Dual Boss: Difference between revisions
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{{trope}}
[[File:DBoss CStory Sisters full health 2626.png|link=Cave Story|frame]]
{{quote|"Folks they always complain.
'Bout how their bosses are pains,
but I can't sympathize
because before my eyes
are TWO BOSSES! It drives me insane!"
|''[[Cubivore: Survival of the Fittest|Cubivore]]''}}
All too often, an adventurer manages to make it to the last floor of a dungeon to retrieve the [[MacGuffin|Holy Talisman of Power]]... but finds that he has to fight not one, but '''two''' bosses at the same time. He has just come face to face with a Dual Boss.
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Dual Bosses may be [[Palette Swap|identical]] or [[Red Oni, Blue Oni|complementary]]: Popular combinations include a [[Mighty Glacier]] paired with a [[Fragile Speedster]], a Warrior with a [[Squishy Wizard]], or similar combination of opposites. Character-wise, they are often twins, siblings, lovers, or just partners or identical constructs/vehicles.
Dual Bosses usually start out fairly, alternating attacks every few seconds or hits (with the exception of the occasional [[Combination Attack]]) in patterns that give the player opportunities to evade or strike back. This teamwork disintegrates as their health declines however, and as they [[Turns Red|Turn
Defeating one boss often causes the other to [[Turns Red|Turn
A particularly difficult Dual Boss is almost certain to become [[That One Boss|Those Two Bosses]].
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* [[Bayonetta]] - Grace & Glory
* In ''[[Shin Megami Tensei III
* Variation: ''[[Mortal Kombat
* The two Barons of Hell (AKA the 'Bruiser Brothers') from the original ''[[Doom]]'' at the end of the first episode.
* The vores in ''[[Quake (
* ''[[Super Smash Bros
** Crazy Hand, from ''[[Super Smash Bros
** Crazy Hand does get fought separately in ''Brawl'''s [[Boss Rush]], however.
** In addition to that, in ''Brawl,'' if it is 2 Player mode, Dark Link and Dark Samus are both battled at the same time, and you and the other player have to defeat them both.
** Duon is a variation on this, as it's two giant robots with completely different movesets...attached to each other at the back.
** Galem and Darkon from ''[[Super Smash Bros Ultimate]]''. Know how hard it is with a boss that has an AoE attack that fills almost the entire screen and you need to find one specific spot just to survive? Try fighting ''two'' bosses simultaneously who do that. Worse, while you ''can'' use the old method of concentrating on one boss to make the other easier to fight, you cannot [[100% Completion|unlock the true ending of the game unless]] you take both out simultaneously.
* The third level of ''Gungage'' features two giant dog-like creatures, one red and one blue, attacking you at the same time. Their attacks include fire breathing, charge attacks which temporarily stunt you, and summoning fire below you. On top of that, you have to fight on a raised platform, so if you do not watch out you can fall off the edge. Arguably the most difficult boss fight in the game.
* Dual Dragon from ''[[
* Claw Brother and Blade Brother, a pair of [[Chinese Vampire
* Mr. Shine and Mr. Bright from the ''[[Kirby]]'' series, as well as several others such as Lololo and Lalala.
* [[Bonus Boss]] Grindcore Minks from ''[[
* ''[[
** Hammer Brothers.
** Knife Guy and Grate Guy appear together later in the game.
** Then there's the fight with Cloaker and Domino, which includes a different [[Sequential Boss]] depending on which one you kill first.
** Also the Axem Rangers, 5 bosses at once. Being a parody of [[Super Sentai]] and [[Power Rangers]] you have to fight their [[Humongous Mecha|giant mecha]] right after.
* ''[[Paper Mario (
* The second fight with Butcher Oleander in ''[[
* ''[[Super Mario Bros.]]'' series:
** ''[[
** The two also team up for the final battle in ''[[New Super Mario Bros
** Bowser teamed up with ''himself from the past'' in ''[[
** A disputed example is Eyerok (the two "hand golems") from ''[[
* Mander and Dogman from ''[[
* Agni and Rudra from ''[[Devil May Cry]] 3''.
* During Garrus' loyalty mission in ''[[Mass Effect 2]]'', Harkin throws two [[Humongous Mecha|YMIR mechs]] at you. By that point in the game, they aren't quite as scary as the one at the end of Freedom's Progress.
* ''Zelda'' series:
** The last boss (Twinmold, the giant worms) before Majora in ''[[The Legend of Zelda:
** Igos du Ikana's bodyguards, two stalfos who can only be killed by reflecting light in them.
** And the trio of Lanmola sandworms which they were based on from ''[[The Legend of Zelda:
** Koume and Kotake, the witches in ''[[The Legend of Zelda: Ocarina of Time
*** With the same boss appearing in a linked game of [[The Legend of Zelda: Oracle
** Some of the minibosses also like to show up in pairs, such as Stalfos and Darknuts. Sometimes with the added catch that both need to be defeated in quick succession or they come back to life.
** And the Gohmas in the fifth stage of ''[[The Legend of Zelda:
** Also Gleeok from ''[[The Legend of Zelda: Phantom Hourglass
** ''Link's Awakening'' also has dual Dodongo Snakes as mini-bosses in three dungeons.
* There is a Japanese ''[[
** Another (English) fangame based on ''2'' has you playing as the original six robot masters, each one fighting one of the other eight. So what happens to Bubble Man and Flash Man? They both team up against Elec Man in one of the Wily Castle stages.
** Speaking of which, Gemini Man of ''[[
* Speaking of ''[[Mega Man Star Force]]'', Acid Ace R and Dread Joker R also qualify as this and [[That One Boss]]. The sibling rivalry which defined the originals is absent with the remakes, as Omega-Xis quickly points out before the fight. And yes, you have to fight both of these losers in a row.
** There is also the Suzak and Fenix miniboss in ''10'', the Twin Devil in ''9'' and 'Rounder 2 in ''6''.
** The 3 Ring-Rings in ''[[Rock Man 4 Minus Infinity]]'', who are also a [[Homage]] to [[Kirby|Lololo and Lalala]] and a miniboss fight in Ring Man's stage.
* ''[[
** They have a pair of bosses that act similarly to Gemini Man - Split Mushroom in ''X4'' and Axle the Red (a.k.a. Spike Rosered) in ''X5''.
** Likewise the [[Final Boss]] in Vile's scenario of the [[
* ''[[
** In the [[Boss Rush]] of ''Zero 2'', "one" Boss fight stands out: Zero fighting against Herculious Anchortus (defeated in the previous game) and his brother Kuwagust Anchus.
** And again later, with {{spoiler|the baby elves}} in ''Zero 3''.
* ''[[Shinobido]]'' has at least two unskippable Dual Boss battles, but they're actually very easy, since you have to bring down only one of them to win.
* ''[[Mega Man ZX]] Advent'' had Urgoyle and Argoyle the Shisharoids. Also, Prometheus and Pandora.
* In the original ''[[Romancing
* ''[[Final Fantasy VII]]'':
** [[Goldfish Poop Gang|The Turks]] on multiple occasions.
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** The Eredar Twins, Lady Sacrolash and Grand Warlock Alythess. Both must be fought at once, and killing one twin causes the two to fuse together, with the surviving sister gaining some of the former's powers.
** The Crusader's Coliseum raid has 3 separate multi-boss fights, all somewhat different in execution. First you fight [[Memetic Mutation|not one but TWO Jormungar]]. They have separate healthpools but if one dies before the other, the surviving one [[Turns Red]] and starts doing 50% more damage.
*** The Crusader's Coliseum is home to two more
*** The other is Faction Champions fight. You fight 6 (in 10 man or 10 in 25 man) bosses, each a superpowered version of the playable classes. It's the only [[
** The ogres King Gordok and Cho'Rush the Observer from Dire Maul. Gordok is a hard-hitting melee warrior, while Cho'Rush is a spellcaster (may be a shaman, priest or mage at random).
** Valiona and Theralion in Bastion of Twilight. While you never have to melee them both at the same time, one is in the air using his or her ranged powers while you're fighting the other on the ground.
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* The ''[[Castlevania]]'' series makes use of this relatively often:
** [[That One Boss]] of the first game is Frankenstein's Monster and Igor (though damage can only be and need only be dealt to Franky). The preceding [[Boss Battle]] is against a pair of mummies.
** The popular duo of Slogra, skeleton-with-a-beak-wielding-a-spear, and Gaibon, dragon, make a
** The first form of ''[[Portrait of Ruin]]'s'' final boss is Dracula ''and'' Death instead of just Dracula as is fairly traditional for the series. They fuse into one for the second form.
** Stella and Loretta too. Trying to heal them can be MIGHTY DIFFICULT to say the least...
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** The Werewolf and Minotaur fight in tandem in ''Symphony of the Night'', complete with team maneuvers. They even retain those abilities when they become a [[Degraded Boss]].
** The Dragon Zombies in ''[[Circle of the Moon]]''.
* The Poes Edgar and Virginia in ''[[Boktai
* ''[[Baten Kaitos]]'', at the end of one rather frustrating dungeon. The bosses in question are large cat-esque creatures that happen to be fire- and water-element creatures.
** Both the original and ''Baten Kaitos Origins'' also feature ''Trio'' Bosses, in the form of three enemy commanders: Giacomo, Ayme, and Folon in the original, and Valara, Nasca, and Hughes in ''Origins''.
* At one point in ''[[
* ''[[Persona 3]]''
** The game does this three times with the Full Moon Shadows Empress and Emperor, Chariot and Justice, and Fortune and Strength. First time the two bosses have similar skills and strategies, just leaning towards magic or physical. The next time the two can fuse together and split apart again. The next time one protects the other until you beat it, the protected one creating a roulette of effects each turn.
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** In ''The Answer'', there's {{spoiler|Akihiko and Ken, Junpei and Koromaru, and Yukari and Mitsuru.}}
* The final battle in ''Kingpin'' is a shootout against both the Kingpin and his invincible female bodyguard.
* ''[[
** At the end of the first game, you have to take on Saturos and Menardi.
*** You also face them together briefly in the prologue, though in this case it's a [[Hopeless Boss Fight]].
** In the sequel, you take on Karst and Agatio on top of Jupiter Lighthouse, then fight them again in Mars Lighthouse.
** ''[[Golden Sun: Dark Dawn
* In ''Soldier of Fortune 2: Double Helix'', you fight a Dual Boss battle against The Torturer (who's armed with an M60 heavy machinegun) and Deviant1 (who's up on a balcony with a sniper rifle) inside a prison yard. Both characters do increased damage, so much so that Deviant1 can kill you with a single shot. They also can absorb more bullets than a normal human, although the difference isn't too unrealistic. The game is otherwise devoid of boss fights (except for 2 battles against an enemy helicopter).
* The final battle in ''The Chronicles of Riddick: Escape from Butcher Bay'' is one of these, as you fight two man-sized mechs that serve as the [[Big Bad]]'s personal bodyguards.
* ''[[
** the recurring foes Adecor and Boccos, who you fight several times, and who also act as tutorials to some of the gameplay aspects. They can actually be tough to beat, since Yuri fights them alone more often than not.
** There's also {{spoiler|Belius}} who creates a double during your fight. This is stoppable however, as you can relight the candlesticks scattered around the fighting area to end the illusion.
** There's also Tyson and Nan and optional bosses Gauche and Droite... Wow, [[Tales of Vesperia
* ''[[
** Minor villains Yuan and Botta
** Summon Spirits Luna and Aska, the Sylph
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** Summon Spirit Celsius with her partner Fenrir
** Alice and Decus in ''Dawn of the New World'' {{spoiler|Oh, and Lloyd and Marta}}... you get the picture, right?
* ''[[
* ''[[
** There's also the earlier fights against Wingull and Presa, Jiland and Celsius, and Presa and Agria, to name a few.
* ''[[Silent Scope]]'' series:
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* The second to last fight in the arcade game ''Hippodrome'' involves a pair of assassins. Appropriately enough, the level is called "The Twin Paradises".
* ''[[Teenage Mutant Ninja Turtles]]'' video game series:
** Bebop and Rocksteady in the ''[[Teenage Mutant Ninja Turtles the Arcade Game|Teenage Mutant Ninja Turtles]]'' arcade game and in the SNES version of ''[[
** Tokka and Rahzar in both the arcade and SNES versions of ''Turtles In Time''.
* Zorn and Thorn from ''[[Final Fantasy IX]]''. Once they're defeated the second time they fuse into a boss that is slightly more difficult to kill. And then you're done with the [[The Scrappy|infuriating little creeps]] for the rest of the game.
* Biran and Yenke from ''[[Final Fantasy X]]''. Made more difficult than usual because you can only fight them with Kimahri. Still not very hard, especially compared to the [[That One Boss|boss right after them.]]
** Ormi and Logos in ''[[Final Fantasy X]]-2'' each get one solo boss fight but are otherwise fought together pratically every time they appear during the first two chapters of the game. A couple of those times, their employer, Leblanc, joins them to make it a 3-on-3 battle against the three playable characters.
* Blue Fang and Red Horn in ''[[
* ''[[Pokémon Ruby and Sapphire
** In ''Emerald'', you team up with Steven to fight Team Magma Leader Maxie and Admin Tabitha in Mossdeep's Space Center.
** ''[[
** ''[[Pokémon Gold and Silver
** ''[[
** ''[[
** ''[[Pokémon Mystery Dungeon Explorers
* Liz and Ard from ''[[Wild
* The end of the first "episode" of ''[[Lego Adaptation Game|Lego Batman]]'' features a dual boss fight involving Batman, Robin, the Riddler and Two-Face. It's somewhat reminiscent of ''[[Batman Forever]]''.
* At the end of ''[[Icewind Dale]] II'', the player gets to fight the halfbreed twins Isair and Madae (respectively a high-level sorcerer and cleric). They are aided by a wide variety of pretty competent [[Elite Mooks]]
* ''[[Neverwinter Nights]]'' has penultimate boss fight against Corrupted Copper Dragon and Corrupted Silver Dragon.
* In ''[[Neverwinter Nights 2]]'' You will need to fight 2 Black dragons after you try to strike down Crystal Heart for Nolaloth.
* ''[[Jet Force Gemini]]'' brings us the Escebone Mantises, a twin pair of [[Exactly What It Says
* ''[[Touhou]]'':
** In ''Mystic Square'', the fifth game, we have Yuki and Mai as the stage 4 bosses. They're also a textbook [[Red Oni, Blue Oni]]: Yuki is the Red Oni, and Mai is the Blue Oni.
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** In the fangame ''[[Labyrinth of Touhou]]'', the Hibachi twins hit every note of this trope. One is immune to magical attacks, the other to physical attacks. When one is killed, the other gains significant stat boosts and a new arsenal of party-wiping attacks.
* Lechku and Nechku from ''[[Okami]]''. Two [[Big Badass Wolf|Big Badass Wolves]], versus two [[Ninja Pirate Zombie Robot|demonic clockwork gentlemanly owls.]] The owls are the bosses.
* Solt and Peppor, several times in ''[[
* ''[[
** The Final Boss has you fight {{spoiler|the Undead Core, alongside a transformed Sue and Misery}}. On top of that Misery also summons more creatures for you to kill.
** Earlier in the game, a pair of dragons function as a [[Skippable Boss]]
* The Dragon Angels in ''[[Lunar|Lunar: The Silver Star]]'' are the last obstacle you have to reach before getting Althena's Sword, the last piece needed to complete the Dragon Armor ensemble and tackle the Magic Emperor.
* ''[[
** A couple of bosses in , including Masa and Mune (before they do a DBZ-style [[Fusion Dance]]), and Azala and the Black Tyranno. The Golem Twins, who each counter with "copycat" attacks, are a more infamous example.
** The DS version has the Archeofangs, two very annoying bosses who need to be defeated within mere seconds of each other (or at the same time) or the one alive will revive the other at full HP. Doing this is much harder than say, ''FFV's'' Gargoyles, because the two Archeofangs have different stats and weaknesses. To make matters worse, they also [[Mana Drain|drain your MP]] throughout the fight as well. Fortunately, their attacks tend to be relatively weak.
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** Also, the Ammonites.
* ''[[Streets of Rage]]'':
** Mona and Lisa in the first and third games. In the first game, they were merely [[Palette Swap
** In two-player mode, every boss except [[Final Boss|Mr. X]] is a dual boss battle.
** The second game had robots [[Theme Naming|Particle and Oxygen]] as the bosses of Stage 7. The 6th boss is basically a repeat of the second and third bosses.
* ''[[
** Volcanic Lord and Blizzard Lord from.
** The KH series has a few more which are essentially two-part bosses, such as Barbossa and Clayton.
** Then there's the Crimson Prankster in ''[[Kingdom Hearts: 358/2 Days
** ''[[Kingdom Hearts
** KH series loves this, especially to up the power on some arena bosses, who were usually a problem alone, but as a pair are [[Blatant Lies|quite more fun]]. KH1 had [[Final Fantasy VII|Cloud]] and <s>Squall</s> [[Final Fantasy VIII|Leon]]. KH2 had [[Final Fantasy VII|Tifa and Yuffie]]. BBS had [[Hercules (
* ''[[Rise of the Triad]]'' has an add-on, appropriately-titled ''Extreme [[Rise of the Triad]]'' (now available as a free download from 3D Realms), where one of the levels forces the player to fight two copies of the game's second boss. Only one of the two bosses needs to be killed by the player to end the level, but it makes the task ''much'' harder than fighting just the one, like in the regular game.
* ''[[Another
* ''[[Virtual On]]'':
** Force had A-Jim, [[That One Boss]] from the previous game, ''Oratorio Tangram'' team up with a [[Distaff Counterpart]] of itself. To be fair, this was because Force had a major emphasis on two-versus-two combat.
** ''Force'''s stripped-down console port ''MARZ'' also played up the two-on-two gameplay, not only by having a couple of [[Quirky Miniboss Squad]] Dual (and Trio) Bosses, but also by having [[That One Boss|Those One Bosses]] from other games in the series ([[Wave Motion Gun]] -bearing [[Military Mashup Machine]] Z-Gradt and [[Lightning Bruiser]] Jaguarandi) Assault you in pairs while teamed up with exact copies of themselves.
* Interesting variant in ''[[Lufia]] II: Rise of the Sinistrals''. The boss of the Sword shrine is a pair of [[Evil Clown
* Juli and Juni in ''[[Street Fighter Alpha]] 3''. This pair of M. Bison's underlings must be fought by some characters before being able to fight Bison himself. While both of these minions are little more than color swaps of of Cammi, this is a very hard fight. The pair will attempt to surround the player, usually ruining any chance to do a special move or combo. Even worse, doing ''anything'' requiring pushing back on the D-pad (including blocking, which is already difficult because you can't block from two directions at once) is difficult in this fight, because the "back up" command does not recognize left or right, it defines "back up" as "back away from your opponent". With two opponents attacking from both sides, the controller often confuses Back Up with Move Forward, resulting in the move simply not working.
* One of the forms of the final boss of ''[[Rayman]]''.
* ''[[Spyro]] 3'' did this with a pair of Eastern dragons.
* ''[[
** Episode 1 has a battle against Captain Kuro and Don Krieg. Only the former is a real threat, almost raising the fight to [[That One Boss]] status.
** Episode 2 has a few of them. You fight Red Haired Shanks and Dracule Mihawk at the end of island 2. There is also a bonus
* Emperor Fossil and Queen Fossil in ''[[Darius]] Twin''.
* ''[[
** one character who particularly likes these: {{spoiler|Kaido.}} Most of your battles involve another character fighting alongside them: {{spoiler|Honda in most cases, and ''Midori'' during one possible plot twist.}}
** There's {{spoiler|the last two Devas}}, who team up to fight you [[Flunky Boss|and bring six or seven teams of lesser demons with them.]]
* Randy and Andy from ''[[
* In ''[[Space Channel 5]] Part 2'', the first part of the King Purge battle has you taking on Purge and the Mecha President Peace.
* Double Tusk of ''[[Donkey Kong Jungle Beat]]''.
* ''[[Final Fantasy V]]'': Two Gargoyles guard the location of each sealed tablet; You must kill them at the same time (or at least, one after the other within a short window), otherwise one will revive the other.
* ''[[Grand Theft Auto Vice City Stories]]'' features {{spoiler|Sgt. Martinez and Diego Mendez}} during the final fight.
* In ''[[
* In ''Keith Courage in Alpha Zones'', the fifth boss is a duo of two [[Recurring Boss
* ''[[Plok]]'' has the [http://www.youtube.com/watch?v=FvgW3XBo_9Q Bobbins Bros]. Later on in the game (during a flashback when you play as Plok's grandpa), you have to fight against '''''[[Wolfpack Boss|THREE]]''''' of them.
* ''[[In the Hunt]]'' has your submarine fight two snail-like submarine robots as a boss. One always faces right and the other always faces left, but other than that, they share exactly the same attacks. Destroying one of them makes the other [[Turns Red|become a lot more aggressive]].
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* The Mu bosses in ''[[Illusion of Gaia]]'' are Jack and Silvana, a pair of married vampires. They battle together, complete with a combination attack. When one dies, the surviving spouse flies into a frenzy and [[Turns Red]]. Generally considered [[That One Boss]].
* Gunships and Striders in ''[[Half Life]] 2'' usually appear solo, but on two occasions you are faced with two gunships and once have to defeat several Striders at the same time. In the end of Episode Two you fend numerous Striders as they advance the Rebel base.
* ''[[X
** ''[[X
* Most of the supervillain fights in ''[[Marvel Ultimate Alliance]]'' are these.
* In ''[[
* [[No More Heroes 2: Desperate Struggle]]
** {{spoiler|New Destroyman}}, two cyborgs made from the severed halves of {{spoiler|the original Destroyman}}. One of them fights Shinobu up close with punches, while the other one fights at a distance with [[Eye Beams]] and [[Cowardly Boss|runs away a lot]]. Because they have separate health bars and can revive each other if one dies, this fight becomes a very annoying game of chase.
** The trick is to completely ignore the cowardly one until you take out the brave one, then wait for him to fly over to revive his other half. It's entirely possible to interrupt the resurrection and kick the crap out of him, and he'll keep trying even as you trounce him.
* Komodo Moe and Komodo Joe, the [[Brains and Brawn]] [[Sibling Team]] from ''[[Crash Bandicoot]]''. One will constantly try to hit you up-close, and the other throws respawning swords from a distance.
* In ''[[
* ''[[Left 4 Dead]]'' has multiple Tanks attack you after the rescue vehicle arrives. Survival Mode can also see two (or [[Oh Crap|more]] Tanks at once, as does the finale of Swamp Fever in 2.
* ''Halo series'':
** In ''[[Halo]] 3'', the Covenant deploy two [[Spider Tank|Scarabs]] at once. [[Crowning Moment of Awesome|Good thing you've got co-op. And you get flying vehicles right before it.]]
** On a lesser scale, any encounter with Hunters could count. They always appear in pairs, carry massive fuel rod guns, and have armor that reflects any shots not placed directly on the weak point.
** On the first level of ''[[Halo: Reach]]'', you have to fight two Zealots at the same time. This is one of only three encounters with Zealots in the game.
** The first game also has a dual Zealot battle on Two Betrayals, at least on Legendary.
* ''[[
* In its [[Spiritual Sequel]] ''[[
* The rather obscure but excellent [[Shoot'Em Up]] "''[[Steel Saviour]]''" has a dual [[Mini Boss]] in the form of two cool looking flying thingies. When one is destroyed, the other goes... [[Turns Red|ballistic]]. Starts at 2:04 [http://www.youtube.com/watch?v=UgmV7xaKkTA here].
* ''[[Star Wars]] [[Knights of the Old Republic]]'' series:
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* The Elites in ''[[Hero Core]]'', which are also {{spoiler|a [[Mirror Boss]]}}.
* The Meta Rangers in ''[[Viewtiful Joe]] Double Trouble''. First, you fight Ranger Log, then Ranger Digi, then they team up to fight you on their final health bar. When you revisit the fight during the [[Boss Rush]], they fight you together right from the start.
* ''[[
* In ''[[Metamorphic Force]]'', you fight a duo of small cyclops midway through the fourth level.
*
* ''[[Resident Evil 5]]'' tops that with a two-on-two battle against Albert Wesker and {{spoiler|Jill Valentine}}. Played mostly for fanservice, as Wesker proves to be nigh unkillable and killing {{spoiler|Jill}} results in an instant game over. Your AI partner literally advises you to run and hide, and the fight automatically ends in seven minutes when Wesker runs out of spare time. Damaging Wesker enough causes the battle to end prematurely (which can be achieved by hiding strategically and attacking at certain opportunities) and is an unlockable achievement/trophy.
* In ''[[God of War (
* Gorc and Pic from ''Jedi Knight: Dark Forces II''. The only thing that kept them from being [[That One Boss|that pair of bosses]] was their tendency to get stuck in the vent-lifts so you could choose to fight only one at a time. If you were lucky...
* The second time in ''[[God Hand]]'' that you encounter the Three Evil Stooges, Felix and Bruce take you on together, with Conchita dropping in and out of the fight from time to time. When you fight them in the arena, it is possible to cause this to happen by triggering more than one of their icons.
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* In the flash game ''[[Epic Battle Fantasy]] 3'', you face a 3 headed dragon. Each head acts as it's own boss, though, with different stats and health bars. When you kill one head, stats are doubled for the two remaining heads, and when you kill one more, the last head has tripled stats.
* ''[[Seiken Densetsu 3]]'' has [[Those Two Bad Guys|Bill and Ben]], a pair of ninja who you fight on two different occasions. They start out as a single enemy, but split into two after taking sufficient damage, [[Averted Trope|without]] [[Conservation of Ninjutsu|losing any of their deadliness]]. Both times, but especially the second, they qualify as [[That One Boss]].
* Every time the main characters of ''[[Disgaea
* ''[[The Ninja Warriors Again]]'' for the SNES has a bastardly hard fight against Phobos and Deimos, a pair of giant silver and gold androids in Stage 6.
* ''[[La-Mulana]]'' does this exactly once, with the [[Mini Boss
* The Incubuses in ''[[Odium]]''. Actually pretty weak both on their own and in tandem. Also sort-of overlaps with [[Flunky Boss]] since there are two monsters with them that can inflict the annoying [[Harmless Freezing]] on you.
* ''[[Dead Rising 2]]'' has the twins, who both come at you armed with katanas and can easily take you down in a few hits, making them [[That One Boss]]. It's subverted a tiny bit though, because when you kill one of them, {{spoiler|you get a cutscene which shows the remaining twin commit suicide by impaling herself.}}
** Let us not forget the optional [[Insistent Terminology|psychopaths]] [http://www.youtube.com/watch?annotation_id=annotation_882872&v=h6DFSspnzcw&feature=iv&src_vid=Uu3-LXqI0KY Ted Smith and Snowflake] and [http://www.youtube.com/watch?v=lMVkiqXuTMM Reed Wallbeck and Roger Withers].
* ''[[Vindictus]]'' has numerous examples of this trope, with anywhere from 2 to 5 bosses in a mission (not including mini-bosses). Depending on the mission, they are either identical or complimentary. In most missions, they appear at the same time, usually 2 or 3 of them. The Hoarfrost Hollow mission "Prepare for Counterattack" is a hybrid of this and [[Sequential Boss]]
* Quite a few examples in the ''[[Double Dragon]]'' series.
** In the middle of Mission 3 in both, the arcade and NES versions of the first game, the player has to fight against twin clones of Abobo before arriving at the enemy's hideout. Later in Mission 4 (in the arcade version only), there's also a battle against twin clones of the Mission 1 boss (a black [[Head Swap]] of Abobo with a [[Mr. T]]-style mohawk and beard) before the final boss fight with Willy and his bodyguards (who are all clones of the Mission 2 boss, who was in turn a head swap of the player character).
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* The first phase of the final battle in ''[[Marvel vs. Capcom 3]]'' pits you against [[Chrome Champion|metallic copies]] of any two of the following: [[Doctor Doom]], [[Doctor Strange|Dormammu]], [[Street Fighter|Akuma]] and [[Resident Evil|Wesker]] (the second joins about ten seconds into the fight). They share a life meter, so knocking one of them out kills both of them. Hitting both of them deals double damage, so hyper combos with large hitboxes are useful.
* The twin dragons Devaria and Givaria in ''[[Death Smiles]]''' Extra Stage.
* Both battles with [[Catgirl|Natia]] in ''[[Bomberman
* The first battle with "The Betrayers" {{spoiler|Devola and Popola}} in [[
** Also, the first boss battle against Hansel and Gretel.
* The Katayanagi twins in the ''[[Scott Pilgrim]]'' comic and its [[Scott Pilgrim vs. the World|live-action adaptation]].
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* The Goat Sisters, a black and white humanoid goat-imp in ''[[Rule of Rose]]'' attack you simultaneously in a cramped space, making much of the battle a struggle at staying out of their weapons' range.
* The two snake things (Fune and Nahime) early on in ''[[Metroid]]'': ''[[Other M]]''. Sometimes the tougher enemies can be fought in pairs or threes, acting as miniboss battles. Overlaps with [[Wolfpack Boss]] in those cases.
* Yogleks & Omulgun in ''[[
* ''[[The Little Mermaid (
* The [http://www.youtube.com/watch?v=TpTRU-9LP_Y Apostles of the Seed] Dusk and Dawn from ''[[Hellsinker]]'' tag team at you and also uses various combination attacks.
* ''[[
* ''[[City of Heroes]]'' has a few occasions when you can find yourself facing multiple powerful bosses, but a classic example is during the Behaviour Adjustment Facility Trial, where the league must face Siege and Nightstar at the same time after defeating them each separately, and like many examples must be defeated at the same time to prevent regeneration. [[Flunky Boss|There are also continually respawning reinforcements.]] Somewhat subverted however in that the standard strategy has teams fighting them entirely separately, while coordinating the battles to ensure that they go down together.
* ''[[Spiral Knights]]'': the Roarmulus Twins are a pair of gigantic Gun Puppy turrets fought at the end of the Ironclaw Munitions Factory, invulnerable except when one of them hits the other with a rocket. They also appear in the Ironclaw Shadow Lair as the Red Roarmulus Twins. The Gloaming Wildwoods Shadow Lair ends with a pair of Rabid Snarbolaxes (who have Silkwings to heal them).
* ''[[
* The boss of the oil refinery in ''[[
* Two mobsters in level 3 (Cemetery) of ''[[The Simpsons (
* [[Terraria]] has The Twins, two giant robotic eyes connected by a string of flesh. One, called Retinazer, [[Eye Beams|shoots]] [[Frickin' Laser Beams]] at you, and the other, Spazmatism, uses [[Hellfire]].
* The Architect's twin pet dragons found in the Silverite Mines in ''[[Dragon Age]]: Origins - Awakening''.
* ''[[Dark Souls]]'': The Bell Gargoyles on the roof of the church in Undead Parish. Once you get the first one down to half its health, [[Oh Crap|another one]] appears that [[Breath Weapon|breathes fire]] along with its halberd and axe-tail attacks, also with half a health bar. It's almost impossible to fight both of them with the area attack fire breath and tremendous physical attacks, so it's pretty much compulsory to summon Knight Solaire to tank their attacks while you hack away at their backs.
** Possibly the most infamous Dual Boss ever, Dragon Slayer Ornstein and Executioner Smough are found together as the first major boss in Anor Londo and are generally considered one of the tougher challenges of the game. Ornstein leaps and lunges with a lightning spear at high speeds. Smough stomps around at a slower pace, but his giant hammer smarts more and throws you around the arena. Any strategy other than continuously backing away to keep them both in sight is almost a [[The Chew Toy|guaranteed death sentence]]. Oh, and when you kill one of them, the other absorbs their partner's power and comes back stronger and fully healed: Ornstein becomes a giant with a virtual one-hit-kill move, or, alternatively, Smough gets a big lightning charge for his hammer. [[The Masochism Tango|Fun]].
* ''[[Vigilante (
* ''[[
* Father and Grandpa Andore in ''[[Final Fight]]'', who appear exclusively in the second area of the West Side stage in which the player must face both at the same time in a steel cage match. They are essentially stronger versions of the standard Andore enemies, who are [[Giant Mook|giant mooks]]. To make sure the odds are stack against the player, the game throws a third Andore relative named Uncle Andore if the player has a partner.
* The first ''[[Golden Axe]]'' has the Bad Brothers at the end of the very first stage.
* Tyrea and her Telethia guardian in ''[[Xenoblade Chronicles]]''.
* In the ''[[Dungeons & Dragons]]'' module ''The Red Hand of Doom'' features several fights where one of the horde's humanoid generals and a dragon fight the PCs at the same time. It's possible to get some of these as separate encounters with stealthy approaches.
** This is considered a good design rule in earlier editions in general as no matter how powerful a boss is it can only act once a turn and there are typically four player characters. Later editions and ''[[Pathfinder]]'' solved this by giving certain powerful creatures extra actions, though it's still a solid concern.
* Storm Eagle teams up with {{spoiler|Chill Penguin}} in the last boss phase in ''[[Rockman New Year Hacks|Puresabe's New Year's 2017 hack]]''.
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[[Category:Boss Battle]]
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