Exclusively Evil: Difference between revisions

m
update links
m (revise quote template spacing)
m (update links)
Line 336:
*** Illithids, along with several other non-Outsider (Outsiders who are always evil tend to be that because they literally are made from evil) creatures that fall under this trope, have a good justification for being 'Always' Evil: they have to be, to survive. Not only does their life-cycle demand the sacrifice of sapient humanoids for new illithid to come to be, but they gain nourishment from sentience. Eating the brains of non-sapient animals helps, but not all that much. End result: a species that, to survive as a species and to a lesser degree as individuals, have to consistently and repeatedly act in ways that the rules of the universe classify as evil.
* As of the most recent edition, ''[[Gamma World]]'' has actually turned several monster species that used to be relatively peaceful in earlier editions (like the Menarls, Grens, Sleeths, and Orlens) into this.
* ''[[Warhammer Fantasy Battle]] Fantasy'' is rather dark for a fantasy setting, though not quite to the extent of ''[[Warhammer 40000]]''. There are actually a few good guys. Evil races include Demons, Beastmen, Orcs, Goblins, Undead, Skaven, Dark Elves, and Ogres. Also, one of the few times in which the "chaotic" part of [[Always Chaotic Evil]] plays a part, as pretty much every evil race can be traced back to mutations caused by Chaos, which is a powerful force in the Warhammer world.
** Ogres are on this list for a somewhat different reason than other races. They live in a society that is based only on one rule. Might makes right. Their god could easily be a weird mix of Slaanesh and Nugle, with gluttony and avarice being main virtues ogres value. Despite the fact that ogres seemingly follow many rules, one of their special characters had his hands chopped off for the crime of eating his leaders gnoblars, despite him being shaman for their god. What makes Warhammer ogres chaotic is the fact that while ogres can be negotiated with succesfully, unlike orcs and forces of chaos, ogres don't feel bad for eating you a second after the contract is done. One of their tribes actually value iron more than gold for the simple reason that with gold they can buy a weapon of iron, but with a weapon of iron they can have all of your gold.
* For reasons beyond, everyone in ''[[Warhammer 40000]]''. Tyranids want to eat everything organic, no exceptions. Necrons are also all committed to their goal of killing all organic life. [[Black and Grey Morality|On the other hand, everything that is sentient gets a chance to be good, misinformed, or at least a justification to how they got there.]] Still, however, [[Crapsack World|it's only a spark lit in deep space at most.]]