loghain's only opportunity to approach the desperate apostate would have been after Ostagar.<br />'''7)''' If Loghain's coup was spur of the moment, that means Uldred (who was at Ostagar) would have formed the alliance with Loghain right after the battle. The promise of the Circle supporting Loghain (who would be desperate for any support at this point) if Loghain supported Uldred gave Uldred the balls to go ahead with his own plans. This makes more sense to me than Loghain actually believing under normal circumstances that a Circle of Maleficar was a good idea (I mean, their religion and the politics alone...).<br />'''8)''' I think the aliance with Arl Howe would have been similar. Loghain admits that Howe is too unscrupulous so I don't think he would have supported Howe under normal circumstances. To the end Howe maintained that he believed Teyrn Cousland was selling out Ferelden to the Orlesians and was the ultimate reason for his own betrayal. Yes he was a jealous bastard, but Teryn Cousland could have very well been having secret correspondances with Orlesians though not necessarily colluding with them; hell, Cailan was (evidence of it found in Return to Ostagar DLC, although he might just have been having an affair with their Empress). Howe seems to be just as paranoid about Orlais as Loghain was. He couldn't fathom why his Teyrn, who he fought and bled for against Orlais, would even consider talking to a stinking Orlesian. He very well could have evidence to support his claim which he would have presented to Cailan, he just didn't count on Duncan and a pesky recruit escaping to tell the Warden fanboy Cailan before he got the chance.<br />Granted, it's very convenient that Howe killed the highest ranking and most beloved noble family, second only to the Theirins who are royalty, who would have just happened to be the ones to have had the greatest claim to the throne (if not for Alistair's existence and the Mac Tir's getting dishonored because of Loghain's actions). Hmmm... But it's still my opinion that Loghain is not a power hungry psycho who wanted Ferelden all for himself as it appears at first glance.
**** While I agree that Loghain is most likely a [[Well-Intentioned Extremist]] who was motivated by a desire to save Fereldan, rather than control it, there are two rather critical points you have overlooked that renders most of your argument moot. The first is that Arl Eamon fell sick ''before'' the battle at Ostagar, as his knights will tell you if you ask them about it, so it is confirmed that Loghain was planning to move against the King before Ostagar. The second point you overlooked is that, good intentions aside, LOGHAIN IS A FUCKING LIAR. He has no problem with just making things up in if he thinks it will make him look better, so there is no reason to believe that ''anything'' he says about what his plans were is the truth.
**** While I agree that Loghain is most likely a [[Well-Intentioned Extremist]] who was motivated by a desire to save Fereldan, rather than control it, there are two rather critical points you have overlooked that renders most of your argument moot. The first is that Arl Eamon fell sick ''before'' the battle at Ostagar, as his knights will tell you if you ask them about it, so it is confirmed that Loghain was planning to move against the King before Ostagar. The second point you overlooked is that, good intentions aside, LOGHAIN IS A FUCKING LIAR. He has no problem with just making things up in if he thinks it will make him look better, so there is no reason to believe that ''anything'' he says about what his plans were is the truth.
**** The timing of Eamon's illness is weird. When you first arrive at Ostagar, Duncan remins Cailan about Eamon just waiting for the word to send his forces, implying Eamon not being comatose atleast shortly before the battle at Ostagar. Then there's the Jowan thing. But then Eamon's knights are running around looking for the ashes by the time you reach Lothering. Could it be the Warden the time it took the Warden's wounds to heal at Flemeth's took way longer that it seemed? Contradictions.
**** The timing of Eamon's illness is weird. When you first arrive at Ostagar, Duncan remins Cailan about Eamon just waiting for the word to send his forces, implying Eamon not being comatose atleast shortly before the battle at Ostagar. Then there's the Jowan thing. But then Eamon's knights are running around looking for the ashes by the time you reach Lothering. Could it be the Warden the time it took the Warden's wounds to heal at Flemeth's took way longer that it seemed? Contradictions.
**** Or they just didn't know Eamon was ill. There is a signifigant distance between Ostagar and Redcliffe, so any message sent about Eamon would not be heard by the king for weeks. They didn't bother to wait for him, after all.
**** Or they just didn't know Eamon was ill. There is a signifigant distance between Ostagar and Redcliffe, so any message sent about Eamon would not be heard by the king for weeks. They didn't bother to wait for him, after all.
**** Then then Jowan must have been caught, word sent to Loghain about Jowan, word sent back from Loghain to place Jowan in Eamon's castle, and Jowan accomplishes plan all in before before Duncan and the warden even reached Ostagar. Possible but perhaps cutting it a little close. But I wonder why Jowan was even involved if this was planned ahead, since if Loghain really needed a non Circle mage, there are easier ways than hoping to happen upon a runaway (like the Tevinter mages who are likely way more competent than Jowan when it comes to shit like this).
**** Then then Jowan must have been caught, word sent to Loghain about Jowan, word sent back from Loghain to place Jowan in Eamon's castle, and Jowan accomplishes plan all in before before Duncan and the warden even reached Ostagar. Possible but perhaps cutting it a little close. But I wonder why Jowan was even involved if this was planned ahead, since if Loghain really needed a non Circle mage, there are easier ways than hoping to happen upon a runaway (like the Tevinter mages who are likely way more competent than Jowan when it comes to shit like this).
**** He needed a non Circle mage who is expendable and can be silenced easily. The Tevinter mages, while more competent, are too risky to use.
**** He needed a non Circle mage who is expendable and can be silenced easily. The Tevinter mages, while more competent, are too risky to use.
**** If Loghain was planning everything beforehand, then he could easily have just left his men on standby to carry out the plot as soon as Jowan left the tower. He knows that Isolde is willing to secretly smuggle a mage into Redcliffe in order to teach her son. He asks his allies at the Tower for someone expendable to carry out an assassination, and they (all being Blood Mages) tell him about some dumbass apprentice who is going to get caught soon by the Templars. Loghain leaves instructions to the mages to inform his men when the guy is caught, and his men are ordered to rescue the apprentice, offer him a job and transport him to Redcliffe. Then he heads off to Ostagar.
**** If Loghain was planning everything beforehand, then he could easily have just left his men on standby to carry out the plot as soon as Jowan left the tower. He knows that Isolde is willing to secretly smuggle a mage into Redcliffe in order to teach her son. He asks his allies at the Tower for someone expendable to carry out an assassination, and they (all being Blood Mages) tell him about some dumbass apprentice who is going to get caught soon by the Templars. Loghain leaves instructions to the mages to inform his men when the guy is caught, and his men are ordered to rescue the apprentice, offer him a job and transport him to Redcliffe. Then he heads off to Ostagar.
**** And he was already caught by the time of the mage origin; they were going to Jowan him tranquil. The First Enchanter only uncovered that Jowan knows that they know, and his plan to destroy his phylactery, on the very day. Then Greigor just decided he'll just execute Jowan instead of making him tranquil. No one actually expected Jowan to make it out of the tower alive or at least with access to his powers.
**** And he was already caught by the time of the mage origin; they were going to Jowan him tranquil. The First Enchanter only uncovered that Jowan knows that they know, and his plan to destroy his phylactery, on the very day. Then Greigor just decided he'll just execute Jowan instead of making him tranquil. No one actually expected Jowan to make it out of the tower alive or at least with access to his powers.
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== Wynne's betrayal at Circle Tower ==
== Wynne's betrayal at Circle Tower ==
* Why does Wynne betray you if you save the captured Templar in the Demon infested Fereldan's Tower. You'd think that a freaking ''demon invasion'' would be more important then racial (or would it be occupational) prejudice.
* Why does Wynne betray you if you save the captured Templar in the Demon infested Fereldan's Tower. You'd think that a freaking ''demon invasion'' would be more important then racial (or would it be occupational) prejudice.
** If you're referring to the templar in the thrall of the desire demon, it probably has more to do with the fact that you're ''not'' saving him, regardless of what you do. Your options are to either leave him in the thrall of a demon, turning the demon loose in Ferelden in the process, or to kill the demon, which forces you to kill her thrall as well.
** If you're referring to the templar in the thrall of the desire demon, it probably has more to do with the fact that you're ''not'' saving him, regardless of what you do. Your options are to either leave him in the thrall of a demon, turning the demon loose in Ferelden in the process, or to kill the demon, which forces you to kill her thrall as well.
** Er...are you talking about vicariously killing the Templar to save him or letting the demon have him? I've done both, and Wynne is fine with it. Did you make a deal with her?
** Er...are you talking about vicariously killing the Templar to save him or letting the demon have him? I've done both, and Wynne is fine with it. Did you make a deal with her?
*** Perhaps they're referring to Cullen, in which case the choice isn't whether or not to save him, it's whether or not to agree to kill every living thing in the tower in order to make sure of getting all the blood mages. Wynne refuses to go along with it on the grounds that there are innocent mages in there as well, but Cullen is still saved if you do things Wynne's way. He's just not happy about it. Either way, Wynne's objection has nothing to do with prejudice and everything to do with not wanting innocents to die.
*** Perhaps they're referring to Cullen, in which case the choice isn't whether or not to save him, it's whether or not to agree to kill every living thing in the tower in order to make sure of getting all the blood mages. Wynne refuses to go along with it on the grounds that there are innocent mages in there as well, but Cullen is still saved if you do things Wynne's way. He's just not happy about it. Either way, Wynne's objection has nothing to do with prejudice and everything to do with not wanting innocents to die.




== Mounts ==
== Mounts ==
* About mounts:
* About mounts:
** There don't seem to be any horses in this universe. Why do so many people use carts? Do they pull them using manpower? And if they do, why not just breed dogs to do it? A more docile relative of the mabari would do finely, even if not as mounts.
** There don't seem to be any horses in this universe. Why do so many people use carts? Do they pull them using manpower? And if they do, why not just breed dogs to do it? A more docile relative of the mabari would do finely, even if not as mounts.
*** Horses DO exist. You can mention them to a Dalish elf if you're a human. They just aren't in the game.
*** Horses DO exist. You can mention them to a Dalish elf if you're a human. They just aren't in the game.
*** Interesting side note, in a funny graveyard in Haven there's a gravestone that reads "Horses, cloaks and barabarians...RIP.
*** Interesting side note, in a funny graveyard in Haven there's a gravestone that reads "Horses, cloaks and barabarians...RIP.
*** It's also offhandedly mentioned that they're common in Orlais (pretty much necessary when knights there are called Chevaliers), but less so in Ferelden. Though one wonders why no ox models were made to draw the carts instead - if there was time for goats and squirrels, why no oxen?
*** It's also offhandedly mentioned that they're common in Orlais (pretty much necessary when knights there are called Chevaliers), but less so in Ferelden. Though one wonders why no ox models were made to draw the carts instead - if there was time for goats and squirrels, why no oxen?
**** There is at least one oxen in the game. Old Tegrin, the Dwarf merchant you can occasionally come across in random encounters, has an ox pulling his cart.
**** There is at least one oxen in the game. Old Tegrin, the Dwarf merchant you can occasionally come across in random encounters, has an ox pulling his cart.
**** You see a number of dead oxen throughout the game. They're present in the Kocari Wilds, Zevran's ambush, etc.
**** You see a number of dead oxen throughout the game. They're present in the Kocari Wilds, Zevran's ambush, etc.
*** Incidentally, despite of the notable lack of horses, Duncan still comments about how he and the King will ''ride'' to the battle. One can only wonder if he intended to get servants and some coconuts to fill in.
*** Incidentally, despite of the notable lack of horses, Duncan still comments about how he and the King will ''ride'' to the battle. One can only wonder if he intended to get servants and some coconuts to fill in.
**** Coconuts?
**** Coconuts?
***** [[Monty Python and The Holy Grail|They found them.]]
***** [[Monty Python and the Holy Grail|They found them.]]
** Griffins went extinct. They were domesticated. Exactly how did this happen? Did the Wardens decide to neuter the population and went overboard? Did they find out they were tasty?
** Griffins went extinct. They were domesticated. Exactly how did this happen? Did the Wardens decide to neuter the population and went overboard? Did they find out they were tasty?
*** Many possibilities. The most likely is that they were slow to breed and low in numbers due to being used in the very hazardous duty of fighting the Darkspawn, and then one day an Archdemon decided to set an assault on the hatchery.
*** Many possibilities. The most likely is that they were slow to breed and low in numbers due to being used in the very hazardous duty of fighting the Darkspawn, and then one day an Archdemon decided to set an assault on the hatchery.
* As a dwarf character, I shared Oghren's disappointment at being unable to ride the dog into battle.
* As a dwarf character, I shared Oghren's disappointment at being unable to ride the dog into battle.
** [[Dungeons and Dragons|Sorry, wrong game]].
** [[Dungeons and Dragons|Sorry, wrong game]].