Duke Nukem: Naferia's Reign: Invasion of the Dark Mistress: Difference between revisions

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** Another method is to look in the modification's con files [a form of cheating for some] for the Account# and PIN# of all the NPC characters for ATM machines. Yes, the original 15 playable characters are far from the only people who have ATM accounts with actual money in them, you just can't see their Account and PIN#s because you can't play as them.
** Another method is to look in the modification's con files [a form of cheating for some] for the Account# and PIN# of all the NPC characters for ATM machines. Yes, the original 15 playable characters are far from the only people who have ATM accounts with actual money in them, you just can't see their Account and PIN#s because you can't play as them.
** A third method [and one that is more cripplingly effective in a long playthrough of successive levels] is to have Lisa in your current team and have her level above 10, where she gains a skill her bio calls "Lady Luck", which forces more money to drop whenever money is dropped whenever she is the current character in play. This also transfers to busting up ATM machines and the small money-jar objects in certain levels, which can dump out an obscene amount of money-pickups [if not high amounts of actual cash ''value''] when broken. When Lisa's level is really high [60+], sometimes having her bust up an ATM can make from a few thousand to even a few ''million'' dollars come out of the machine [[Game Breaker|for basically free]].
** A third method [and one that is more cripplingly effective in a long playthrough of successive levels] is to have Lisa in your current team and have her level above 10, where she gains a skill her bio calls "Lady Luck", which forces more money to drop whenever money is dropped whenever she is the current character in play. This also transfers to busting up ATM machines and the small money-jar objects in certain levels, which can dump out an obscene amount of money-pickups [if not high amounts of actual cash ''value''] when broken. When Lisa's level is really high [60+], sometimes having her bust up an ATM can make from a few thousand to even a few ''million'' dollars come out of the machine [[Game Breaker|for basically free]].
*** This is made even more ridiculous in 5.20+ of NR due to the fact Lisa can now fix and repair various machines like [[AT Ms]] and vending machines for a cost of EP and some case. It takes about $10k for her to repair an ATM, but combined with above, $10k ends up bring a tiny chink against the amount of money you can get by busting the ATM, repairing it, and then repeating the process.
*** This is made even more ridiculous in 5.20+ of NR due to the fact Lisa can now fix and repair various machines like ATMs and vending machines for a cost of EP and some case. It takes about $10k for her to repair an ATM, but combined with above, $10k ends up bring a tiny chink against the amount of money you can get by busting the ATM, repairing it, and then repeating the process.
** On top of the above methods, the "Money Badge" [an equippable item] will double the total amount of any money you pickup in the current instant. If you're playing on a very low [[Difficulty Levels|Difficulty Level]], you can have as many as FOUR of these equipped at once, however the multipliers are ''additive'' [so it's up to an 8 times multiplier, not a 16 times multiplier for having four]. Combining these with the "Lady Luck" thing above can really jack the player's money up in a hurry depending on the difficulty.
** On top of the above methods, the "Money Badge" [an equippable item] will double the total amount of any money you pickup in the current instant. If you're playing on a very low [[Difficulty Levels|Difficulty Level]], you can have as many as FOUR of these equipped at once, however the multipliers are ''additive'' [so it's up to an 8 times multiplier, not a 16 times multiplier for having four]. Combining these with the "Lady Luck" thing above can really jack the player's money up in a hurry depending on the difficulty.
* [[Money Spider]]: Played with in multiple ways. Most enemies drop at least a small amount of money on death [in recent versions, dropped money is represented by various sized money-bags in a [[Castlevania]] style hierarchy of colors. Looking at a money bag will show you the amount in it], but a notable quirk is that the once-human Pigcops and their variants will drop a lot more money than most other monsters [since it makes sense former-humans might be carrying a lot more money, and the other aliens might just be collecting pocket change on the street to stop their human adversaries from being able to buy stuff to stop them], while Sharks, mounted Turrets and Riot Tanks won't drop a single penny (and yet, the Sentry Drone and Super Drone will drop a normal amount of money].
* [[Money Spider]]: Played with in multiple ways. Most enemies drop at least a small amount of money on death [in recent versions, dropped money is represented by various sized money-bags in a [[Castlevania]] style hierarchy of colors. Looking at a money bag will show you the amount in it], but a notable quirk is that the once-human Pigcops and their variants will drop a lot more money than most other monsters [since it makes sense former-humans might be carrying a lot more money, and the other aliens might just be collecting pocket change on the street to stop their human adversaries from being able to buy stuff to stop them], while Sharks, mounted Turrets and Riot Tanks won't drop a single penny (and yet, the Sentry Drone and Super Drone will drop a normal amount of money].