Evil Versus Evil: Difference between revisions

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*** Frost giants (Often [[Chaotic Evil]] according to the Third Edition ''Monster Manual'') often kill white dragons for food and armour or capture them to use as guards. There are both many evil and many non-evil githzerai, but both attack the githyanki and mind flayers on sight. Meanwhile, githyanki and mind flayers are both evil and attack each other on sight as well.
*** Salamanders hate efreet. Most beholders want to wipe out all other beholders.
** In the epic module ''Die, Vecna, Die!'' the lich god Vecna tricked the Oeridian tyrant Iuz the Old into freeing him from imprisonment in [[Ravenloft]]; while Vecna's overall plan failed, he and Iuz have been enemies ever since.
* Any two ''[[Ravenloft]]'' darklords whose domains share a border are quite likely to be bitter enemies, and most domains have one or more [[The Starscream|lesser villains]] waiting in the wings to seize power if the dominant evil should slip up. The most famous of rivals, Strahd and Azalin, have been feuding and sabotaging each other's schemes for centuries, although the nature of the Land of Mists prevents opposing darklords from simply overrunning their rivals' territory. Falkovian Darklord Vlad Drakov (in 2nd Edition) is hated by all Darklords whose realms border his (especially Azalin) due to his frequent attempts to conquer them, but his attempts are so lame they consider him beneath contempt.
* The post-war ''[[Dragonlance]]'' setting is like this. With [[Big Bad|Takhisis]] banished to the Abyss, her five Dragonarmies turn on each other. Now, the five factions are just as apt to fight each other as they are to attack the good guys.
* This is the very principle behind the [[Tabletop RPG]] ''Necessary Evil''. An alien invasion has wiped out all the superheroes, so the only ones left to defend the world is the supervillains. After all, you can hardly conquer the world if it's already been destroyed by aliens, right?