Dump Stat: Difference between revisions
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* The stat would be useful if it wasn't nerfed into oblivion at some point in the testing process. Luck increases your chance to instantly kill weaker enemies! ... by .01% per point, and it maxes out at 10. Pass. |
* The stat would be useful if it wasn't nerfed into oblivion at some point in the testing process. Luck increases your chance to instantly kill weaker enemies! ... by .01% per point, and it maxes out at 10. Pass. |
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* The stat is glitched so it doesn't do what it's supposed to. ''[[Final Fantasy VI]]''<nowiki>'</nowiki>s Physical Evasion or ''[[Final Fantasy VII]]''<nowiki>'</nowiki>s Armor Magic Defense are two notorious examples. |
* The stat is glitched so it doesn't do what it's supposed to. ''[[Final Fantasy VI]]''<nowiki>'</nowiki>s Physical Evasion or ''[[Final Fantasy VII]]''<nowiki>'</nowiki>s Armor Magic Defense are two notorious examples. |
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* The stat actually ''is'' useful, but |
* The stat actually ''is'' useful, but only the highest total in a party maters so it's illogical for more than one party member to waste resources in this area. Why bother teaching your Knight Lock-Picking for Dummies when you have a master thief working for you? |
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* The particular game requires you to have a dump stat, either implicitly (e.g., a game where a score of 2 in a stat is "average" and you have 3 stats but only 5 points to buy them with) or explicitly (e.g., the same game, but instead of having points to spend, you are simply told to assign one stat a value of 1, one a value of 2, and one a value of 3). |
* The particular game requires you to have a dump stat, either implicitly (e.g., a game where a score of 2 in a stat is "average" and you have 3 stats but only 5 points to buy them with) or explicitly (e.g., the same game, but instead of having points to spend, you are simply told to assign one stat a value of 1, one a value of 2, and one a value of 3). |
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* It's just a stat you don't need for '''this''' character or playthrough. If [[Min-Maxing]] is involved, playing twice with different styles will pay better than playing it with [[Master of None|average in all stats]], so one has to be sacrificed. |
* It's just a stat you don't need for '''this''' character or playthrough. If [[Min-Maxing]] is involved, playing twice with different styles will pay better than playing it with [[Master of None|average in all stats]], so one has to be sacrificed. |