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Unless you aren't sure how to acquire their best stuff, since this character doesn't "naturally" level up in a normal intuitive way. Then you're stuck with someone rather lame without a [[Guide Dang It|strategy guide]].
This tends to be included mainly in games which give you multiple characters, but make them almost seamlessly interchangable. In games like ''[[Dragon Quest]]'', each class has definite strengths and weaknesses. In games like ''[[
In [[
Compare [[Lethal Joke Character]]. Contrast [[Parabolic Power Curve]].
The [[Magikarp Power]] is an
{{examples
* Blue Mages in ''[[
** This trend is broken occasionally, resulting in truly powerful abilities. Quina, the Blue Mage in ''[[
*** ''[[
**** For at least one (defensive) skill, it was necessary to use a Manipulate materia so that the ability would be cast on the party instead of the monsters.
** ''[[
** ''[[
* Gau from ''[[
* A few of the [[Updated Rerelease|recent ports]] of Final Fantasy games have the Onion Knight job class, which embodies this trope.
** In ''[[
** Similarly, in ''[[
* As mentioned in the introduction, ''[[
* The ''[[
** Then later, Sarda uses a spell on Black Mage that he calls "a simple 'rewrite reality according to your whim' spell." Black Mage learns it, casts it...and it turns out its actually a "rewrite reality according to ''Sarda's'' whim" spell.
* Many Tactical RPGs features characters that can be grown to truly terrifying strength through delayed
** Those characters from [[Fire Emblem]] are commonly referred as 'The Est', a character with obnoxiously high stat development, but joins [[Can't Catch Up|late game]] at a very [[Magikarp Power|low level]] relative to the game's progress curve. Est is well-known for not only being the first character with these characteristics, but also because this is true of her in ''all five games she appears in (including the two remakes of the original game)''. Ests are loved by elite tweakers for the fact that they are one of the few characters in the games that can reasonably Cap (or nearly Cap) most of their stats without the need of [[Rare Candy|Stat-Up]] items before reaching the max level promoted.
** ''[[Fire Emblem Gaiden]]'' and ''[[Fire Emblem:
* ''[[Fallout 3]]'' can be cracked and broken like an egg with careful stat and equipment choices. Start a character with 9 INT and then go ''immediately'' to Rivet City to pick up the INT Bobblehead from Dr. Li. You now have maxed INT and are at level 2. INT directly affects how many skill points you get per level, at a rate of 2xInt, plus there is a Perk that increases this amount. In the space of four or five levels - an incredibly short time, as the first handfuls of levels are really easy to get - you can have Sneak and Small Guns maxed at 100, by which point you can also have picked up Lincoln's Repeater and a Dart Gun and if you have the DLC, the Chinese Stealth Suit. Congratulations, you are now a God of Death and you haven't even started the story quests. As you progress, you can pick up several perks that increase VATS accuracy, and VATS headshot accuracy. By this point, there is no longer any kind of difficulty curve and we have not reached level 20. At level 20, there is a perk called Grim Reaper's Sprint. This perk refunds all your AP, which is used in VATS, if you got any kills while in VATS. Adding all of this up, you now can effectively eradicate all life on the planet in one uninterrupted VATS chain of head-popping magnum rounds.
**** The only drawback to this is that the Lincoln's Repeater - the strongest small arms weapon in the game and repaired with the ubiquitous Hunting Rifles you will find literally everywhere and on everything - uses relatively rare and expensive Magnum Rounds. DLC The Pitt offers an easy out - an ammo press that can convert unused ammo into whatever bullets you want - otherwise, all you really need to do is memorize which vendors sell magnum rounds and how long it takes for them to restock.
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** A specific example in the game would be the [[Love Freak]], Flonne. Leveling up normally, you either end up with a mage with very few spells, or a character with incredibly slow weapon mastery. Using the Master/Apprentice system properly, however, she can become a [[Disc One Nuke]].
** ''[[Phantom Brave]]'' gets special mention, because dang it, you can obliterate people with a level 3000 starfish. A STARFISH. Along with other great items.
* Peco, the Blue Mage-type character in ''[[Breath of Fire III]]'' joins your party really late; most players ignore him, as he is particularly weak, even compared to other characters of the same level. However after a certain [[Magikarp Power|level barrier is broken, he starts getting stronger]]
** Add to that his ''absurd'' HP score, 50% chance of counterattack and the attack formation's counterattack boost and ''75%'' attack boost, and you have a [[Game Breaker|true monster]]
** Also bear in mind that he starts at level 1, which is another reason many ignore him, but means that he can get boosts to stats from masters for every levelup.
* Some of the characters in ''[[Planescape: Torment]]'' can be mildly or even heavily "upgraded" by putting them through specific conversation chains, parts of which will only be available after certain (optional) events have occurred, or after the main character has achieved certain stat levels.
** The best example of this is Dak'kon, who, when acquired, can give you lessons in his personal philosophy. If your intelligence and wisdom stats are high enough, however, ''you'' can give ''him'' lessons in his philosophy and remove his doubts in it, resulting in a significant stat boost for him.
*** An extension of the above is the Missile of Patience, a first level spell that's so useless you definitely won't waste time memorizing... Then, after a certain experience level, the Missile of Patience suddenly becomes an awesome weapon of mass destruction. Of course, by that time most other first level spells don't really cut it, and most players miss it altogether.
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** In the sequel it's generally worth not leveling up your non-Jedi non-droid non-wookie followers since all but one of them can become Jedi and not leveling them up means that they get more Jedi levels (which are generally better than their initial class)
*** The same can be done in the first game to the player character. Through normal playing, one would become a Jedi at or around level 8 if they level whenever they can. By holding these off and being very careful and dependent on your companions, one can instead become a Jedi at level 3.
* The sequel also offers one other
* Fina in ''[[
* ''[[Pokémon]]'' can learn otherwise-inaccessible moves through breeding, resulting in multiple "chain breedings" in order to get a mon that knows a certain move.
** And if the player wants to put the effort into it, they can breed for good IVs. This involves several generations of breeding, and will probably require some inbreeding. [[Guide Dang It|And frequent references to a guide]].
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** Pokemon also have invisible "Effort Values", very small stat boosts given by each species when defeated. Normally a pokemon's EVs will be all over the place because it knocks out lots of different species as you battle trainers with it. With some planning (rather, "grinding the same species of pokemon in the wild for a few hours",) these boosts can add up to produce about the same effects as good breeding.
** And then you can combine all of the methods above, resulting in a pokemon with about 40% better stats than normal which also knows incredibly rare moves. It also comes in handy for those that participate in [[Tournament Play]], which allows Pokemon in lower-level tournaments to use moves normally not available to them.
* Something similar to [[
** Note that this is very important in game-play. Let's just say if that the player does ''not'' do this, he's in for a [[Nintendo Hard|rough ride]].
* In the [[Game Gear]] game ''[[Crystal Warriors]]'', Healers have very weak melee stats through level 8; get one to level 9 (the max) and suddenly he gains massive amounts of attack, defense, and hit points, becoming the most powerful melee unit in the game.
* In the MMORPG ''[[Anarchy Online]]'',
* ''[[
** In the later games, also add the ability to tweak individual parts to have more power, less weight, more ammo, etc.
*** This trope is essentially the point of the series, perhaps even more-so than fighting mecha.
** The same goes for other mecha battles such as ''Chrome Hounds'' and ''Phantom Crash''.
* The ''[[Quest for Glory]]'' games were built upon this. The games allowed one to carry over ones save (across 5 games no less!), keeping not just stats but abilities and spells too including the hidden (in the first few games that it appeared in) class, the Paladin. However, there were few other restrictions to what skills and such a player could gain or achieve; most notably, only a wizard could get a wizard's staff. Thus, by starting at the first adventure and playing all the way through to the last, a player could be a paladin with a magical sword and additional abilities... who was an elite member of the Thieves Guild, a powerful archmage, and a exceptionally powerful fighter. Being a guy in plate mail sneaking around doing acrobatics while stabbing the archvillain and chucking fireballs seems more suitable to anime than a game based off medieval Europe and Africa.
* ''[[City of Heroes]]'' is a rather casual-oriented [[Massively Multiplayer Online Role Playing Game|MMORPG]] where an optimum build isn't very important, and booting a player from a team from having anything other than a ''really'' bad build (I.E. Having nothing but travel powers) is considered a real dick move. However, there's still plenty of fun to be had for number crunchers with patience, especially with the Invention system- save up some money and you can literally push the limits of your offensive and defensive powers, allowing you to take on even the strongest enemies solo.
* ''[[
* The Gadgeteer class in ''[[
* In the world of hyper-realistic racing simulators, tuning your car is everything. All allow you to do things like adjust almost every parameter of your suspension, mess around with your gear ratios, and the really hardcore ones let you even do the things such ''change the size of your radiator or add tape to your grill to control aerodynamics.''. Even the amount of fuel you have is important, as less will mean you have a lighter car and will be faster and handle better. But, if you have more fuel, you can go longer before pitting and pass cars who have to pit more often....and that's just one factor.
* Do not, do not, DO NOT miss the upgrade accessories for any character in the [[Super Nintendo]] RPG ''[[Sailor Moon: Another Story]]''. Particularly Sailor Mercury, who's pathetically weak even ''with'' the upgrades and absolutely useless without them. And you play as her solo for an entire chapter.
* Due to its utter lack of traditional experience levels and subsequent reliance on random drops and treasure chests, ''[[Castlevania: Harmony of Despair]]'' is all about elite tweaking. And the methods for tweaking your elites can be determined by ''very'' frustrating random variables.
* The first ''[[Paper Mario (
** It's sequel, ''The Thousand-Year Door'' however, delivers ''very'' well, as the badge point cap is much higher due to Mario's maximum level being 99 in this game as opposed to Lv27 in the original. Additionally, you can have an NPC tweak Mario's stats for more Badge Points at the cost of his max HP and FP, and compensate the handicap with stat badges and badges that activate when Mario's HP is low(5HP). Cue the dawning of the [[Game Breaker|disgustingly powerful]] setup aptly known as ''[[Exactly What It Says
* ''[[Persona 3]]'': With a bit of effort, Lilim can be fused with all four basic elemental spells, making her pretty much the only Persona you'll need to fight with until level 20 or so. Having no elemental weaknesses and a reasonably high magic stat is the icing on the cake.
{{reflist}}
[[Category:Video Game Characters]]
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