Eye of the Beholder: Difference between revisions

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[[File:250px-Eye_of_the_Beholder_I_PC_box.jpg|frame]]
[[File:250px-Eye_of_the_Beholder_I_PC_box.jpg|frame]]


'''''Eye of the Beholder''''' is a trilogy (or just [[Canon Discontinuity|a pair]]) of [[Role Playing Game|RPGs]] developed in the early nineties, the first two by Westwood Studios that would later be known from games such as ''[[Command and Conquer|Command & Conquer]]'', and the third one by Strategic Simulations Inc., that also published all three games.
'''''Eye of the Beholder''''' is a trilogy (or just [[Canon Discontinuity|a pair]]) of [[Role Playing Game|RPGs]] developed in the early nineties, the first two by Westwood Studios that would later be known from games such as ''[[Command & Conquer]]'', and the third one by Strategic Simulations Inc., that also published all three games.


The games use a simplified version of the rules for ''[[Dungeons and Dragons|Advanced Dungeons & Dragons]]'' 2nd edition, in the ''[[Forgotten Realms]]'' campaign setting.
The games use a simplified version of the rules for ''[[Dungeons and Dragons|Advanced Dungeons & Dragons]]'' 2nd edition, in the ''[[Forgotten Realms]]'' campaign setting.
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* [[Absurdly Spacious Sewer]]
* [[Absurdly Spacious Sewer]]
* [[Anticlimax Boss]]: The [[Big Bad|Big Bads]] of both games are relatively easy to handle because of level design. The first game's big bad becomes much more climatic if you defeat him properly with the quest item Wand of Silvias.
* [[Anticlimax Boss]]: The [[Big Bad|Big Bads]] of both games are relatively easy to handle because of level design. The first game's big bad becomes much more climatic if you defeat him properly with the quest item Wand of Silvias.
* [[Arbitrary Headcount Limit]]: You start the game with 4 characters, even when importing to the sequels. You may get upto 6. The second game also has an NPC that runs off, but he won't do it if you reduce your party size after recruiting him.
* [[Arbitrary Headcount Limit]]: You start the game with 4 characters, even when importing to the sequels. You may get upto 6. The second game also has an NPC that runs off, but he won't do it if you reduce your party size after recruiting him.
* [[Bag of Spilling]]: Averted (see [[Old Save Bonus]] below).
* [[Bag of Spilling]]: Averted (see [[Old Save Bonus]] below).
* [[Disc One Nuke]]: The magic dagger Guinsoo, obtainable in the very first level of the original game. However, [[Guide Dang It|you may never figure out how to get it...]] Well, it's only a +4 dagger, hardly a nuke.
* [[Disc One Nuke]]: The magic dagger Guinsoo, obtainable in the very first level of the original game. However, [[Guide Dang It|you may never figure out how to get it...]] Well, it's only a +4 dagger, hardly a nuke.
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* [[Faux First Person 3D]]
* [[Faux First Person 3D]]
* [[Fireballs]]: Not only the spell itself, but there's also plenty of traps that would launch a Fireball at the unlucky victim.
* [[Fireballs]]: Not only the spell itself, but there's also plenty of traps that would launch a Fireball at the unlucky victim.
* [[Giant Mook]]: ''EotB2'' places giants within one of the dungeon levels. They are crawling within the 10' cube, and are able to hit three characters in a single punch.
* [[Giant Mook]]: ''EotB2'' places giants within one of the dungeon levels. They are crawling within the 10' cube, and are able to hit three characters in a single punch.
* [[The Goomba]]: The kobolds in ''EotB1''.
* [[The Goomba]]: The kobolds in ''EotB1''.
* [[Moon Logic Puzzle]]: Every dungeon level of the first game has a special secret that you can discover if you perform a specific sequence of actions on that level (the first level's is the aforementioned [[Disc One Nuke]])... and the game only gives ''very'' obtuse hints about what those actions are. For example, put rations in the closet labeled "pantry", or eggs in the room labeled "nest".
* [[Moon Logic Puzzle]]: Every dungeon level of the first game has a special secret that you can discover if you perform a specific sequence of actions on that level (the first level's is the aforementioned [[Disc One Nuke]])... and the game only gives ''very'' obtuse hints about what those actions are. For example, put rations in the closet labeled "pantry", or eggs in the room labeled "nest".