Etrian Odyssey/Characters: Difference between revisions

 
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== ''Etrian Odyssey II: Heroes of Laggard'' ==
 
=== [[An Adventurer Is You|Possible Guild Members]] ===
==== Landsknechts ====
==== [[An Adventurer Is You|Possible Guild Members]] ====
'''Landsknechts''' have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even ''stronger'' when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a ''nasty'' surprise...
 
'''Landsknechts''' have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even ''stronger'' when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a ''nasty'' surprise...
* [[Jack of All Stats]]
* [[Limit Break]]: [[Sword Beam|All Out]], a berserker slash against all opponents.
* [[Weapon of Choice]]: [[An Axe to Grind|Axes]] or [[Heroes Prefer Swords|Swords]].
 
==== Survivalists ====
'''Survivalists''' have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.
* [[Eyepatch of Power]]: Again, the blonde woman has one.
* [[Limit Break]]: Airwalk, where their fancy footwork extends to the whole party, raising everyone's speed and evasion.
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* [[Weapon of Choice]]: [[The Archer|Bows]].
 
==== Protectors ====
'''Protectors''' in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision.
* [[Knight in Shining Armor]]
* [[Limit Break]]: Painless, the ultimate defense that completely prevents any damage from piercing through for a single turn.
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* [[Weapon of Choice]]: [[Heroes Prefer Swords|Swords]].
 
==== OtherDark charactersHunters ====
'''Dark Hunters''' in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...
* [[Darkskinned Blonde|Dark Skinned]] [[White-Haired Pretty Boy]]
* [[Does This Remind You of Anything?]]
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* [[You Gotta Have Blue Hair]]
 
==== Medics ====
'''Medics''' in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. ''Their'' H. Touch, for starters, is ''much'' stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...
* [[Healing Hands]]
* [[Heroic Sacrifice]]: The Phoenix skill lets them trade their life to resurrect and completely heal the rest of the party. One life for four...?
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* [[Weapon of Choice]]: A [[Simple Staff|Magic Staff]].
 
==== Alchemists ====
'''Alchemists''' have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of [[Pure Energy|Megido]], or the forbidden magic of Eschaton.
* [[Fire, Ice, Lightning]]
* [[Limit Break]]: [[Nuclear Option|Eschaton]], [[Sphere of Destruction|a wave of pure magical might]] that obliterates all enemies.
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* [[Weapon of Choice]]: A [[Simple Staff|Magic Staff]].
 
==== Troubadours ====
'''Troubadours''' in High Lagaard cannot heal, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with FOEs... a hostile audience like none other!
* [[Limit Break]]: Crusade, which raises everyone's strength, defensive, and HP.
* [[Spoony Bard]]: Maybe. They're not as good as in the first game due to the distinct lack of Healing and Relaxing, though Bravery (and arguably Stamina) is/are still pretty useful.
* [[Status Buff]]
 
==== Ronin ====
'''Ronin''' no longer have to worry about messing with stances during battle; their skills have been honed so that they assume the proper positions automatically, without having to take precious time arranging themselves. Naturally, this makes them even deadlier and dangerous opponents.
* [[Katanas Are Just Better]]: Still can't use their skills with any blade that isn't properly honed and balanced, like so.
* [[Limit Break]]: Issen, a blindingly fast sword slash where the Ronin moves as if [[Time Stands Still|time has frozen]] for all but them.
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* [[Weapon of Choice]]
 
==== Hexers ====
'''Hexers''' have expanded their repertoire of deadly curses: with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed or terrified and waiting for their next order, knowing it could easily be the last thing they do...
* [[Limit Break]]:
** Caprice, where the Hexer simply can't ''decide'' which curse to cast... so they hit their unfortunate opponents with ''everything''.
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* [[White-Haired Pretty Boy]]/[[White-Haired Pretty Girl]]
 
==== Gunners ====
'''Gunners''' are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their [[Weapon of Choice]], they can deal all this massive damage from the back lines, well protected by their capable friends.
* [[Fire, Ice, Lightning]]: Achieved with special ammunition.
* [[Glass Cannon]]: Certain skills turn the Gunner into one, as they completely abandon their defenses while charging a powerful shot.
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* [[Weapon of Choice]]: [[The Gunslinger|Guns]].
 
==== War Magi ====
'''War Magi''' combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the [[Standard Status Effects|various weaknesses]] their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others: combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry.
* [[Combat Medic]]/[[Magic Knight]]: Depending, naturally, on how the player raises their stats.
* [[Cute Witch]]: Both female designs.
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* [[Weapon of Choice]]: [[Heroes Prefer Swords|Swords]] or a [[Simple Staff|Magic Staff]]: their alternate [[Weapon of Choice]], though they can't use War Edge skills without [[Exactly What It Says on the Tin|an edged weapon]].
 
==== Beasts ====
'''Beasts''' are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.
* [[Big Badass Wolf]]
* [[Everything's Worse with Bears]]: [[Inverted]] in brown and panda flavors!
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* [[Weapon of Choice]]: [[Power Fist]].
 
==== Citizens of High Lagaard ====
 
==== CitizensMinister of High LagaardDubois ====
'''Minister Dubois''' acts as an envoy between the Duke and any potential adventurers: if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.
==== Citizens of High Lagaard ====
 
'''Minister Dubois''' acts as an envoy between the Duke and any potential adventurers: if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.
* [[Quest Giver]]
 
==== Lady Gradriel ====
'''Lady Gradriel''' is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.
* [[The Cameo]]: Princess Gradreil originally appeared in ''[[Princess Crown]]''; players of ''[[La Pucelle]]'' will likely recognize her as Eclair instead.
* [[Everything's Better with Princesses]]
 
==== The Guildmaster ====
The '''Guildmaster''' can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.
* [[24-Hour Armor]]: You almost never see the Guildmaster without armor.
* [[Catch Phrase]]: 'Never underestimate the Labyrinth.'
* {{spoiler|[[Samus Is a Girl]]}}: Revealed in the post game content. {{spoiler|Well, if you squint hard enough at her artwork, you may notice her [[Princess Curls]], but they're nevertheless hard to spot}}.
 
==== The Innkeeper ====
The '''Innkeeper''' [[Exactly What It Says on the Tin|runs the Flaus Inn]]. Cheerful, but somewhat imposing: she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are... matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her [[Ill Girl|daughter]] is known for being very cute... much like the innkeeper when she was her age!
* [[Apron Matron]]
 
==== Doctor Stiles ====
'''Doctor Stiles''' works at the Lagaard Hospital. A handsome, [[Trauma Center|somewhat familiar]] fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...
* [[The Cameo]]: Of Derek Stiles from ''[[Trauma Center]]''.
* [[Megane]]
 
==== Abigail ====
'''Abigail''' is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...
* [[Genki Girl]]
 
==== Barkeep Cass ====
'''Barkeep Cass''' runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.
* [[Quest Giver]]
 
==== Other Guilds of Note ====
 
==== OtherGuild Guilds of NoteBeowulf ====
'''Guild Beowulf''' is led by the protector '''Flausgul''', who is never seen without his faithful companion '''Kurogane'''. Kind and compassionate, Flausgul acts as a [[Mentor]] to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.
==== Other Guilds of Note ====
 
'''Guild Beowulf''' is led by the protector '''Flausgul''', who is never seen without his faithful companion '''Kurogane'''. Kind and compassionate, Flausgul acts as a [[Mentor]] to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.
* [[Big Badass Wolf]]: Kurogane, a faithful wolf companion.
* {{spoiler|[[Death by Origin Story]]}}: {{spoiler|The other three members of the Guild}}.
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* {{spoiler|[[Sacrificial Lion]]}}: {{spoiler|Just in case players weren't already wary of taking on the first boss... or to give them [[It's Personal|sufficient motivation]] to take on the Chimaera}}.
 
==== Guild Esbat ====
'''Guild Esbat''' consists of the war magus '''Artelind''' and the gunner '''Wilhelm''', better known as '''Der Freischütz'''. The old gunner is known for his cold demeanor and thirst for challenge, yet Artelind is somehow able to keep him in line...
* [[Cute Witch]]: As a War Magus, Artelind naturally achieves this.
* [[Elderly Sensei]]: Der Freischultz, who also sports a [[Badass Longcoat]].
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* {{spoiler|[[Tragic Monster]]}}: {{spoiler|They reveal Scylla to be one}}.
 
=== Other Characters ('''SPOILERS''') ===
 
==== Canaan ====
== Other Characters ('''SPOILERS''') ==
'''Canaan''' is the leader of a [[Winged Humanoid]] race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.
==== Other characters ====
 
'''Canaan''' is the leader of a [[Winged Humanoid]] race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.
* [[Color-Coded Patrician]]: He doesn't have a beak like his underlings.
* [[Have You Seen My God?]]: After the player guild defeats the Overlord, he starts to doubt that the lord of the Floating Palace is his god. He then aids the player to find a god if there is any by unlocking the game's [[Bonus Dungeon]].
 
==== The Overlord ====
'''The Overlord''' is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects [[Came Back Wrong|end up mutating into monsters]].
* [[Brain Uploading]]: He did this to continue his research on immortality.
* [[A God Am I]]:
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* [[Scars Are Forever]]
 
=== Citizens of the Deep City (''some spoilers'') ===
==== Citizens of the Deep City ====
 
==== Innkeeper Angie ====
'''Innkeeper Angie''' runs the Twinkling Tavern, which serves as the party's base of operations within the Deep City.
* [[The Cameo]]
 
==== Edie's Sister ====
'''Edie's Sister''' handles her sister's shop branch in the Deep City, as well as serving as Armoroad's emissary. Cheerful and upbeat, she approaches everything with an open mind and hopes for the best.
* [[Chinese Girl]]: Unlike her sister who wears kimono, she wears [[Qipao]].
* [[Green Eyes]]
* [[Sibling Yin-Yang]]: Not a [[Money Fetish|money fetishist]] like her sister, who in turn accuses her of being shallow and simple-minded.
 
'''==== Abyssal King Seyfried''' ====
'''A description of the character goes here.'''
* {{spoiler|[[Artificial Human]]}}: {{spoiler|[[Brain Uploading|His consciousness was transferred into one]] by Yggdrasil}}.
* [[Royals Who Actually Do Something]]
* {{spoiler|[[Well-Intentioned Extremist]]}}: Depending on your [[Alternate Character Interpretation|interpretation]], anyways: {{spoiler|everything he's done was done in the name of holding back the Deep Ones. Doesn't change the fact that most of it was not very nice}}.
 
'''==== {{spoiler|Automaton Soldier}} Olympia''' ====
'''A description of the character goes here.'''
* [[Emotionless Girl]]: Not completely, but she rarely shows it.
* [[Fan Service]]: You might make the mistake of thinking that what you see in the gap of her cloak is her naked skin, until [[The Reveal]] where you find out {{spoiler|it is, but her "skin" is metal, and she doesn't have a full humanoid body}}.
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* [[Shout-Out]]: Her headphones/earmuffs are [[Shin Megami Tensei|Pyro Jack]].
* [[You Shall Not Pass]]
 
 
== ''Etrian Odyssey IV'' ==
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** [[Dude Looks Like a Lady]]
* [[Girlish Pigtails]]: The girl without glasses combines this with long hair.
* [[Glasses Girl]]
* [[Healing Hands]]
* [[Joshikousei]]: The female Medics dress in this style, complete with matching coats and bookbags.
* [[Labcoat of Science and Medicine]]: Only worn by the males this time.
* [[The Medic]]
* [[Meganekko]]
* [[Peek-a-Bangs]]: The older male has these.
* [[Technicolor Science]]: All of the Medics carry glass vials. In the default colors, these are filled with goldish-yellow liquid; the [[Palette Swap]]s tote vials with magenta, lime green, neon violet or bright blue swishing around inside.