Duke Nukem: Naferia's Reign: Invasion of the Dark Mistress: Difference between revisions

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{{work|page=Duke Nukem (Video Game)/Naferias Reign Invasion of the Dark Mistress}}
[[File:NR-GroupShot-WhiteHouseBG-TVTropes_3531.png|frame|Holy hell, those aliens are huge!]]
 
{{quote|''"No hero or villain, no matter how cool, powerful, talented, skilled or charismatic can do everything all by themselves. Even they eventually hit their limits, whether it be the limit of their patience or the limit of their skill, power and talent..."'}}
 
'''''[https://web.archive.org/web/20150921181333/http://naferia.duke4.net/ Naferia's Reign: Invasion of the Dark Mistress]''''' is a [[Game Mod|Gaming Modification]] for [[Duke Nukem|Duke Nukem 3D]], made by Jack Walker, also known by some as ''Lord Misfit'' in certain circles, and also the creator of a fanfiction [[Mega Crossover]] known as ''[[The Misfits (fanfic)|The Misfits]]''. The modification is a sort of in-progress mega-enhancement to the Duke Nukem 3D game, which is also intended to have a storyline of immense proportions (at least [[Word of God|according to the creator's words]]).
 
The modification's greatest boasts thus far is likely the inclusions of tons of [[RPG Elements]] in a [[First-Person Shooter]] of the BUILD-engine era. Leveling your character'''s''', multiple types of stats can increase with level-ups ([[Hit Points|HP]], [[Bulletproof Vest|Armor Points]], [[Mana|Energy Points]], Attack, Defense, Speed, jumping strength, # of jumps, Underwater Breathing Time, Grappling time, etc.). Further more, instead of just playing as [[Duke Nukem]] himself, the player can also find or attain up to fourteen more characters, all of whom have their own abilities and skills (but not yet weapons, due to staffing limitations for the author right now). Even more RPG-like with the many characters is that unlike most class-based FPS games, you can switch back and forth between the characters you've found, as if they're in a full-blown RPG-style party, instead of using only one character from start to finish.
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The (assumed) storyline of the game is not widely known all too well by the public, but the assumption is that the name of "Naferia" in the title is also likely the titular "Dark Mistress" and the [[Big Bad|main villainess]], whom all the player characters have to eventually find and stop before she can do something to [[Save the World|threaten the world]]. Yeah, as we said, not much is known of the plot yet, although there is apparently a [[Word of God|large document on the creator's computer which has a lot of the spoilers and information about said story]], but it's pretty obvious that if he were to release it, the game would be heavily spoiled already. It's also assumed the aliens from [[Duke Nukem|Duke Nukem 3D]] are still the main race of baddies, since the mod is for that game.
 
Much like the creator's fanfiction work, ''[[The Misfits (fanfic)|The Misfits]]'', Naferia's Reign is also a [[Crossover]] of many mediums, including (of course) [[Duke Nukem]], but also [[Shadow Warrior]], a lesser known game also made by the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is the [[Bubsy]] series, with the title character also being a main character as well. Another series included is the [[Sailor Moon]] series, with two of the Inner Sailor Senshi (Ami and Minako respectively) being playable characters as well. Another included series is the [[EarthboundEarthBound]] series (with Paula from the second game being the player character that appears in the mod, and with the ATM account of Ness appearing as an Easter egg). The final element includes some examples of [[Real Life]], as the character of Jack is actually based off a 13-year old counterpart of the creator [however like Clint, his [[The Misfits (fanfic)|Misfits counterpart]], Jack has no Gary Stu qualities and is more of a [[Sidekick]] at times to certain characters, despite also being a playable character himself].
 
Two or three more of the characters are actually [[Mook Promotion|Expies]] of some of the types of aliens seen in the original Duke Nukem 3D, such as ESSence [a Battlelord (the first boss) Expy] and Cybanis [a Cycloid-Emperor (the third boss) Expy], while Nethra is an Expy of the Protector Drones from the expansion pack of Duke Nukem 3D (when she's in that form, and not her [[Split Personality|human alter-ego]] Christina Mitchell). And finally topping out the characters are Ted, Lisa, Lori, the "Mysterious Lady", and Maken, all of whom are not taken from a game or series of their own.
 
'''The current{{when}} version is ''5.21'', released on ''September 26, 2011''.'''
 
'''Mostly-{{Unmarked spoilers below.'''Spoilers}}
 
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{{tropelist}}
* [[Amplifier Artifact]]: The "Badge" equippable items are in a sense like this. There are badges for Experience points, Rank points, and even Money gains. Each badge essentially adds 2 to a multiplier of it's respective stat type when you get said stats, up to 8 times for having the maximum of four of a single type of badge equipped. This can be used to quickly increase EXP, Rank or Money in a tight spot if these items are available.
* [[Arbitrary Headcount Limit]]: Subverted for the most part, as in that you can have all fifteen of the modification's playable characters at once in the same party for maximum capability. However it is played straight [maybe?] in the aspect that you can only have one character actively fighting/taking-damage/interacting-with-things at a time, and that if one character is killed, it changes over to a random still-living character in the team.
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** Ami can lift or press between 180 and 220 pounds.
** ESSence can lift or press between 2,800 and 3,400 pounds. Due to his alien origins and size, it makes decent sense for him though.
** Cybanis is even better off, and can lift or press between 12,000 and 14,000 pounds, and this is stated due to his clawed cybernetic arms giving him a large boost in strength. He's roughly 3,000 to 3,500 if he somehow were to lose them.
** Ted can lift or press between 335 and 370 pounds.
** Paula can lift or press between 195 and 235 pounds.
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** When in the items submenu, {{spoiler|holding down the "FIRE" and "ALT-FIRE" buttons}} will allow you to {{spoiler|drop an "8X" version of any item you can drop on the ground out of your inventory, instead of a normal "1X" (in otherwords, the pickup will be worth at least 8 of that item instead of 1, giving you a huge item profit).}}
** When in a shop menu, {{spoiler|holding down the "FIRE" and "ALT-FIRE" buttons}} will either {{spoiler|make any and all buyable items 100% free to buy in the "Buy" submenu}}, {{spoiler|or make it that you will never decrement any items you sell in the "Sell" submenu}}.
** When logged into a character's ATM account, {{spoiler|holding down the "FIRE" and "ALT-FIRE" buttons}} while making confirmations in various modes (withdrawing, depositing, wiring) will {{spoiler|either not decrement the money in the character's account, but still give you a "copy" of the withdrawn money [in "withdraw" mode] (note you still can't withdraw more money than a character has through this), or not decrement from any of your on-hand money and deposit a "copy" of your money into the character's account [in "deposit" mode] (again, you still can't deposit more than you have on-hand), or wire a "copy" of the amount intended to another character's account [for wire mode] (again, you cannot wire more money than the wiring character has in his/her account to the wire-ee)}}.
* [[Death Is Cheap]]: A character who HP is reduced to 0 is considered to be actually "Dead", not just unconscious [at least according to various information in game]. However the "Resurrection Chalice" is specifically intended to revive any dead characters, making this trope apply pretty well.
** Also, Christina/Nethra has the "Lesser/Greater Resurrection" skills, allowing her to do the same thing as the chalice, but for an EP cost instead of using up an item.
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** Probably the lowest ranking powerup on this list is the Vampire Mask, which allows you to drain a small amount of HP/AP damage done to your enemies to your own HP/AP to heal those statistics. However if combined with the [[Quad Damage]] or the regenerative powerups above, it can make an enemy much harder to kill.
** Although a rare monster who somehow wakes up or attains ''all five of these'' is easily the most [[Demonic Spiders|Demonic Spider]] worthy on the list.
* [[Determinator]]: Taking a page from [[EarthboundEarthBound]], characters have an unlisted stat that determines the chances that they can take an other wise fatal hit of damage and survive with 1 HP remaining [and giving them a 1.5 second period of [[Mercy Invincibility]] to get away or heal themselves before they can be damaged again]. This can be increased by various items or equippable items, or as level-ups occur, but it will never hit a full "100%", in order to prevent a character from becoming effectively immortal to any damage they receive.
** In very recent versions of the modification, ''enemies'' have this same stat, allowing them to occasionally survive fatal hits as well, also left with 1 HP remaining, even hits from the [[Invincibility Power-Up|Icon of the Defender]]'s instant-killing aura. They also have a 1.5 second period of [[Mercy Invincibility]] when this happens, and their sprites will flicker like in classic platformer games during said 1.5 seconds. Unlike playable characters, they cannot use items that artificially extend their rate of surviving fatal hits, although higher level monsters have higher survivability rates.
* [[Difficulty Levels]]: Oh dear god, there's '''TEN''' of these, compared to the usual four that Duke Nukem 3D has. One of them is [[Easier Than Easy]] with five others Harder than the hardest difficulty in the original game.
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* [[Emergency Energy Tank]]: Although almost '''any''' healing or armor-giving item can now be stored away if the character in use has enough HP/AP that they don't need to immediately use these items on the spot, there are at least two items that in effect still serve a close enough parallel to this: the "Super Atom" and the "Hyper Energy Drink". The Super Atom will set one character's [[Hit Points|HP]], [[Bulletproof Vest|AP]], and First Aid HP to 200% of their maximums, and set their AB% to 95-100%. The "Hyper Energy Drink" sets one character's [[Mana|EP]] to 200%.
** The Hyper Energy Drink takes the appearance of an "E-Tank" from the ''[[Mega Man (video game)|Mega Man]]'' series in addition to this, making it a somewhat literal version of this trope, even though it doesn't heal HP in this game.
* "[[Fake Difficulty]]": If the RPG elements and the multi-characters system are considered by some to be a main feature of the modification, then this would be the one of the secondary main features. How it's executed in Naferia's Reign is that one major change is that most monsters and [[NPC|NPCs]] are given more fair shakes compared to the player. A major example is that in the original Duke Nukem 3D, monsters had no Armor stat, they could not use items like health or inventory items to their advantage, but additionally, they could never drown underwater or be damaged by hazardous floors or long falls [the player could be harmed or killed by these methods though].
** This has been changed on a big level. Monsters and [[NPC|NPCs]] can use healing-stations on the walls, grab items, including the five major types of powerups [including an [[Invincibility Power-Up]], allowing ''them'' to one-hit kill the current character in play by ''touching'' them (unless they were also under the effects of the same powerup, rendering both player and monster in a stalemate)]. The monsters can also grab stat-improvement bonuses for most stats, stealing them before a player can grab them for their own use [in fact, the underwater-dwelling Octabrains can steal ''Scuba Gear'' to stop the player from using then, even though the Octabrains don't need to use the Scuba Gear themselves]. They can also use Atomic Health to raise their [[Hit Points|HP]] above 100% of their maximum, they have their own Armor statistic as well to give them even more survivability in battle [also can be increased to 200% of their [[Bulletproof Vest|Armor Point]] max via special items], they can also use the Portable Medikit, Protective Boots and Scuba Gear as well. Assault Trooper-based enemies can also consume their jetpack fuel and run out, but make up for it by being able to grab jetpacks lying around on the map.
*** However in balance for making the monsters more like players in using items, they are rendered vulnerable to drowning [for non-aquatic enemies at least, including the first three types of boss-monsters], falling long distances and taking damage/dying, walking on hazardous lava and slime will damage them, being near electrical reactors also hurts them, and all such things like that. However they can also as mentioned, wear protective boots and scuba gear to combat the drowning and hazardous floor problems [sometimes].
* [[Fashion Magazine]]: One of several types of "Memorbilia" items, which give Rank points when picked up. In particular, there are five types of actual fashion magazines, all of them from the company "Vauge" [a parody of "Vouge", obviously]. On the cover of these magazines are [http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_may97-magazine.png Christina], [http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_june97-magazine.png Lisa], [http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_july97-magazine.png Maken], [http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_september97-magazine.png Lori] and even the [http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_august97-magazine-1.png "Mysterious Woman"]. Lisa's makes the most sense in context due to the fact her on-site bio says she has some experience as a teen fashion model.
** Also, if you look closely, the name "Hinotori Genkai" is on the cover of the Mysterious Woman's issue. This is a bit confusing since the game otherwise seems to revolve around [[My Name Is Question Marks???|keeping her name all question marks]].
*** Actually, if you turn the "Debug Variables" on in the in-game "Toggle Menu", the question marks in her name change to "Hinotori Genkai". I guess it has to do with some kind of spoiler for the storyline. What her name really means in context is still totally unknown.
** Also, a subversion of this trope is that there is one non-fashion magazine, the "Guns and Weapons" magazine, of which [[Duke Nukem|Duke]] himself is on the cover in [http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/gunsandweapons_june1997-magazine.png a really awesome pose]. The high-resolution version of the cover also has a couple of clever notes on it, although [[Your Mileage May Vary]].
* [[Fragile Speedster]]: Paula, much like her role in [[EarthboundEarthBound]] falls perfectly into this. Her HP is barely above 840 at Level 1 [compared to the average-HP characters like [[Duke Nukem|Duke]] and [[Shadow Warrior|Lo Wang]] who have about 1500 HP at Level 1. However she has a Level 1 speed of 80 [out of a max of 100 (125 with Haste invoked)], while Duke's speed is 50 at level 1 and Lo Wang's is 65 at level 1. Also, her [[Bulletproof Vest|armor points]] increase at a much higher rate than her HP, to at times DOUBLE and on extremely rare occasions '''TRIPLE''' the amount as her max HP.
** Ami is also a bit of a contender for this [her HP is the second lowest after Paula], but her HP is at least around 1000, and her speed is 75 at Level 1, and she has a few near-[[Game Breaker]] quirks to her that Paula lacks at most times.
* [[Gadgeteer Genius]]: As of the recently released 5.20, Lisa can fix and repair vending machines and ATM machines for a cost of some money [or a lot for ATM machines] and about 40 to 50 [[Mana|Energy Points]] per use, in the off case you or an enemy broke said machines and you still need to use them.
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* [[Healing Factor]]: Characters, [[NPC|NPCs]] ''and'' monsters all have this. The effectiveness of said healing-factor depends on either the character in question [for the player], or the level of the entity [for players and monsters alike]. As just mentioned, some characters have faster rates of regeneration, or stronger recovery intervals than others. Duke is the example of a strong recovery interval, while Lisa is an example of a fast rate of regeneration. Note that for player characters this also extends to their [[Mana|Energy Points]] as well to a lesser degree.
* [[Huge Schoolgirl]]: The on-site bios give the exact height of all characters. By far the Mysterious Woman is the tallest female character, at 6'3" (6 feet, 3 inches), exactly the same height as [[Duke Nukem]] himself is stated. She is also quite slender and considered attractive to many despite this.
** The next tallest female is [[EarthboundEarthBound|Paula]], at a height of 6' even, about the same height as Ted is. She's also petite and slender, but her smaller height doesn't make her stick out quite as much as the Mysterious Woman.
*** In general, only Ami and Minako are considered around 'average' height out of the 8 female characters (both are 5'5", the same height as a 13 year-old Jack). Maken is 5'7" (16 years old), Lisa is 5'8" (16 years old), Christina is 5'9" (17 years old) and Lori is 5'10" (17 years old). They may or may not grow more in their immediate futures, so you can imagine how some people in their world/universe might react. Of course, most of the game takes place in a Western setting, so it might only effect their travels in Eastern locations.
* [[Hyperactive Metabolism]]: Boxes of Donuts are an item that once served as merely a destroyable prop in [[Duke Nukem|Duke Nukem 3D]], but in Naferia's Reign they can actually be consumed for 10% healing in HP. The "pair of donuts" prop from the Atomic Edition of the original game is also now a consumable food item, healing 5% HP per pair of donuts.
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* [[Interface Screw]]: Dimness darkens the player's screen to almost pitch black with a slight pulse of light trying to get through, greatly confusing the character to their surroundings. However the Confusion status is much more dangerous, causing the player's view to turn left and right randomly and nonstop while their vertical view also bobs up and down nonstop, causing a sway in movement very similar to "Shroom Mode" in [[Rise of the Triad]], and making it very hard to move around and fire off weapons, and dangerous when using explosives or area-of-effect attacks.
** Luckily, these conditions also have equal effect on monsters, where the enemies will move around in random directions if they're confused, and if dimmed, they have to get in much close to their target to attempt an attack.
* [[Intergenerational Friendship]]: The central one seems to be Duke and Jack's friendship, even though Duke is more than twice the latter's age.
** Additionally, Lo Wang to anyone else on Earth falls under this since he's a generation before Duke is.
** It'll be interesting to know how ESSence and Cybanis intermingle in this manner, since both are even older than Lo Wang by nearly 20 to 25 times his age in human years [both are around 1,000 years old in human lifespan, despite being considered relatively "young" by the aliens' standards]
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* [[Lightning Bruiser]]: The best example is the "Mysterious Lady", as she has the highest average HP of all characters (10240 HP!), a speed of 75 at level 1, and pretty good and balanced defense and attack as well. She's consider to some players as border-line cheating to use too often, and is best considered an emergency-use character. Doesn't explain in any way who the hell she's supposed to be though.
** The next closest to this is Lori. Her HP average starts a bit below-average [about 1100 HP], and she has a high starting attack and a very low starting defense, but as she progresses, her HP average will surpass most of the other non-alien characters' by levels 45 to 55 [even exceeding Duke and Lo Wang's HP levels comfortably by Level 100], and her attack will skyrocket along with it. She's not so great at direct defense though even in light of this. Her speed is also pretty good after a point in time as well, even though she's only a bit above average to start off.
* [[Life Meter]]: All sentient entities [player-characters, [[NPC|NPCs]], monsters, etc] will at the least have one or two meters above their heads during game play. The top one is red and light red, representing their HP, the bottom one is green and light green, representing their [[Bulletproof Vest|Armor Points (AP)]]. Additionally, Player-Characters and monsters have extra attachments to this, including a star [or in rare cases, a nuclear symbol] to the left of their bars, indicating of their rough level in increments of 10, from a light blue being less than level 11, to a variant of bright green indicating they're at the maximum level of 100.
** If the icon is a nuclear symbol, it means the entity is an "Elite" monster, making them even tougher than a normal counterpart of their species at their particular level [4x more HP/AP, double Attack/Defense, extra damage resistance, extra damage infliction to players, 4x times longer powerup durations for any they have when they activate, etc]. And finally above the HP meter can appear a row of icons, representing the five one-time powerups like the [[Quad Damage]], [[Invincibility Power-Up|Icon of the Defender]], the Regeneration Ankh, the Shield Emblem or the Vampire Mask, to warn the player what they're dealing with.
*** Strangely enough, there are no [[Mana Meter|meters]] for [[Mana|Energy Points]] in this setup yet.
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** Additionally, Lisa has an ability that her on-site bio calls "Lady Luck", which increases the chances of more money being drop by not only enemies, but busted ATM machines and breaking the small money-jars that appear in some bar-like levels, with the catch that Lisa has to be the active character when these things happen for it to work. The higher her level range, the more money even the normal enemies drops, let alone the Pigcops.
* [[Mook Maker]]: The Super Drone variant of Sentry Drones will periodically spawn in random enemies of ANY species of aliens in the game, including on rare occasions the super hard versions of the first three boss monsters [Elimination Squad Soldier, Megaton Overlord, Cycloid Void Annhilator]. They also try to spawn one final enemy upon their destruction to spite you.
* [[My Name Is Question Marks???]]: The "Mysterious Woman".
* [[The Nameless]]: The mod actually subverts this and gives the formerly nameless aliens of [[Duke Nukem|Duke Nukem 3D]] a species name: ''Triocladiar''.
** The Mysterious Woman is also this for the most part, unless you look at a specific magazine cover or use the debug-variables option in the Toggles Submenu. Why her name changes with debug mode on, we have no idea.
* [[Not Quite Flight]]: [[Bubsy]], keeping true to the series he was born from, can glide while in mid-air to prevent taking falling-damage/death, slowing him down to about 1/3 his falling speed. Apparently the creator even paid extra attention to the fact you can't whore the skill out by trying to glide within a couple of feet from hitting the ground to avoid damage, since you slow down gradually to your glide speed instead of instantly applying it.
* [[One-Man Army]]: Averted and yet maintained in it's own way. Duke Nukem is no longer the only person fighting the armies of the alien threat. Up to '''fourteen''' more characters eventually team up with him over the course of the game's story. Each one of them end up being [[One-Man Army|One Man/Woman Armies]] in their own rights. A couple of characters are even debatably more one man armies than Duke himself at times.
* [[One 1-Up]]: Yes, the modification actually does have an item that works like this, but it only applies to [[Bubsy]], in the form of the numbered T-Shirts that appear in his first two games. How they work is when Bubsy suffers a mortal hit which his survivability does ''not'' save him from, he'll consume one of his present extra lives, bringing his HP and his underwater oxygen supplies back to 100% each, and not switch him to a random character.
** A little known feature is that if Bubsy is dead when an extra life t-shirt is picked up, the first life acquired will be automatically consumed to bring him back to life upon pickup.
* [[Oxygen Meter]]: The modification actually uses [[Shadow Warrior]]'s set of sprites for it's oxygen meter, but also adds a timer that shows exact seconds of air the character has left when underwater [or replenishing to full when above water].
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*** ''"8-16-23-42-4-15"'' - [[Lost]]
*** ''"A cheese pizza and a large drink is $10.77"'' - [[Futurama]]
*** ''"This game stinks!"'' - [[EarthboundEarthBound]]'s ad campaign slogan.
*** ''"Today is a very dangerous day."'' - [[Rocko's Modern Life]]
*** ''"Don't you wanna be "The Guy/Babe"?!"'' - reference to [[I Wanna Be the Guy]]
*** ''"If you can't slam with best, then jam with rest!"'' - [[Barkley, Shut Up and Jam: Gaiden]]
*** ''"Fight, [character's name], for everlasting peace!"'' - a shoutout to [[Mega Man (video game)|Mega Man]]
*** ''"Wanna go do something stupid?"'' - [[Bob and George]]
*** ''"You are not alone..."'' - [[Doctor Who]]
*** ''"What is a man?! A miserable pile of secrets?!"'' - [[Castlevania: Symphony of the Night]]
*** ''"Damn you dog, you ruined my angle!!!"'' - [[Let's Play|LuizPrower]]
*** ''"Death will not be your end!"'' - Dr. Betruger of [[Doom|Doom 3]]
*** ''"For I beheld Satan, as he fell from heaven, like lightning!"'' - [[Street Fighter (film)|Street Fighter: The Movie]]
*** ''"Look what you did!"'' - [[Family Matters|Steve Urkel]]
*** ''"You lie!"'' - [[That Liar Lies|Senator Addison "Joe" Wilson]]
*** ''"In The Darkness, Lies The Truth!"'' - [[Stupid Mario Brothers]]
*** ''"Guess who it is?! Ghost Nappa!!!"'' - [[Dragon Ball Abridged|Dragonball Z Abridged]]
*** ''"Fail at life you will, nya!"'' - a [[Super Mario RPG|Bowyer]]-ized version of "You fail at life!"
** Another segmented shout-out seems to be to a pair of obscure games in Japan known as the ''Crime Crackers'' series. These games were made in 1994 [the first game] and 1997 [it's sequel] and are appearantly an early idea of combining [[First-Person Shooter|First Person Shooters]] with [[RPG Elements]]. The FPS technology in both games was a bit like a midway point between [[Doom]] and [[Wolfenstein 3D]], while you could have a group of 3 or 4 characters working together at once, able to switch between them actively during any level and all had unique weapons, fighting styles and other skills. Various pictures of the series' characters appear in the form of Memorbilia items, as well as other various shoutouts. The readme file for Naferia's Reign even states the mod would be nothing like it is today without the existance of that series of games.
** There are at least 2 or 3 shout outs to ''[[Castlevania: Symphony of the Night]]'', one is in the form of a recently introduced "Gems" system, which uses several variations based on gem types from ''Symphony'', but also adding some new levels, such as "silver" or "gold" ring versions of each gem, the gold versions being rarer drops and selling for much more than silver types. Zircon is still the cheapest, while Diamond is still the most expensive, but some types like Onyx and Opal are removed, replaced by Emerald, Ruby and Citrine types of gemmed rings. The Gold Diamond ring sells for about $350,000 [it's silver ring counterpart sells for only $100,000].
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** Speaking of the "Serpent Helmet", it's actually the same type of helmet as the one worn by the Serpent Guard of Apophis in ''[[Stargate SG-1]]''. In a way, this indeed would make the helmet a scary and menacing item to be worn, especially when worn by an 11 to 12 foot alien like ESSence or Cybanis.
** The [[Invincibility Power-Up|Icon of the Defender]] seems to be a shout-out to the ''[[Hexen]]'' series, as the item represents an invulnerability item in that series as well, minus the [[Invincibility Power-Up]] aspect of [[Touch of Death]].
** The ATM system is a double shout-out, to both ''[[EarthboundEarthBound]]'' and the first ''SiN'' game, in that Earthbound had the main characters withdrawing money won from defeating monsters from it, and ''SiN'' more in the style of the system of how it uses a Account Number and PIN# combination for a character to get into an account, and that a player, with the right combination of numbers could get into the accounts of [[NPC|NPCs]] or characters that weren't playable. There's even a wire option to transfer money directly between two accounts.
*** Furthermore a shoutout to ''SiN'': John R. Blade and Elexis Sinclaire's accounts are accessible, with the exact same amounts of money in both accounts as they have in the original first game, complete with the same [[Easter Egg]]-like option to transfer Elexis's money to Blade's account, or even to one of your own characters' accounts.
** The [[Quad Damage]]... [[Quake|obviously]].
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** A new aspect of the RANK system is similar to ''[[Final Fantasy VIII]]'s'' SeeD Rank system, where the higher your team's rank, the more money the EDF will pay to each active member of your party (however, the money is paid to the characters' ''ATM accounts'', not directly into their on-hand cash).
* [[Significant Birth Date]]: According to the mod's on-site bio, [[Duke Nukem]] is born on July 4th, 1966, making him 30 or 31 years old [according to the storyline's rough year estimate of 1997], but the reference to Independance Day reflects Duke's patriotic and pro-American outlook of things in life [the "Personality" part of his bio also gives him a backstory as having served in the first Gulf War as well].
* [[Stat-O-Vision]]: Ami's VR Visor is essentially a pair of the original game's Night Vision Goggles, except with the bonus of nigh-infinite lifetime that runs on Ami's [[Mana|Energy Points]] [all characters can slowly regenerate EP, so this means the visor can only temporarily die if Ami runs out of EP], which additionally light up areas even brighter than the usual NV Goggles, and allow Ami to [[Enemy Scan|scan enemies]] or [[NPC|NPCs]] she looks at, showing their exact Level, exact HP/Armor/Attack/Defense, the number of seconds of any of the five one-time-use powerups left, and all their elemental weaknesses/strengths/immunities/absorbancies as well, and also if they are of the "Elite" class.
** Even further more, once Ami finds her Mercury Mini-Computer item, she can combine it with the VR Visor to scan floors and ceilings for ''hidden'' hazardous terrains [some types of sector-based hazards can be 'disquised' in NR to look like harmless floors.
** Another note is that various items in the game can be tagged with special flags that give the properties like being invisible to the naked eye. Some varients allow you to see the item with NV Goggles or the VR Visor, and then there are some that only show for the VR Visor (giving the impression it's a ''far'' more powerful item than the standard NV Goggles, and then finally one flag that makes them invisible to everything, regardless.
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