Dungeon Crawling: Difference between revisions

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{{quote|''You are in a maze of twisty little passages, all alike.''|'''[[Colossal Cave Adventure]]'''}}
{{quote|''You are in a maze of twisty little passages, all alike.''|'''[[Colossal Cave Adventure]]'''}}


[[File:la-stairs_7308.jpg|link=The Legend of Zelda (Franchise)|right]]
[[File:la-stairs_7308.jpg|link=The Legend of Zelda|right]]
[[Dungeon Crawling]] is the act of exploring a dungeon (or other dangerous area) while looking for treasure or [[Plot Coupon|some other]] [[MacGuffin|important object]]. The characters must [[Everything Trying to Kill You|battle enemies (usually monsters)]] and use their [[Video Game Items and Inventory|skills and equipment]] to negotiate obstacles (usually [[Booby Trap|traps]]). Usually, but not always, there is a [[Boss Battle]] at some point, and a [[MacGuffin]] or [[Plot Coupon]] at the end.
[[Dungeon Crawling]] is the act of exploring a dungeon (or other dangerous area) while looking for treasure or [[Plot Coupon|some other]] [[MacGuffin|important object]]. The characters must [[Everything Trying to Kill You|battle enemies (usually monsters)]] and use their [[Video Game Items and Inventory|skills and equipment]] to negotiate obstacles (usually [[Booby Trap|traps]]). Usually, but not always, there is a [[Boss Battle]] at some point, and a [[MacGuffin]] or [[Plot Coupon]] at the end.


This is basically what many [[Role Playing Game|Role Playing Games]] (especially video game ones) are all about - at least historically - but it is actually one of [[The Oldest Ones in The Book]], since even myths feature it (a trip into the underworld is part of [[The Hero's Journey]], after all). However, it was the ''Cliffhanger'' film serials of the early 20th century [[Trope Codifier|that defined the trope]], and the ''[[Indiana Jones (Franchise)|Indiana Jones]]'' movies that made it popular again later.
This is basically what many [[Role Playing Game|Role Playing Games]] (especially video game ones) are all about - at least historically - but it is actually one of [[The Oldest Ones in the Book]], since even myths feature it (a trip into the underworld is part of [[The Hero's Journey]], after all). However, it was the ''Cliffhanger'' film serials of the early 20th century [[Trope Codifier|that defined the trope]], and the ''[[Indiana Jones]]'' movies that made it popular again later.


The term comes from early [[RPG|RPGs]], such as ''[[Dungeons and Dragons]]'', that often had the player characters exploring some wizard's dungeon. "Dungeon crawl" is analogous to "pub crawl," a continual stroll from dungeon to dungeon to dungeon.
The term comes from early [[RPG|RPGs]], such as ''[[Dungeons and Dragons]]'', that often had the player characters exploring some wizard's dungeon. "Dungeon crawl" is analogous to "pub crawl," a continual stroll from dungeon to dungeon to dungeon.
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Note that in [[Real Life]] a "dungeon" was a type of prison, often in the lower parts of a castle, but the games expanded it to mean "any ruins or subterranean area." In fact, the term is used today for ''any'' dangerous area in an RPG, even open-air ones, as long as the same fight-your-way-across logic applies to it. This is usually to distinguish it from the two other kinds of locale in such games, [[Thriving Ghost Town|towns]] (generally defined as anywhere that has [[Talk to Everyone|peaceful NPCs]] or [[Adam Smith Hates Your Guts|businesses]] like [[Sorting Algorithm of Weapon Effectiveness|stores]], [[Trauma Inn|hotels]] and [[You All Meet in An Inn|bars]]) and [[World Map|the overworld]] (which, in most cases, is exclusively for getting between towns and dungeons, with the only real obstacles being [[Random Encounter|Random Encounters]].)
Note that in [[Real Life]] a "dungeon" was a type of prison, often in the lower parts of a castle, but the games expanded it to mean "any ruins or subterranean area." In fact, the term is used today for ''any'' dangerous area in an RPG, even open-air ones, as long as the same fight-your-way-across logic applies to it. This is usually to distinguish it from the two other kinds of locale in such games, [[Thriving Ghost Town|towns]] (generally defined as anywhere that has [[Talk to Everyone|peaceful NPCs]] or [[Adam Smith Hates Your Guts|businesses]] like [[Sorting Algorithm of Weapon Effectiveness|stores]], [[Trauma Inn|hotels]] and [[You All Meet in An Inn|bars]]) and [[World Map|the overworld]] (which, in most cases, is exclusively for getting between towns and dungeons, with the only real obstacles being [[Random Encounter|Random Encounters]].)


Apparently the whole dungeon shtick originated from a skirmish wargame played by Gygax, Arneson and others that involved breaking into a castle through the cellars - this turned out to be so much fun that tunnel fighting became a regular theme. Stir in [[JRR Tolkien (Creator)|Professor Tolkien]]'s Moria scenario for a little fantasy and the rest, as they say, is [[Dungeons and Dragons|history]].
Apparently the whole dungeon shtick originated from a skirmish wargame played by Gygax, Arneson and others that involved breaking into a castle through the cellars - this turned out to be so much fun that tunnel fighting became a regular theme. Stir in [[J. R. R. Tolkien|Professor Tolkien]]'s Moria scenario for a little fantasy and the rest, as they say, is [[Dungeons and Dragons|history]].


With the increasing trend towards [[Wide Open Sandbox]]-type game designs, the term "Dungeon Crawl" has taken on a certain derogatory connotation when used to describe a game. It is usually synonymous with [[The Maze]], which not only represents the opposing [[Sliding Scale of Linearity vs. Openness|linear]] game design tradition, but also implies developer laziness. The ease with which a dungeon generally forces players to follow [[One True Sequence|one path]] through a game and [[Fake Longevity|keep them tied up for a long time in a small space]], all without having to [[Insurmountable Waist-Height Fence|resort to illogical barriers]], is all too easy for developers, and annoying to players. Dungeons, after all, are reasonably expected to be fully enclosed structures whose walls are well reinforced -- often by the very earth itself, if located underground, as they often are -- making a single, static path through them more or less "justified". Dungeon Crawls often cheaply limit options for traversing them using a spaghetti strand of enclosed corridors, keys and doors, and other barriers requiring unique items to surmount them -- all of which are less realistically implemented in a wide-open setting.
With the increasing trend towards [[Wide Open Sandbox]]-type game designs, the term "Dungeon Crawl" has taken on a certain derogatory connotation when used to describe a game. It is usually synonymous with [[The Maze]], which not only represents the opposing [[Sliding Scale of Linearity vs. Openness|linear]] game design tradition, but also implies developer laziness. The ease with which a dungeon generally forces players to follow [[One True Sequence|one path]] through a game and [[Fake Longevity|keep them tied up for a long time in a small space]], all without having to [[Insurmountable Waist-Height Fence|resort to illogical barriers]], is all too easy for developers, and annoying to players. Dungeons, after all, are reasonably expected to be fully enclosed structures whose walls are well reinforced -- often by the very earth itself, if located underground, as they often are -- making a single, static path through them more or less "justified". Dungeon Crawls often cheaply limit options for traversing them using a spaghetti strand of enclosed corridors, keys and doors, and other barriers requiring unique items to surmount them -- all of which are less realistically implemented in a wide-open setting.
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* ''[[Mahou Sensei Negima]]'' has Nodoka doing this after she gets separated from everyone else during {{spoiler|the gateport incident}}, and choosing her share of treasure like a professional [[Min-Maxing|MinMaxer]].
* ''[[Mahou Sensei Negima]]'' has Nodoka doing this after she gets separated from everyone else during {{spoiler|the gateport incident}}, and choosing her share of treasure like a professional [[Min-Maxing|MinMaxer]].
** The Baka Rangers' excursion to Library Island (and everything the Library Expedition Club did) definitely counts too. Nodoka even references it as the source of her [http://www.mangafox.com/manga/mahou_sensei_negima/v23/c205/19.html trap-spotting skills].
** The Baka Rangers' excursion to Library Island (and everything the Library Expedition Club did) definitely counts too. Nodoka even references it as the source of her [http://www.mangafox.com/manga/mahou_sensei_negima/v23/c205/19.html trap-spotting skills].
* The main point of ''[[Magi Labyrinth of Magic (Manga)|Magi Labyrinth of Magic]]''. People seek to conquer the dangerous dungeons that have started appearing all over the world for fame, glory, and power.
* The main point of ''[[Magi: The Labyrinth of Magic|Magi Labyrinth of Magic]]''. People seek to conquer the dangerous dungeons that have started appearing all over the world for fame, glory, and power.


== Fanfiction ==
== Fanfiction ==
* Done in ''[[The Dresden Fillies (Fanfic)|The Dresden Fillies]]'' when Harry and the mane six enter {{spoiler|Trixie's}} castle to rescue Spike.
* Done in ''[[The Dresden Fillies]]'' when Harry and the mane six enter {{spoiler|Trixie's}} castle to rescue Spike.


== [[Literature]] ==
== [[Literature]] ==
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== [[Live Action TV]] ==
== [[Live Action TV]] ==
* [[Hercules: The Legendary Journeys]] gave us the [[Made for TV Movie]] ''Hercules in the Underworld'', which was inspired by the story of Hercules' twelfth labour (see Mythology below).
* [[Hercules: The Legendary Journeys]] gave us the [[Made for TV Movie]] ''Hercules in the Underworld'', which was inspired by the story of Hercules' twelfth labour (see Mythology below).
* In the ''[[Angel (TV)|Angel]]'' episode "Awakening" has Angel and his friends travel to hidden subterraean caverns to find a mythical sword, the only thing that can kill the [[Nigh Invulnerability|Nigh Invulnerable]] Beast, who had [[The Night That Never Ends|blocked out the sun]]. {{spoiler|The find the sword, kill the Beast and bring daylight back - unfortunatly, it's [[All Just a Dream]] to give Angel a moment of perfect happiness and make him lose his soul}}.
* In the ''[[Angel]]'' episode "Awakening" has Angel and his friends travel to hidden subterraean caverns to find a mythical sword, the only thing that can kill the [[Nigh Invulnerability|Nigh Invulnerable]] Beast, who had [[The Night That Never Ends|blocked out the sun]]. {{spoiler|The find the sword, kill the Beast and bring daylight back - unfortunatly, it's [[All Just a Dream]] to give Angel a moment of perfect happiness and make him lose his soul}}.


== [[Mythology]] ==
== [[Mythology]] ==
* A number of Ancient Greek heroes (Orpheus, [[Homer|Odysseus]], Heracles) go into the Underworld, where they face challenges like from monsters (such as Cerberus), obstacles (such as the River Styx), and gods. It's as early as [[The Aeneid (Literature)|Rome]] that the scene starts getting [[Deconstruction|deconstructed]]. Perseus, who doesn't go into the literal Underworld, might be the straightest Ancient Greek version of this trope in the sense of "go underground, kill monsters, take their stuff."
* A number of Ancient Greek heroes (Orpheus, [[Homer|Odysseus]], Heracles) go into the Underworld, where they face challenges like from monsters (such as Cerberus), obstacles (such as the River Styx), and gods. It's as early as [[The Aeneid|Rome]] that the scene starts getting [[Deconstruction|deconstructed]]. Perseus, who doesn't go into the literal Underworld, might be the straightest Ancient Greek version of this trope in the sense of "go underground, kill monsters, take their stuff."


== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
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* ''Munchkin'' is nothing but this. Along with much backstabbing and stealing.
* ''Munchkin'' is nothing but this. Along with much backstabbing and stealing.
* The ''[[Arkham Horror]]'' spinoff ''Mansions of Madness'' is this genre as applied to the [[Cthulhu Mythos]], with areas such as churches, university buildings, estate grounds, and the eponymous mansions serving as the dungeon.
* The ''[[Arkham Horror]]'' spinoff ''Mansions of Madness'' is this genre as applied to the [[Cthulhu Mythos]], with areas such as churches, university buildings, estate grounds, and the eponymous mansions serving as the dungeon.
* Similarly, ''[[Betrayal At House On the Hill]]'' is a modern-day, horror-based example of this genre.
* Similarly, ''[[Betrayal at House on the Hill]]'' is a modern-day, horror-based example of this genre.
* ''[[Dragon Fable]]'' has the 100 Rooms of Doom dungeon.
* ''[[Dragon Fable]]'' has the 100 Rooms of Doom dungeon.
* ''[[GURPS (Tabletop Game)|GURPS]]'' has a sub-gameline, ''Dungeon Fantasy'', devoted exclusively to this genre. It is one of the most popular parts of the line.
* ''[[GURPS]]'' has a sub-gameline, ''Dungeon Fantasy'', devoted exclusively to this genre. It is one of the most popular parts of the line.


== [[Video Games]] ==
== [[Video Games]] ==
* The very core of ''[[The Legend of Zelda (Franchise)|The Legend of Zelda]]'' and its many, many sequels is [[Dungeon Crawling]].
* The very core of ''[[The Legend of Zelda]]'' and its many, many sequels is [[Dungeon Crawling]].
* Lessee... ''[[Wizardry (Video Game)|Wizardry]]'' came out in 1981. But Richard Garriot (of ''[[Ultima]]'') released ''Alkalabeth'' in 1979. The game name comes from part of ''The Silmarillion''; such "homages" were common with Garriot in his early games. Of course, ''Dungeons and Dragons'' came out in 1974...around the same time "Dungeon" was a popular game on mainframe computers.
* Lessee... ''[[Wizardry]]'' came out in 1981. But Richard Garriot (of ''[[Ultima]]'') released ''Alkalabeth'' in 1979. The game name comes from part of ''The Silmarillion''; such "homages" were common with Garriot in his early games. Of course, ''Dungeons and Dragons'' came out in 1974...around the same time "Dungeon" was a popular game on mainframe computers.
** Dungeon, by the way, was later split into three games and published as the ''[[Zork (Video Game)|Zork]]'' series by [[Infocom]]. It was arguably the first real dungeon crawl.
** Dungeon, by the way, was later split into three games and published as the ''[[Zork]]'' series by [[Infocom]]. It was arguably the first real dungeon crawl.
** This troper attended high school on the University of Illinois campus, and thus had the pleasure of playing ''Avatar'' on their PLATO internal network in the mid-80s.
** This troper attended high school on the University of Illinois campus, and thus had the pleasure of playing ''Avatar'' on their PLATO internal network in the mid-80s.
* ''[[Etrian Odyssey (Video Game)|Etrian Odyssey]]'' is a contemporary dungeon crawler that pays homage to games like ''[[Wizardry (Video Game)|Wizardry]]'' and introduces some spins of its own, most notably the F.O.E.s which are visible [[Beef Gate|boss-like]] [[Boss in Mook Clothing|enemies]] that move with each step you take.
* ''[[Etrian Odyssey]]'' is a contemporary dungeon crawler that pays homage to games like ''[[Wizardry]]'' and introduces some spins of its own, most notably the F.O.E.s which are visible [[Beef Gate|boss-like]] [[Boss in Mook Clothing|enemies]] that move with each step you take.
* ''[[Master of the Monster Lair]]'' features this -- with a dungeon you make yourself -- along with a deconstruction of some of the assumptions usually implicit to this premise; having a dungeon near your town is considered ''desirable'', as it acts as a tourist attraction, lures monsters out of the wilderness where they pose more of a danger to ordinary people, and the items monsters hoard in dungeons can be quite valuable. In this game and ''[[My World My Way|My World, My Way]]'', which is an [[Intercontinuity Crossover|otherwise unconnected game that takes place in the same world]], "Dungeon Maker" is a respected profession.
* ''[[Master of the Monster Lair]]'' features this -- with a dungeon you make yourself -- along with a deconstruction of some of the assumptions usually implicit to this premise; having a dungeon near your town is considered ''desirable'', as it acts as a tourist attraction, lures monsters out of the wilderness where they pose more of a danger to ordinary people, and the items monsters hoard in dungeons can be quite valuable. In this game and ''[[My World My Way|My World, My Way]]'', which is an [[Intercontinuity Crossover|otherwise unconnected game that takes place in the same world]], "Dungeon Maker" is a respected profession.
** Global A has done a couple of other games like this, such as the ''Dungeon Maker'' duology (which has a similar premise), and ''Adventures to Go!''
** Global A has done a couple of other games like this, such as the ''Dungeon Maker'' duology (which has a similar premise), and ''Adventures to Go!''
* Ubiquitous in ''[[Final Fantasy]]'' games, but [[Final Fantasy I (Video Game)|the original game]] has some of the most basic examples. Not surprising, considering how much it owes to ''D&D''.
* Ubiquitous in ''[[Final Fantasy]]'' games, but [[Final Fantasy I|the original game]] has some of the most basic examples. Not surprising, considering how much it owes to ''D&D''.
* ''[[Runescape]]'''s 'Dungeoneering' skill is exactly what you'd expect. It even got the nickname 'D&D'.
* ''[[Runescape]]'''s 'Dungeoneering' skill is exactly what you'd expect. It even got the nickname 'D&D'.
* ''[[World of Warcraft]]'', along with the bulk of its MMO kindred, buries most of its best treasure in various dungeons.
* ''[[World of Warcraft]]'', along with the bulk of its MMO kindred, buries most of its best treasure in various dungeons.
* As mentioned above, the [[Roguelike]] ''[[Dungeon Crawl]]'' is [[Exactly What It Says On the Tin]].
* As mentioned above, the [[Roguelike]] ''[[Dungeon Crawl]]'' is [[Exactly What It Says on the Tin]].
* Even before Zork/Dungeon, however, there was [[Colossal Cave]] (also known as Adventure or simply ADVENT). Although it includes no dungeons (it's a cave crawl instead), it undoubtedly was a major inspiration for Dungeon and every other dungeon crawl since.
* Even before Zork/Dungeon, however, there was [[Colossal Cave]] (also known as Adventure or simply ADVENT). Although it includes no dungeons (it's a cave crawl instead), it undoubtedly was a major inspiration for Dungeon and every other dungeon crawl since.
* The game ''[[Fate]]'' and sequels. The big doors with creepy pillar suits of armor guarding them, with the description Enter The Dungeon. Right next to town.
* The game ''[[Fate]]'' and sequels. The big doors with creepy pillar suits of armor guarding them, with the description Enter The Dungeon. Right next to town.
* ''[[Solomons Keep]]'' for the iPhone is one, where you use a student wizard to traverse the eponymous keep, fight monsters and bosses, loot treasure and defeat the evil necromancer- as his graduation exam, no less.
* ''[[Solomon's Keep]]'' for the iPhone is one, where you use a student wizard to traverse the eponymous keep, fight monsters and bosses, loot treasure and defeat the evil necromancer- as his graduation exam, no less.
* Parodied in ''[[Planescape Torment]]'' with the Rubikon Dungeon Construct. The Modrons, beings of pure Law, are trying to study dungeon crawls in order to understand them, so they create a simulated dungeon with randomly generated rooms, filled with identical constructs that drop "loot" which looks valuable but is entirely worthless, even as [[Vendor Trash]]. Somewhere in the dungeon is the Evil Wizard Construct, who is a [[Card-Carrying Villain]] that you have to fight because that's what evil wizards are for.
* Parodied in ''[[Planescape: Torment]]'' with the Rubikon Dungeon Construct. The Modrons, beings of pure Law, are trying to study dungeon crawls in order to understand them, so they create a simulated dungeon with randomly generated rooms, filled with identical constructs that drop "loot" which looks valuable but is entirely worthless, even as [[Vendor Trash]]. Somewhere in the dungeon is the Evil Wizard Construct, who is a [[Card-Carrying Villain]] that you have to fight because that's what evil wizards are for.
* The many, many caves you have to explore in the various [[Pokémon]] games. Places like, for example, [[Pokémon Red and Blue|Silph Co. and the Pokemon Tower in Lavender Town]] also count, as they both have stuff to find and are crawling with enemies to defeat, and usually contain one final Boss.
* The many, many caves you have to explore in the various [[Pokémon]] games. Places like, for example, [[Pokémon Red and Blue|Silph Co. and the Pokemon Tower in Lavender Town]] also count, as they both have stuff to find and are crawling with enemies to defeat, and usually contain one final Boss.


== [[Web Comics]] ==
== [[Web Comics]] ==
* ''[[Order of the Stick (Webcomic)|Order of the Stick]]'' started off as this, before the [[Cerebus Syndrome]] hit it. One of the compilation books is even called ''Dungeon Crawling Fools''. There's also a lampshading of the activity by the cleric Mallack in reference to his membership in an evil adventuring party, "Ah, the life of an adventuring cleric. I remember it well. A perpetual struggle to maintain the hit point totals of four or five nigh-suicidal tomb robbers determined to deplete them at all costs."
* ''[[The Order of the Stick|Order of the Stick]]'' started off as this, before the [[Cerebus Syndrome]] hit it. One of the compilation books is even called ''Dungeon Crawling Fools''. There's also a lampshading of the activity by the cleric Mallack in reference to his membership in an evil adventuring party, "Ah, the life of an adventuring cleric. I remember it well. A perpetual struggle to maintain the hit point totals of four or five nigh-suicidal tomb robbers determined to deplete them at all costs."


== [[Western Animation]] ==
== [[Western Animation]] ==