Dragon Quest IX/Headscratchers: Difference between revisions

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** Holding hands or something so they count as one person? All of them kept a finger on the Seal?
** Strictly speaking, as far as the story goes your party members other than the player character don't even exist. It's best to think of the plot as the story of you, the Celestrian who's as strong as four people.
*** {{spoiler|Except for the fact Sterling acknowledges them.}}
**** Okay, so how about the Celestian who has magic dissociative identity disorder and his other three identities are solid? Or something?
** For that matter, [[Insurmountable Waist-Height Fence|the barrier is 2d and does nothing to prevent someone from just climbing the nearby ledge]]
* The ending kinda got my goat. So let me get this straight, in order to finally defeat {{spoiler|Corvus}}, I have to {{spoiler|demote myself to a mortal and sacrifice my opportunity to [[Ascend to Aa Higher Plane of Existence]], the way my character has lived their entire life for the chance to do, just so I can bypass my magical inability to attack a superior? And for my sacrifice, I'm condemned to [[Roaming The Earth|roam the Earth]] and right the wrongs with no foreseeable reward? And the Villain is redeemed, forgiven and gets to ascend and live happily ever after with his deceased girlfriend?}}
** Shut up, its [[Crowning Moment of Heartwarming|heartwarming]]. >:O
** Plus, it's a classic {{spoiler|[[Heroic Sacrifice]]}} scenario combined with {{spoiler|[[And the Adventure Continues...]]}}. Also, ''Dragon Quest Battle Road'' shows IX's Hero as {{spoiler|a Celestrian}}, so you could always reason that {{spoiler|he eventually earns his full powers back}}.
** And who's to say this isn't exactly what the hero wanted? He has [[OC Stand -In|no stated motive]], but he's often described as being pure of heart. He may have enjoyed his job protecting mortals more than the perks of his position, and come to love the "wander the Earth as a hero" bit even more. {{spoiler|And since it was a Fygg that made him mortal, he could have theoretically used the post-game Fygg to become a Celestrian again. Instead, he just wished to be able to see the Starflight Crew again.}}
*** [[AFGNCAAPFeatureless Protagonist|The hero is the player's avatar]]. ''I'' wanted to {{spoiler|[[Ascend to Aa Higher Plane of Existence]]}}. Though I suppose the postgame spelunking and legacy bosses and whatnot are pretty badass.
* Now how in the heck do your partners travel with you when you're on the Starflight express?
** They apparently catch up to you after you land... "Your friends come into view". Maybe they just ride in the caboose, though. [[Peter Pan|Or Stella can do the whole pixie dust thing]].
** Maybe the magic system lets them warp to you with the teleport spell as long as you're technically still all in the same party?
** Umm, maybe the same trick that allows you to summon multiplayer party members.
** My theory is that they went off on their own, tripped, fell into a [[Plot Hole]] and then ended up on the other side where you needed them.
* Related to the above, I know, wouldn't be a fair gameplay challenge (specially since my character was a sage) if literally only Celestrians or part Celestrians could enter the starflight express to go to the realm of the almighty...how come your party members could follow [[The Hero]] in with no trouble yet they couldn't before?
** My thought in a separate paragraph..Maybe part of the Hero's wish with the Fygg was that his/her three chosen companions would gain temporary Celestrian Powers as well.
* When you get put in the Gortress, why don't they take any of your equipment away? I know it's a game, but still...
** That bugged me as well. I was running around the entire place in Dragon Warrior armor and a huge sword strapped to my back.
** They have a barrier that, as far as they know, cannot be pierced by physical or magical force. There's literally no point in rebelling without a way past that barrier, so they don't bother disarming prisoners- the most a rebellion could possibly do, as far as they know, is get rid of the people bringing in the food. The only reason you can bypass the barrier is because they don't realize that they're fighting the war a second time, and that as a result there's a seal from the first time not accounted for- if they knew that there ''was'' a seal not in their possession, they would have searched you.
* How'd Aquila & Apus miss that one last Fygg? No, I'm ''not'' talking about the one [[The Hero]] go that allowed him/her to {{spoiler|become mortal and fight Corvus}}...I'm talking about the ''second'' one that {{spoiler|Lleviathan had and allowed them to join in with the Starflight Express}}.
** {{spoiler|[[Fridge Brilliance|If the gratitude of all the mortals you've helped can create a Fygg, maybe it was created from the gratitude of Corvus and Serena towards the hero?]] That would explain it falling from the sky in the ending.}}
** Even {{spoiler|Celestria is surprised to see you back in the Realm of Almighty after eating the ninth fygg. Which means that even the Yggdrasil Tree didn't know about the final fygg.}}
* It's called the Gittish ''Empire'', and yet Godwyn's title is "King". Uhhh....?
** [[Truth in Television]]. The British Empire had Queen Victoria, right?
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* Why does falling from the Sanctuary make Celestrians visible to mortals? It happens to both Protagonist and Corvus. And what happened to Protagonist's wings and halo? Corvus fell and got visible, and kept his.
** There were feathers flying everywhere during Protagonist's descent -- that was probably more than [[Perpetual Molt]], because they could have easily been damaged by one of those energy blasts. As for the visibility question... they normally use a portal to enter the Protectorate, right? Maybe that's part of what actually renders them invisible to most mortals. Falling =/= passing through the portal, so if the portal confers any extra benefits, they wouldn't get those...
** Yeah, this bothered me too. So much so, that I thought the loss of the protagonist's wings and halo were actually his reward. I interpreted the Celestrian's 'salvation' as them being turned into mortals... at least until I found out otherwise. I figured that the Celestrians were corrupt mortals and were forced to serve mortals until they redeemed their actions, but were unable to remember what they did to deserve the punishment. I continued to believe this until the Reveal. This was supported by the fact Greygnarl's monster log entry states he dislikes Celestrians for some reason, but in-game he dislikes the smell of the {{spoiler|Gittish empire}}. This isn't a WMG because it's ultimately proven wrong, but honestly the game never does explain the protagonist's Cosmic Power Failure.
** Actually, if you take a look, Corvus is missing his Halo- and one of the people you first talk to in the Observatory mentions that the Halo is where all of your power from the Almighty is stored.
* Can anyone tell me what was up with Batsureg's naming theme? In a game filled to the brim with [[Incredibly Lame Pun|Incredibly Lame Puns]], all that had to mean something, but it just looked like foreign-ish gibberish to me.
** Might have been the point, seeing as the construction of sentences in Batsureg seems a bit odd and stilted. Maybe the joke is that there is no joke?
* [[Lazy Backup|What was the rest of your party doing]] during the first fight with Corvus? That plot point just falls apart when you consider that 75% of your party isn't being held back by an inherent disability. Corvus hadn't regenerated his Halo either, so it's probably not that they couldn't see him.
** Canonically speaking, for plot purposes the rest of your party is supposed to be your own alternate universe equivalents from alternate universes, aka three other players, who, as alternates of the hero, would also have the same problem. Why they can't fight when they're the less canonical [[Player MooksMook]]s can be chalked up to [[Cutscene Incompetence]]. There's also a WMG that they're ghosts bound to physical form by your celestrian power, giving them your own limitations.
*** Maybe the [[Player MooksMook]]s are ''also'' alternate universe versions of you just like multiplayer partners, and they [[Silent Protagonist|can't say anything to the player]]? It's not like multiplayer partners say anything in-character...
**** ....Where the ''hell'' did you get the idea that every party member besides the player canonically comes from the Raportal?!
***** The fact that they can't attack Corvus, for one. The fact that they're wholly customizable and the game is explicitly made to encourage multiplayer as much as possible, for another. As far as I can tell, you're ''supposed'' to play with your friends, but the [[Player MooksMook]]s system was put in just in case, the way fighting games are made for a minimum of two people, but have AI just in case. The fact that they're so generic in a series that usually has [[Troperiffic]] sidekick characters, combined with the fact that you design them in the exact same way as the hero, indicates to me that they're just placeholders.
** Maybe they were distracted by seeing what ''you'' were going through? Or intimidated? Or [[Genre Savvy]] enough to recognize a [[Hopeless Boss Fight]] when they see it?
** Maybe when he flared black everyone got blown away except you because you're a Celestrian? Or he whacked the other guys away when you undid the chains?
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** No. No you are not.
** The Metal Slime gear is noted for being as hard as, well, Metal Slimes. How would you move in stiff solid pants?
** When has weight ever affected an RPG character? Besides, all the other armour sets have kneecaps in the legs section. They coulda just done that. Maybe it's a poke at people who want to get [[Hundred-Percent100% Completion]]?
* As a first-time Dragon Quest player, I have to admit that the Divination spell bugs me a little. It seems... well, outdated. I can't really think of a good reason ''not'' to put "exp to next level" on the rest of your character info screen. Also, what bugs me is when I went to a message board and found a topic with a similar complaint. Other posters then jumped down the guy's throat, and probably the best response I saw was that "Dragon Quest likes to be old-school." Okay, that's a decent response, but the rest of the game seems fairly fresh and modern to me, with the monsters, legacy bosses/characters, and equipment from previous games being all that really connects them. It's certainly more advanced than the older ones, why does this one thing have to stay the same? Also, I read a response that other games were doing the same thing- I don't know of many modern games like that, but that still doesn't automatically justify it. The worst response I saw was someone saying that, if you take out Divination, you might as well take out churches, have statuses healed after every battle, have your party healed after every battle, take out armor and weapons, take out the world map and basically have a menu between locations to teleport you everywhere, and making it real-time instead of turn-based. Look, I've heard of [[Jumping Off the Slippery Slope]] arguments before, but seriously... ''what?'' Or am I just now finding out that the Dragon Quest fanbase is as rude and pissy as the Pokemon and Doctor Who fandoms that I'm most accustomed to?
** Unfortunately, [[Grandfather Clause]] will do that to a fanbase. Always knowing "exp to next level" was considered an unnecessary form of cheating when [[DQ 1]] was released, and Enix has stuck to tradition ever since. Combined with the [[Ruined FOREVER]] and [[Unpleasable Fanbase]] issues and yes, you have a pissy fanbase who claims [[Nostalgia Filter|"it's oldskool so it's awesome!"]]
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* The fight with Aquila is a hopless boss fight because celestialians can't attack their superiors. Except he's ''not'', the start of the game has you promoted to ''his exact rank'' (which he conceded, so the ''inverse'' should be true).
** Aquila is still older and was a Guardian longer than the player character, so maybe that's what they meant.
** Aquila is also the Guardian of the ''entire Protectorate'' while you're just the Guardian of one tiny village.
* Why does a female character need a one of a kind magic trinket to wear a pant-suit?
** Same reason a male character needs a one of a kind magic trinket to don a skirt?
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[[Category:Games/Headscratchers]]
[[Category:Dragon Quest IX{{BASEPAGENAME}}]]
[[Category:Headscratchers{{SUBPAGENAME}}]]
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