E.T. the Extra-Terrestrial (video game): Difference between revisions
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{{quote|''"E.T. certainly isn't the worst game or even the least polished, but I actually like having the distinction of it being the worst game. Between that and [[
An adaptation of [[E.T. the
Following the success of the movie, in July 1982 Warner Communications, [[Atari]]'s parent company, paid $20-25 million for the rights to do a video game adaptation. Programmer Howard Scott Warshaw was given just six weeks to write it, in order to [[Christmas Rushed|meet the Christmas deadline]]. In comparison, Warshaw's previous 2600 games, ''[[
The game itself is a [[Three Quarters View]] [[Action Adventure]] game. You play E.T., and at the beginning, you are dropped off by the [[Joueur Du Grenier|phonebooth-looking spaceship]]. You then have to find three pieces of an [[Plot Coupon|intergalactic telephone]] so E.T. can "phone home." You wander around six screens, and perform various actions by pressing the fire button; different actions are available depending on where E.T. is standing. The most important screens are the ones with pits; the phone pieces are in the pits. You can try falling into pit after pit to check them, or you can find the part of the screen where you can use an action that shows which pit has a phone piece. Once you assemble all the phone pieces, you head to one spot on one screen where the available action is phoning home. Phone home, then head to the landing site for a pick-up before a timer runs out.
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=== ''E.T. The Extra-Terrestrial'' provides examples of: ===
* [[Three Quarters View]]: The surface. Similar to [[The Legend of Zelda (
* [[Action Adventure]]
* [[Christmas Rushed]]: An infamous example. "Hey Scott, make something awesome! You've got six weeks."
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