Extended Gameplay: Difference between revisions

The Zelda examples are all straight up New Game+ examples
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(The Zelda examples are all straight up New Game+ examples)
 
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WHAT DO YOU MEAN, THERE'S ''ANOTHER'' GREAT EVIL?!
 
'''Extended Gameplay''' is whenever some sort of bonus story or challenge exists even after you've wrapped up the main plot and killed the "[[Final Boss]]". Overlaps with [[Hundred-Percent100% Completion]]. Can manifest itself as a [[Bonus Dungeon]] or a [[Playable Epilogue]]. Or it could be just a chance to finish the [[Sidequest|Side Quests]], get the [[Cosmetic Award|Cosmetic Awards]]s and explore the [[Wide Open Sandbox]] at your leisure.
 
It is ''not'' [[New Game+]]; the story does not start over. It does, however, sometimes reset to the state just before the [[Final Boss]], probably so the developers don't have to write new dialogue for all the NPCs.
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* ''[[Baten Kaitos]]: Origins'': Defeat {{spoiler|Wiseman 2,000 years in the past and he appears as the final boss in the present after one beats Verus.}}
* ''[[Devil May Cry]] 3'' had a lot of these: Batttling a swarm of enemies during the credits (kill 100 for an extra scene), extra difficulty levels and Bloody Palace.
* ''[[Dragon Quest III]]'' does this, making it possibly the [[Ur Example]] (and possibly even the [[Trope Maker]]).
** ''[[Dragon Quest VIII]]'': After you defeat Rhapthorne, you can find the quest to the kingdom of Dragovia...{{spoiler|and find out the Hero's heritage}}.
** Also in ''[[Dragon Quest V]]'': Okay, you've grabbed the [[MacGuffin]] and used its power, gone on a [[Roaring Rampage of Revenge]] and killed the underlings of the evil priest of death who killed your father, and now you finally get to finish him off climactically. Is it over? No. Now you have to {{spoiler|[[To Hell and Back|go to Hell]] and [[Did You Just Punch Out Cthulhu?|kill the devil]]. Hope you remembered those [[Chekhov's Gun|rings]].}}
** ''[[Dragon Quest IX]]'' has a huge focus on this as well. With tons of quests, bonus bosses, and secret party members that require the game to be beaten first.
* Done sneakily in the Wii game ''No More Heroes'', where at the end of the game, AND after becoming the #1 Assassin, {{spoiler|The player is given the choice to save a clear file and watch one of two endings. The SECOND ending, which is only made available after you buy all the beam katana upgrades, involves you killing one more boss - the same boss that cheated you out of one of your own boss fights, the putative endgame boss being a [[Anticlimax Boss]].}}
* All of SSI's old ''[[Gold Box]]'' games had this. After completing the main quest you could continue playing and do any side quests you'd previously missed. ''Death Knights of Krynn'' and ''Pools of Darkness'' each had a [[Bonus Dungeon]] that was only accessible after completing the main game.
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** Thought you were almost done when you defeated {{spoiler|Albus}} in ''[[Castlevania: Order of Ecclesia]]''? Guess again. Welcome to {{spoiler|Dracula's castle, which is at least half as big as a typical [[Metroidvania]] castle!}}
** All Castlevania games feature this to an extent, unlocking at least one final area with the [[True Final Boss]] by doing something specific during a boss battle (Defeating Graham with the right set of souls, defeating Aguni during the battle with Dario, etc.)
* The draw of just about every ''[[Mega Man Battle Network]]'' game. Between the sprawling levels, [[One Hundred Percent Completion]], [[Bonus Boss|Bonus Bosses]]es, [[Easter Egg|Easter Eggs]]s, and extra goodies to collect ''in'' the levels to ''beat'' the bonus bosses, the bulk of the game invariably happens after you've finished the plot. And, at least in the first few games, the secret area did tie in to the plot, as a sort of aside, explanation, or epilogue. Secret Area in the third game, for example, explained the UnderNet and let you meet the guys in charge, and also gave Bass a sort of alternate ending, since the third game was also the last time he appeared in the games as anything other than a vaguely non-canon [[Bonus Boss]].
* Another Day from ''[[The World Ends With You]]''.
* ''[[Dark Cloud|Dark Chronicle]]'' (or ''Dark Cloud 2'', depending on where you live) does this, with an entire extra chapter past the end of the game.
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* N64 classic ''Blast Corps'' does a real whammy. After solving the central problem of the leaking nuclear carrier, the heroes are suddenly given a new assignment to rescue a damaged space shuttle about to make an emergency landing. This seems like the final mission as well, but getting [[One Hundred Percent Completion]] suddenly has the Blast Corps team being sent for a mission to clean up debris ''on the moon''. Beating ''that'' mission unlocks more missions throughout the solar system. And then there's the platinum medals...
* ''[[Super Mario Bros.]]: The Lost Levels'' has four more worlds for you to complete after World 8-4. (Five if you beat the first eight without any Warp Zones.)
* From a story point of view, ''DonPachi'' 's second loop fits this trope to a T. You've slaughtered thousands upon thousands of [[Mook|Mooks]]s and navigated Category-5 [[Bullet Hell]] storms, all while either getting a high enough combo, scoring 50 million points, or collecting all of the bees in 4 stages. Your commander congratulates you on a job well done, and then...{{spoiler|"Psych! You're dead meat!" [[Treacherous Advisor|He]] reveals that he is the [[Big Bad]] and has plans to wipe out humanity; in wiping out masses of said Mooks, [[Unwitting Pawn|you've wiped out what were really your allies]]. He then introduces you to his special forces (aka: the enemies of the second loop).}} [[Nintendo Hard|"See you in Hell!" indeed.]]
* ''[[Dead Rising]]'' has several endings, depending on what you have and have not completed when the timer runs out. ''All'' are downer endings. But the A ending is a downer ending which, post-credits, leads to Overtime Mode. Overtime Mode offers a couple more hours of story, introducing along the way several new environments and new kinds of gameplay, finally allowing you to get the "True Ending". Which itself leads to ''another'' mode of gameplay (although there is no story after this point).
* After you beat the main plot in ''[[Tales of Legendia]]'', there's character quests that go into the backstory of every single character.
** The GBA remake of ''[[Tales of Phantasia]]'' has the "Let's Go Arche" minigame after you beat the game, in which Arche and Suzu have to solve people's problems in five minutes.
** Similarly in ''[[Tales of Vesperia]]'', once you complete the game, there is some more content available around the game world including titles, a [[Boss Rush]] [[Bonus Dungeon]] and fully unlocking the arena.
* The Game Boy Advance remake of ''[[Final Fantasy II (Video Game)|Final Fantasy II]]'' has the "Soul of Rebirth" option which lets you play as the [[Killed Off for Real]] party members from one of your completed saves, showing what they were doing while the main game's heroes were beating the [[Final Boss]]. {{spoiler|It turns out they were in heaven, beating the final boss's light side.}}
* After you defeat Stauf in ''[[The Seventh7th Guest]]'', the game automatically creates an "Open House" save file in your 0th save game slot, which lets you wander Stauf manor freely and replay every puzzle and cutscene on demand.
* Most tri-Ace games feature anywhere from one to four [[Bonus Dungeon|Bonus Dungeons]]s that are only available after the game is finished. This includes ''[[Star Ocean 1|Star Ocean]]'' (Seven Star Ruins), ''[[Star Ocean the Second Story]]'' (Cave of Trials), ''[[Star Ocean: Till the End of Time]]'' (Maze of Tribulations, Sphere 211), and [[Valkyrie Profile]] 1 and 2 (Seraphic Gate).
* Both of the GBA ''[[Crash Bandicoot]]'' games have this. If you beat the final boss with all the gems in ''The Huge Adventure'', {{spoiler|all the bosses in the game become a [[Biological Mashup]], and you're subjected to [[Chasing Your Tail|a race to the end of an extra level]] before the boss hits you too many times.}} In ''N-Tranced'', collecting all the gems {{spoiler|allows you to subvert N. Tropy's [[Villain Exit Stage Left]] and give you a batch of new levels, climaxing with a battle with N. Tropy himself}}.
* Done cleverly with the [[Game Mod|ROM hack]] ''[[Super Mario Bros.|Super Mario World]]: The Second Reality Project Reloaded''. When you reach the end of Bowser's castle, {{spoiler|you'll find that Bowser escaped to the Second Reality, and you follow him there.}} Additionally, after clearing World 4, Ludwig's castle crashes into World 3. Upon activating at least the Blue Switch and subsequently exploring the Crashlanded Castle and its secret paths, you'll access {{spoiler|the secret dimension, Thirdspace}}.
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* ''[[Operation Flashpoint]]'' has a very tame 'bonus level'. Years after the conflict you fly a Cessna to Everon island to reunite with old war buddies, and you can go wherever you like and explore the island with no threat of combat.
* ''[[Splinter Cell]]: Double Agent'' ends with an extra level that's only playable after the credits have rolled. In it, Sam Fisher takes out the remaining terrorists who escaped the JBA stronghold in the final mission, defuses a bomb, then swiftly escapes before the authorities can catch him.
* The original NES ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' has a "Second Quest" that becomes accessible after you beat the game. Basically, you play the whole game over again with a different set of overworld and dungeon maps. It's just as long as the "main" game and a whole lot harder.
** Some later releases of ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' has the Master Quest, which rearranges the dungeons to make the puzzles harder and more confusing and the locations of items such as Golden Skulltulas are changed. The 3DS remake takes it up a notch, as you lose double the hearts, the layout is mirrored, Sheikah Stones are removed AND it's unlocked literally after you finish the basic game.
** ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'' has Hero Mode, which has the same "lose double the hearts, enemies can take more damage" condition, but takes hearts out of the game entirely, making healing with potions your default option. All of your resources such as raw materials and bugs are carried over, though, meaning that it's easier to upgrade your gear and potions before heading to the surface.
* In ''[[Assassin's Creed]] 2'', there is a segment of the game after the final boss where you are allowed to roam free and complete sidequests for as long as you like, which is described in-game as the Assassins letting Desmond play around with the Animus as they relocate. Just don't expect anything exciting to happen.
* In [[Shining Force|Shining Force II]], if you wait for several minutes after the game credits have finished rolling, there is an optional [[Boss Rush|battle against almost every plot-important boss]] from the game.
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* [[Bemani]] games often have some form of an Extra Stage which you can play if you perform well. In arcade versions, this gives you an extra song for free, and most games usually have one or more secret boss songs which can only be played on Extra Stage (and sometimes only if you fulfill an even stricter set of unlock requirements simultaneously while earning the Extra Stage) for a short while after they're released. In console releases, this usually gives you a single chance to play a boss song even if you haven't unlocked it, and may automatically unlock a boss song if you beat it on Extra Stage (whereas they're usually the hardest or take the longest to unlock normally). Do well on the boss song on Extra Stage and you might get the Encore Extra Stage (a.k.a. "[[Exactly What It Says on the Tin|One More Extra Stage]]" in some games), which usually allows you to select the [[True Final Boss]] song (or in some games, ''forces'' you to attempt it).
* The ''[[Inazuma Eleven]]'' games all allow you to unlock repeatable friendly matches against any story team you've beaten as well as extra teams not found in the story, of which some can only be unlocked by finishing the main story. Beating these can also unlock even more stuff, such as the ability to permanently recruit a previous [[Guest Star Party Member]] or previously unplayable NPC into your team. So far, each successive installment has increased the amount of content, with the third game having '''over a hundred''' such teams that can only be unlocked post-story.
* ''[[Chain of Memories]]'' has [[Another Side, Another Story|an entire other game]] once you beat the final boss as Sora. {{spoiler|You play as Riku, who is climbing up from the Basement to the entryway of Castle Oblivion, happening at the exact same time that Sora is climbing from the entryway to the top floor}}.
* In ''[[The Quest of Ki]]'', after completing floor 60 and getting the game's ending, the player is invited to play through 40 more floors featuring trickier puzzles and elements borrowed from other Namco games.
* In ''[[Angband]]'', after defeating [[Final Boss|Morgoth]] on level 100, you can dive as deep as level 127.