Everything Breaks: Difference between revisions

no edit summary
m (clean up)
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1:
{{trope}}
{{Video Game Examples Need Sorting}}
With the advent of fully destructible environments in modern computer games, sometimes the game world's destructibility gets taken [[Made of Plasticine|a bit too far]]. Since everything seems to collapse [[Collision Damage|as soon as anything touches it]], planning vehicle paths, especially in [[Real Time Strategy]] games, becomes crucial if one doesn't want to lose other potential benefits of the scenery, such as (following the previous example) cover for infantry.
 
Line 9 ⟶ 10:
** It must be noted that first levels of [[RF 1]] allowed you to carve an arbitrary way through the rock, worms-style, but in 3D. You could even operate a drilling machine. Destructibility also worked quite well in multiplayer maps, leaving no safe place for campers, at least in PC version. In contrast, Red Faction Guerilla doesn't support destructible landscape at all.
* ''[[Star Wars]]: [[The Force Unleashed]]'' introduces some new destruction technology called Digital Molecular Matter (or DMM) in which objects will break more realistically (glass shattering, wood having some bend/break to it and splintering realistically etc.)
* The ''[[X -Men Legends]]'' series allows almost ''all'' walls to be broken, although a majority of the walls just break to reveal sheet metal behind the breakable section of the wall. Occasional system crashes can occur if a character like Iceman using a huge Area of Effect attack (Iceman's was a volley of ice projectiles) inadvertently breaks too many wall panels at once.
* ''[[Company of Heroes]]'' features many destructible map items, namely walls and buildings. Planning the paths of heavier vehicles, such as tanks, which can knock walls over, is required to avoid destroying structures which could potentially serve as cover for infantry. Conversely, armoured vehicles can be used to create new paths and entry points for infantry.
** ''[[Dawn of War]] 2''. Take the above sentence. Remove 'heavier'. Or, for that matter, replace the word after 'heavier' with 'infantry'.
Line 19 ⟶ 20:
* ''[[Mercenaries]]'' allowed the player to blow up most buildings. The sequel allowed the player to blow up ANYTHING.
* ''[[Battlefield: Bad Company]]'' liked to show off your ability to reduce buildings to withered husks of their former selves.
** ''Bad Company 2'' goes a step further, allowing you to actually make buildings collapse ''completely'', as opposed to just blowing out the walls.
* ''[[End WarEndWar]]'' requires the player to keep his infantry in cover if he wants them to survive - Artillery and Tanks can blow up cover with enough time and effort, though, which is lethal to whatever might be hiding inside.
* ''John Woo's Stranglehold'' has some of the biggest amount of property damage I've seen in a game. The game fully expects this, and gives you a report of how many millions of dollars of damage you've done in the level.
* The [[Turn-Based Strategy]] game ''Silent Storm'' featured this, along with a huge array of WWII grenades. It was actually possible to [[Unwinnable|screw yourself]] by blowing up and collapsing all the staircases to the upper level of a building containing a [[Plot Coupon]]. Moral of the story: Don't use heavy grenades indoors.
* [[Minecraft]]. Everything, from walls to dirt to solid rock can be broken. The only thing that doesn't count are fluids (like water and [[Convection, Schmonvection|lava]]) and <s>bedrock</s> [[Fan Nickname|adminium]].
* With heavy enough weaponry, one could destroy almost ''anything'' in the ''[[X-COM]]'' series of games. Buildings, fences, walls, space ships, corpses, you name it. Especially impressive considering the first one was released in 1994.
* In ''[[Freedom Force]]'' and its sequel ''Freedom Force vs. the 3rd Reich'', almost every object in the game can be destroyed. This includes crates, trash cans, trees, lamp posts, dumpsters, cars, and buildings (usually every building). On most levels, the only thing that can't be destroyed is the terrain. Most objects can also be picked up and thrown by strong enough characters. Things like lamp posts, telephone poles, and small trees can be also be wielded by characters as giant clubs.
* Justified in ''[[Crush Crumble and Chomp]]'' Since you're playing a [[Kaiju|gigantic monster]], the entire city is a destructible sandbox.
Line 37 ⟶ 38:
 
{{reflist}}
[[Category:Examples Need Sorting{{PAGENAME}}]]
[[Category:Video Game Tropes]]
[[Category:Everything Breaks]]