Expansion Pack World: Difference between revisions

Content added Content deleted
m (Mass update links)
m (Mass update links)
Line 10: Line 10:
It shouldn't be that hard. A little [[Scotch Tape]], a little [[Retcon]], and people won't notice. Use the same heroes for consistency and you can set the sequel in a neighbouring country in the same [[Magical Land]]!
It shouldn't be that hard. A little [[Scotch Tape]], a little [[Retcon]], and people won't notice. Use the same heroes for consistency and you can set the sequel in a neighbouring country in the same [[Magical Land]]!


This is effectively a [[Post Script Season]] for the series, but trying to create new plots from [[Ass Pull|thin air]] can create inconsistencies. If four humans were all it took to defeat the White Witch in [[CS Lewis (Creator)|CS Lewis]]'s ''[[Narnia|The Lion, The Witch, And The Wardrobe]]'', then how did the neighbouring, human-filled kingdoms of Archenland and Calormen not pose a threat for a hundred years?
This is effectively a [[Post Script Season]] for the series, but trying to create new plots from [[Ass Pull|thin air]] can create inconsistencies. If four humans were all it took to defeat the White Witch in [[C. S. Lewis|CS Lewis]]'s ''[[Narnia|The Lion, The Witch, And The Wardrobe]]'', then how did the neighbouring, human-filled kingdoms of Archenland and Calormen not pose a threat for a hundred years?


If a work was meant to be a one-shot story and they have to expand the universe to make a sequel, they effectively have to weld new kingdoms and landmasses onto the world - adding [[Backstory]] never even hinted at in the first book. And if you look close enough, you can see the seams. However, a good series will [[Retcon]] these cleanly, tying back to the original material, so that we don't notice or care. An even better series ''will'' have [[Sequel Hook|hinted at them in the first book]], either to allow for this possibility, or just to satiate the creator's sheer pleasure in world-building.
If a work was meant to be a one-shot story and they have to expand the universe to make a sequel, they effectively have to weld new kingdoms and landmasses onto the world - adding [[Backstory]] never even hinted at in the first book. And if you look close enough, you can see the seams. However, a good series will [[Retcon]] these cleanly, tying back to the original material, so that we don't notice or care. An even better series ''will'' have [[Sequel Hook|hinted at them in the first book]], either to allow for this possibility, or just to satiate the creator's sheer pleasure in world-building.
Line 35: Line 35:
* As mentioned above, the ''[[Narnia]]'' books needed a lot of expansion to facilitate more stories. This caused plot inconsistencies, some of which were explained in the [[Prequel]], ''The Magician's Nephew''.
* As mentioned above, the ''[[Narnia]]'' books needed a lot of expansion to facilitate more stories. This caused plot inconsistencies, some of which were explained in the [[Prequel]], ''The Magician's Nephew''.
** The specific example in the intro may not be one, though: the prophecy is not "four humans", but "[[Exact Words|two sons of Adam and two daughters of Eve]]"
** The specific example in the intro may not be one, though: the prophecy is not "four humans", but "[[Exact Words|two sons of Adam and two daughters of Eve]]"
* ''[[The Wonderful Wizard of Oz (Literature)|The Wonderful Wizard of Oz]]'' had a similar expansion in its sequels. The [[Land of Oz (Literature)|Land of Oz]] was revealed to be surrounded by a vast desert with magical death-powers that separated it from other similarly fantastic realms. It was one of the few things in the Baum stories that actually retained consistency from one book to the next.
* ''[[The Wonderful Wizard of Oz]]'' had a similar expansion in its sequels. The [[Land of Oz]] was revealed to be surrounded by a vast desert with magical death-powers that separated it from other similarly fantastic realms. It was one of the few things in the Baum stories that actually retained consistency from one book to the next.
** And even here, it will only be consistent if we grant it a [[Retcon]]. In the first two books, it was implied that the deadly desert was separating Oz from the normal world full of [[Muggles]], and not from other magical lands.
** And even here, it will only be consistent if we grant it a [[Retcon]]. In the first two books, it was implied that the deadly desert was separating Oz from the normal world full of [[Muggles]], and not from other magical lands.
** ''[[Wicked (Literature)|Wicked]]'' attempts to justify this by placing Oz in an [[Alternate Universe]], which sometimes could catch dim glimpses of our own ("cities of smoke and glass").
** ''[[Wicked (novel)|Wicked]]'' attempts to justify this by placing Oz in an [[Alternate Universe]], which sometimes could catch dim glimpses of our own ("cities of smoke and glass").
* ''[[The Hobbit]]'' wasn't originally part of the same universe as ''[[The Silmarillion]]'', which was written first despite being published later. The links were originally [[Shout-Out|Shout Outs]], but while the Hobbit's sequel, ''[[The Lord of the Rings]]'', was being written, Tolkien decided to put both ''The Hobbit'' and its sequel into the Silmarillion's universe. In this process, inconsistencies were introduced; for instance, the One Ring seems a lot more innocent in ''The Hobbit''.
* ''[[The Hobbit]]'' wasn't originally part of the same universe as ''[[The Silmarillion]]'', which was written first despite being published later. The links were originally [[Shout-Out|Shout Outs]], but while the Hobbit's sequel, ''[[The Lord of the Rings]]'', was being written, Tolkien decided to put both ''The Hobbit'' and its sequel into the Silmarillion's universe. In this process, inconsistencies were introduced; for instance, the One Ring seems a lot more innocent in ''The Hobbit''.
** Tolkien was at lest prudent enough to revise ''The Hobbit'' to clean up major inconsistencies -- and the "innocence" of the Ring is explained in ''The Lord of the Rings'' as Bilbo not telling the whole story because of its evil effects.
** Tolkien was at lest prudent enough to revise ''The Hobbit'' to clean up major inconsistencies -- and the "innocence" of the Ring is explained in ''The Lord of the Rings'' as Bilbo not telling the whole story because of its evil effects.
Line 50: Line 50:
* The ''[[Stargate Verse|Stargate SG-1]]'' series introduces a vast [[Backstory]] (and several thousand planets) not hinted at in the film. The creators of the film had their own backstory in mind, which was elaborated on in spin-off novels, but the series ignored it.
* The ''[[Stargate Verse|Stargate SG-1]]'' series introduces a vast [[Backstory]] (and several thousand planets) not hinted at in the film. The creators of the film had their own backstory in mind, which was elaborated on in spin-off novels, but the series ignored it.
** Not to mention the fact that after the main immortal godlike alien bad guys of SG-1 got defeated, they decided to piss off immortal, godlike aliens from another galaxy, or that the spin-off series, Atlantis, is set in a third, unique galaxy.
** Not to mention the fact that after the main immortal godlike alien bad guys of SG-1 got defeated, they decided to piss off immortal, godlike aliens from another galaxy, or that the spin-off series, Atlantis, is set in a third, unique galaxy.
* Adding new planets and species to a space setting is normal. The problem comes when, for example, you introduce a species/planet and say it was already relevant. For example, the Cardassians in ''[[Star Trek the Next Generation]]''. When they were introduced, the Federation was just supposed to have ended a war with them. A war that would have spanned the early seasons of the show.
* Adding new planets and species to a space setting is normal. The problem comes when, for example, you introduce a species/planet and say it was already relevant. For example, the Cardassians in ''[[Star Trek: The Next Generation]]''. When they were introduced, the Federation was just supposed to have ended a war with them. A war that would have spanned the early seasons of the show.
*** Well space is rather big, and the Federation is probably much bigger then the Cardassian Empire so Star Fleet could have simply not have put all it's resources into the conflict, mostly because by the time other ships could get across Federation space the war would probably be either going horribly for the Federation so their reserves would end up fighting much closer to the center of Federation space and get there faster while if they set out right away they might get there right in time to see the end of the war. Also, because the Cardassians were apparently fighting the Klingons as wall it is doubtful the war was going to last long enough to justify the costs of moving every ship in the fleet to go to war. Think of Iraq invading Kuwait, Iraq made it deep into Kuwait and caused a lot of problems, but then when the UN finally goes into action Iraq isn't much of a threat anymore. The UN didn't need to call for every member of every nation's military, just more then enough to get the job done.
*** Well space is rather big, and the Federation is probably much bigger then the Cardassian Empire so Star Fleet could have simply not have put all it's resources into the conflict, mostly because by the time other ships could get across Federation space the war would probably be either going horribly for the Federation so their reserves would end up fighting much closer to the center of Federation space and get there faster while if they set out right away they might get there right in time to see the end of the war. Also, because the Cardassians were apparently fighting the Klingons as wall it is doubtful the war was going to last long enough to justify the costs of moving every ship in the fleet to go to war. Think of Iraq invading Kuwait, Iraq made it deep into Kuwait and caused a lot of problems, but then when the UN finally goes into action Iraq isn't much of a threat anymore. The UN didn't need to call for every member of every nation's military, just more then enough to get the job done.
** A worse example is ''[[Enterprise]]''. At least three major species (Denobulans, Xindi, and Sulaban) are introduced in the expansion pack ''prequel''. Since they were never mentioned before, it means at least three species have vanished entirely from the galaxy.
** A worse example is ''[[Enterprise]]''. At least three major species (Denobulans, Xindi, and Sulaban) are introduced in the expansion pack ''prequel''. Since they were never mentioned before, it means at least three species have vanished entirely from the galaxy.
*** Actually the last two not appearing in the other series could be explained by the alternations to the time line caused by the temporal war, which in Star Trek altering the time line causes a a new universe to form instead of actually changing your own past. Since the Xindi only attacked Earth because of the tampering by time travelers and the Sulaban only have their tech as payment from the future it is quite plausible contact between the Federation and those two races simply hadn't occurred in the first timeline. This would also explain many differences in ''[[Enterprise]]'' from Star Trek cannon.
*** Actually the last two not appearing in the other series could be explained by the alternations to the time line caused by the temporal war, which in Star Trek altering the time line causes a a new universe to form instead of actually changing your own past. Since the Xindi only attacked Earth because of the tampering by time travelers and the Sulaban only have their tech as payment from the future it is quite plausible contact between the Federation and those two races simply hadn't occurred in the first timeline. This would also explain many differences in ''[[Enterprise]]'' from Star Trek cannon.
*** Or How about the fact that [[Star Trek Enterprise|Captain Archer's ship]] is never seen amongst the models of previous ships named ''Enterprise'' that graced the walls on [[Star Trek the Next Generation|Picard's ship]]?
*** Or How about the fact that [[Star Trek: Enterprise|Captain Archer's ship]] is never seen amongst the models of previous ships named ''Enterprise'' that graced the walls on [[Star Trek: The Next Generation|Picard's ship]]?
* The 1990's remake of ''[[Land of the Lost 1991 (TV)|Land of the Lost 1991]]'' had better special effects than the original, but [[Viewers are Morons|dumbed down]] a lot of the cool concepts of the original; in particular, it abandoned the idea of the Land being a closed universe which loops on itself (where if you run far enough in one direction, you wind up where you started). The second season, though, which was [[Growing the Beard|markedly better written,]] took advantage of this difference by recognizing that the characters now had an entire ''planet'' to explore and didn't need to stay in the same place all the time.
* The 1990's remake of ''[[Land of the Lost 1991]]'' had better special effects than the original, but [[Viewers are Morons|dumbed down]] a lot of the cool concepts of the original; in particular, it abandoned the idea of the Land being a closed universe which loops on itself (where if you run far enough in one direction, you wind up where you started). The second season, though, which was [[Growing the Beard|markedly better written,]] took advantage of this difference by recognizing that the characters now had an entire ''planet'' to explore and didn't need to stay in the same place all the time.


== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
Line 65: Line 65:


== [[Video Games]] ==
== [[Video Games]] ==
* ''[[Zelda II the Adventure of Link (Video Game)|Zelda II the Adventure of Link]]'' series was set in ''North'' Hyrule, a region directly north of where the first game occurred. Death Mountain, located at the extreme north of the map in the first ''[[The Legend of Zelda (Video Game)|The Legend of Zelda]]'', is now located at the extreme south, and two additional continents come into play. Future Zelda games were set in either [[Alternate Continuity]] or time-displaced versions of Hyrule, eliminating the need to find further locales.
* ''[[Zelda II: The Adventure of Link|Zelda II the Adventure of Link]]'' series was set in ''North'' Hyrule, a region directly north of where the first game occurred. Death Mountain, located at the extreme north of the map in the first ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', is now located at the extreme south, and two additional continents come into play. Future Zelda games were set in either [[Alternate Continuity]] or time-displaced versions of Hyrule, eliminating the need to find further locales.
** Some side games like the ''[[The Legend of Zelda Oracle Games (Video Game)|The Legend of Zelda Oracle Games]]'', ''[[The Legend of Zelda Links Awakening (Video Game)|The Legend of Zelda Links Awakening]]'', and ''[[The Legend of Zelda Phantom Hourglass (Video Game)|The Legend of Zelda Phantom Hourglass]]'' are a straight example, though. The ''Oracle'' games take place in Holodrum and Labrynna, countries bordering Hyrule, and ''Link's Awakening'' takes place on Koholint Island {{spoiler|which turns out to be [[All Just a Dream]]}}, and ''Phantom Hourglass'' is in some other region of the Great Sea we saw in its predecessor, ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'' {{spoiler|that is also a parallel world}}. ''[[Spirit Tracks]]'' takes place in a totally new Hyrule founded by the WW/PH Link and Zelda (aka Tetra) about a hundred years after its foundation.
** Some side games like the ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|The Legend of Zelda Oracle Games]]'', ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda Links Awakening]]'', and ''[[The Legend of Zelda: Phantom Hourglass|The Legend of Zelda Phantom Hourglass]]'' are a straight example, though. The ''Oracle'' games take place in Holodrum and Labrynna, countries bordering Hyrule, and ''Link's Awakening'' takes place on Koholint Island {{spoiler|which turns out to be [[All Just a Dream]]}}, and ''Phantom Hourglass'' is in some other region of the Great Sea we saw in its predecessor, ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'' {{spoiler|that is also a parallel world}}. ''[[Spirit Tracks]]'' takes place in a totally new Hyrule founded by the WW/PH Link and Zelda (aka Tetra) about a hundred years after its foundation.
** ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'' adds a parallel world of twilight, <ref>not to be confused with the Dark World from ''[[The Legend of Zelda a Link To T He Past (Video Game)|The Legend of Zelda a Link To T He Past]]''</ref>, connected to Hyrule only by a mirror, <ref>[[Sincerity Mode|also nothing like]] ''A Link to the Past'' either</ref> which has an otherworldly glow to it filled with {{spoiler|the shadowy descendants of dark wizards trapped by the Goddesses. They were the creators of the first set of [[Plot Coupons]] in the game, the Fused Shadows}}. This world starts to be merged with the world of light, aka Hyrule and its plane of existence {{spoiler|by Ganon for revenge}}. It's also the home of Midna and {{spoiler|Zant}}. Oh, and Hyrule has an icy peak in this game. Wait, what?
** ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' adds a parallel world of twilight, <ref>not to be confused with the Dark World from ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]''</ref>, connected to Hyrule only by a mirror, <ref>[[Sincerity Mode|also nothing like]] ''A Link to the Past'' either</ref> which has an otherworldly glow to it filled with {{spoiler|the shadowy descendants of dark wizards trapped by the Goddesses. They were the creators of the first set of [[Plot Coupons]] in the game, the Fused Shadows}}. This world starts to be merged with the world of light, aka Hyrule and its plane of existence {{spoiler|by Ganon for revenge}}. It's also the home of Midna and {{spoiler|Zant}}. Oh, and Hyrule has an icy peak in this game. Wait, what?
** ''[[The Legend of Zelda Majoras Mask (Video Game)|Majora's Mask]]'' is set in Termina, a land in a parallel world to Hyrule with <s>character models taken from ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]''</s> alternate versions of familiar secondary and tertiary characters. The series seems to love alternate universes; no wonder Hyrule could be said to be a [[Planet England]].
** ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' is set in Termina, a land in a parallel world to Hyrule with <s>character models taken from ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]''</s> alternate versions of familiar secondary and tertiary characters. The series seems to love alternate universes; no wonder Hyrule could be said to be a [[Planet England]].
* Something similar to ''Zelda II'' occurs in ''[[Fallout 2]]'', which takes place to the north of the events of the previous game. The most northern (AND most significant) locations in the previous game are relegated to [[Bonus Dungeon|Bonus Dungeons]] at the southern end of the map.
* Something similar to ''Zelda II'' occurs in ''[[Fallout 2]]'', which takes place to the north of the events of the previous game. The most northern (AND most significant) locations in the previous game are relegated to [[Bonus Dungeon|Bonus Dungeons]] at the southern end of the map.
** ''[[Fallout 3]]'' takes place on the east coast, around DC in a region called ''The Capital Wastelands''.
** ''[[Fallout 3]]'' takes place on the east coast, around DC in a region called ''The Capital Wastelands''.
*** ''Fallout 3's'' DLC further adds to this. ''Operation Anchorage'' places the player in a simulation of a battle between the US Army and Communist Chinese in Alaska, and ''The Pitt'' allows the player to visit the remnants of Pittsburgh. ''Broken Steel'' adds a small area south west of DC, and <s>Andrews</s> Adams Air Force Base. ''Point Lookout'' adds a new, swampy portion on the Maryland coast, and ''Mothership Zeta'' is set on an alien spaceship.
*** ''Fallout 3's'' DLC further adds to this. ''Operation Anchorage'' places the player in a simulation of a battle between the US Army and Communist Chinese in Alaska, and ''The Pitt'' allows the player to visit the remnants of Pittsburgh. ''Broken Steel'' adds a small area south west of DC, and <s>Andrews</s> Adams Air Force Base. ''Point Lookout'' adds a new, swampy portion on the Maryland coast, and ''Mothership Zeta'' is set on an alien spaceship.
** ''[[Fallout New Vegas]]'' runs on the same engine as ''3'', but is set in the area of Las Vegas, near where the first two games took place. It's been referred to - often favorably - as like a huge expansion to ''3''.
** ''[[Fallout: New Vegas]]'' runs on the same engine as ''3'', but is set in the area of Las Vegas, near where the first two games took place. It's been referred to - often favorably - as like a huge expansion to ''3''.
*** New Vegas's DLC also do this. The first, ''Dead Money'' takes place at the Seirra Madre casino and the villa surrounding it. ''Honest Hearts'' is set in Zion National Park in Utah while ''Old World Blues'' takes place in a crater/old world research facility known as the Big Empty. The final DLC, ''Lonesome Road'', takes place in an area known as the Divide, which was apparently the site of a old world missile base and the town that sprang up around it that was torn asunder by a cataclysmic event in the Courier's past.
*** New Vegas's DLC also do this. The first, ''Dead Money'' takes place at the Seirra Madre casino and the villa surrounding it. ''Honest Hearts'' is set in Zion National Park in Utah while ''Old World Blues'' takes place in a crater/old world research facility known as the Big Empty. The final DLC, ''Lonesome Road'', takes place in an area known as the Divide, which was apparently the site of a old world missile base and the town that sprang up around it that was torn asunder by a cataclysmic event in the Courier's past.
* Similarly, in the sequels to the ''[[Pokémon]]'' games, it's revealed that ''Red'' and ''Blue'' took place in the region of Kanto, which is just one region within a larger nation. ''Gold'' and ''Silver'' takes place in the region of Johto, just to the west. ''Ruby'' and ''Sapphire'' takes place on Hoenn, an island far to the south, and ''Diamond'' and ''Pearl'' on Sinnoh, far to the north - but they are all encapsulated within the same country, a [[Fantasy Counterpart Culture|thinly-veiled approximation of Japan]]. ''[[Pokémon Colosseum]]'', meanwhile, takes place in a different area (Orre), and its sequel, ''[[Pokémon XD]]'', adds a new section to the northwest of the region, while keeping most of the original game's locations.
* Similarly, in the sequels to the ''[[Pokémon]]'' games, it's revealed that ''Red'' and ''Blue'' took place in the region of Kanto, which is just one region within a larger nation. ''Gold'' and ''Silver'' takes place in the region of Johto, just to the west. ''Ruby'' and ''Sapphire'' takes place on Hoenn, an island far to the south, and ''Diamond'' and ''Pearl'' on Sinnoh, far to the north - but they are all encapsulated within the same country, a [[Fantasy Counterpart Culture|thinly-veiled approximation of Japan]]. ''[[Pokémon Colosseum]]'', meanwhile, takes place in a different area (Orre), and its sequel, ''[[Pokémon XD]]'', adds a new section to the northwest of the region, while keeping most of the original game's locations.
Line 81: Line 81:
*** Note that it's not the global Pokédex which has the 649 Pokémon introduced so far, but ''National''. Are Pokédexes really that new and communications that bad? Kanto definitely has had an odd influx of Johto Pokémon in those three years since the originals (Sentret, Hoothoot, Ledyba, Spinarak...) Even more [[Egregious]], Murkrow and Houndour, both known as "Johto" Pokémon and introduced in Generation II, appear in Kanto, but ''not'' Johto. Note as of Genration 5 the 'National' Pokedex can be considered at the very least multinational as the Unova region is said to be part of a different country to the previous four regions.
*** Note that it's not the global Pokédex which has the 649 Pokémon introduced so far, but ''National''. Are Pokédexes really that new and communications that bad? Kanto definitely has had an odd influx of Johto Pokémon in those three years since the originals (Sentret, Hoothoot, Ledyba, Spinarak...) Even more [[Egregious]], Murkrow and Houndour, both known as "Johto" Pokémon and introduced in Generation II, appear in Kanto, but ''not'' Johto. Note as of Genration 5 the 'National' Pokedex can be considered at the very least multinational as the Unova region is said to be part of a different country to the previous four regions.
* A literal expansion pack world occurred in ''[[The Elder Scrolls Four|The Elder Scrolls IV]]'': the expansion pack ''Shivering Isles'' takes place in the domain of the god of madness, which is almost completely disconnected from the original world. The link is a portal on an island that magically appears in the middle of lake. The game even [[Lampshade Hanging|lampshades]] the island's sudden appearance.
* A literal expansion pack world occurred in ''[[The Elder Scrolls Four|The Elder Scrolls IV]]'': the expansion pack ''Shivering Isles'' takes place in the domain of the god of madness, which is almost completely disconnected from the original world. The link is a portal on an island that magically appears in the middle of lake. The game even [[Lampshade Hanging|lampshades]] the island's sudden appearance.
* ''[[Dragon Quest II (Video Game)|Dragon Quest II]]'' revealed that the country of Alefgard is just a small part of the planet. The [[Dragon Quest III (Video Game)|third game]] returns to Alefgard being the entire world available again, even if you travel around it in a boat. {{spoiler|Though, of course, this could be justified by it being sealed away... ''and'' it's not the world you start out on.}}
* ''[[Dragon Quest II]]'' revealed that the country of Alefgard is just a small part of the planet. The [[Dragon Quest III|third game]] returns to Alefgard being the entire world available again, even if you travel around it in a boat. {{spoiler|Though, of course, this could be justified by it being sealed away... ''and'' it's not the world you start out on.}}
* In a reversal, ''[[Ultima I]]'' had 4 continents, but became one continent with ''[[Ultima III]]''. Much [[Retcon|retconning]] was done to explain this in the later games, with at least one continent still unaccounted for.
* In a reversal, ''[[Ultima I]]'' had 4 continents, but became one continent with ''[[Ultima III]]''. Much [[Retcon|retconning]] was done to explain this in the later games, with at least one continent still unaccounted for.
* The first ''[[War Craft]]'' game was set on a single continent, home to the kingdom of Azeroth and featured humans and orcs as the only intelligent races. Its sequels added three additional continents (and expanded the original greatly), four other inhabited planets, and no less than two dozen additional races; additionally, the name "Azeroth" somehow came to apply to the entire planet rather than the human kingdom, which was [[Retcon|retroactively]] renamed "Stormwind".
* The first ''[[Warcraft]]'' game was set on a single continent, home to the kingdom of Azeroth and featured humans and orcs as the only intelligent races. Its sequels added three additional continents (and expanded the original greatly), four other inhabited planets, and no less than two dozen additional races; additionally, the name "Azeroth" somehow came to apply to the entire planet rather than the human kingdom, which was [[Retcon|retroactively]] renamed "Stormwind".
** To be more specific: In the first game, we had the one Kingdom, Azeroth. The second game expanded the word "Azeroth" to the entire original continent, which included a region called Khaz Modan, and revealed there was also another continent named Lordaeron to the north of Azeroth, as well as another world named Draenor where the orcs came from. Then in ''Warcraft 3'' the "lost" continent of Kalimdor was found, along with an even more northerly continent of Northrend. ''[[World of Warcraft]]'' added little or no actual geography but renamed the original continents the "Eastern Kingdoms", consisting of [[Planet England|Azeroth]] (where the kingdom formerly known as Azeroth lies), Lordaeron and Khaz Modan. For the most part the franchise has avoided making places up entirely. The ''Burning Crusade'' expansion to [[WoW]] returned to the already established Draenor, although they were revealed to be a bit more intact than most had though. Admittedly, it also added a bit onto one of the existing continents for the Blood Elves to live in, and revealed the presence of a previously invisible (and previously quite unimportant) island where the Draenei crashed. ''Wrath of the Lich King'' allowed players access to Northrend. Which, while it hadn't previously been on the maps, was known to exist already and had in fact sent a number of flying ziggurats to invade the other kingdoms. The ''Cataclysm'' expansion allows players access to the oceans, previously empty and inaccessible in the game, and to elemental planes, likewise in lore but not developed or accessible. ''[[World of Warcraft]]'' ascribes to the rule that if you can't go there yourself, it's not on the map, since that would make your map a bit confusing. But most of the locations are theoretically out there already.
** To be more specific: In the first game, we had the one Kingdom, Azeroth. The second game expanded the word "Azeroth" to the entire original continent, which included a region called Khaz Modan, and revealed there was also another continent named Lordaeron to the north of Azeroth, as well as another world named Draenor where the orcs came from. Then in ''Warcraft 3'' the "lost" continent of Kalimdor was found, along with an even more northerly continent of Northrend. ''[[World of Warcraft]]'' added little or no actual geography but renamed the original continents the "Eastern Kingdoms", consisting of [[Planet England|Azeroth]] (where the kingdom formerly known as Azeroth lies), Lordaeron and Khaz Modan. For the most part the franchise has avoided making places up entirely. The ''Burning Crusade'' expansion to [[WoW]] returned to the already established Draenor, although they were revealed to be a bit more intact than most had though. Admittedly, it also added a bit onto one of the existing continents for the Blood Elves to live in, and revealed the presence of a previously invisible (and previously quite unimportant) island where the Draenei crashed. ''Wrath of the Lich King'' allowed players access to Northrend. Which, while it hadn't previously been on the maps, was known to exist already and had in fact sent a number of flying ziggurats to invade the other kingdoms. The ''Cataclysm'' expansion allows players access to the oceans, previously empty and inaccessible in the game, and to elemental planes, likewise in lore but not developed or accessible. ''[[World of Warcraft]]'' ascribes to the rule that if you can't go there yourself, it's not on the map, since that would make your map a bit confusing. But most of the locations are theoretically out there already.
*** And now a new continent that had previously been hidden is being discovered in the newest expansion, Mists of Pandaria.
*** And now a new continent that had previously been hidden is being discovered in the newest expansion, Mists of Pandaria.
* Each successive game in the ''[[Suikoden]]'' series took place in a different region of the world. Averted though in that all these regions, and some bits of their culture, were already mentioned to have existed.
* Each successive game in the ''[[Suikoden]]'' series took place in a different region of the world. Averted though in that all these regions, and some bits of their culture, were already mentioned to have existed.
** Also, some of the events that are set in another region (and another game) are also referenced before the player even plays them, {{spoiler|such as Georg Prime's killing of Queen Arshtat, first mentioned in ''[[Suikoden II|II]]'' and occurred in ''[[Suikoden V|V]]'' (due to [[Anachronic Order]] of the games)}}.
** Also, some of the events that are set in another region (and another game) are also referenced before the player even plays them, {{spoiler|such as Georg Prime's killing of Queen Arshtat, first mentioned in ''[[Suikoden II|II]]'' and occurred in ''[[Suikoden V|V]]'' (due to [[Anachronic Order]] of the games)}}.
* The Squaresoft realm of Ivalice was well prepared for this. In ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]'' the game focused on one country in civil war. ''Vagrant Story'' included [[Shout-Out|Shout Outs]] to ''Tactics'', and then ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' showed Ivalice to also be a region of the world in which the former stories were located. Despite all of this, the world (and the Ivalice region, for that matter) has yet to be seen in its entirety, and ''FFXII'' goes to great lengths in mentioning other lands and countries beyond the borders of the game's map. This all worked rather well, geographically speaking. However, the timeline seemed to mystify, at least until the [[Word of God]] made itself heard. This was further muddled by ''[[Final Fantasy Tactics Advance (Video Game)|Final Fantasy Tactics Advance]]'', which featured Ivalice as part of a [[Trapped in Another World]] plot based in a ''fictional version'' of Ivalice. Its sequel looks set to go even further, transporting its character into Ivalice proper (and therefore expanding true Ivalice yet again).
* The Squaresoft realm of Ivalice was well prepared for this. In ''[[Final Fantasy Tactics]]'' the game focused on one country in civil war. ''Vagrant Story'' included [[Shout-Out|Shout Outs]] to ''Tactics'', and then ''[[Final Fantasy XII]]'' showed Ivalice to also be a region of the world in which the former stories were located. Despite all of this, the world (and the Ivalice region, for that matter) has yet to be seen in its entirety, and ''FFXII'' goes to great lengths in mentioning other lands and countries beyond the borders of the game's map. This all worked rather well, geographically speaking. However, the timeline seemed to mystify, at least until the [[Word of God]] made itself heard. This was further muddled by ''[[Final Fantasy Tactics Advance]]'', which featured Ivalice as part of a [[Trapped in Another World]] plot based in a ''fictional version'' of Ivalice. Its sequel looks set to go even further, transporting its character into Ivalice proper (and therefore expanding true Ivalice yet again).
** While we're talking about Square, let's talk about ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]''. The first expansion introduced the [[Hidden Elf Village]] hometown/island of the [[Catgirl|Mithra]] and the third expansion pack introduced a whole foreign ''continent'' that had somehow been missed up to this point. There's also the [[For Want of a Nail|parallel world]] of Dynamis. The fourth expansion pack used [[Time Travel]] to introduce new areas without actually changing the world, by allowing players to travel back in time to the age of the Crystal War and experience key events of the war.
** While we're talking about Square, let's talk about ''[[Final Fantasy XI]]''. The first expansion introduced the [[Hidden Elf Village]] hometown/island of the [[Catgirl|Mithra]] and the third expansion pack introduced a whole foreign ''continent'' that had somehow been missed up to this point. There's also the [[For Want of a Nail|parallel world]] of Dynamis. The fourth expansion pack used [[Time Travel]] to introduce new areas without actually changing the world, by allowing players to travel back in time to the age of the Crystal War and experience key events of the war.
*** That's not even the end of it, there are many more areas in the world that various npc's and item descriptions mention including: The southern continent (where mithra really come from), the far west (which seems to have a culture similar to that of native Americans), the other half of the near east (adventurers aren't allowed to enter the eastern half of Aht Urghan making it impossible to get to any part of the continent that is east of the city), and the far east (the [[Doomed Hometown]] of an important npc). Suffice it to say that SE won't run out of expansion fodder anytime soon.
*** That's not even the end of it, there are many more areas in the world that various npc's and item descriptions mention including: The southern continent (where mithra really come from), the far west (which seems to have a culture similar to that of native Americans), the other half of the near east (adventurers aren't allowed to enter the eastern half of Aht Urghan making it impossible to get to any part of the continent that is east of the city), and the far east (the [[Doomed Hometown]] of an important npc). Suffice it to say that SE won't run out of expansion fodder anytime soon.
* ''[[Chrono Cross (Video Game)|Chrono Cross]]'' takes place mostly on the El Nido Archipelago, a group of small islands off the coast of Porre, in the same world as ''[[Chrono Trigger (Video Game)|Chrono Trigger]]''. The archipelago is not visible in ''Chrono Trigger'' (although its [[World Map]] is amazingly simplified, with all of four towns visible on the ''planet''). To be fair, the archipelago didn't actually exist in ''Chrono Trigger'', as {{spoiler|a future civilization that found itself in the distant past as a side-effect of the events of the first game [[Terraform|terraformed]] the islands}}.
* ''[[Chrono Cross]]'' takes place mostly on the El Nido Archipelago, a group of small islands off the coast of Porre, in the same world as ''[[Chrono Trigger]]''. The archipelago is not visible in ''Chrono Trigger'' (although its [[World Map]] is amazingly simplified, with all of four towns visible on the ''planet''). To be fair, the archipelago didn't actually exist in ''Chrono Trigger'', as {{spoiler|a future civilization that found itself in the distant past as a side-effect of the events of the first game [[Terraform|terraformed]] the islands}}.
* Lampshaded in ''Puzzle Quest: Challenge Of The Warlords'', where realms ruled by Bane and Sartek's fellow Horsemen (Band and Sartek are Death and War, respectively) are explicitly mentioned, as well as other elf kingdoms.
* Lampshaded in ''Puzzle Quest: Challenge Of The Warlords'', where realms ruled by Bane and Sartek's fellow Horsemen (Band and Sartek are Death and War, respectively) are explicitly mentioned, as well as other elf kingdoms.
** Well, it ''is'' based on the pre-existing ''Warlords'' series, which had four games and three spinoffs prior to this, so it's not like they had a shortage of locations.
** Well, it ''is'' based on the pre-existing ''Warlords'' series, which had four games and three spinoffs prior to this, so it's not like they had a shortage of locations.
Line 102: Line 102:
* ''[[Guild Wars]]'' added new continents, Cantha and Elona, for its second and third campaigns. The fourth instead expanded the original continent.
* ''[[Guild Wars]]'' added new continents, Cantha and Elona, for its second and third campaigns. The fourth instead expanded the original continent.
** The new continents were foreshadowed in the first game, and players could see Elona, if they knew where to go.
** The new continents were foreshadowed in the first game, and players could see Elona, if they knew where to go.
* The ''[[Super Mario Bros]]'' games, as well as all the RPG spinoffs, at least when it doesn't just [[Chaos Architecture|seem to rebuild the entire Mushroom Kingdom from scratch]], like to suddenly reveal all new countries just across the border from the main area, such as the lands of ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'' and ''[[Super Mario World (Video Game)|Super Mario World]]'', Sarasara Land from ''[[Super Mario Land (Video Game)|Super Mario Land]]'', Mario's own (unexplained in subsequent games) kingdom in ''Super Mario Land 2'', Beanbean Kingdom from ''[[Mario and Luigi (Video Game)|Mario and Luigi]]'' and Rogueport and the surrounding areas (plus the offscreen adventures of Luigi in the Waffle Kingdom and nearby lands) from ''[[Paper Mario the Thousand Year Door (Video Game)|Paper Mario the Thousand Year Door]]''.
* The ''[[Super Mario Bros.]]'' games, as well as all the RPG spinoffs, at least when it doesn't just [[Chaos Architecture|seem to rebuild the entire Mushroom Kingdom from scratch]], like to suddenly reveal all new countries just across the border from the main area, such as the lands of ''[[Super Mario Bros 3]]'' and ''[[Super Mario World (video game)|Super Mario World]]'', Sarasara Land from ''[[Super Mario Land]]'', Mario's own (unexplained in subsequent games) kingdom in ''Super Mario Land 2'', Beanbean Kingdom from ''[[Mario and Luigi]]'' and Rogueport and the surrounding areas (plus the offscreen adventures of Luigi in the Waffle Kingdom and nearby lands) from ''[[Paper Mario the Thousand Year Door]]''.
** However, Isle Delfino from ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]'' is a plane journey away, so it's presumably not "the next land over", and the ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' games? [[Exactly What It Says On the Tin]]. The final boss of ''Super Mario Galaxy'' is even fought at the centre of the universe.
** However, Isle Delfino from ''[[Super Mario Sunshine]]'' is a plane journey away, so it's presumably not "the next land over", and the ''[[Super Mario Galaxy]]'' games? [[Exactly What It Says on the Tin]]. The final boss of ''Super Mario Galaxy'' is even fought at the centre of the universe.
* Happens with ''the [[Dungeon Siege]]'' expansion pack Legends of Aranna: The entirety of the expansion pack occurs in a part of Ehb that had not been known about, and features a race thought to be long dead in the multiplayer campaign. Less so with the sequel, ''Dungeon Siege II'', as the original stated that Ehb was formed by the Tenth Legion as they fled the collapse of the Empire of Stars. Subverted in DSII: Broken World as {{spoiler|the Second Great Cataclysm at the end of ''DSII'' caused massive changes to the land allowing the overall layout to remain the same while still adding new areas to explore.}}
* Happens with ''the [[Dungeon Siege]]'' expansion pack Legends of Aranna: The entirety of the expansion pack occurs in a part of Ehb that had not been known about, and features a race thought to be long dead in the multiplayer campaign. Less so with the sequel, ''Dungeon Siege II'', as the original stated that Ehb was formed by the Tenth Legion as they fled the collapse of the Empire of Stars. Subverted in DSII: Broken World as {{spoiler|the Second Great Cataclysm at the end of ''DSII'' caused massive changes to the land allowing the overall layout to remain the same while still adding new areas to explore.}}
* ''[[Majesty]]'' plays this so straight it's almost a [[Lampshade Hanging]] with the aptly-named ''Northern Expansion'' [[Expansion Pack]], which reveals a previously inaccessible northern half of the world map. Possibly a subversion, as it's visibly the same world map graphic save for the fact you can now scroll north of the mountain range in the middle of the continent; perhaps the new content was cut from the original game due to time constraints?
* ''[[Majesty]]'' plays this so straight it's almost a [[Lampshade Hanging]] with the aptly-named ''Northern Expansion'' [[Expansion Pack]], which reveals a previously inaccessible northern half of the world map. Possibly a subversion, as it's visibly the same world map graphic save for the fact you can now scroll north of the mountain range in the middle of the continent; perhaps the new content was cut from the original game due to time constraints?
* ''[[Dragon Age II]]'' takes place in the city of Kirkwall, nearby Sundermount and the Wounded Coast. ''Legacy'' expands on this with Hawke travelling to a Grey Warden fortress in the Vimmark Mountains, while ''Mark of the Assassin'' has Hawke take part in a heist at Chateau-Haine, near the border with Nevarra.
* ''[[Dragon Age II]]'' takes place in the city of Kirkwall, nearby Sundermount and the Wounded Coast. ''Legacy'' expands on this with Hawke travelling to a Grey Warden fortress in the Vimmark Mountains, while ''Mark of the Assassin'' has Hawke take part in a heist at Chateau-Haine, near the border with Nevarra.
* While it was clear from the start that there were other ''worlds'' (it ''was'' [[More Popular Spinoff|a spinoff]], after all), [[Heroes of Might and Magic (Video Game)|Heroes of Might and Magic]] started out with a single continent, Enroth, and then added another continent in the third game. Then the eight game in the [[Might and Magic (Video Game)|Might and Magic]] series took place on another previously unmentioned continent on the same world (although one of the ''regions'' of the continent had been mentioned before).
* While it was clear from the start that there were other ''worlds'' (it ''was'' [[More Popular Spinoff|a spinoff]], after all), [[Heroes of Might and Magic]] started out with a single continent, Enroth, and then added another continent in the third game. Then the eight game in the [[Might and Magic]] series took place on another previously unmentioned continent on the same world (although one of the ''regions'' of the continent had been mentioned before).


== [[Web Original]] ==
== [[Web Original]] ==