Elite Tweak: Difference between revisions

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This tends to be included mainly in games which give you multiple characters, but make them almost seamlessly interchangable. In games like ''[[Dragon Quest]]'', each class has definite strengths and weaknesses. In games like ''[[Final Fantasy VII]]'', it's very easy to make all of your characters equally strong with almost identical ability lists. This goes even further in ''[[Final Fantasy X]]'', where it is possible, if time consuming, to give ''all'' of your characters the ''exact same'' abilities, barring the short list of character-specific [[Limit Break|Overdrives]]. The worst offender, however, is ''[[Final Fantasy VIII]]'''s Junction system. Using the "switch junction" ability in the menu actually places all the stats and abilities on one character onto another.
 
In [[Massively Multiplayer Online Role Playing Game|MMORPG]]s the tweaking gains an additional dimension. Due to the grind-based requirements for most of the good stuff, the best upgrades can be freakishly hard to get even if the player knows the exact items and stats needed. The 'strongest' combinations are often set in stone and only available through [[Bribing Your Way to Victory]] or sinking huge amounts of time into a game.
 
Compare [[Lethal Joke Character]]. Contrast [[Parabolic Power Curve]].
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** The same goes for other mecha battles such as ''Chrome Hounds'' and ''Phantom Crash''.
* The ''[[Quest for Glory]]'' games were built upon this. The games allowed one to carry over ones save (across 5 games no less!), keeping not just stats but abilities and spells too including the hidden (in the first few games that it appeared in) class, the Paladin. However, there were few other restrictions to what skills and such a player could gain or achieve; most notably, only a wizard could get a wizard's staff. Thus, by starting at the first adventure and playing all the way through to the last, a player could be a paladin with a magical sword and additional abilities... who was an elite member of the Thieves Guild, a powerful archmage, and a exceptionally powerful fighter. Being a guy in plate mail sneaking around doing acrobatics while stabbing the archvillain and chucking fireballs seems more suitable to anime than a game based off medieval Europe and Africa.
* ''[[City of Heroes]]'' is a rather casual-oriented [[Massively Multiplayer Online Role Playing Game|MMORPG]] where an optimum build isn't very important, and booting a player from a team from having anything other than a ''really'' bad build (I.E. Having nothing but travel powers) is considered a real dick move. However, there's still plenty of fun to be had for number crunchers with patience, especially with the Invention system- save up some money and you can literally push the limits of your offensive and defensive powers, allowing you to take on even the strongest enemies solo.
* ''[[Final Fantasy Tactics Advance]]'' has, in addition to Blue Mages, Morphers. To learn a monster-morphing ability, you need a monster soul weapon. To get that, you need to capture a monster and put it in the monster bank. To do ''that'', you need to have a Hunter, who is a different class on a different ''race'', use the Capture ability to catch the monster. And even after that, you need to feed the monster food it likes to power up the Morph.
* The Gadgeteer class in ''[[Wizardry]] 8'' is a case of this. On the surface, they seem to just be rogues with guns and are weaker in combat, and start with a homebuilt gun that they occasionally tweak as they level up. The trick is finding gadget parts, which are usually far in between, and putting them together to assemble powerful weapons of destruction while that omnigun becomes one of the most potent ranged weapons in the game when its owner reaches a high enough level. If the player knows what she's doing, a Gadgeteer can become one of the most powerful characters in the party.