Escape Pod: Difference between revisions

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{{trope}}
{{trope}}
[[File:EscapePodSpaceballs.png|frame|[[Abandon Ship]]! Abandon Ship! All personnel proceed to [[Escape Pod|Escape Pods]]! [[Spaceballs (Film)|Close down the circus! Evacuate the zoo!]]]
[[File:EscapePodSpaceballs.png|frame|[[Abandon Ship]]! Abandon Ship! All personnel proceed to [[Escape Pod|Escape Pods]]! [[Spaceballs|Close down the circus! Evacuate the zoo!]]]
]
]
A lifeboat... '''[[Space Is an Ocean|IN SPACE]]'''.
A lifeboat... '''[[Space Is an Ocean|IN SPACE]]'''.


Sometimes called a [[Life Pod]], it is a nearly universal trope in [[Space Opera]], and a tried and true part of the [[Standard Sci-Fi Fleet]]. When your [[Cool Starship]]'s [[Faster-Than-Light Travel|Faster Than Light Drive]] is about to suffer a critical [[Phlebotinum Overload]], or [[Space Pirates]] are [[Attack Its Weak Point|targeting your exhaust port]] with [[Frickin' Laser Beams]], it's time to head for the Escape Pods, and take your chances drifting on the [[Space Is an Ocean|endless ocean of space]] in a tiny, fragile shell with no weapons, rudimentary engines, and in [[Locked in A Room|cramped quarters with people you may not like]].
Sometimes called a [[Life Pod]], it is a nearly universal trope in [[Space Opera]], and a tried and true part of the [[Standard Sci-Fi Fleet]]. When your [[Cool Starship]]'s [[Faster-Than-Light Travel|Faster Than Light Drive]] is about to suffer a critical [[Phlebotinum Overload]], or [[Space Pirates]] are [[Attack Its Weak Point|targeting your exhaust port]] with [[Frickin' Laser Beams]], it's time to head for the Escape Pods, and take your chances drifting on the [[Space Is an Ocean|endless ocean of space]] in a tiny, fragile shell with no weapons, rudimentary engines, and in [[Locked in a Room|cramped quarters with people you may not like]].


Just hope the enemy doesn't decide to [[Sink the Life Boats]], that your [[Distress Call]] does not go unanswered, and that the [[Conveniently Close Planet]] you're forced to land on as your pod's limited supplies dwindle doesn't turn out to be a [[Death World]].
Just hope the enemy doesn't decide to [[Sink the Life Boats]], that your [[Distress Call]] does not go unanswered, and that the [[Conveniently Close Planet]] you're forced to land on as your pod's limited supplies dwindle doesn't turn out to be a [[Death World]].
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== Film -- Animated ==
== Film -- Animated ==
* ''[[Wall E|WALL-E]]'' had a scene featuring an escape pod that, for some inexplicable reason, had ''its own [[Self-Destruct Mechanism]]''. The film's post-scriptum animation shows that ([[Fridge Logic|potentially explosive!]]) escape pods can also be used as makeshift shelters, and an escape pod plays a role in the related short ''BURN-E''.
* ''[[WALL-E]]'' had a scene featuring an escape pod that, for some inexplicable reason, had ''its own [[Self-Destruct Mechanism]]''. The film's post-scriptum animation shows that ([[Fridge Logic|potentially explosive!]]) escape pods can also be used as makeshift shelters, and an escape pod plays a role in the related short ''BURN-E''.




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*** The [[Escape Pod]] launch was the first [[Visual Effects of Awesome|visual effect]] ever created by [[Industrial Light and Magic]]. The model for the pod itself was made out of paint buckets.
*** The [[Escape Pod]] launch was the first [[Visual Effects of Awesome|visual effect]] ever created by [[Industrial Light and Magic]]. The model for the pod itself was made out of paint buckets.
** When the Millenium Falcon is captured by the Death Star, an Imperial officer reports to Darth Vader that the ship's log says that the crew abandoned ship after leaving Mos Eisley and several escape pods are missing. This was a ruse to make the Imperials think the protagonists were no longer on board.
** When the Millenium Falcon is captured by the Death Star, an Imperial officer reports to Darth Vader that the ship's log says that the crew abandoned ship after leaving Mos Eisley and several escape pods are missing. This was a ruse to make the Imperials think the protagonists were no longer on board.
* In ''[[Star Trek First Contact]],'' the Enterprise is trapped in the past, and the evil Borg are taking over the ship. Picard reluctantly agrees to destroy the ship to stop the Borg, and, aside from himself and Data, the entire crew flies down to Earth in escape pods with instructions to "stay out of history's way." The crisis is soon averted, and everyone returns to the ship... presumably using [[Teleporters and Transporters]], since it would be odd if the tiny pods could have taken off and made it back to orbit again themselves. Whether scattering future technology across the entire planet in the form of escape pods is a good idea when you're trying to keep history from changing is also never addressed.
* In ''[[Star Trek: First Contact]],'' the Enterprise is trapped in the past, and the evil Borg are taking over the ship. Picard reluctantly agrees to destroy the ship to stop the Borg, and, aside from himself and Data, the entire crew flies down to Earth in escape pods with instructions to "stay out of history's way." The crisis is soon averted, and everyone returns to the ship... presumably using [[Teleporters and Transporters]], since it would be odd if the tiny pods could have taken off and made it back to orbit again themselves. Whether scattering future technology across the entire planet in the form of escape pods is a good idea when you're trying to keep history from changing is also never addressed.
** The Federation had shuttle craft that could break atmosphere pretty much effortlessly, so flying back up to the Enterprise may not have been particularly implausible. Of course, if they did use the pods to get back, this would just confirm that they were initially planning to leave little ships capable of achieving orbit with ease scattered around the Earth of the past...
** The Federation had shuttle craft that could break atmosphere pretty much effortlessly, so flying back up to the Enterprise may not have been particularly implausible. Of course, if they did use the pods to get back, this would just confirm that they were initially planning to leave little ships capable of achieving orbit with ease scattered around the Earth of the past...
*** Actually, if the pods were capable of getting back into space on their own, that would serve to tie up the potential loose end of having said little ships scattered all over the planet: Just launch them on auto pilot and have them self-destruct or plow into the nearest star or moon. If not, they probably had other gameplans for disposing of them, given that Starfleet has been shown to do its best to prevent interferences with the timeline, including having an entire agency devoted to preventing and repairing timeline damage.
*** Actually, if the pods were capable of getting back into space on their own, that would serve to tie up the potential loose end of having said little ships scattered all over the planet: Just launch them on auto pilot and have them self-destruct or plow into the nearest star or moon. If not, they probably had other gameplans for disposing of them, given that Starfleet has been shown to do its best to prevent interferences with the timeline, including having an entire agency devoted to preventing and repairing timeline damage.
*** I'm pretty sure that they could have just used the transporters to lock on to all the escape pods and beamed them back after the crisis was averted.
*** I'm pretty sure that they could have just used the transporters to lock on to all the escape pods and beamed them back after the crisis was averted.
* In the 2009 ''[[Star Trek (Film)|Star Trek]]'' film, Spock has Kirk [[Thrown Out the Airlock|thrown into an escape pod]] and marooned on a [[Death World]]. The pod helpfully advises Kirk not to go outside after landing, and wait for rescue -- advice he promptly ignores, of course. Which may be for the best, since when he finally made it to the Starfleet base, they seemed completely unaware that any rescue was needed... Why the computerized escape pod didn't call for help, or why it couldn't have tried landing a bit closer to the base, considering the environment, is not really clear.
* In the 2009 ''[[Star Trek (film)|Star Trek]]'' film, Spock has Kirk [[Thrown Out the Airlock|thrown into an escape pod]] and marooned on a [[Death World]]. The pod helpfully advises Kirk not to go outside after landing, and wait for rescue -- advice he promptly ignores, of course. Which may be for the best, since when he finally made it to the Starfleet base, they seemed completely unaware that any rescue was needed... Why the computerized escape pod didn't call for help, or why it couldn't have tried landing a bit closer to the base, considering the environment, is not really clear.
** Worth noting that as soon as Kirk leaves the pod, he gets attacked by the local food chain. He might have been better off just staying in there. [[Hand Wave|It is also possible]] that the pod stopped trying to contact the base once Kirk left, since there would presumably be no point in calling rescue teams to an empty escape pod.
** Worth noting that as soon as Kirk leaves the pod, he gets attacked by the local food chain. He might have been better off just staying in there. [[Hand Wave|It is also possible]] that the pod stopped trying to contact the base once Kirk left, since there would presumably be no point in calling rescue teams to an empty escape pod.
* At least two movies have [[Air Force One]] equipped with an escape pod. Although the exact details of the planes (there are two that we normally call "Air Force One") are classified, it is extremely unlikely that any of the real planes has one.
* At least two movies have [[Air Force One]] equipped with an escape pod. Although the exact details of the planes (there are two that we normally call "Air Force One") are classified, it is extremely unlikely that any of the real planes has one.
** ''[[Escape From New York]]''
** ''[[Escape from New York]]''
** ''[[Air Force One (Film)|Air Force One]]''
** ''[[Air Force One (film)|Air Force One]]''
* ''[[Sky Captain and The World of Tomorrow]]''. Joe and Polly use one to escape from Dr. Totenkopf's rocket before it explodes.
* ''[[Sky Captain and The World of Tomorrow]]''. Joe and Polly use one to escape from Dr. Totenkopf's rocket before it explodes.
* ''[[The Last Starfighter]]''. Xur uses one to flee from the Ko-Dan ship.
* ''[[The Last Starfighter]]''. Xur uses one to flee from the Ko-Dan ship.
* ''[[Alien]]''. The crew plans to use the shuttle to leave the ''Nostromo'', but {{spoiler|only Ripley}} succeeds.
* ''[[Alien]]''. The crew plans to use the shuttle to leave the ''Nostromo'', but {{spoiler|only Ripley}} succeeds.
** The shuttle isn't intended to be an escape pod, though... it's actually a shuttle. (There's only one, and it's not big enough to hold even half the crew.)
** The shuttle isn't intended to be an escape pod, though... it's actually a shuttle. (There's only one, and it's not big enough to hold even half the crew.)
* ''[[Starship Troopers (Film)|Starship Troopers]]''. Carmen Ibanez and Zander Barcalow use one to get out of their starship after it's seriously damaged.
* ''[[Starship Troopers (film)|Starship Troopers]]''. Carmen Ibanez and Zander Barcalow use one to get out of their starship after it's seriously damaged.
* ''[[Lifeforce (Film)|Lifeforce]]'' (1985). Tom Carlsen returns to Earth from the space shuttle ''Churchill'' in one.
* ''[[Lifeforce]]'' (1985). Tom Carlsen returns to Earth from the space shuttle ''Churchill'' in one.
* ''[[Serenity (Film)|Serenity]]''. The Operative bugs out from an exploding Alliance ship using a one-person version.
* ''[[Serenity]]''. The Operative bugs out from an exploding Alliance ship using a one-person version.
* ''[[Airplane!]] 2''. Simon Kurtz (one of the flight officers) takes off (deserting the others in a cowardly manner) because he thinks the Mayflower shuttle is doomed.
* ''[[Airplane!]] 2''. Simon Kurtz (one of the flight officers) takes off (deserting the others in a cowardly manner) because he thinks the Mayflower shuttle is doomed.
** He [[Double Entendre|Ejected Prematurely]], no less.
** He [[Double Entendre|Ejected Prematurely]], no less.
* ''[[Spaceballs (Film)|Spaceballs]]'': Dark Helmet, President Skroob and Colonel Sandurz all have their escape pods stolen by other crew members (and, in one case, [[Everything's Worse With Bears|a bear]]) as ''Spaceball One'' self-destructs.
* ''[[Spaceballs]]'': Dark Helmet, President Skroob and Colonel Sandurz all have their escape pods stolen by other crew members (and, in one case, [[Everything's Worse with Bears|a bear]]) as ''Spaceball One'' self-destructs.
** As an extra bonus, the visual effect for each escape pod launching homages the iconic ''[[Star Wars]]'' example above.
** As an extra bonus, the visual effect for each escape pod launching homages the iconic ''[[Star Wars]]'' example above.


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* In ''Deathworld'' by [[Harry Harrison]], Jason runs from [[Heavyworlder]] Kerk who, in the grip of irrational rage, is about to ''literally'' tear him apart unless he gets off the ship. The Escape Pod he uses to get away is designed to be idiot proof: initially it declines to do anything but the safest, gentlest maneuvers, making long-term survival against the ship's guns problematical.
* In ''Deathworld'' by [[Harry Harrison]], Jason runs from [[Heavyworlder]] Kerk who, in the grip of irrational rage, is about to ''literally'' tear him apart unless he gets off the ship. The Escape Pod he uses to get away is designed to be idiot proof: initially it declines to do anything but the safest, gentlest maneuvers, making long-term survival against the ship's guns problematical.
* In ''Collision With Chronos'', Time Battleships have Escape Pods constructed deep within the ship. A foundering time ship suffers ... total existance failure, leaving only the Escape Pods, if they power up their tiny orthophase (reality) generators in time.
* In ''Collision With Chronos'', Time Battleships have Escape Pods constructed deep within the ship. A foundering time ship suffers ... total existance failure, leaving only the Escape Pods, if they power up their tiny orthophase (reality) generators in time.
* In ''Legends of [[Dune]]'', Xavier Harkonnen's adopted brother commands a ''Ballista''-class battleship is a battle with the [[Robot War|Thinking Machines]]. They manage to drive the machines away, but then the [[Brain In A Jar|cymeks]] show up. He decides to accerate ahead of the fleet in a true [[Leeroy Jenkins]] style, and, predictably, his ''Ballista'' is blown up. He manages to get to an escape pod, but the enemy picks it up first. They torture him for hours until he finally dies.
* In ''Legends of [[Dune]]'', Xavier Harkonnen's adopted brother commands a ''Ballista''-class battleship is a battle with the [[Robot War|Thinking Machines]]. They manage to drive the machines away, but then the [[Brain In a Jar|cymeks]] show up. He decides to accerate ahead of the fleet in a true [[Leeroy Jenkins]] style, and, predictably, his ''Ballista'' is blown up. He manages to get to an escape pod, but the enemy picks it up first. They torture him for hours until he finally dies.
* [[Ciaphas Cain]] and Jurgen spend several weeks on board one in ''Death or Glory'' when the ship they're on has a hull breach and they can't get out of the area before the emergency bulkheads close. They consider it to be rather spacious and well equipped (because there are two of them in a life pod meant to hold fifty).
* [[Ciaphas Cain]] and Jurgen spend several weeks on board one in ''Death or Glory'' when the ship they're on has a hull breach and they can't get out of the area before the emergency bulkheads close. They consider it to be rather spacious and well equipped (because there are two of them in a life pod meant to hold fifty).
* The escape pods of the ''[[Lensman]]'' universe are small FTL ships in their own right, so getting clear of the space disaster and surviving long enough to reach an inhabited world or be picked up by your side aren't much of an issue, thus getting around Cambias' points made above. They are, however, relatively slow, unarmed except for the personal weapons of their passengers & crew), and unarmoured against anything other than micrometeors and cosmic background radiation. This is problematic because they exist in the context of an enemy (Boskone) who takes no prisoners - except to torture them for information (or worse), or to sell into slavery.
* The escape pods of the ''[[Lensman]]'' universe are small FTL ships in their own right, so getting clear of the space disaster and surviving long enough to reach an inhabited world or be picked up by your side aren't much of an issue, thus getting around Cambias' points made above. They are, however, relatively slow, unarmed except for the personal weapons of their passengers & crew), and unarmoured against anything other than micrometeors and cosmic background radiation. This is problematic because they exist in the context of an enemy (Boskone) who takes no prisoners - except to torture them for information (or worse), or to sell into slavery.
* ''[[The Conquerors Trilogy]]'': Human spacecraft have individual lifepods that can be ejected from the ship when it's about to be destroyed, either by enemy action or activating the [[Self-Destruct Mechanism]] to prevent hostiles from getting any useful information from the abandoned ship's computers.
* ''[[The Conquerors Trilogy]]'': Human spacecraft have individual lifepods that can be ejected from the ship when it's about to be destroyed, either by enemy action or activating the [[Self-Destruct Mechanism]] to prevent hostiles from getting any useful information from the abandoned ship's computers.
* ''[[Vorkosigan Saga (Literature)|Vorkosigan Saga]]'' has "bod pods", inflatable, single person, idiot proof life support modules for use by untrained personel in an emergency. Miles really dislikes them, because once you're stuffed inside one, you're stuck waiting helplessly for someone else to come rescue you.
* ''[[Vorkosigan Saga]]'' has "bod pods", inflatable, single person, idiot proof life support modules for use by untrained personel in an emergency. Miles really dislikes them, because once you're stuffed inside one, you're stuck waiting helplessly for someone else to come rescue you.
* The ''[[The Hitchhikers Guide to The Galaxy|Hitchhiker's Guide To The Galaxy]]'' 'trilogy' covered the subject in this memorable exchange from ''The Restaurant At The End Of The Universe'', when the characters find themselves trapped aboard a spaceship on course to crash-dive into the heart of a sun:
* The ''[[The Hitchhiker's Guide to the Galaxy|Hitchhiker's Guide To The Galaxy]]'' 'trilogy' covered the subject in this memorable exchange from ''The Restaurant At The End Of The Universe'', when the characters find themselves trapped aboard a spaceship on course to crash-dive into the heart of a sun:
{{quote| '''Zaphod Beeblebrox''': "Ford, how many escape capsules are there?"<br />
{{quote| '''Zaphod Beeblebrox''': "Ford, how many escape capsules are there?"<br />
'''Ford Prefect''': "None."<br />
'''Ford Prefect''': "None."<br />
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== Live Action TV ==
== Live Action TV ==
* ''[[Star Trek Enterprise]]'' had an episode in which rough-around-the-edges engineer Tucker and an alien [[Well, Excuse Me, Princess!]] were [[Locked in A Room|trapped in a cramped escape pod together]] after fleeing some evil aliens.
* ''[[Star Trek: Enterprise]]'' had an episode in which rough-around-the-edges engineer Tucker and an alien [[Well, Excuse Me, Princess!]] were [[Locked in a Room|trapped in a cramped escape pod together]] after fleeing some evil aliens.
** The mirror Enterprise NX01 also had life pods, not that they did the crew much good when they were used (almost all were destroyed by an energy web that was trapping the ship to begin with).
** The mirror Enterprise NX01 also had life pods, not that they did the crew much good when they were used (almost all were destroyed by an energy web that was trapping the ship to begin with).
* ''[[Star Trek Deep Space Nine|Star Trek: Deep Space Nine]]'': During the war with the Dominion, a [[Big Bad]] orders her [[The Dragon|Dragon]] not to [[Sink the Life Boats]] from a destroyed Federation ship, so that the escape pods can make it home and spread fear of the Dominion.
* ''[[Star Trek: Deep Space Nine]]'': During the war with the Dominion, a [[Big Bad]] orders her [[The Dragon|Dragon]] not to [[Sink the Life Boats]] from a destroyed Federation ship, so that the escape pods can make it home and spread fear of the Dominion.
* ''[[Red Dwarf (TV)|Red Dwarf]]'' plays with this one. The episode "Rimmerworld" features Rimmer using his crewmates to jump into an escape pod behind a Simulant which is attempting to attack them. {{spoiler|The other crew members use another method of escape and survive. Rimmer uses the escape pod and, as it's faster than the ship he was flying on, ends up falling into a wormhole}}.
* ''[[Red Dwarf]]'' plays with this one. The episode "Rimmerworld" features Rimmer using his crewmates to jump into an escape pod behind a Simulant which is attempting to attack them. {{spoiler|The other crew members use another method of escape and survive. Rimmer uses the escape pod and, as it's faster than the ship he was flying on, ends up falling into a wormhole}}.
** In numerous episodes, the smaller exploration craft ''Blue Midget'' and ''Starbug'' are used as escape pods when the ''Dwarf'' itself is in danger. Just to add to the confusion, it's implied in one episode that ''Starbug'' vessels have their own escape pods.
** In numerous episodes, the smaller exploration craft ''Blue Midget'' and ''Starbug'' are used as escape pods when the ''Dwarf'' itself is in danger. Just to add to the confusion, it's implied in one episode that ''Starbug'' vessels have their own escape pods.
** Other episodes use the arrival of an escape pod as a plot point, where they usually contain an important character - except for the one that turned out be {{spoiler|[[Credits Gag|a smegging garbage pod]]}}.
** Other episodes use the arrival of an escape pod as a plot point, where they usually contain an important character - except for the one that turned out be {{spoiler|[[Credits Gag|a smegging garbage pod]]}}.
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* ''[[Final Fantasy VII]]''... Even though it's the first rocket to send a human into space, they designed it with an escape pod.
* ''[[Final Fantasy VII]]''... Even though it's the first rocket to send a human into space, they designed it with an escape pod.
* [[Interactive Fiction]] classic ''Planetfall'' starts with a sequence where you have to get into the escape pod.
* [[Interactive Fiction]] classic ''Planetfall'' starts with a sequence where you have to get into the escape pod.
* ''[[The White Chamber]]'' has one at the epilogue.
* ''[[The white chamber]]'' has one at the epilogue.
* The opening level of ''[[Halo]]'' ends with you escaping the ''Pillar of Autumn'' on the last "lifeboat."
* The opening level of ''[[Halo]]'' ends with you escaping the ''Pillar of Autumn'' on the last "lifeboat."
* In the ''[[Star Wars Battlefront]]'' spin-off ''Elite Squadron'', escape pods play a fairly significant role. They can be used for [[Drop Ship|quick deployment of troops]] from capital ships, or simply to escape if the ship's core is destroyed.
* In the ''[[Star Wars Battlefront]]'' spin-off ''Elite Squadron'', escape pods play a fairly significant role. They can be used for [[Drop Ship|quick deployment of troops]] from capital ships, or simply to escape if the ship's core is destroyed.
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** Dr. Eggman's mech designs usually incorporate a small, round ship as an escape pod.
** Dr. Eggman's mech designs usually incorporate a small, round ship as an escape pod.
* Shows up early in ''[[Star Ocean]] 3''.
* Shows up early in ''[[Star Ocean]] 3''.
* The opening chapter screen in ''[[Marathon (Video Game)|Marathon]]'' shows you hurtling ''toward'' the eponymous colony ship in an escape pod. Where the pod comes from is, literally, [[All There in the Manual]]. (It's from a shuttle whose life support was compromised.)
* The opening chapter screen in ''[[Marathon Trilogy|Marathon]]'' shows you hurtling ''toward'' the eponymous colony ship in an escape pod. Where the pod comes from is, literally, [[All There in the Manual]]. (It's from a shuttle whose life support was compromised.)
* In ''[[Escape Velocity]]'' under [[Perma Death|strict play]], the escape pods you can purchase at outfitters are the only way to avoid being [[Killed Off for Real]] if your ship starts to break up. Oh, and you'll have to issue the escape command manually... unless you buy the auto-eject feature for an additional fee.
* In ''[[Escape Velocity]]'' under [[Perma Death|strict play]], the escape pods you can purchase at outfitters are the only way to avoid being [[Killed Off for Real]] if your ship starts to break up. Oh, and you'll have to issue the escape command manually... unless you buy the auto-eject feature for an additional fee.
* ''[[Gratuitous Space Battles]]'' has Escape Pods: in the wake of a pitched battle there will be a sad stream of pods fleeing from the de-orbiting hulks that used to be proud battlewagons.
* ''[[Gratuitous Space Battles]]'' has Escape Pods: in the wake of a pitched battle there will be a sad stream of pods fleeing from the de-orbiting hulks that used to be proud battlewagons.
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* In ''[[Nexus the Jupiter Incident]]'', any ship that is damaged beyond a certain point is considered lost, at which point it will start launching escape pods. If it is a ship from the player's fleet, then the percentage of escape pods that are collected determines if the player keeps the same experienced crew for the new ship. It is assumed that the captain always survives. If the ship is destroyed outright, then no escape pods are launched.
* In ''[[Nexus the Jupiter Incident]]'', any ship that is damaged beyond a certain point is considered lost, at which point it will start launching escape pods. If it is a ship from the player's fleet, then the percentage of escape pods that are collected determines if the player keeps the same experienced crew for the new ship. It is assumed that the captain always survives. If the ship is destroyed outright, then no escape pods are launched.
* Used several times in [[Space Quest]], being as the game's a send-up of sci-fi tropes. The first thing you have to go is get Roger the hell off the Arcada without getting vaped by the Sariens. Later, he steals ''their'' escape pod after setting the [[MacGuffin]] to blow. Second game has him stealing one to escape Vohaul's space station. A [[Have a Nice Death]] in the fifth one is him being expelled from Star Con Academy via escape pod.
* Used several times in [[Space Quest]], being as the game's a send-up of sci-fi tropes. The first thing you have to go is get Roger the hell off the Arcada without getting vaped by the Sariens. Later, he steals ''their'' escape pod after setting the [[MacGuffin]] to blow. Second game has him stealing one to escape Vohaul's space station. A [[Have a Nice Death]] in the fifth one is him being expelled from Star Con Academy via escape pod.
* While only referenced in normal gameplay, ''[[Starcraft II (Video Game)|Starcraft II]]'' has the Hercules dropship equipped with those. This allows the cargo to survive the transport's destruction, although the units still take some damage.
* While only referenced in normal gameplay, ''[[Starcraft II]]'' has the Hercules dropship equipped with those. This allows the cargo to survive the transport's destruction, although the units still take some damage.
* The mining ship 'Ishimura' in ''[[Dead Space (Video Game)|Dead Space]]'' has several, not that they helped, in fact one of them led to {{spoiler|an entire military ship being destroyed.}}
* The mining ship 'Ishimura' in ''[[Dead Space (video game)|Dead Space]]'' has several, not that they helped, in fact one of them led to {{spoiler|an entire military ship being destroyed.}}
* ''[[Dead Space 2 (Video Game)|Dead Space 2]]'': not content with {{spoiler|being fired on a rocket chair and falling though space}} Isaac later ejects himself from {{spoiler|The Ishimura}} and crashes back into the sprawl.
* ''[[Dead Space 2]]'': not content with {{spoiler|being fired on a rocket chair and falling though space}} Isaac later ejects himself from {{spoiler|The Ishimura}} and crashes back into the sprawl.
* [[Unreal (Video Game)|Unreal]] and ''[[Unreal II the Awakening (Video Game)|Unreal II the Awakening]]'' {{spoiler|feature escape pods in the ending sequences. The first is to escape from a planet of doom, the second is to escape a ship about to crash into a star.}}
* [[Unreal]] and ''[[Unreal II: The Awakening|Unreal II the Awakening]]'' {{spoiler|feature escape pods in the ending sequences. The first is to escape from a planet of doom, the second is to escape a ship about to crash into a star.}}
* The "Vaus" from ''[[Arkanoid]]'' is an escape craft, though it has more mobility than your standard escape pod.
* The "Vaus" from ''[[Arkanoid]]'' is an escape craft, though it has more mobility than your standard escape pod.
* Near the climax of [[Bulletstorm (Video Game)|Bulletstorm]] you need to make use of an [[Escape Pod]]
* Near the climax of [[Bulletstorm]] you need to make use of an [[Escape Pod]]
* ''[[Vega Strike]]'' has escape pods equipped with [[FTL]] drives, but with such a weak reactor and thrusters that running to a nearby base or ship is pain anyway. There are also Rescue missions where the player should collect with [[Tractor Beam]] a NPC pod asaulted by vengeful opponents and deliver the pilot to a nearby planet.
* ''[[Vega Strike]]'' has escape pods equipped with [[FTL]] drives, but with such a weak reactor and thrusters that running to a nearby base or ship is pain anyway. There are also Rescue missions where the player should collect with [[Tractor Beam]] a NPC pod asaulted by vengeful opponents and deliver the pilot to a nearby planet.
* In ''[[Star Control|Star Control 2]]'' {{spoiler|your Precursor ship gets a scape pod when you've freed the Chmmr and you've [[Plot Coupon|the Utwig Bomb, the Talking Pet, and know where's the Ur-Quan Sa-Matra.]] Justified, given your ship has been transformed by the Chmmr, literally speaking, in a bomb with thrusters. And one that can give a '''HUGE''' bang.}}
* In ''[[Star Control|Star Control 2]]'' {{spoiler|your Precursor ship gets a scape pod when you've freed the Chmmr and you've [[Plot Coupon|the Utwig Bomb, the Talking Pet, and know where's the Ur-Quan Sa-Matra.]] Justified, given your ship has been transformed by the Chmmr, literally speaking, in a bomb with thrusters. And one that can give a '''HUGE''' bang.}}
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** One Double Adventure (''Marooned'' and ''Marooned Alone'') had the PCs landing on a planet using them after escaping from a passenger liner in orbit.
** One Double Adventure (''Marooned'' and ''Marooned Alone'') had the PCs landing on a planet using them after escaping from a passenger liner in orbit.
** The FASA adventure ''Action Aboard: Adventures on the King Richard'' had a section on how they would be used to evacuate passengers in the event of a disaster.
** The FASA adventure ''Action Aboard: Adventures on the King Richard'' had a section on how they would be used to evacuate passengers in the event of a disaster.
* ''[[Spelljammer (Tabletop Game)|Spelljammer]]'' has "Wreckboat", but a dedicated escape craft is luxury, since its engine is the same as on ships proper, where it's the most expensive part. So usually if a ship has any launches to use as shuttles, they'll double as lifeboats.
* ''[[Spelljammer]]'' has "Wreckboat", but a dedicated escape craft is luxury, since its engine is the same as on ships proper, where it's the most expensive part. So usually if a ship has any launches to use as shuttles, they'll double as lifeboats.
* ''[[Star Fleet Battles]]'' Captain's module K1 ''Fast Patrol Ships''. When Fast Patrol ships are about to be destroyed, their crew eject in self-contained survival pods that broadcast a homing signal.
* ''[[Star Fleet Battles]]'' Captain's module K1 ''Fast Patrol Ships''. When Fast Patrol ships are about to be destroyed, their crew eject in self-contained survival pods that broadcast a homing signal.
* ''[[Star Frontiers]]'' module SF0 ''Crash on Volturnus''. After their ship is captured by the Star Devil's pirates, the [[PC|PCs]] abandon ship in a lifeboat and use it to land on the planet Volturnus.
* ''[[Star Frontiers]]'' module SF0 ''Crash on Volturnus''. After their ship is captured by the Star Devil's pirates, the [[PC|PCs]] abandon ship in a lifeboat and use it to land on the planet Volturnus.
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== Western Animation ==
== Western Animation ==
* They showed up in ''[[Adventures of the Galaxy Rangers (Animation)|Galaxy Rangers]]'' a couple times. Most notably, in "Phoenix" where Eliza puts her kids in one, has to go back for supplies (it had enough for two people, not three), and is attacked. [[Heroic Sacrifice|She orders it to blast off when she's attacked by one of the pirates]]. A second example is when the Rangers use one to evacuate from an exploding Crown base in "Queen's Gun."
* They showed up in ''[[Adventures of the Galaxy Rangers|Galaxy Rangers]]'' a couple times. Most notably, in "Phoenix" where Eliza puts her kids in one, has to go back for supplies (it had enough for two people, not three), and is attacked. [[Heroic Sacrifice|She orders it to blast off when she's attacked by one of the pirates]]. A second example is when the Rangers use one to evacuate from an exploding Crown base in "Queen's Gun."




== Real Life ==
== Real Life ==
* Two [[Reds With Rockets|Soyuz]] spacecraft (the same ships used to carry crew and supplies to the ISS in the first place) are always docked at the International Space Station and can function as escape pods in case of an emergency. Each one can hold three crew members. On two occasions, the crew took refuge in these ships when danger from space debris loomed. Originally NASA planned to build a dedicated escape vehicle capable of taking the whole crew, the X-38, but - predictably - [[Failure Is the Only Option|this was cancelled after early tests]].
* Two [[Reds with Rockets|Soyuz]] spacecraft (the same ships used to carry crew and supplies to the ISS in the first place) are always docked at the International Space Station and can function as escape pods in case of an emergency. Each one can hold three crew members. On two occasions, the crew took refuge in these ships when danger from space debris loomed. Originally NASA planned to build a dedicated escape vehicle capable of taking the whole crew, the X-38, but - predictably - [[Failure Is the Only Option|this was cancelled after early tests]].
* Rockets carrying astronauts also have an eject system that can separate the crew module from the rest of the rocket in case something goes wrong during launch.
* Rockets carrying astronauts also have an eject system that can separate the crew module from the rest of the rocket in case something goes wrong during launch.
* In the Apollo 13 incident, the Lunar Module essentially functioned as a makeshift escape pod for much of the flight.
* In the Apollo 13 incident, the Lunar Module essentially functioned as a makeshift escape pod for much of the flight.
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