Every Firearm Is Open Bolt: Difference between revisions
Content added Content deleted
m (added Category:Did Not Do the Research using HotCat) |
No edit summary |
||
Line 7: | Line 7: | ||
In most video games however, even otherwise "realistic" ones, ''every'' firearm behaves as though it were open bolt in regards to chambered rounds. Your maximum capacity will always be the magazine capacity and the reload animation will always feature characters manually cambering a new round, even when not reloading from empty. The only common exceptions are firearms that are actually open bolt, and those that do not feed from detachable magazines including shotguns (both pump action and break action, but not magazine fed), grenade launchers, single shot firearms and revolvers. |
In most video games however, even otherwise "realistic" ones, ''every'' firearm behaves as though it were open bolt in regards to chambered rounds. Your maximum capacity will always be the magazine capacity and the reload animation will always feature characters manually cambering a new round, even when not reloading from empty. The only common exceptions are firearms that are actually open bolt, and those that do not feed from detachable magazines including shotguns (both pump action and break action, but not magazine fed), grenade launchers, single shot firearms and revolvers. |
||
Overlaps with [[Right-Handed Left-Handed Guns]] and [[One Bullet Clips]]. |
|||
{{examples|exceptions}} |
{{examples|exceptions}} |