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{{trope}}
[[File:EliteMooks.jpg|link=The Venture Brothers
When the enemies are too easily taken down by the heroes and there is a need to increase the challenge, the easiest way to is to upgrade the [[Mooks]] into
Any variety of [[Mook
▲When the enemies are too easily taken down by the heroes and there is a need to increase the challenge, the easiest way to is to upgrade the [[Mooks]] into [[Elite Mooks]]. They may come with better weapons, additional skills, or various powers the normal [[Mooks]] do not possess. The look of the [[Elite Mooks]] may be noted with various appearance changes from a simple [[Palette Swap]], adding [[Spikes of Villainy]], and other cosmetic alterations that make them stand out from the crowd of regular [[Mook|Mooks]].
Not to be confused with the generally solitary [[Giant Mook]] or [[Heavily Armored Mook]]. Contrast [[King Mook]], which is a larger version of a typical Mook.
▲Any variety of [[Mook|Mooks]] can be upgraded to become an [[Elite Mook]], which can yield a [[Boss in Mook Clothing]] or [[Superpowered Mooks]]. [[Mooks]] can be transformed into [[Cyborg|Cyborgs]], Zombies or [[Elite Zombie|EliteZombies]] if they already zombies, made into [[Super Soldiers]], or upgraded in other various ways.
▲Not to be confused with the generally solitary [[Giant Mook]] or [[Heavily Armored Mook]]. Contrast [[King Mook]], which is a larger version of a typical Mook.
{{examples}}
▲== Anime & Manga ==
* Griffith's Apostle army in ''[[Berserk]]''.
* In ''[[One Piece]]'', near the end of the "Enies Lobby" arc, Captain level Marines attacked the Straw Hats at the Bridge of Hesitation. The Straw Hats had spent the rest of the arc taking out several thousand standard [[Mooks]], as well as fighting the government's resident assassin team, [[Psycho for Hire|CP9]] so these
** One of them scored a victory for mooks everywhere when he actually managed to destroy one of Zoro's swords. Usopp ended up sniping him down, but his actions left Zoro unable to use his strongest techniques for most of the next arc.
** The [[Sorting Algorithm of Evil]] is justly used here, as well. The more and more "dangerous" the Straw Hats become, the more and more stronger marines they're gonna send out. When before, fighting a captain or commander could be the Big Bad of an arc, they're now just
* Akuma of ''[[D
* [[Quirky Miniboss Squad|The Espada]] from ''[[
** Harribel's Fraccion fit this trope best of all. Why? They're by FAR the most effective of
* The red armoured Rublum forces of the Empire in ''[[Tears to Tiara]]''. They hand the protagonists their first real defeat in episode 8, though that was due in part to Arthur's lack of strategy beyond "charge them and hope for the best". Well, they used logs too, but the Rublum soldiers just ''got back up'' after being hit by the logs.
* The giant mecha in the festival arc of ''[[Mahou Sensei Negima]]!'' had their weaponry quietly upgraded to no longer fire mere [[Clothing Damage|stripper rays]]. Apart from that they were indistuinguishable from their predecessors.
* The Type IV [[Mecha-Mooks|Gadget Drones]] in ''[[Magical Girl Lyrical Nanoha]] StrikerS'', which guarded the path towards the engine of the [[The Very Definitely Final Dungeon|Saint's Cradle]] and managed to critically injure two main characters over the course of the season.
* ANBU from ''[[Naruto]]''.
== [[Comic Books]] ==▼
* Though the original was introduced as an individual case of [[
▲== Comic Books ==
▲* Though the original was introduced as an individual case of [[AI Is a Crapshoot]] and eventually transformed into the recurring villain Bastion, later [[X Men]] stories have made the Nimrod type of Sentinels this in relation to the usual versions.
* At [[DC Comics]] both [[The Mafia|Intergang]] and the [[Names to Run Away From Really Fast|the Secret Society of Super-Villains]] were secretly organized by [[Darkseid]] to act as his elite mooks on Earth in varous 1970s comics, with the latter intended to replace the former. The Secret Society was reformed by Darkseid's pawn Libra for this reason in ''[[Final Crisis]]'' [[Continuity Nod|as well]]. Darkseid also has his own Elite on Apokolips, who stand above and beyond his Dog Soldiers and Parademons, though they're more of a [[Quirky Miniboss Squad]].
** Intergang itself sometimes has elite mook squads of its own, like the "[[Wall Crawler]]" assassins seen in some ''[[Superman]]'' stories.
* In the [[Marvel Comics]] Universe, the original Power Broker's business involved selling super-strength upgrades, often to villains looking to assemble Elite Mook units. The Broker himself employed a squad of such called the Sweat Shop.
* Another Marvel subversive group, Advanced Idea Mechanics, started as the Elite Mooks of HYDRA (aka THEM), being its super-science division; AIM itself mass-produced synthetic soldiers like its "chemical androids" and Adaptoids. HYDRA itself developed robotic soldiers called Dreadnoughts for this purpose, and in some continuities HYDRA itself started out as or becomes the Elite Mook organization working for the [[Red Skull]].
** For more conventional criminals like [[Spider
* [[Complete Monster|The slavers]] from [[The Punisher|The Punisher MAX]]. Not only did they use squad tactics and didn't panic during the first few seconds of The Punisher's attack, they even forced him to retreat. [[Gangsta Style|And they held their guns right]].
** Later, a group of generals sends a special forces squad after Frank precisely because they're the Army's elite.
* Manute from ''[[Sin City]]'' had a squad of mobsters under his command but he sent a group of former IRA mercs to fight Dwight and the Old Town girls. They did a good job of it due to a lot of firepower and one managed to briefly catch Miho off-guard but they were all eventually defeated.
== [[Fan Works]] ==
* The SAS in ''[[
* The Assault Troopers from ''[[The TSAB - Acturus War
** Most Arrancars under Arturo, Nireddel, Iselye or Herrera are former
* ''[[
==
* ''[[
▲* The SAS in [[ARSENAL (Fanfic)|ARSENAL]] are called in by SEELE to help [[Bridge Bunnies|Nightshift Bunnies]] Aoi Mogami, Kaede Agano, and Satsuki Ooi do battle with a Shinji Ikari-controlled NERV. {{spoiler|They are slaughtered wholesale by Misato Katsuragi, Touji Suzuhara's younger sister, and ''Pen-Pen''}}.
* The Uruk-Hai in ''[[The Lord of the Rings (
▲* The Assault Troopers from ''[[The TSAB Acturus War (Fanfic)|The TSAB Acturus War]]'', who are both mages and conventionally-trained special forces. We see only four named ones on-screen, but they do fairly well considering they end up fighting Nanoha, Fate, Vita and Signum.
▲** Most Arrancars under Arturo, Nireddel, Iselye or Herrera are former [[Elite Mooks]] who gained a level up in power, while Rudbornn's ''entire'' Exequias army is strong enough to hold their own against a Shingami seated officer, or even a Numero-level, Adjuchas-class Arrancar.
▲* ''[[Ponies Make War (Fanfic)|Ponies Make War]]'' has the Unicorn puppets, which, due to their magic, are greater threats than the Earth pony and Pegasus puppets.
▲* ''[[Three Hundred]]'' applied Action Movie tropes to historical events, including making the Persian 10,000 Immortals [[Elite Mooks]].
▲* The Uruk-Hai in ''[[The Lord of the Rings (Film)|The Lord of the Rings]]'' movies, though after their introduction they don't seem to pose much of a problem.
* The Super Battledroids and Destroyer droids (Droidekas) in ''[[Star Wars]] Attack of the Clones''.
** Also General Grevious' Magna Guards, non-Jedi Droids who are able to fight against Jedi in melee combat and do relatively well (i.e. live longer than about 6 or 7 seconds). The expanded universe even has them beating some of the lesser Jedi.
** Supers become downgraded to regular mooks after ''AOTC''. The B-1s become [[Evil Minions]].
* Believe it or not, the Stormtroopers and their ever-famous [[Imperial Stormtrooper Marksmanship Academy]] are [[All There in the Manual|ostensibly]] Elite Mooks. The basic mooks are apparently those guys in the silly black hats, who we see far less of than the Stormtroopers. Odd. Ironically, ditto for the TIE fighter pilots.
** Well, at least they can kick [[Redshirt Army]]'s ass. This can be enough to make them Elite...Mooks.
** There are also "Elite Elite Mooks" then, because the Royal Guard (red armor) are the Elite Mooks of Stormtroopers.
*** ''[[The Force Unleashed]]'' intoduces Elite Mooks ''to'' the Royal Guards with the Shadow Guard. Elite Elite Elite Mooks?
**** ''[[Dark Empire]]'' beat them there with the Imperial Sentinels (genetically-altered Royal Guards).
** For those that consider the [[Expanded Universe]] material to possesses canonical relevance, Stormtroopers have multiple levels of "elite", others including storm commandos, space troopers and environment-specific ones (Snow/Sand/Forest Troopers) along with the above-mentioned Royal Guards (within which there were also varying standards of "elite"). Just to make the "elite mookdom" more hilarious, the "true" mooks at the Imperial
*** In fairness, though, this "treadmill of eliteness" gave a ladder for the henchmen to climb that didn't have the Emperor as its highest rung {{spoiler|although that didn't stop a group of highly-placed officials from trying to overthrow Palpatine the year before the first Death Star's destruction, or Carnor Jax -- one of the "elite-r" Royal Guards, a Sovereign Protector -- from having Palpatine's clones and their template sabotaged}}.
**** In a nod to the [[Real Life]] events of [[Nazi Germany]] (as this is [[The Empire]]), specifically {{spoiler|[[wikipedia:Operation Valkyrie|Operation Valkyrie]].}}
*** And as we are in Elite Elite Mooks, don't forget the cyborg Dark Troopers from ''[[Dark Forces Saga|Dark Forces]]''.
** Anyway, by the Time [[The Empire]] reforms Stormtrooper are now part of the normal army.
* [[Batman (
* At the end of ''[[The Dark Knight|Batman Begins]]'', Ra's Al Ghul sends 4 serious-looking ninjas in full metal body armor to fight Batman. They do about as well as everyone else who's tried to fight Batman up to this point.(Not well)
* Both ''[[Equilibrium]]'' and ''[[Ultraviolet (
* ''[[Repo!
** They're all a part of the [[Gene Co]]. payroll, but between regular [[Gene Co]]. employees and Rotti's guards or the Repo Men, you ''really'' don't want to be the latter two's target.
* In ''[[The Matrix|The Matrix Reloaded]]'', this is the excuse for Neo still having to get into martial arts battles with the Agents, despite apparently transcending hand-to-hand combat at the end of the first film. After an exchange with the new agents, we says, "Hmm, upgrades!" The agents don't actually seem to be any tougher than the previous set in comparison to anyone else.
* In ''[[Inception]]'', this is the difference between an untrained mind's projections and a trained one. Normally, a mind's subconscious projections take on the form of waves of mindless civilains that swarm intruders in the dreamworlds, while if a mind has been trained to resist intrusion, the projections are armed with heavy weaponry and attack in coordinated groups.
* The Cardinal's Guard in the [[The Three Musketeers (1973 film)|1973-4 film versions of ''The Three Musketeers'']] probably qualify. Although the novel depicts them as more or less equal to the king's musketeers in training and
* The Black Demon Ninjas from ''[[Violent Shit]] III: Infantry of Doom''.
* ''[[Kill Bill]]''
{{quote|
'''Go Go:'''
== [[Literature]] ==▼
* ''[[
▲== Literature ==
▲* ''[[The Lord of the Rings (Literature)|The Lord of the Rings]]'' has the Uruk-hai, elite Orcs, and later it has the Olog-hai, elite [[Giant Mook|trolls]]
* Similarly, the ''[[Inheritance Cycle]]'' has the Kull, elite [[Our Orcs Are Different|urgals]].
* The [[Faceless Goons|Social Police]] in ''[[The Acts of Caine
* ''[[
** Myrddraal were actually the ''first'' enemies the heroes encountered and held them all in terror for about the first book or so. Shows you the benefits of debuting your
* Source material notwithstanding, the ''[[Warhammer
** Seeing how most generic heretics armies are [[Too Dumb to Live]] (trying to attack you with a knife when they have a gun) to the Blood Pact near IG level training I would say they are.
*** Bonus Points for being [[Axe Crazy|Khorne worshippers]]; guess they figure out that Khorne doesn't care ''how'' you kill people as long as you kill.
*** Except that's the same reason why the normal Khorne worshippers are [[Too Dumb to Live]]. Not only does Khorne not care how you kill people, he doesn't care whether ''you or your enemy'' gets killed.
* The Steel Inquisitors in ''[[Mistborn]]''. A little more elite than most
** Hazekillers (who are warriors specially trained to kill [[Functional Magic|allomancers]]), and [[Our Orcs Are Different|koloss]] are
* The Iron Guard and Shadow Guard in ''[[The Grimnoir Chronicles]]'' books are born superhuman, given [[Training
* The Sardaukar from ''[[Dune]]''.
== [[Live
* In ''[[Doctor Who]]'', the Daleks have an elite mook called the Special Weapons Dalek, which appeared in the serial ''Remembrance of the Daleks''. How good are they? ''Good enough to vaporize normal Daleks.''
** In "[[Doctor Who/Recap/S32
* Red Series in ''[[Dark Angel]]''.
* ''[[Power Rangers]]'' sometimes has a multiple tier grunt system, such as normal Kelzaks and their red [[Palette Swap]], [[Power Rangers Ninja Storm|Kelzak Furies]], followed by Styxoids, [[The Dragon|Koragg]]'s badder (and speech-capable!) versions of the [[Power Rangers Mystic Force|Hidiacs]]. [[Power Rangers SPD|Blueheads]] started out as [[Giant Mook
** The original ''[[Mighty Morphin Power Rangers|Mighty Morphin']]'' series did this regularly, with [[So Last Season]] existing before the changing-teams-every-year phenomenon, with each set of [[Mooks]] being considered "elite" as compared to the last, until reaching the standard [[Mook]] success rate about five episodes in. Z-putties are elite until the Rangers find out they can just hit the ''big giant Lord Zedd Z symbol'' on their chests and the Putties will lose power and shatter (though the fights still last a while because it has to be a hard direct hit). Then Tengas were elite until...they weren't. [[Power Rangers
** ''[[Denji Sentai Megaranger]]'' has both this and a [[Giant Mook]] in the same
** ''[[
** ''[[Power Rangers]]'' and ''[[Super Sentai]]'' aren't the only ones to get in on the action. In ''[[VR Troopers]],'' there were Skugs and eventually the stronger Ultra Skugs. (Ultra Skugs have the same [[Weaksauce Weakness]], though: if two touch, both disintegrate.) ''[[Masked Rider]]'' has the Maggots (comic relief stooge villains, used for jobs like distraction and [[MacGuffin]] theft) and the Commandoids (used to fight.) ''[[Kamen Rider Dragon Knight]]'' has three stages of grunt evolution (red normal [[Mooks]], white stronger Elite Mooks, blue flying super-Mooks.)
* The Kull Warriors in ''[[Stargate SG-1]]''
** One episode of ''SG-1'' also showed that some of the Jaffa under Anubis were elite Ninja Jaffa. For some reason, they never showed up again after that episode.
*** In general a System Lord's First Prime is usually THE Elite Mook. Just ask Teal'c.
** Sokar had the Red Guard, who were more heavily armored and fewer in number than the usual grunts. Apophis used them after knocking off Sokar and taking over his territory.
* ''[[Star Trek:
* Season 7 of ''[[Buffy the Vampire Slayer]]'' has elite vampires called Turok-han. The first one to make an appearance is actually incredibly dangerous, but once a whole army of them are released at once, they [[Conservation of Ninjutsu|go down easily.]]
* ''[[Nikita (TV series)|Nikita]]'': Division has several ascending levels of Elite Mooks:
** The Cleaners, described by Owen as being stronger and faster than regular agents, and who "clean up" after Division's missions.
** The Reapers, Cleaners trained to deal with other Division agents.
** And the best of the best are chosen to act as Guardians (like Owen), who protect Percy's black boxes.
== [[Tabletop Games]] ==▼
* Elites choices in ''[[Warhammer
▲== Tabletop Games ==
▲* Elites choices in ''[[Warhammer 40000]]'', which are [[Exactly What It Says On the Tin]]. Elite choices vary between specialized units tailored for a specific purpose, to simply better armed and more expensive versions of the army's [[Jack of All Stats|core troops]]. Space Marines have Veterans and Chaos Space Marines have Chosen (elite marines), Orks have nobs (elite boyz), Eldar have Dire Avengers (elite guardians), Dark Eldar have Trueborn (elite raiders), Necrons have Immortals (elite warriors), and so on and so on. About the only army to avert this are the Tau, whose elites tend to be very different from rank-and-fire...errr, ''file'', Fire Warriors.
** Eldar Dire Avengers are in the troops choice, but any of their aspect warriors probably count.
** Necron Immortals have also moved to the troops slot as of 5th edition, although they still fit the spirit of the trope. Destroyers and Triarch Praetorians still probably fit pretty well though. Lychguard, on the other hand, straddle the line between
** All the Chaos Gods except Nurgle have daemons like this, although Slaanesh's elite mook daemons are classified as fast attack rather than elite choices. If you take a look in the Daemonic Gifts section for the appropriate mount for the Khorne and Slaanesh ones, you'll realise that the elite mooks are literally their normal counterparts with the added bonuses of the steed tacked on. Flamers are simply upgraded Horrors (which was an actual option in an older edition).
** Most armies have some "Fast Attack" options that could easily be considered elite mooks, despite the name. While "Elite" troops tend to be the base troop on steroids, the Fast Attack option is often just a basic troop that can get stuck in faster. For Marine, Ork, and Chaos Marines, this includes [[Badass Biker|bad ass bikes]] or jet packs, for Daemons and Imperial Guard this includes Cavalry/Beasts (which are identical in function), for Tyranids it's simply normal 'nids with wings, and so forth. Once again, the Tau buck the trend; their fast attack include light vehicles, flying insect swarms, and specialized scouts who paint targets for the rest of the army.
* Similarly, Special and Rare choices in ''[[Warhammer Fantasy Battle]]''. Every army has at least one unit that is effectively one unit of normal infantry, just better trained, better equipped, less likely to run, [[Spikes of Villainy]] for the evil races, and with a [[Names to Run Away From Really Fast|badass sounding name]]. Compare Chosen to normal Chaos Warriors, Stormvermin to bog-standard Clanrats, Phoenix Guard or White Lions to ordinary High Elf Spearmen...etc.
** Basically the more intimidating the name, the faster you have to run away from them.
** A common trend amongst a lot of armies is for the elite mooks to be their [[Lightening Brusier|heavy cavalry]], if they have any, though there are some exceptions. On a note of something that applies to both this and Warhammer 40000, Greater Daemons technically qualify, amongst armies of daemons that is. In armies of mortals, they're likely the strongest individuals, and the last, an enemy will ever see.
* ''[[Shadowrun]]'' has, among other things, Aztechnology's Leopard Guards, Ares Firewatch Teams, and Renraku's Red Samurai.
* Most ''[[Dungeons
** Any mooks that don't have prebuilt variations can just be made into Elite Mooks by the DM by adding class levels or templates, seasoned to taste.
** The above comments are all true for Paizo's ''[[Pathfinder]]'' 3.75 variant.
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*** 4E actually breaks monsters down into tiers of elite-ness. Minions minor mooks who are just like regular monsters, but die in one hit. Elites are monsters that are somewhat harder than their baseline versions, usually lending to using them as leaders. Solos are double-dose Elite Mooks designed to stand on their own against a whole team of players.
== [[Toys]] ==▼
▲== Toys ==
* The Bohrok-Kal in ''[[Bionicle]]''.
== [[Video Games]] ==▼
▲== Video Games ==
▲* Just about every action videogame after you get to a certain level.
* Just about every long-running enemy group in ''[[City of Heroes]]'' has these (the Council, for example, goes from random raw recruits to elite special forces to enhanced super-soldiers to superhuman monstrosities and robots). I'm almost certain that this is shared by other MMORPG.▼
▲* The varying ranks of Pig Soldiers in ''[[Mother 3 (Video Game)|Mother 3]].''
▲* Just about every long-running enemy group in ''[[City of Heroes]]'' has these (the Council goes from random raw recruits to elite special forces to enhanced super-soldiers to superhuman monstrosities and robots). I'm almost certain that this is shared by other MMORPG.
** [[Final Fantasy XI|Vanguard-something-or-others.]]
* Koopatrols and the [[Bonus Boss]] Anti-Guy in ''[[Paper Mario (
** The Hammer Brothers in most other ''[[Super Mario Bros.]].'' games.
** In [[Super Mario World]] hacks, Koopa Elites, originally from SMW YEAH!! (a game played by [[Raocow]])
* ''[[Metroid]]'' series:
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** Fission Metroids.
* Literal elite monsters in the ''[[Diablo]]'' series, which was handed down to its spiritual successor ''[[World of Warcraft]]''. They have a golden border around their portrait and are much tougher than their normal counterparts. How much more depends on the setting. Outdoor elites might be killed by a single character of the same level, although it's much more difficult, while dungeon monsters are designed to be a threat for a full group or even a raid (up to 40 players).
** It's bosses (who are that on top of being elites) that are a challenge for a whole party. Regular dungeon elites go under the "might be killed by a single character of the same level"
*** With the multiple nerfs to old world content and buffs to low level characters, this is less true of many low-level dungeons, particularly for certain classes. A good player with good gear, a few levels on the monsters in the dungeon, and the right class can actually solo some low level dungeons while still within the normal level range for the dungeon. And then there are [[Munchkin|twinks]]...
* The obscure Macintosh ''Wolfenstein''/''Doom'' clone ''Sensory Overload'' had, in its later levels, elite guards who looked like Nazi officers and wielded machine guns, and cyborg soldiers who talked like Darth Vader and threw plasma balls(the same projectile as the Electrogun). The unnamed female [[The Dragon|Dragon]] and [[Final Boss]] was basically a slightly enhanced(faster, and with a melee attack) [[Palette Swap]] of the cyborgs, ie a type of [[King Mook]] (or queen mook, if you will).
* Combine Elites in ''[[Half-Life]] 2'', who wear white uniforms instead of the grey and black variety found in others, and have weapons with an "alternate fire" mode which can instantly disintegrate...um, [[NPC
* ''[[Ninja Gaiden]]'', which places [[Badass]] super-ninja Ryu Hayabusa and Fiend-Hunter Rachel in the Vigoor Empire with the task of basically killing everything around them. The game expands upon the genre staple of tough, then tougher, than tougher monsters by arranging a pattern of leadership for all enemies, human, fiend, and even mechanical.
** It's most readily apparent with humanoid enemies, where both protagonists will confront typical brown-colored [[Mooks|normal ninjas]] to elite Black Spider Clan ninjas, and their respective commanders. The Vigoorian Military takes this even further, with [[Mooks|regular MSAT security personnel]] to more SWAT-style versions of them, and regular Army infantrymen to elite sword-wielding Spetznaz-style commandos. There's a steady progression from regular grunts with Glocks and assault rifles to power-armored supercommandos with helicopter and tank support.
* The Elites of ''[[Halo]]'', the 1337357 form of which are the gold Zealot and the black (violet in ''2'') Spec-Ops types, the latter of which show up in the last two levels of the game. Both have a ton of shields and armor, have more advanced agility and AI, and Blacks can use grenades unlike other elites, particularly annoying on The Maw. They are accompanied by the Spec-ops Grunts, which often carry [[BFG|Fuel Rod Cannons]].
** ''Halo 2'' has the even more 1337 Ultra Elites, aka silver or platinum elites, which are ubiquitous on Legendary. They have much stronger shields and more health than other Elites (e.g., can take four or five sniper shots to the head), [[Walk It Off|regenerate their shields]] much faster, often have [[Guns Akimbo]], and can [[Turns Red|go berserk]] and wield instant-death Energy Swords. Also introduced are Heavy and Ultra Grunts, experts with grenades and [[BFG
** The Elite and Brute Honor Guards, which are the prophets' [[Praetorian Guard]].
** The most 1337 of ''Halo 3'''s Brutes are [[King Mook|Brute Chieftains]], who are heavily armored, can't be stuck with grenades on their armor, wield Gravity Hammers or [[BFG
** The Sacred Icon and Quarantine Zone levels have Advanced Sentinels, which have shields and more powerful blue beams.
** For the humans there's Spartan Super Soldiers, whom are basically bipedal [[Terminator]] ninja tanks. Or better yet [[Franchise/Rambo John|Rambo]], [[Commando (
*** And of course ODST's whom are basically special forces space marines, specifically navy seals [[In Space]].
** Try turning on the Thunderstorm Skull (after you find it, of course). Those [[Cannon Fodder|Redshirt Mooks?]] Now Elites. Possibly even [[Boss in Mook Clothing]]/[[King Mook|King Mook.]] And that's ''every'' mook, every single Covenant you come across. Hope you like dying!
** ''[[Halo: Reach]]'' has two additional Elite ranks, the General and Field Marshal.
* In ''[[God Hand]]'', there are two basic elite types: the "tall" model and the "fat" model. Both are much harder to send flying and have a lot more health.
* The upcoming RTS Tom Clancy's Endwar has them. How? The player's army, stated to be the best taken and bunched up from all the other elite forces of their root military, and [[The Cavalry]] commonly in other circumstances.
* The geth of ''[[Mass Effect]]'' start off with your regular geth soldiers, but as the game progresses, geth shock troopers start showing up, and then you start getting meaner variants, like Juggernauts, Destroyers, and the pants-browningly potent Primes.
** The collectors supplement their standard drones with harder-hitting Assassins and more defensive-minded Guardians. Of course Harbinger can convert any of them, even the bog standard drones, into an [[Superpowered Mooks|Even-More-Elite]] Mook by ([[Overused Running Gag|sigh]]) '''[[Villain Override|ASSUMING DIRECT CONTROL]]'''.
** Cerberus has this in the form of the Nemesis and Phantom units, elite specialists designed to work perfectly in tandem with one another: while one keeps you pinned down with the threat of sniper fire that can instantaneously destroy your shields, the other closes the distance so they can [[One-Hit Kill|insta-kill you]] with their fancy swords. Phantoms also have the benefit of crazy-powerful handguns that can kill you long before they close the distance if you don't take cover, in addition to [[Invisibility Cloak|cloaking devices]] and [[Dodge the Bullet|fancy acrobatics]].
* Many ''[[Metal Gear]]'' games have several elite enemy soldiers in addition to the regular kind fought by the player throughout the course of each game.
** The original ''[[Metal Gear Solid]]'' have the Heavily Armed Troops, who wear full body armor and helmets. They are specifically said to be former members of Big Boss' elite guard (rather than VR-trained novices like the rest) and thus they have more hit points than the other troops.
** ''[[Metal Gear Solid 2: Sons of Liberty]]'' has the Hi-Tech Soldiers, who are members of Solidus Snake's private guard and appear only during the alert phase during the latter half of the Plant Chapter (specifically after Raiden contacts Ames). Later, when the player reaches Arsenal Gear, they'll encounter the Tengu Commandos, who are armed with ninja-like gear.
** The Ocelot Unit in ''[[Metal Gear Solid 3: Snake Eater]]'', as well as the flamethrower unit.
** The all-female Haven Troopers/F.R.O.G.S in ''[[Metal Gear Solid 4: Guns of the Patriots]]'', who are basically [[Distaff Counterpart|female versions]] of the Tengu Commandos.
* Heavy Armor troopers in ''[[Army of Two]]'', who are immune to most gunfire from the
* The Vanguard beastmen in the Dynamis regions of ''[[Final Fantasy XI]]''. The Kindred demons probably also count for the Beastmen hordes as a whole, story-wise.
* ''[[
** The sequel ''[[Deus Ex: Invisible War
* Mexican Army
* Story-wise, some of the terrorists in Tom Clancy's ''Rainbow Six: Vegas'' are ex-Special Forces mercenaries, while others are simply Mexican criminals working for Irena Morales. However, in-game, there's no actual distinction between the groups, as they both use the same set of character models and uniforms, as well as the same A.I. and equipment.
* The second-to-last level in ''[[Splinter Cell]]: Chaos Theory'' ended with Sam up against Shetland's personal bodyguards, about 8 elite Displace Mercenaries equipped with facemasks and thermal goggles. These used to be the only enemies in the entire series who could see you in the dark (some enemies in the series, i.e. the Georgian Special Forces from the final mission in ''Splinter Cell'', wear night-vision goggles, but still couldn't see you in the dark unless you move or are very close). Then came ''Conviction'' and {{spoiler|the enemy Splinter Cells}}, who had sonar goggles that let them see Sam's Last Known Position through darkness and cover.
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* ''[[Gears of War]]'' has Theron Guards, who are faster, smarter, and tougher than standard Locust Drones, and are also equipped with one-hit-kill Torque Bows.
** Armored Kantus, the elite version of Kantus use duel gorgons and can be harmed only by explosives.
* In ''[[First Encounter Assault Recon|F.E.A.R.]]'', Replica Elite soldiers, wearing black uniforms and white hockey masks, show up in one of the game's final levels. They can survive more bullets than standard Mooks, but several carry [[BFG
** The Replica Heavies, tall heavily-armored cyborgs who carry Penetrators, Particle Beam Guns, or other [[BFG
* ''[[Revenant]]'', the Hierarchy's ''regular soldiers'' are strong, smart, skilled and resourceful enough to fight toe-to-toe with enemies up to the level of a Shinigami ''lieutenant''. Fortunately, there are only 100 of them for each division, each spearheded by a Director, managed by a Commissioner and led by a Marshal. The most elite members of the Hierarchy's various divisions are called Praetorians ([[Praetorian Guard|oddly enough]]), who continue their duties within their division, unless called to assemble as a group by their ringleader, the Imperator.
* ''[[Crysis (
* ''[[Red Faction]] 2'' is an interesting case, as
** Elite Mooks make a comeback in the final mission of the game, in the form of Elite Nano Soldiers.
** The original''Red Faction''s Elite Guards, first seen in the Administration level, and later in Capek's lair and other high-security areas, had a different voice, spoke more aggressive catch phrases, moved and dodged faster and had much tougher armor than the standard Mooks, and frequently wielded [[BFG
* ''Timeshift'' had cybernetic Quantum Guards, who possess the same time-bending powers as the player.
* The Emergency Defense Squad troops in the Agency Biolab Escape mission in ''[[Syphon Filter]]''2 who have full armor and can be killed only with grenades. The [[Final Boss]], Chance, is a [[King Mook]] who has [[Nigh Invulnerability|nigh-impenetrable]] armor that is completely impervious to normal weapons including grenades, making him a [[Puzzle Boss]] (his [[Achilles' Heel]] is the helicopter's tail rotor).
** The first game had the Pharcom Elite Guards, and the second had the Agency [[The Men in Black|Men in Black]] (instant max danger when they see you, sniper accuracy).
* Essentially [[Lampshade Hanging|lampshaded]] inside [[
* The Big Daddies and Houdini, as well as other special kinds, Splicers from ''[[
* ''[[
* ''[[STALKER]]: Shadows of Chernobyl'' has Spetznaz special forces soldiers and Military Stalkers, who have the two best non-exosuit armors in the game.
** The general trend of late game introduction of elite mooks is subverted in STALKER - the player can encounter Spetznaz in the first area of the game, in the Cordon by the Military Guard Post. Approximately two to three hours later, the PC can encounter them in Argoprom Research Facility if they hang too long around after rescuing Wolf from the military. At both times a PC will likely have a low end assault rifle/sub-machine gun and armour, leading to a quick death if the PC chooses to fight back.
* ''[[
* The [[Demonic Spiders|much-maligned Laser Soldiers]] in the final area of ''[[Teenage Mutant Ninja Turtles (
* The ''[[Silent Hill]]'' series feature tougher, faster, [[Palette Swap]] (or not) versions of the enemies in certain areas (or when you're sucked into the mirror version of the town/area). For example the Night Flutterers (Air Screamers, but more human-like and with their faces covered in worms), Worm Heads (upgrade of Groaner, the ubiquitous zombie dogs, but with a worm for a face), and Shadow Children(transparent version of gray children) in
* The ''[[Ace Combat]]'' games have these in the form of the enemy aces, both individual and ace squadrons such as Yellow Squadron (''04'') or Strigon Team (''6''), who in a first playthrough will be flying better planes (until late game when the player can afford better) and are better pilots; in ''04'''s "Shattered Skies" mission Yellow Squadron are [[Invincible Minor Minion
* Most enemy types in the ''[[
* In the ''[[Pokémon]]'' games, after going through enough Team Rocket (Magma, Aqua, Galactic...) [[Mooks|Grunts]], you may run into an Executive, who often serves as a miniboss of sorts.
** Better examples are in the ''[[
** A somewhat different definition of 'mook', but Ace Trainer (Cooltrainer in earlier generations) class NPCs often appear in [[The Very Definitely Final Dungeon|Victory Road]] and other high-level areas and use tougher Pokémon and superior tactics to most generic trainers. Hell, their Japanese name ''is'' "Elite Trainer".
* Later in ''[[Valkyria Chronicles]]'', the enemies become tougher and become labeled "Elite", the black-clad Imperial Guards even more so.
** There are also additional units during the main campaign called "Aces", which are [[Nominal Importance|named]] and are tougher than the standard Imperial soldier. Defeating one in combat will allow you to get a unique enemy weapon after you win the battle.
* ''[[Jagged Alliance]] 2'' has [[Big Bad|Deidranna's]] Elite Guard, who have better stats and are far better equipped than her standard [[Mook|redshirts]]. Depending on your game-settings, and how much [[Level Grinding|gear and experience]] your own team has accumulated, they can be anything from [[Cannon Fodder]] to a major threat.
* The latter half of ''[[
* In the ''[[Wing Commander (
** The Drakhai, in ''[[Wing Commander (
** In addition to the few named opponents (other than Seether, which ones depended on {{spoiler|when you defect}}, ''[[Wing Commander (
* In ''[[Dynasty Warriors]] 6'', enemy generals will sometimes be accompanied by nameless Lieutenants. This can lead to the odd situation where you [[Curb Stomp Battle|curb stomp]] the general himelf, and then immediately find yourself getting slapped around by his elite goons.
* In ''[[The Chronicles of Riddick|The Chronicles Of Riddick: Assault on Dark Athena]]'', the Mercs in red armor with red googles encountered towards the end of the game are insanely well armored (taking almost a full clip of assault rifle fire to kill), but most players won't even notice since by that point in the game you're given a [[One-Hit Kill]] rifle with unlimited ammo.
* ''[[Command
* ''[[Battlefield: Bad Company
** And the SPECACT [[Downloadable Content|DLC]] lets you become the Elite Mook in MP!
* ''[[
** It's not really that indicative, though, at least between Elite Master and Nemesis. The player is about equal to a signature in health(Less for some classes, like lore-masters), but are pushed up to about the strength of an elite by their advanced human brains and their much larger array of moves. A normal enemy has about 50% of your
* The Uncommon Commons of ''[[Left 4 Dead]] 2'' are Common Infected (the average zombie of the ''[[
* ''[[Mobile Suit Gundam Climax UC|Gundam Climax UC]]'' has them. You fight waves of [[Super Prototype|F91]].
* In ''[[Rayman]] Revolution'', the [[Mecha
* The first ''[[Soldier of Fortune]]'' had the Order Troopers, and ''Double Helix'' had the Prometheus operatives. In ''Payback'', the [[Big Bad]]'s elite minions wear body armor similar to ''[[Rainbow Six]]'' agents, and like all mooks on the final mission, inflict much more damage than in previous missions, and can easily [[One-Hit Kill|kill you in one hit]] on Hard difficulty.
* Quite literally in ''[[
* In ''[[Rise of the Kasai]]'', enemies wearing armor count as this; they're the same as normal enemies but are impervious to arrows, and take a few more hits to kill. Note that depending on which weapon you're using at the time and how lucky you are, "a few" can translate to "one" for a grand total of two hits.
* An unusual
** One example in the original ''Starcraft'' are the Zerg Hunter Killers. These are buffed up Hydralisks with twice as much health and firepower as any normal Hydralisk.
* ''[[Time Crisis]]'''s red-uniformed enemies have near 100% accuracy, making them [[Demonic Spiders]]. At least you get a warning when they're about to fire in ''2'' and beyond. In the first game, Sherudo and Wild Dog have white-uniformed [[Praetorian Guard|bodyguards]]. There are also the heavy weapons soldiers(with machine guns, rocket launchers, and flamethrowers), and the gray commandos (second to the reds) in the later games.
* The ''[[Fable (
* ''[[Assassin's Creed]]'' has various grades of guards, with the best [[Heavily Armored Mook|wearing the most armour]] and possessing all the abilities of a full-powered Altaïr. [[Counter Attack]], grab, grab break...they can do it all. ''2'' diversifies it into the [[Fragile Speedster]] Agiles who can catch up in [[Le Parkour]] (normal guards can freerun but can't keep up when Ezio's going full speed), the [[Blade
** All games from [[Assassin's Creed 2|II]] onwards have guard types called "Elite", but ironically these are some of the weakest guards in the game (ranking only above militia).
* [[State Sec|Blackwatch]] soldiers are this compared to Marines in ''[[Prototype (
* ''[[Guild Wars]]'': In Prophecies, the Mursaat fill this role compared to the white Mantle. In Factions, Shiro'ken are elite mooks compared to afflicted. In Nightfall, Margonites (and torment demons to an extent) act in this role compared to normal Kournan soldiers.
* ''[[Guild Wars 2]]'' has stronger versions of regular enemies in all areas: 'veterans' are beefed-up regular enemies with much higher health and more attack power but still beatable by a single player, 'elites' are significantly tougher and may require several players or a paticularly skilled single player to beat. Above are 'champions' and 'legendaries' that are full-fledged bosses (champions are regular bosses, legendaries require nearly every player on the map to beat).
* Ninjas in the two ''Shogun'' games in ''[[Total War]]''. This troper hasn't played the first one, but ninjas in the field are ''deadly'' in ''Shogun 2''.
* The Bratgirls from ''[[Crash Bandicoot|Crash Of The Titans]]'', which have a lot of health (Although the dropkick can still kill them in 1 hit) and can do a lot of damage with their attacks, especially their megaphone attack which also dizzies you. In Mind Over Mutant however, they have been significantly downgraded, not having nearly as much health and doing much less damage.
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* ''[[Alpha Protocol]]'' has special elite soldiers intermixed with the regular mooks. These are visible if one looks closely, as they'll have a gray "endurance" meter over their health meter and are noticeably tougher, more aggressive, and better-armed. Al-Samaad's elite soldiers are notable by their red balaclavas/scarves, while Deus Vult's elites are more noticeable by their body armor instead of generic suits or dark muscle shirts, and VCI elites can be spotted wearing berets and no balaclavas. Some of the more professional elites are harder to notice because they all wear the same uniform (CPA, G22, and Alpha Protocol agents) while others are harder to spot because they have no actual uniform (Russian Mafia and Triads).
* In ''[[The Saboteur]]'', we get the superior Nazi soldiers who uses very powerful weapons and armor. Lucky for you, you get to use the weapons too.
* In ''[[Batman: Arkham Asylum]]'', we get the High Security inmates as well as the Titan Enhanced goons.
* In ''[[Batman: Arkham City]]'', there is an entire team of
* Typically, the 2nd or 3rd in command of a gang in ''[[The Warriors (
* ''[[
* In most [[
* The Arch-Viles of ''[[Doom]]'' are Elite Mook that can summon or resurrect lesser mooks.
* The Genedisruptor Parasites in ''[[Evolva]]''. Appearing only during the two last levels, not only they are [[Giant Mook|significantly larger than any other mook]] (to the point that their small version is about the same size than standard mooks), but they can also take a lot of damage, and their main attack is a beam that drains life fast as hell ''and'' confuses your Genohunters (if the affected Genohunter is the one being controlled, it inverts the controls; on non-controlled Genohunters, it makes them start attacking each other).
* Each enemy group in ''[[Saints Row:
** The Syndicate gangs will also throw out Brutes. Brutes are big hulking bruisers that take a ''lot'' of damage to kill, can do a lot of damage, and can flip cars and obstacles around with ease. They can also potentially come armed with miniguns or flamethrowers.
** Throughout all the ''[[Saints Row]]'' games, your named Homies can be this, as they're generally tougher than random Saints members picked up off the street. In ''The Third'' you also get a Brute of your own in [[Genius Bruiser]] Oleg.
* The Terran State in ''[[X (
* ''[[Darkest Dungeon]]'' has regular enemies that appear only in Champion level dungeons and make any fight they appear in almost feel like a boss encounter: The Bone Bearer in the Ruins, a standard-bearer with damage buffs for its allies and an automatic reviving ability used at the end of every round on corpses; the Swine Skiver in the Warrens, a skirmisher with heavy direct damage and nasty side effects to go with it; the Hateful Virago in the Weald, a shaman with a combination of damage over time and defense debuffs that can also prevent your party from using any skills with a healing component by summoning necrotic fungi from corpses; and the Squiffy Ghast in the Cove, a musician with heavy stress damage and a debuff that increases stress damage taken further and can last for several more battles afterwards.
== [[Web Animation]] ==▼
▲== Web Animation ==
* The ''Madness Combat'' series features the Agents, starting in the fourth one, where he manages to stall the protagonist...for a few extra seconds. He gets his revenge, however, later in the episode, when he's resurrected as a zombie, and manages to shoot the protagonist. In the fifth through seventh ones, however, they become as common place as regular mooks, until ANOTHER elite group takes their place as as Elite Mooks. The three appear in the sixth and are blasted, and in the seventh, they're highly commonplace, and the upcoming Flash...
** Likewise, the ''Bunnykill'' series features two ninja rabbits as
* ''[[Red vs. Blue]]'' features, in the ninth season, [[Fan Nickname|Sharkface]], a flamethrower-wielding soldier who manages to give a couple of the top Freelancers a tough fight. Lampshaded by Wash when he first appears: "What the fuck is with this guy?"
** Later in the same mission, a few jetpack-equipped soldiers prove a heck of a challenge.
== [[Web Original]] ==
* In ''[[
* Sirene's ''[[Putting
==
▲* In ''[[The Gamers Alliance (Roleplay)|The Gamers Alliance]]'', the Blessed are the Master's most fearsome Totenkopf minions who have the authority to command lower-ranked Totenkopfs. The Coalition's ''S-Class'' Mullencamp are an even deadlier group of regular Mullencamp who are efficient warriors and mages surpassed only by the [[Quirky Miniboss Squad|Vulfsatz]] in effectiveness. Demons of Hoch class, particularly the Black Death squad, are surpassed only by the Dreadlords and the archdemons in raw power and cunning.
▲* Shadows in ''[[Lonely Girl 15]]''.
▲* Sirene's ''[[Putting On the Reich|Stormtroopers]]''/''[[Gratuitous German|Sturmtruppen]]'' from ''[[Open Blue]]''. Lacking actual dedicated [[Elite Mooks|special forces]], [[The Empire|Avelia]] has its [[Praetorian Guard]] take double duty and handle this department.
▲* The Dai Li in ''[[Avatar: The Last Airbender (Animation)|Avatar: The Last Airbender]]''.
** The Fire Nation had the Yu Yan Archers, who combined [[Improbable Aiming Skills]] with ninja-like speed and agility. Oddly, they were only used in one episode (where they handle the Avatar) and [[It Only Works Once|are never seen again]].
*** One of them shows up as a member of the "Rough Rhinos" that reappears a few times in the series. Each member of that team is a specialist in a specific form of combat or weaponry, so it makes sense one of the elitist archers the Fire Nation has access to would be a part of the team.
*** The General from "[[Avatar: The Last Airbender/Recap/Book
** The Equalists from ''[[
* ''[[Star Wars:
* The Monarch briefly employed Black Guards, who were much more menacing than his regular henchmen (despite the fact that the Black Guards all used to be regular henchmen...), as seen above, on ''[[
** Also the "Strangers", the team of soldiers used by the Guild all appear to be Elite Mooks. Brock even seemed to be weary of them the first time they were shown
* ''[[G.I. Joe]]'': Cobra Commander has his Crimson Guard, who were supposed to be of significantly higher quality than Cobra's basic blue-shirt mooks, but who (at least in the 80's cartoon version) generally proved as ineffective against G.I. Joe's named character squads as the lesser mooks.
** At least one or two Crimson Guardsmen got a minor [[Crowning Moment of Awesome]] (i.e. the one who fights his way out of a top secret lab in one episode), but would usually screw it up at the last moment with a cringeworthy mistake (the aforementioned Crimson Guard accidentally dropped the chemical he was stealing, creating a giant amoeba that ate him and half the county he was in...Cobra's experiments had a funny way of unexpectedly doing wacky stuff like that.)
** The toyline also had the Crimson Guard Immortals, the elite of the Crimson Guard. Possibly a [[Shout-Out]] to the Persian Immortals
* In ''[[The Spectacular Spider
* Regular Neosapien mooks in ''[[
* In ''[[
** A big contributor to the Foot Elite always posing a threat would be that there's [[Conservation of Ninjitsu|only four of them.]]
** "Robots 2.0" and the mutant army from ''[[Turtles Forever]]''.
* During one episode of ''[[
* The Fourth Mask shadowkhan from ''[[
* After realizing that his regular mooks just weren't cutting it, ''[[Teen Titans (
* [[Louis Cypher|Lucius]] on ''[[Jimmy Two
* Season 3 of ''[[
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