Dungeon Maintenance: Difference between revisions

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== Literature ==
* Carolyn Cushman's ''Witch and Wombat'' novel has the titular witch escort tourists through staged encounters and dungeons in her real magical world, with them thinking it's a virtual reality program, in order to siphon off magical energy from them.
* In ''[[Dark Lord of Derkholm]]'', a [[Corrupt Corporate Executive]] takes people from our world to a fantasy world and forces the locals to stage typical high fantasy quests for them. The book's main focus is on what said locals have to do to prepare for the tourists -- andtourists—and how disastrous the effects are for the world as a whole.
 
== [[Tabletop Games]] ==
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** BD&D module IM3 ''The Best of Intentions'' has a 36 level dungeon created by an Immortal (deity) and intended to train adventurers up to 36th level. One of the Immortal's avatars spends his time restocking the dungeon with monsters and treasure.
** Module WG7 ''Castle Greyhawk'' (the "joke" version). In the lowest level of the dungeon below Castle Greyhawk is the Random Monster Generator, which creates and distributes all of the monsters that infest the dungeon.
** ''[[Forgotten Realms]]'' has Undermountain, the territory of ancient Halaster Blackcloak, also known as "the Mad Wizard" -- and it takes ''a lot'' to deserve such a nickname on Faerûn. So he set up the vast cave complex as a dungeon giving adventurers some good [[Mind Screw]], mostly just for fun. Start with a piece of art in [[Chaos Architecture|dynamic]] [[Malevolent Architecture]] genre, littered with refuse of his and his apprentices' experiments. Except for various unsavory beings he just allowed to live there, Undermountain was maintained in this shape by Halaster's spells, his pre-programmed spells, his own [[Portal Network|gate network]], his custom magic items, overlapping fields of his permanent enchantments -- you get the idea: Detect Magic discerns only the strongest auras [[Made of Magic|in all the statics]]. According to the [[Word of God|Word of Ed]], a mental experiment on "how those things fit together" [http://forum.candlekeep.com/topic.asp?TOPIC_ID=5812&whichpage=44#139728 was one of the main reasons] for making it in the first place.
** The dungeons' improbability became a subject of both serious study and parody by the game's makers. For example, [[Dragon (magazine)|Dragon]], had a series of articles called "The Ecology of..." that explored the life cycle of a fictional creature and how it fit in with others. (The oddest monsters were explained as inventions of mad wizards created precisely to serve as living deathtraps). And of course it also made fun of the concept in its comic strips, with characters often lampshading the facts.
* ''[[Paranoia]]'' adventure ''Orcbusters''. The wizard's dungeon has a "Wandering Monster Ready Room", where wandering monsters wait until it's time for them to go out and wander around the dungeon. This is a parody of the "wandering monster" tables in early editions of ''[[Dungeons and Dragons]]''.
 
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** Apparently the dungeon's maintenance crew cleans up every room after you leave it, which can cause some massive headaches if you have [[No Sense of Direction]]
* Eario in ''[[Brawl in the Family]]'' has this job in relation to the ''[[Super Mario Bros.]]'' series.
* ''[[Girl Genius]]'' poked fun at this a few times, most obviously with two workers in an [[Absurdly Spacious Sewer]] who just can't get how any such place can run ''without'' giant glowing rats ("[http://www.girlgeniusonline.com/comic.php?date=20060501 That's a ''messed-up ecosystem'', man.]").
 
== [[Web Original]] ==
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