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{{trope}}
[[File:hardcore games s 564.png|frame|...[https://dfstories.com/casual-vs-hardcore-vs-dwarf-fortress/ and then there is] ''[[Dwarf Fortress]]''.]]
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* The game is just very hard to beat. That's [[Nintendo Hard]].
* The game takes a while to get to any real gameplay. That's [[It Gets Better]].
* Other players want you to be dedicated to the game. That's [["Stop Having Fun!" Guys]].
* A game is considered unfun or crappy BECAUSE you don't have to sweat your way through it. That's [[It's Easy, So It Sucks|It's Easy, So It Sucks.]]
* Content that you wouldn't see on an average playthrough. That's probably an [[Easter Egg]].
Note: So we don't go listing everything already covered in the subtropes, try to avoid listing things that don't have at least two aspects of this.
{{examples
* ''[[Alien vs. Predator]]'': Cheat mode essentially disables progress and your ability to save, and unlocking all the bonus levels requires you to beat the game in Director's Cut mode.
** Better yet, most of the cheats are just cosmetic changes and don't make the game easier, either. The console cheats, however, are fine to use.
* ''Enchanter'' has a nasty version of the first type, where you can use a single-use scroll to bypass practically any puzzle (and some of the puzzles are very difficult), but if you do, it makes the game ''[[Unwinnable]]'', as you need the scroll for the endgame.
* ''[[
** ''[[Atlantica Online]]'' seems to avert it initially, but this trope plays straight once you reach triple-digit levels, where succeeding in any content without use of items bought for real money (by you or someone else) is nearly impossible. [[It Gets Worse]] the higher you go.
* ''[[Nethack]]''. Measures to prevent multiple save files. [[Magikarp Power]]... tons of it. A [[Golden Ending]]... exactly one. [[Randomly Drops]]... oh yeah.
* ''[[Pokémon]]'': The strong Pokémon are always the rarest and [[Luck
** Those unique Pokémon are sometimes captured at low levels, resulting in a true debate: raise your creature as you want (though the later games let you re-teach your Pokémon moves that they've forgotten anyway) or simply because you like the grind, or start kicking butt right away?
** But those Pokémon you wasted hours trying to catch will probably be banned from tournaments anyway, and you'll have to spend hours EV training and chain breeding certain Mons not because they're the most powerful, but purely because they're optimal for [[Metagame|countering the ones that other people use]].
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* The new "Quest" mode in Drummania V6 (and probably [[Guitar Freaks]] V6 also) presents challenges which award you quest ranking points. However, when you start off, all of the hardest quests are not accessible. If you can already clear difficulty-level 95 songs, have fun grinding the "Clear this level 30 song" quests until your rank is high enough to access the ''real'' challenges.
* Want to drive a fast, highly-tuned sports car in any [[Racing Game]] ever? Be ready to pay your dues in a stock VW Golf or similar car for a while. Or [[Bribing Your Way to Victory|Bribe Your Way To Victory]].
* Especially common with Korean [[
** Weapons and armour are also minimally effective without upgrades, which require a considerable amount of time and effort to aquire; and the best versions are often only available as [[Randomly Drops|random drops from bosses]], or rewards from a [[Bonus Level of Hell]].
** [[Empathic Weapon|Spirit Weapons]] also suffer from [[Magikarp Power]], and require a consider amount of time, and [[Bribing Your Way to Victory|buying expensive in-game items]] or grinding for items to feed it, in order to make them useful.
** Not only do crafting skills require a huge amount of grinding to advance; but are often dependent on other skills, which can be similarly difficult and time-consuming. Examples are Potion Making, which requires ranking the Herbalism (and at higher levels, Exploration); Blacksmithing, which is much more difficult without a high level of Refine, Metallurgy, and Weaving; and Music, which combines 3 different
** Although event-only items are typically not superior to in-game items, they're usually in very high demand for aesthetic reasons; and collecting and selling them can make a substantial amount of money for the player, at the expense of a lot of grinding, or [[Nintendo Hard]] gaming, or both.
* In many ''[[Touhou Project]]'' games: you want to see a good ending? Beat it without continues and/or on something higher than Easy mode. Considering the [[Bullet Hell|genre]], that is asking quite a bit. Biggest example of this would have to be at the end of ''Embodiment of Scarlet Devil'''s 5th stage. If you beat Stage 5 on Easy mode, the boss ''literally'' [[Easy Mode Mockery|mocks your character]] for using Easy mode, and your character proceeds to get embarrassed and ''leave''. Game over. You want to see the final boss? Screw you! Play on Normal mode.
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* The slogan of ''[[Dwarf Fortress]]'' is "Losing Is Fun". [[Nintendo Hard|There is a reason for this.]] A player's first few fortresses will probably end up dying of thirst, dying of hunger, dying of goblin, dying of unexpected megabeast, [[Overly Long Gag|dying of flooding, dying of LAVA flooding, etc.]] if not all of them at the same time before they figure out the countless mechanics and start being able to actually ''enjoy'' the game.
** And in many cases, they enjoy the game in part through means of [[Video Game Cruelty Potential|deliberately and purposefully]] making their fortress die of thirsty, hunger, goblin, megabeast, MAGMA, HFS, etc.
** [http://
* [[Dead Rising 2]] is so proud of its opening cutscenes that if you try to skip the first one to get to the chainsaw-motorcycle-riding fun, the game punishes you by not only skipping that part of the introduction, but also the escape from the ensuing zombie outbreak. The game cheats you out of '''GAMEPLAY''' because you didn't want to watch a cutscene.
** Note however that the game has a big focus on (ab)using [[New Game
* Goldeneye 007 and its spiritual successor [[Perfect Dark]], unlike most games, require the player to actually earn cheats by completing missions under a certain time limit. Some are rather forgiving, others... *[[Cough
{{reflist}}
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[[Category:Video Game Difficulty Tropes]]
[[Category:Earn Your Fun]]
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