Expeditions: Conquistador: Difference between revisions

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''[[Expeditions: Conquistador]]'' is a squad-based [[Tactical RPG]] developed by Danish studio Logic Artists and released by BitComposer for [[Windows]], [[Linux]] and [[Macintosh]] on 30 May 2013. The player takes the role of a Spanish conquistador leading an expedition to Hispaniola and the New World, more specifically where Mexico is today. The game features resource management, a branching storyline, and interactive fiction elements. It has also been partially supported by crowdfunding, via [[Kickstarter]].
''[[Expeditions: Conquistador]]'' is a squad-based [[Tactical RPG]] developed by Danish studio Logic Artists (Which includes several veterans of ''[[The Nameless Mod]]'''s team) and released by BitComposer for [[Windows]], [[Linux]] and [[Macintosh]] on 30 May 2013. The player takes the role of a Spanish conquistador leading an expedition to Hispaniola and the New World, more specifically where Mexico is today. The game features resource management, a branching storyline, and interactive fiction elements. It has also been partially supported by crowdfunding, via [[Kickstarter]].


The game is set during the Age of Exploration. The player's goal is to mount an expedition from Spain to Hispaniola and Mexico, amassing gold and influence while building and sustaining a strong expedition force. During the course of said expedition, the player has the opportunity to influence the fate of the explored lands, be it the natives or the colonists. The player character does not participate in combat, however, with a squad fighting in your - and Spain's - stead through turn-based hex combat. The game also includes text and dialogue driven quests with branching storylines.
The game is set during the Age of Exploration. The player's goal is to mount an expedition from Spain to Hispaniola and Mexico, amassing gold and influence while building and sustaining a strong expedition force. During the course of said expedition, the player has the opportunity to influence the fate of the explored lands, be it the natives or the colonists. The player character does not participate in combat, however, with a squad fighting in your - and Spain's - stead through turn-based hex combat. The game also includes text and dialogue driven quests with branching storylines.
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* [[Relationship Upgrade]]: It's possible to romance various NPCs.
* [[Relationship Upgrade]]: It's possible to romance various NPCs.
* [[Rule of Cool]]: [[Word of God]] is that this is partially the reason why the developers chose Spanish exploration and colonialism as a major theme, at least compared to other European colonial attempts in the New World.
* [[Rule of Cool]]: [[Word of God]] is that this is partially the reason why the developers chose Spanish exploration and colonialism as a major theme, at least compared to other European colonial attempts in the New World.
* [[Screwed by the Network]]: The publisher delayed the Spanish release for a ''long'' time. The inability of Spaniards to play a game based on Spanish history was a noted irony by the developers.
* [[Shown Their Work]]: An in-game encyclopedia explains the historical basis for some things and what liberties were taken.
* [[Shown Their Work]]: An in-game encyclopedia explains the historical basis for some things and what liberties were taken.
* [[Wretched Hive]]: Santo Domingo, the colonial capital on Hispaniola isn't in the best of shape. Justified in that it's still a relatively "new" settlement at the fringes of Spanish rule and that the ruling governor is corrupt. And none too pleased with your expedition on his doorstep.
* [[Wretched Hive]]: Santo Domingo, the colonial capital on Hispaniola isn't in the best of shape. Justified in that it's still a relatively "new" settlement at the fringes of Spanish rule and that the ruling governor is corrupt. And none too pleased with your expedition on his doorstep.