Dronejam: Difference between revisions

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{{quote|'''Guard:''' We're renovating the tower!
'''Jay:''' That's nice. Could you move? The shortcut's over there.
'''Guard:''' [[Welcome to Corneria|We're renovating the tower!]]<br />
'''Jay:''' ...stupid NPC.<br />
And later, if you decide to take the staircase at the other end of the shortcut up...<br />
'''Guard:''' We're renovating the tower!<br />
'''Jay:''' Are you STILL here?! }}
* Averted in ''[[Might and Magic]] 6-8''. Friendly NPCs can block your way but there's a special command (Yell) that will make them move out of the way. This does create an interesting situation in the 7th game, when you get to the City in the Sky and have to shout "MOVE!" at angels...
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* In ''[[Advance Wars]]'' this is how you guard your [[Glass Cannon|indirect units]].
* A huge problem in the ''[[Combat Mission]]'' series, if you make the mistake that telling a large number of units to go in the same direction. Even if they start off in a well spaced and orderly line, they will inevitably dogpile around a choke point, and they will resort to taking ridiculously long routes around the blockage (instead of simply waiting a moment).
* ''[[Advanced Strategic Command]]'' allows units to bypass each other depending on circumstances, and certainly if they are on different height - so no catching airplanes with tanks. But since an unit isn't allowed to ''stop'' on a hex with another unit even on a different height, it can be forced to either hold back or get too close, whih denies advantage of longer-range weapons. For example: if suitable places 2 hexes away are blocked by hovercrafts or planes, a submarine withwill have to pass into the hex under reaction fire from depth charges (range 21) torpedoof a cruiser instead of strikingshooting torpedo (range 2) at it with impunity as usual must(if passit undertried ato hovercraftpop orup aand plane intoshoot the hexblocking underunit, it takes reaction fire from rangeboth 1that depthunit chargesand of athe cruiser's cannon before its own attack. WithSo with a little forethought, unreachable units squatting on the optimal approach help layered reaction fire wipesto wipe out several attackers before they canget to shoot just- becausenormally multiple units can get away with modest damage after drawing fire of unreachablelongest-range weapons to allow passage for other units, squattingbut onnot thewhen optimaleverything shoots them firingat lineonce.
 
 
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* ''[[Nerf Now]]'' [http://www.nerfnow.com/comic/270 suggests] [[Anti-Air]] tactics, making fun of ''[[Advance Wars]]''.
* This often happens to [[Gronkh]], and he usually snarkily comments it.
* ''[[Awkward Zombie‎]]'' presents: "[http://www.awkwardzombie.com/index.php?page=0&comic=112414 The secret art of sitting down on a staircase so foes can't get past you and immediately give up trying]", in ''[[Fire Emblem]]: the Sacred Stones''.