Extended Gameplay: Difference between revisions

The Zelda examples are all straight up New Game+ examples
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(The Zelda examples are all straight up New Game+ examples)
 
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** Similarly in ''[[Tales of Vesperia]]'', once you complete the game, there is some more content available around the game world including titles, a [[Boss Rush]] [[Bonus Dungeon]] and fully unlocking the arena.
* The Game Boy Advance remake of ''[[Final Fantasy II]]'' has the "Soul of Rebirth" option which lets you play as the [[Killed Off for Real]] party members from one of your completed saves, showing what they were doing while the main game's heroes were beating the [[Final Boss]]. {{spoiler|It turns out they were in heaven, beating the final boss's light side.}}
* After you defeat Stauf in ''[[The Seventh7th Guest]]'', the game automatically creates an "Open House" save file in your 0th save game slot, which lets you wander Stauf manor freely and replay every puzzle and cutscene on demand.
* Most tri-Ace games feature anywhere from one to four [[Bonus Dungeon]]s that are only available after the game is finished. This includes ''[[Star Ocean 1|Star Ocean]]'' (Seven Star Ruins), ''[[Star Ocean the Second Story]]'' (Cave of Trials), ''[[Star Ocean: Till the End of Time]]'' (Maze of Tribulations, Sphere 211), and [[Valkyrie Profile]] 1 and 2 (Seraphic Gate).
* Both of the GBA ''[[Crash Bandicoot]]'' games have this. If you beat the final boss with all the gems in ''The Huge Adventure'', {{spoiler|all the bosses in the game become a [[Biological Mashup]], and you're subjected to [[Chasing Your Tail|a race to the end of an extra level]] before the boss hits you too many times.}} In ''N-Tranced'', collecting all the gems {{spoiler|allows you to subvert N. Tropy's [[Villain Exit Stage Left]] and give you a batch of new levels, climaxing with a battle with N. Tropy himself}}.
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* ''[[Operation Flashpoint]]'' has a very tame 'bonus level'. Years after the conflict you fly a Cessna to Everon island to reunite with old war buddies, and you can go wherever you like and explore the island with no threat of combat.
* ''[[Splinter Cell]]: Double Agent'' ends with an extra level that's only playable after the credits have rolled. In it, Sam Fisher takes out the remaining terrorists who escaped the JBA stronghold in the final mission, defuses a bomb, then swiftly escapes before the authorities can catch him.
* The original NES ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' has a "Second Quest" that becomes accessible after you beat the game. Basically, you play the whole game over again with a different set of overworld and dungeon maps. It's just as long as the "main" game and a whole lot harder.
** Some later releases of ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' has the Master Quest, which rearranges the dungeons to make the puzzles harder and more confusing and the locations of items such as Golden Skulltulas are changed. The 3DS remake takes it up a notch, as you lose double the hearts, the layout is mirrored, Sheikah Stones are removed AND it's unlocked literally after you finish the basic game.
** ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'' has Hero Mode, which has the same "lose double the hearts, enemies can take more damage" condition, but takes hearts out of the game entirely, making healing with potions your default option. All of your resources such as raw materials and bugs are carried over, though, meaning that it's easier to upgrade your gear and potions before heading to the surface.
* In ''[[Assassin's Creed]] 2'', there is a segment of the game after the final boss where you are allowed to roam free and complete sidequests for as long as you like, which is described in-game as the Assassins letting Desmond play around with the Animus as they relocate. Just don't expect anything exciting to happen.
* In [[Shining Force|Shining Force II]], if you wait for several minutes after the game credits have finished rolling, there is an optional [[Boss Rush|battle against almost every plot-important boss]] from the game.
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* [[Bemani]] games often have some form of an Extra Stage which you can play if you perform well. In arcade versions, this gives you an extra song for free, and most games usually have one or more secret boss songs which can only be played on Extra Stage (and sometimes only if you fulfill an even stricter set of unlock requirements simultaneously while earning the Extra Stage) for a short while after they're released. In console releases, this usually gives you a single chance to play a boss song even if you haven't unlocked it, and may automatically unlock a boss song if you beat it on Extra Stage (whereas they're usually the hardest or take the longest to unlock normally). Do well on the boss song on Extra Stage and you might get the Encore Extra Stage (a.k.a. "[[Exactly What It Says on the Tin|One More Extra Stage]]" in some games), which usually allows you to select the [[True Final Boss]] song (or in some games, ''forces'' you to attempt it).
* The ''[[Inazuma Eleven]]'' games all allow you to unlock repeatable friendly matches against any story team you've beaten as well as extra teams not found in the story, of which some can only be unlocked by finishing the main story. Beating these can also unlock even more stuff, such as the ability to permanently recruit a previous [[Guest Star Party Member]] or previously unplayable NPC into your team. So far, each successive installment has increased the amount of content, with the third game having '''over a hundred''' such teams that can only be unlocked post-story.
* ''[[Chain of Memories]]'' has [[Another Side, Another Story|an entire other game]] once you beat the final boss as Sora. {{spoiler|You play as Riku, who is climbing up from the Basement to the entryway of Castle Oblivion, happening at the exact same time that Sora is climbing from the entryway to the top floor}}.
* In ''[[The Quest of Ki]]'', after completing floor 60 and getting the game's ending, the player is invited to play through 40 more floors featuring trickier puzzles and elements borrowed from other Namco games.
* In ''[[Angband]]'', after defeating [[Final Boss|Morgoth]] on level 100, you can dive as deep as level 127.