Dungeon Crawling: Difference between revisions

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{{trope}}
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{{quote|''You are in a maze of twisty little passages, all alike.''|'''[[Colossal Cave Adventure]]'''}}
|'''[[Colossal Cave Adventure]]'''}}
 
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'''Dungeon Crawling''' is the act of exploring a dungeon (or other dangerous area) while looking for treasure or [[Plot Coupon|some other]] [[MacGuffin|important object]]. The characters must [[Everything Trying to Kill You|battle enemies (usually monsters)]] and use their [[Video Game Items and Inventory|skills and equipment]] to negotiate obstacles (usually [[Booby Trap|traps]]). Usually, but not always, there is a [[Boss Battle]] at some point, and a [[MacGuffin]] or [[Plot Coupon]] at the end.
 
This is basically what many [[Role -Playing Game]]s (especially video game ones) are all about - at least historically - but it is actually one of [[The Oldest Ones in the Book]], since even myths feature it (a trip into the underworld is part of the [[Hero's Journey]], after all). However, it was the ''Cliffhanger'' film serials of the early 20th century [[Trope Codifier|that defined the trope]], and the ''[[Indiana Jones]]'' movies that made it popular again later.
 
The term comes from early [[RPG]]s, such as ''[[Dungeons and& Dragons]]'', that often had the player characters exploring some wizard's dungeon. "Dungeon crawl" is analogous to "pub crawl," a continual stroll from dungeon to dungeon to dungeon.
 
Note that in [[Real Life]] a "dungeon" was a type of prison, often in the lower parts of a castle, but the games expanded it to mean "any ruins or subterranean area." In fact, the term is used today for ''any'' dangerous area in an RPG, even open-air ones, as long as the same fight-your-way-across logic applies to it. This is usually to distinguish it from the two other kinds of locale in such games, [[Thriving Ghost Town|towns]] (generally defined as anywhere that has [[Talk to Everyone|peaceful NPCs]] or [[Adam Smith Hates Your Guts|businesses]] like [[Sorting Algorithm of Weapon Effectiveness|stores]], [[Trauma Inn|hotels]] and [[You All Meet in An Inn|bars]]) and [[World Map|the overworld]] (which, in most cases, is exclusively for getting between towns and dungeons, with the only real obstacles being [[Random Encounter]]s.)
 
Apparently the whole dungeon shtick originated from a skirmish wargame played by Gygax, Arneson and others that involved breaking into a castle through the cellars - this turned out to be so much fun that tunnel fighting became a regular theme. Stir in [[J. R. R. Tolkien|Professor Tolkien]]'s Moria scenario for a little fantasy and the rest, as they say, is [[Dungeons and& Dragons|history]].
 
With the increasing trend towards [[Wide Open Sandbox]]-type game designs, the term "Dungeon Crawl" has taken on a certain derogatory connotation when used to describe a game. It is usually synonymous with [[The Maze]], which not only represents the opposing [[Sliding Scale of Linearity vs. Openness|linear]] game design tradition, but also implies developer laziness. The ease with which a dungeon generally forces players to follow [[One True Sequence|one path]] through a game and [[Fake Longevity|keep them tied up for a long time in a small space]], all without having to [[Insurmountable Waist-Height Fence|resort to illogical barriers]], is all too easy for developers, and annoying to players. Dungeons, after all, are reasonably expected to be fully enclosed structures whose walls are well reinforced—often by the very earth itself, if located underground, as they often are—making a single, static path through them more or less "justified". Dungeon Crawls often cheaply limit options for traversing them using a spaghetti strand of enclosed corridors, keys and doors, and other barriers requiring unique items to surmount them—all of which are less realistically implemented in a wide-open setting.
 
Dungeon Crawlers are also a subgenre of RPGs in which the story, setting, and town areas (usually one at most) are downplayed in favor of massive dungeons requiring level grinding, trap-avoidance, and endurance. [[RoguelikesRoguelike]]s are a subgenre of dungeon crawler, further distinguished by [[Randomly Generated Levels|procedural level generation]] and highly unforgiving game mechanics.
 
Not to be confused with the game ''[[Dungeon Crawl]]'', though it is a good example of this trope.
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* The main point of ''[[Magi: The Labyrinth of Magic|Magi Labyrinth of Magic]]''. People seek to conquer the dangerous dungeons that have started appearing all over the world for fame, glory, and power.
 
== Fanfiction[[Fan Works]] ==
* Done in ''[[The Dresden Fillies]]'' when Harry and the mane six enter {{spoiler|Trixie's}} castle to rescue Spike.
 
== [[Literature]] ==
* One early fantasy depiction of Dungeon Crawling was the Fellowship's passage through Moria in ''[[The Lord of the Rings|The Fellowship of the Ring]]''.
* Very common in ''[[Sword and Sorcery]] fiction'':
** The [[Lord Dunsany]] story ''The Hoard of the Gibbelins'' is one of the earliest examples and is close to an [[Ur Example]] of the genre.
** Common in ''[[Fafhrd and The Gray Mouser]]'' stories such as ''"The Jewels in the Forest''" and ''"Thieves House''".
* There are some scenes reminiscent of this trope in ''[[Dracula]]'', although they omit the "and take the monster's stuff" step once the monster (Lucy) has been tracked to her underground crypt and dispatched. Later vampire novels have added other elements of this trope, like death-traps (''Salem's Lot'') and guardians to protect the sleeping undead.
* Seems to be given a knowing nod in the ''[[Dragaera]]'' story "The Desecrator", in which desecrator is the Dragaeran term for archeologist, but the job has the typical fantasy cast of raiding ancient structures for treasure and having to fend off magical barriers.
* In the ''Literature/[[Alcatraz Series]]'' series, librarians are all either evil cultists or vengeful undead, therefore every time the heroes infiltrate a library, it turns into dungeon crawling with monsters, traps and other dangers.
* As its title suggests, the majority of the plot of ''[[Percy Jackson and The Olympians|Percy Jackson and the Battle of the Labyrinth]]'' is Dungeon Crawling.
 
== [[Live -Action TV]] ==
* ''[[Hercules: The Legendary Journeys]]'' gave us the [[Made for TV Movie]] ''Hercules in the Underworld'', which was inspired by the story of Hercules' twelfth labour (see Mythology below).
* In the ''[[Angel]]'' episode "Awakening" has Angel and his friends travel to hidden subterraeansubterranean caverns to find a mythical sword, the only thing that can kill the [[Nigh Invulnerability|Nigh Invulnerable]] Beast, who had [[The Night That Never Ends|blocked out the sun]]. {{spoiler|The find the sword, kill the Beast and bring daylight back - unfortunatlyunfortunately, it's [[All Just a Dream]] to give Angel a moment of perfect happiness and make him lose his soul}}.
 
== [[Mythology]] ==
* A number of Ancient Greek heroes (Orpheus, [[Homer|Odysseus]], Heracles) go into the Underworld, where they face challenges like from monsters (such as Cerberus), obstacles (such as the River Styx), and gods. It's as early as ''[[The Aeneid|Rome]]'' that the scene starts getting [[Deconstruction|deconstructed]]. Perseus, who doesn't go into the literal Underworld, might be the straightest Ancient Greek version of this trope in the sense of "go underground, kill monsters, take their stuff."
 
== [[Tabletop Games]] ==
* ''[[Dungeons and& Dragons]]'' is probably, if not the [[Trope Namer]], at least the [[Trope Codifier]]. "Killing evil and stealing its stuff" is the game's unofficial motto, after all.
** And there is also the old TSR board game 'Dungeon', which literally is "Wander through the wizard's dungeon picking up treasure."
** Interesting to note is that when Gary Gygax started making fantasy rules for Chainmail, D&D's precursor, he moved the action from standard tabletop war game battlefields to underground dungeons so he could save time and money on designing maps.
** There are actually quite a number of games like this, such as ''[[HeroQuest]]'', a simple dungeon crawler boardgame loosely connected to ''[[Warhammer Fantasy Roleplay]]''.
* ''[[Mage Knight]]'' had a variant called Dungeons which pitted teams of heroes against each other as well as against the monsters and traps.
* The Games Workshop boardgame ''[[Space Hulk]]'' is basically this genre [[Recycled in Space]] liberally crossed with the [[James Cameron]] film ''Aliens.''
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** Global A has done a couple of other games like this, such as the ''Dungeon Maker'' duology (which has a similar premise), and ''Adventures to Go!''
* Ubiquitous in ''[[Final Fantasy]]'' games, but [[Final Fantasy I|the original game]] has some of the most basic examples. Not surprising, considering how much it owes to ''D&D''.
* ''[[RunescapeRuneScape]]'''s 'Dungeoneering' skill is exactly what you'd expect. It even got the nickname 'D&D'.
* ''[[World of Warcraft]]'', along with the bulk of its MMO kindred, buries most of its best treasure in various dungeons.
* As mentioned above, the [[Roguelike]] ''[[Dungeon Crawl]]'' is [[Exactly What It Says on the Tin]].
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* Parodied in ''[[Planescape: Torment]]'' with the Rubikon Dungeon Construct. The Modrons, beings of pure Law, are trying to study dungeon crawls in order to understand them, so they create a simulated dungeon with randomly generated rooms, filled with identical constructs that drop "loot" which looks valuable but is entirely worthless, even as [[Vendor Trash]]. Somewhere in the dungeon is the Evil Wizard Construct, who is a [[Card-Carrying Villain]] that you have to fight because that's what evil wizards are for.
* The many, many caves you have to explore in the various [[Pokémon]] games. Places like, for example, [[Pokémon Red and Blue|Silph Co. and the Pokemon Tower in Lavender Town]] also count, as they both have stuff to find and are crawling with enemies to defeat, and usually contain one final Boss.
* The focus of ''[[Desire Dungeon]]'' is about exploring the eponymous dungeon filled with [[Cute Monster Girl]]s.
 
== [[Web Comics]] ==
* ''[[The Order of the Stick|Order of the Stick]]'' started off as this, before the [[Cerebus Syndrome]] hit it. One of the compilation books is even called ''Dungeon Crawling Fools''. There's also a lampshading of the activity by the cleric Mallack in reference to his membership in an evil adventuring party, "Ah, the life of an adventuring cleric. I remember it well. A perpetual struggle to maintain the hit point totals of four or five nigh-suicidal tomb robbers determined to deplete them at all costs."
 
== [[Western Animation]] ==
* ''[[Re BootReBoot]]'' has one of these during the episode ''Wizards, Warriors, And A Word From Our Sponsors''. 66 floors of RPG references and parodies.
* Parodied in the Dragon Pig episode in the Season 2 of ''[[Wakfu]]''. The Dragon Pig's lair is built like a typical RPG-dungeon, giving [[Idiot Hero|Tristepin]] an edge due to being [[Genre Savvy|"the only one of us with experience from dungeon crawls"]].
 
== [[Real Life]] ==
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{{reflist}}
[[Category:Older Than the NES{{PAGENAME}}]]
[[Category:Action Adventure Tropes]]
[[Category:Dungeon CrawlingTropes]]
[[Category:Older Than Feudalism]]
[[Category:Tabletop Game Tropes]]
[[Category:Dungeon Crawling]]