Extended Gameplay: Difference between revisions

The Zelda examples are all straight up New Game+ examples
(update links)
(The Zelda examples are all straight up New Game+ examples)
 
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* ''[[Operation Flashpoint]]'' has a very tame 'bonus level'. Years after the conflict you fly a Cessna to Everon island to reunite with old war buddies, and you can go wherever you like and explore the island with no threat of combat.
* ''[[Splinter Cell]]: Double Agent'' ends with an extra level that's only playable after the credits have rolled. In it, Sam Fisher takes out the remaining terrorists who escaped the JBA stronghold in the final mission, defuses a bomb, then swiftly escapes before the authorities can catch him.
* The original NES ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' has a "Second Quest" that becomes accessible after you beat the game. Basically, you play the whole game over again with a different set of overworld and dungeon maps. It's just as long as the "main" game and a whole lot harder.
** Some later releases of ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' has the Master Quest, which rearranges the dungeons to make the puzzles harder and more confusing and the locations of items such as Golden Skulltulas are changed. The 3DS remake takes it up a notch, as you lose double the hearts, the layout is mirrored, Sheikah Stones are removed AND it's unlocked literally after you finish the basic game.
** ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'' has Hero Mode, which has the same "lose double the hearts, enemies can take more damage" condition, but takes hearts out of the game entirely, making healing with potions your default option. All of your resources such as raw materials and bugs are carried over, though, meaning that it's easier to upgrade your gear and potions before heading to the surface.
* In ''[[Assassin's Creed]] 2'', there is a segment of the game after the final boss where you are allowed to roam free and complete sidequests for as long as you like, which is described in-game as the Assassins letting Desmond play around with the Animus as they relocate. Just don't expect anything exciting to happen.
* In [[Shining Force|Shining Force II]], if you wait for several minutes after the game credits have finished rolling, there is an optional [[Boss Rush|battle against almost every plot-important boss]] from the game.