Evil Is Easy: Difference between revisions

→‎Video Games: adding example.
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** Subverted in the sense that the Cross (or more specifically [[Made of Iron|Divine Armor]]) is a ''massive'' [[Game Breaker]], so any effort spent on buffing your Holy EXP is well worth any amount of tedium the minigames may cause. A ''[[Word of God|very]]'' [[Shown Their Work|deliberate]] bit of [[Fridge Brilliance]] with this.
* ''[[Bioshock]]'' zigzags this. If you choose to harvest the Little Sisters (as in, killing adorable little girls), you'll gain more [[Unobtainium| ADAM]] than you would from saving them. This makes the first parts of the game a lot easier, and might be a viable strategy for beginner players. However, the ADAM is the only thing you get from this. Saving them, however, while yielding less ADAM, also grants gifts in the form of items and weapons, and the more rescued sisters, the more powerful the gifts. This leads to better long-term rewards later on, along with the best ending in the game - where you get them as a loving family.
* The ''[[Hitman]]'' franchise inverts this. Granted, Agent 47 is not the most moral of protagonists, being an assassin, but he is ''supposed'' to eliminate his targets covertly, with as little fanfare and unnecessary deaths as possible. If the player ignores the general theme of the game and makes a habit of slaughtering civilians, 47's Notority Level will skyrocket quickly; if it's too high, civilians will flee from him in panic, his diguises will become much less convincing, and armed resistence will increase in number and efficiency, making his job harder and harder. Which will, in fact, make it much harder to bring the Notority Level down.
 
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[[Category:Evil Tropes]]