Endgame Plus: Difference between revisions

Content deleted Content added
m update links
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1:
{{trope}}
Bonus content in a [[Video Game]] (and [[RPG|RPGs]]s in particular) that is available during the final chapter, but does not become unlocked until having defeated the [[Final Boss]] and watched the credits roll. These games will often prompt the player to update their save file after the end credits, often displaying a special icon with the file to indicate the game has been cleared.
 
This differs from a [[Playable Epilogue]] in that the [[Playable Epilogue]] is set ''after'' the final chapter has concluded, and acknowledges that you've saved the world; an [['''Endgame Plus]]''' [[Timey-Wimey Ball|returns the player]] to the world as it looked ''during'' the final chapter, with the [[Big Bad]] still waiting for his [[World Domination|ultimate]] [[The End of the World as We Know It|plan]] is to come to its final fruition, and the player standing just before the [[Point of No Return]] or outside [[The Very Definitely Final Dungeon]] to throw that critical [[Spanner in the Works]] and [[Save the World]].
 
This is distinct from games that unlock bonus content via an "Extras" option on its frontend menu; here, the bonus content is something accessible ''in-universe'', like a bonus shop, minigame, or dungeon...or [[And Your Reward Is Clothes|even just clothes]]. The exact bonuses [[Guide Dang It|may or may not be immediately obvious]] when the player reloads their completed save file -- butfile—but hey, [[Take Your Time]]....
 
Note that games featuring a level select screen cannot exemplify this easily, because they allow the player to re-play any segment of the game at any time.
Line 11:
 
{{examples}}
 
 
== Action Games ==
* A ''very'' early attempt at this was [[Intellivision]]'s [[Tron]]: Solar Sailer. Once you defeated the datastream puzzle, you could either cash out and win or go double or nothing at [[Harder Than Hard|level "insanity"]] for bragging rights.
Line 25 ⟶ 23:
* ''[[Chrono Trigger]]'' ([[Updated Rerelease|the DS version]]) allows you to access the [[Bonus Dungeon|dimensional vortexes]]. Beating all three of these gives you access to the [[True Final Boss]], which is an [[Makes Sense in Context|"immature"]] form of the final boss in [[Chrono Cross]].
* A staple of the ''[[Dragon Quest]]'' series is to unlock a [[Bonus Dungeon]] or two upon beating the final boss; beating it is necessary to get the [[Golden Ending]] in the games that have one.
* Variation in [[EarthboundEarthBound]]: You lose the ability to save after the [[Final Boss]], the idea being that you can reload and beat the [[Final Boss]] again.
* ''[[Golden Sun: Dark Dawn]]'' has Crossbone Isle accessible once you beat the final boss. It contains rare items, powerful monsters, and the ultimate [[Bonus Boss]], Dullahan.
* ''[[Final Fantasy XIII]]'' unlocks the last layer of the Crystarium for beating the final boss, but story still rewinds to the point before your confrontation with him. You can then backtrace your steps to the beginning of the [[Very Definitely Final Dungeon]] and from there, to the locations you visited in chapters 11 and 12. This was probably done because {{spoiler|Vanille and Fang are permanently crystallized at the end of the game, while the rest of the party are presumably de-powered, as they are no longer l'Cie}}.
Line 36 ⟶ 34:
* In ''[[Final Fantasy Tactics A2]]'', beating the game unlocked certain missions and made is possible to unlock the last stage of [[Bonus Dungeon|Brightmoon Tor.]]
* The ''[[Mega Man Battle Network]]'' series does this in every game, following the trope description almost exactly, with the single exception of ''4''. It also carried over to its pseudo-sequel series, ''[[Mega Man Star Force]]''. One annoying thing about this though, is that even though you beat the game? The crisis music (which plays in the regular areas -all the time- during the last part of each game) doesn't stop, besides in ''3''.
* The [[Bonus Dungeon|Bonus Dungeons]]s in the [[Game Boy Advance]] versions of ''[[Final Fantasy IV]]'', ''[[Final Fantasy V]]'' and ''[[Final Fantasy VI]]'' become available after beating their respective [[Final Boss|Final Bosses]]es once.
* ''[[Mega Man X Command Mission]]'' lets you replay the final chapter over and over again, which allows you to power level your characters and save any items you find each time. You can also revisit any level in the game as well as fully explore your headquarters; in fact, completing the game at least once is a requirement for facing [[Bonus Boss|Ninetails]].
* The [[Game Boy Advance]] versions of [[Final Fantasy IV]], [[Final Fantasy V]], and [[Final Fantasy VI]] all have dungeons that open up after you beat the final boss. Within each dungeon is, among other things, the [[Captain Obvious|most powerful creatures in the game]] and the ultimate weapons for the characters. All three games allow you to defeat the final boss again with whatever new equipment and levels you gain from these as well.
Line 45 ⟶ 43:
 
== Platformers ==
* [[Ratchet and& Clank Future: A Crack Inin Time]] lets you [[Recurring Boss|finally put an end]] to [[The Dragon|Lord Vorselon's]] tyranny, after collecting the rest of the [[Gotta Catch Em All|Zoni]], of course. At least when you defeat him you get to explore the [[Developer Room|Insomniac Museum]].
* ''[[Mega Man ZX]]'' ([[Easy Mode Mockery|in normal or hard mode]]) allows you to get an extra armor after defeating the [[Bonus Boss]].
 
 
== Simulation Games ==
Line 53 ⟶ 50:
 
{{reflist}}
[[Category:Endgame Plus{{PAGENAME}}]]
[[Category:Video Game Tropes]]
[[Category:Endgame Plus]]