Dwarf Fortress: Difference between revisions

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** [http://www.bay12forums.com/smf/index.php?topic=101243.0 Giant sponges] will kill anything that approaches them. And are near-impossible to seriously harm on account of having no vital organs. Not bad for an animal that's not supposed to even ''move''.
* [[Lava Adds Awesome]]: Is a great source of !!FUN!! - and obsidian.
** When magma meet water, they turn into obsidian and steam. Obsidian is weapon-grade material, magma-safe and have fairly good cost for crafting trade goods. If a fortress have infinite sources of both, obsidian farms will arise. And then anything that can be made of obsidian eventually (as the stonemasons and craftsdwarfs practice their skills on the infinite material) will be. UnlessExcept when there's a reason to do otherwise, such as catering to a dwarf's personal preferences, use of more expensive materials for boosting a roomrooms's values or havingmaking objects on the map color-coded.
** [[Lava Is Boiling Kool-Aid]]: Partially averted: magma spreads out just as quickly as water (and behaves exactly the same when pumped), but is [http://dwarffortresswiki.org/index.php/Pressure unaffected by pressure] and thus is difficult to get to flow up. However, if you turn off temperature in the init file, your dwarves can swim in it.
** Lava affects creatures ever so slightly less in ''DF2010'', which for example can give your dwarf miner enough time to run away when breaching a magma pipe. Not much more than that, though.
** In previousearly versions, bauxite and raw adamantine were the only magma-safe rocks, while all other stone items would melt when exposed to lava; some user modifications added realistic melting and boiling points to each type of stone, allowing them to be magma-safe, and the latest version actually made all of these official.
** Lava has its own [http://www.bay12forums.com/smf/index.php?topic=59894.0 advantageous issues] though.
* [[Legendary Carp]]: A thing of the past in the new version, but the legends still remain.