Empty Room Psych: Difference between revisions

Content added Content deleted
m (update links)
m (delink camelcase)
Line 135: Line 135:
* ''Avencast: Rise of the Mage'' has an area in the academy of magic with three seminar rooms you can walk into... and one, apparently unremarkable, that you can't. Some players nearly drove themselves mad trying to get into that room.
* ''Avencast: Rise of the Mage'' has an area in the academy of magic with three seminar rooms you can walk into... and one, apparently unremarkable, that you can't. Some players nearly drove themselves mad trying to get into that room.
* ''[[Baldur's Gate]] II'' averts this by allowing you to press a key when you're in a room. Surprise! All removable items are now [[Notice This|lit up in a nice shade of cyan]]. This is only possible with ''Throne of Bhaal'' installed, though.
* ''[[Baldur's Gate]] II'' averts this by allowing you to press a key when you're in a room. Surprise! All removable items are now [[Notice This|lit up in a nice shade of cyan]]. This is only possible with ''Throne of Bhaal'' installed, though.
** Certain mods that allow you to run ''Baldur's Gate'' on the [[BG 2]] engine make this almost a [[Game Breaker]]: Some items are cleverly (read: sadistically) hidden in containers that are only [[Pixel Hunt|a few pixels wide]], and these items tend to be very powerful. Using the cyan-highlight trick makes getting these items trivial. One notable example is a powerful Ring of Wizardry, obtainable ''[[Disc One Nuke|twenty minutes into the first game]]'', and making wizards able to cast about five more spells than normal. No big deal for a 15th-level wizard, a ''huge'' deal for a 2nd-level wizard.
** Certain mods that allow you to run ''Baldur's Gate'' on the BG2 engine make this almost a [[Game Breaker]]: Some items are cleverly (read: sadistically) hidden in containers that are only [[Pixel Hunt|a few pixels wide]], and these items tend to be very powerful. Using the cyan-highlight trick makes getting these items trivial. One notable example is a powerful Ring of Wizardry, obtainable ''[[Disc One Nuke|twenty minutes into the first game]]'', and making wizards able to cast about five more spells than normal. No big deal for a 15th-level wizard, a ''huge'' deal for a 2nd-level wizard.
* ''[[Divine Divinity]]'' does the same thing ''[[Baldur's Gate]] II'', but with a twist: Many of the highlighted "removables" are useless, nearly useless or have obscure and unessential purposes- basically inventory fillers. Having rooms ''loaded'' with these gives the game extra depth.
* ''[[Divine Divinity]]'' does the same thing ''[[Baldur's Gate]] II'', but with a twist: Many of the highlighted "removables" are useless, nearly useless or have obscure and unessential purposes- basically inventory fillers. Having rooms ''loaded'' with these gives the game extra depth.
* ''[[Planescape: Torment]]'' and the Mosaic Crypt in the Weeping Stone Catacombs. The mysterious rusted vents, the worn-to-illegibility scribblings on the tomb walls, the suspiciously lethal traps and even one of the recently deceased Collectors (Gris: ''"...it smells different."'') all suggest there's something special hidden in there. Aside from the massive, conspicuous sarcophagus with an enchanted hammer and some old bones inside, there really isn't. It's been one of the more maddening red herrings in recent CRPGs, most likely caused by the [[Dummied Out|budget/manpower/time/sanity constraints]] so obvious in the Black Isle games of the time.
* ''[[Planescape: Torment]]'' and the Mosaic Crypt in the Weeping Stone Catacombs. The mysterious rusted vents, the worn-to-illegibility scribblings on the tomb walls, the suspiciously lethal traps and even one of the recently deceased Collectors (Gris: ''"...it smells different."'') all suggest there's something special hidden in there. Aside from the massive, conspicuous sarcophagus with an enchanted hammer and some old bones inside, there really isn't. It's been one of the more maddening red herrings in recent CRPGs, most likely caused by the [[Dummied Out|budget/manpower/time/sanity constraints]] so obvious in the Black Isle games of the time.