Experience Meter: Difference between revisions

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* ''[[Battle for Wesnoth]]'' has a meter for every unit next to its [[Life Meter]]. The color of the meter is normally blue, white when the unit is about to level up and purple if the unit has reached its final advancement. It can still level, but instead of evolving into a different unit, doing so only gives the unit some extra health and heals it completely, which happens with every level up.
* ''[[Battle for Wesnoth]]'' has a meter for every unit next to its [[Life Meter]]. The color of the meter is normally blue, white when the unit is about to level up and purple if the unit has reached its final advancement. It can still level, but instead of evolving into a different unit, doing so only gives the unit some extra health and heals it completely, which happens with every level up.
* ''[[Pokémon]]'' has one for each Pokemon, in the fighting screen below the HP bar, since the ''Gold/Silver'' games.
* ''[[Pokémon]]'' has one for each Pokemon, in the fighting screen below the HP bar, since the ''Gold/Silver'' games.
* ''[[City of Heroes]]'' has an experience bar measured in "bips" or "bubbles". As of a recent patch, it follows something similar to the ''[[World of Warcraft]]'' example above, [[Anti Poop Socking|granting bonus XP for time not played]]. Dying also results in experience "debt", where subsequent XP gains are reduced to half, the other half paying off the debt. With the myriad ways to either avoid or reduce debt, however, the experienced player is usually able to avoid it entirely.
* ''[[City of Heroes]]'' has an experience bar measured in "bips" or "bubbles". As of a recent patch, it follows something similar to the ''[[World of Warcraft]]'' example above, [[Anti-Poopsocking|granting bonus XP for time not played]]. Dying also results in experience "debt", where subsequent XP gains are reduced to half, the other half paying off the debt. With the myriad ways to either avoid or reduce debt, however, the experienced player is usually able to avoid it entirely.
** Patrol XP is built up while the character is logged off and works by adding a 1.5 modifier to XP gained from defeating enemies only, it doesn't apply to mission completion bonuses. Also, if you die while you have patrol XP built up it will automatically be used to pay off your XP debt.
** Patrol XP is built up while the character is logged off and works by adding a 1.5 modifier to XP gained from defeating enemies only, it doesn't apply to mission completion bonuses. Also, if you die while you have patrol XP built up it will automatically be used to pay off your XP debt.
* Diablo II has one underneath your HP vial.
* Diablo II has one underneath your HP vial.