Drakengard: Difference between revisions

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{{tropelist}}
'''Warning: Major spoilers!'''
* [[100% Completion]]: Required for Ending 5, the hair-tearing difficulty of which is rewarded with the most anticlimactic finisher imaginable. You also get [http://www.youtube.com/watch?v=A9MN8xyZESg a bonus mission] where you fly an Su-47.
* [[Alien Sky]]: Happens several times both games. When the seals that keep the world from ending are broken, the sky becomes a [[Red Sky, Take Warning|sickening red]] (in ''Drakengard 2'', the blue sky literally ''shatters''). In the "bonus" ending of ''Drakengard'', Caim and his dragon emerge in an alien dimension (actually {{spoiler|modern-day Tokyo}}) where everything is [[Deliberately Monochrome]].
* [[All There in the Manual]]: Among other things, it's revealed that Leonard was absent from the massacre that killed his companions because {{spoiler|he was off in the woods having sex with a young boy.}} [[Squick|What the hell, Cavia?!]]
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** A new sword introduced in the sequel is Pitch Black, which resembles a [[Meaningful Name|black]] flamberge.
* [[Bittersweet Ending]]: Ending 1, Ending 3. Also, the first two endings in the second game.
* [[Black and Gray Morality]]
* [[Bolivian Army Ending]] + [[Charge Into Combat Cut]]: Both endings to Chapter 9 in the first game. One of which has you fight what is probably the hardest (actual) boss in the game (one of your friends mutated into an [[Eldritch Abomination]]) and realizing that the Seeds are giving birth to hundreds of ''copies'' of said boss. [[Oh Crap|Uh-oh]]. The other ending begins after {{spoiler|killing Angelus, with Caim charging to fight an entire horde of dragons.}}
** As well as Ending 2 in the sequel, where {{spoiler|Nowe and Eris are shown leading an army of Holy Dragons to fight against the gods descending upon the world. [[Charge Into Combat Cut|The end.]]}}
* [[Bowdlerise]]: The [[Brother-Sister Incest]] was slightly more overt in the original Japanese. Also, Leonard was a pedophile (or had urges towards pedophilia) in the original that were ''completely removed'' for the American release. The incest was crucial to the plot, but one could argue [[Woolseyism|the paedophilia was not]].
* [[A Boy and His X|A Boy And His Dragon]]
* [[Black and Gray Morality]]
* [[Brother-Sister Incest]]: Furiae wants Caim. Sexually. References to such were mostly removed, but some hints remain sprinkled across few scenes.
** In the planned prequel manga, it would have been confirmed Caim wanted Furiae too. And boned her.
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* [[Cutting Off the Branches]]: Of the five endings in the first game, only the first one is treated as canon by the sequel.
** The fifth ending leads into ''[[Nie R]]'', but the two "sequels" are treated as two separate [[Alternate Continuity|Alternate Continuities]].
* [[Damsel in Distress]]: There exists Furiae concept art where she wields a crook as a weapon and is shown with a pact-beast. In-game, she spends all but the first handful of levels captured {{spoiler|and dies in every single ending.}}
* [[Dark Fantasy]]: [[It Got Worse|At first.]]
* [[Death Course]]: The final level right before Ending 4.
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* [[Destructible Projectiles]]: In the second part, attacks from enemy mages and archers can be blocked by striking them with an attack, although the precise timing for this can be difficult to accomplish when fending off swarms of other [[Mooks]] at the same time. Some projectiles (like the bounty hunters' knives) can even be deflected back at the thrower [[For Massive Damage]].
* [[Diabolus Ex Machina]]: The universe of ''Drakengard'' is deadset on killing any chance of hope or success.
* [[Damsel in Distress]]: There exists Furiae concept art where she wields a crook as a weapon and is shown with a pact-beast. In-game, she spends all but the first handful of levels captured {{spoiler|and dies in every single ending.}}
* [[Doomed Hometown]]
* [[Doppelganger Attack]]: The boss battle against Manah's personal demons in the sequel; defeating the dopplegangers doesn't even earn you kills or experience points.
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* [[Eats Babies]]: Used (by Arioch) and hilariously/creepily inverted (by the Grotesqueries).
* [[Eldritch Abomination]]: The Grotesqueries, in an unspeakably creepy {{spoiler|parody of innocent baby-like cherubs. ''[[Nightmare Fuel|They have fucking teeth]] and [[Slasher Smile|slasher smiles]]}}''.
* [[Eleventh-Hour Superpower]]: In the first game, the dragon obtains a Chaos Form for use in the final air battles {{spoiler|and one boss fight against Caim}} in some routes. In the sequel, {{spoiler|depending on your ending, Nowe will fight the final boss in his "New Breed" form.}}
* [[The Empire]]: The antagonists of the first game.
* [[The End of the World as We Know It]]: Every single ending except the canon one in the first game.
* [[Eleventh-Hour Superpower]]: In the first game, the dragon obtains a Chaos Form for use in the final air battles {{spoiler|and one boss fight against Caim}} in some routes. In the sequel, {{spoiler|depending on your ending, Nowe will fight the final boss in his "New Breed" form.}}
* [[The Evil Army]]: Fielded in huge numbers by the Empire. [[We Have Reserves]] indeed.
* [[Evil Versus Oblivion]]: The protagonists of the first game consists of some rather despicable people. However it's them or the [[Eldritch Abomination]]s.
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* [[Heads I Win, Tails You Lose]]: Nowe vs. Caim in the sequel.
* [[Heal Thyself]]
* [[Heroic Mime|Heroi-]], errr, [[Heroic Mime|Antiheroic Mime]]: Caim is mute, [[Justified Trope|due to his pact price with the dragon]], and tends to 'communicate' through the medium of "kicking my allies in the head and brutally murdering my enemies". This carries on into the second game, where he is an [[Incredibly Lame Pun|Enemy Mime]] (and not as in the trope) instead.
* [[Heroic Fantasy]]: In an extremely dark, negative take.
* [[Heroic Mime|Heroi-]], errr, [[Heroic Mime|Antiheroic Mime]]: Caim is mute, [[Justified Trope|due to his pact price with the dragon]], and tends to 'communicate' through the medium of "kicking my allies in the head and brutally murdering my enemies". This carries on into the second game, where he is an [[Incredibly Lame Pun|Enemy Mime]] (and not as in the trope) instead.
* [[High School AU]]: Not really, but there are some images of this for the second game in the ''Memory of Blood'' supplement. {{spoiler|They even show how Angelus and Legna would look like in human forms!!}}
* [[Hit Me Dammit]]: Manah to Caim in the canon ending.
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* [[Humans Are the Real Monsters]]: The Fairies justify their [[Jerkass]] natures with this. Angelus also has a tendency to act haughty and superior when around humans.
** "A wise man chooses death before war. A wiser man chooses ''not to be born."'' Ouch.
* [[100% Completion]]: Required for Ending 5, the hair-tearing difficulty of which is rewarded with the most anticlimactic finisher imaginable. You also get [http://www.youtube.com/watch?v=A9MN8xyZESg a bonus mission] where you fly an Su-47.
* [[Hyperspace Arsenal]]: You can carry eight weapons ranging from polearms, hammers, and axes to daggers and swords (including the [[BFS|world's largest sword]]) into battle with you. Joy!
* [[Idle Animation]]
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* [[Mind Screw]]: Endings 4 and (especially) 5 in the first game.
* [[Mirror Boss]]: Inuart's Black Dragon has similar abilities to your own.
* [[Ms. Fanservice]]: Arioch for some (who like their ladies crazy), Furiae for others (who like them more Yamato Nadeshiko / [[Damsel in Distress]]). Then there's Eris and Manah in the second game.
* [[Mook Chivalry]]: Nope, enemies will gladly surround you and start poking you from all directions. Most enemies don't actually attack very frequently, but if several of them start attacking all at once....
** This also applies to enemy squad leaders (marked with a yellow dot) in the first game, who are often higher-class soldiers than their subordinates, and are more aggressive.
* [[More Than Mind Control]]: Inuart and, again, possibly the whole Empire. While some are under obvious [[Mind Control]], a few soldiers at least retain their individuality; they may even make small-talk when they aren't required to fight.
* [[Ms. Fanservice]]: Arioch for some (who like their ladies crazy), Furiae for others (who like them more Yamato Nadeshiko / [[Damsel in Distress]]). Then there's Eris and Manah in the second game.
* [[Multiple Endings]]: Five for the first game, three for the second. Both games are kind enough to tell you exactly how many, and toss in some broad hints for unlocking them.
* [[My Significance Sense Is Tingling]]: Verdelet's goes off all the damn time. To a lesser extent, Leonard might as well have 20/20 vision thanks to how he "[[Disability Superpower|senses]]" his way through battles.
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* [[Taking You with Me]]: Leonard's death in Chapter 12 (leading to ending 4).
* [[Theme Naming]]: The main cast in the first game are named after demons, while the dragons seem to have angel-related names.
* [[Time Stands Still]]: Ending 4, and parts of Ending 5.
* [[Timed Mission]]:
** All missions in the first game have a standard timer of 60 minutes (not that you really ''need'' that much time to complete your objectives), although some missions have shorter time limits and will display the clock onscreen. Chapter 10, Verse 3 in particular gives you 150 ''seconds'' to traverse the level (fortunately, devoid of any enemies to slow you down).
** The second game generally lets you [[Take Your Time]], except for a few cases where a blue "time" meter is shown on the side of the screen and slowly drains.
* [[Time Stands Still]]: Ending 4, and parts of Ending 5.
* [[Too Much Information]]: On a second run through ''Drakengard 2,'' there's a bunch of additional scenes. One of them is a flashback to 13-year-olds Nowe and Eris talking, and suddenly Eris brings up her period out of nowhere. Ew.
* [[Trippy Finale Syndrome]]: Ending number five. {{spoiler|Caim and the dragon are warped to modern-day Tokyo where they defeat the queen [[Eldritch Abomination]] with an [[Unexpected Gameplay Change]]. Then they are shot down by Japanese air defense pilots. Really.}}
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* [[War Is Hell]]
* [[The War Sequence]]: Chapter 1 and Chapter 5.
* {{spoiler|[[Wave of Babies]]}}: The Grotesqueries in Chapter 12.
* [[We Cannot Go on Without You]]: In the sequel, characters have discrete HP meters but if any one of them dies, it's instant [[Game Over]].
* [[Weapon of Mass Destruction]]: The Seeds of Resurrection aren't particularly good for resurrection, unless you count the last thing in the universe you want resurrected.
* [[We Cannot Go on Without You]]: In the sequel, characters have discrete HP meters but if any one of them dies, it's instant [[Game Over]].
* [[Wham! Episode]]: Chapter 12, "Chaos." {{spoiler|The chapter that introduces the Grotesqueries.}} The Dark Id's [[Let's Play]] sums it up nicely:
{{quote|"This is probably the most appropriate title for this chapter. If you watch this chapter and do ''not'' have an eyebrow raised expression of bewilderment and mutter 'what the fuck?!' at least once, then I suggest you seek counseling immediately as something is clearly broken within you."}}
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* [[Wolfpack Boss]]: A dogfight against Tokyo's elite air defense pilots is unlocked if you successfully unlock (and complete) bonus ending 5 in the first game. Who will win, a dragon armed with homing firebreath, or a squad of five high-speed fighter jets with (equally high-speed) air-to-air missiles?
* [[World Half Empty]]
* [[Would Hurt a Child]]: The side chapter, "Leonard's Regret", involves taking out a garrison of Imperial child conscripts despite vocal protests from Leonard.
* [[The World Is Always Doomed]]
* [[Worthy Opponent]]: Inuart desperately wants to be one to Caim. Succeeding is another matter.
* [[Would Hurt a Child]]: The side chapter, "Leonard's Regret", involves taking out a garrison of Imperial child conscripts despite vocal protests from Leonard.
* [[You All Look Familiar]]: Any soldier you talk to looks the same and has the same face.