Drakengard: Difference between revisions
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* [[Pet the Dog]]: Near the end of the second game, as {{spoiler|Angelus lays dying, Caim does his best to comfort her}}.
* [[Point of No Return]]: Nope, the first game uses a level-select feature, while the second allows you to return to the World Map for shops / sidequests before any mission.
* [[Power At a Price]]: Pacts. The human partner loses a function of their body, with implications that the beast is the one deciding what that price is. Some prices are particularly karmic, and some less literal than others; Caim lost his voice, Leonard his sight, Seere ... his
* [[Powered by a Forsaken Child]]: In the first game, the seals were just kind of... there. In the second, they're fueled by {{spoiler|the life force of the surviving Imperials.}}
* [[Psycho Strings]]: The first game's soundtrack is pretty much entirely made of spliced and distorted samples of classical orchestral symphonies, and thus is all over this trope like jam on toast. The sequel, less so, but when {{spoiler|the world breaks again after the seals get destroyed}} the background music makes use of it again.
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