Everything Trying to Kill You: Difference between revisions

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* In ''[[EVE Online]]'', the safest way to play is to assume that everyone who isn't a close friend of yours will try to kill you if you have something valuable that will drop when you die. Many players don't even care about gain and do it simply [[For the Evulz]]. The central part of the galaxy you live in is usually safe to fly around in because the npc police are guaranteed to charge in and kill an attacker in 30 seconds or less (although that leaves the attacker a tiny window to successfully kill YOU). If you move out to the low security zone, it is literally full of roving pirate players looking for an easy target to dogpile and kill. If you make it out to zero security space, you'll run into the player alliances (who usually war with each other) who will shoot you on sight for tresspassing. Joining one of those alliances and working hard to support them and fight in their wars is often considered a way to become much safer from random hostility than staying in low security or high security space.
* ''[[World of Warcraft]]'' seems to have this in spades. You'll realise this as you count up the hours you spend running away from increasingly violent and aggressive deer, flowers, and moths - on top of the demons, dragons, and old gods (aka Faceless Ones), of course.
* Runescape has Ape Atoll. Pretty much everything is out to get you on this island, ranging from monkey archers (or even zombie monkeys) to poisonous snakes to birds to scorpions. The monkeys that aren't trying to kill you are not only trying to send you to jail, but make sure that you stay there. Unless you happen to be able to transform into a monkey. Into which case, the island is essentially harmless.
 
 
=== [[Platform Game]] ===