Evoland: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{tropelist}}
{{tropelist}}
[[All There in the Manual]]: First, the game trains you that falling into a bottomless hole is death. Then, [[100% Completion]] requires you to fall into the right hole. How do you tell? Walkthroughs online. Someone had to do this.
[[Unexpected Gameplay Change]] is the definition of the action. At least one puzzle requires switching back and forth multiple times between 8-bit behavior and 3D behavior.
[[Unexpected Gameplay Change]] is the definition of the action. At least one puzzle requires switching back and forth multiple times between 8-bit behavior and 3D behavior.



Revision as of 17:28, 6 March 2017

Evoland is a Homage to the history of video games. You start (very briefly) only able to move to the right, and open a chest; that gives you the ability to move left and right. As you collect more and more chests, the game advances from early "screen at a time" video games, to smooth scrolling, to 3D rendered with dynamic lighting and anti-aliasing.

Along the way, the gameplay mimics everything from early top-down "stab it with a stick" games, to Final Fantasy and the Triple Triad sub-game.

Unexpected Gameplay Change is the definition of the action. At least one puzzle requires switching back and forth multiple times between 8-bit behavior and 3D behavior.

See also: Evoland 2

Tropes used in Evoland include:

All There in the Manual: First, the game trains you that falling into a bottomless hole is death. Then, 100% Completion requires you to fall into the right hole. How do you tell? Walkthroughs online. Someone had to do this. Unexpected Gameplay Change is the definition of the action. At least one puzzle requires switching back and forth multiple times between 8-bit behavior and 3D behavior.