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The Characters from the [[First Encounter Assault Recon]] games and the tropes they exemplify. Playable Characters and Major Antagonists will also have their names properly listed under their respective factions (USM, Armacham
----
==
===
* [[Badass]]: The Replica are all [[Heavily Armored Mook|Heavily Armed]] [[Super Soldier]]s; he kills five-hundred of them ''in a single day''. Of course, the rampage he goes on in ''F.E.A.R. 3'' makes this look like an opening act by comparison.
* [[Badass Beard]]: As of ''F.E.A.R. 3'', being a [[Rogue Agent]] and all.
* [[Bullet Time]]: Everything appears to go this way when the Point Man triggers his Reflex/Slo-Mo powers, though in reality,
* [[Cain and Abel]]: It's not precisely clear which brother fills which role, but the dynamic between him and
* [[Death Glare]]: An epic one.
* [[Everyone Calls Him "Barkeep"]]: No one ever refers to him by his real name, even in the third game when the Phase Commanders are issuing orders to kill both him and Jin.
* [[Featureless Protagonist]]: For most of the first game. Averted in the third.
* [[Freudian Excuse]]: {{spoiler|His abusive upbringing and playing always-second-best to Fettel cause him immense trauma in ''F.E.A.R. 3''}}.
* [[The Hero]]
* [[Heroic Mime]]: It is strongly implied he actually is a mute; he never speaks a single word in any of the games.
* [[Implacable Man]]: Really, the entirety of
* [[Kubrick Stare]]: Of the "I-want-to-skullfuck-you-to-death" kind. It's his default mode.
* [[Lightning Bruiser]]
{{quote|
We can't stop him!
* [[Made of Iron]]
* [[Man Child]]: Not explicit, but he was apparently put into stasis as an adolescent before being memory wiped, surgically modified, and trained years later. It manifests through his single-minded determination to kill everything in his way and his lack of speech and/or opinion.
* [[Nice Job Breaking It, Hero]]: Blowing up the Origin Facility did nothing but {{spoiler|causing a nuclear explosion beneath Fairport which killed thousands of its residents, but not [[Big Bad|Alma]], as intended
* [[No Name Given]]
* [[One-Man Army]]
* [[Player Character]]
* [[Protagonist Without a Past]]: [[Lampshade Hanging|Lampshaded]] by Paxton Fettel. ''F.
* [[Required Secondary Powers]]: In the third game, he takes part in a psychic battle, so he would appear to have some psychic capabilities similar to Beckett and Keegan (as implied by his reflexes). However, it is later noted that his potential as a psychic is extremely low, below normal, as opposed to Beckett and Keegan who are both powerful psychics.
* [[The Reveal]]: {{spoiler|He is Alma's first son
* [[Super Speed]]: When his slo-mo powers are triggered, he moves with blurring speed from the perspective of ordinary humans.
* [[The Unfavorite]]: While growing up,
* [[When She Smiles|When He Smiles]]: In his ending for ''F.E.A.R. 3''.
===
The unknown hero of ''Perseus Mandate'', the point man of the Second F.E.A.R. Team. Little is known about him, other than the fact that he's a Sergeant... {{spoiler|And that according to Paxton Fettel, bears resemblance to his brother, the F.E.A.R. Point Man, which might explain why he can Slow-Mo
* [[Bullet Time]]
* [[Expy]]
** [[Identical Stranger]]
** [[Inexplicably Identical Individuals]]
* [[Heroic Mime]]
* [[Lightning Bruiser]]: Even Nightcrawlers find his abilities intimidating.
* [[Made of Iron]]: What Point Man could do, he probably did as good. Although, this time, the Alma meetup was in an office building and he endured nuclear devastation by making it underground.
* [[No Name Given]]
* [[One-Man Army]]
* [[Player Character]]
* [[Protagonist Without a Past]]
===
The [[Player Character]] of ''Project Origin'', Becket is a highly gifted soldier with latent psychic abilities, which are brought to the forefront by Project Harbinger. He is a member of a special delta unit known as "Dark Signal
* [[Badass Normal]]: At the beginning of the game, he has no superhuman abilities beyond latent psychic abilities that manifest in hallucinations of Alma. An Armacham evaluation indicate sthat he has exceptional physical ability but [[Book Dumb|lackluster academics]].
** [[Badass Abnormal]]: Rapidly becomes one after some improvised surgery that
* [[Bullet Time]]: Justified after he gets the Harbinger Treatment by Dr. York, requested by Genevieve Aristide.
* [[Cool Shades]]: Which [[Diegetic Interface|justify the heads-up display]].
*
* [[Heroic Mime]]: In ''Project Origin''. In ''F.E.A.R. 3'', he is now voiced.
* [[Heroic Willpower]]: He is the ''only'' person who is able to
* [[Lightning Bruiser]]
* {{spoiler|[[Ludicrous Gibs]]: His death, when Fettel's possession time runs out
* [[Made of Iron]]
* [[One-Man Army]]:
{{quote|
*
* [[Sanity Slippage]]: A combination of Alma's [[Mind Rape]] powers,
** Which also leads to his [[
{{quote|
===
A Replica that eventually goes rogue at the when Paxton Fettel instructed him to go on a mission to free the latter from imprisonment.
* [[Bullet Time]]: Thanks to Paxton Fettel.
* {{spoiler|[[Demonic Possession]]: Paxton Fettel completely takes over Foxtrot 813}}.
* [[Lightning Bruiser]]
* [[Made of Iron]]
* [[One-Man Army]]
* [[Player Character]]: The only time you assume control of a Replica.
==
===
{{quote|
One of the primary characters in the series, around whom nearly everything revolves, Alma is an extremely powerful psychic (as in [[Reality Warper|reality bending]] and [[Person of Mass Destruction|world-ending]] power) who was connected to an Armacham project known as "Origin" to create psychic supersoldiers. She is also
The first game's plot involves Alma engaging another Synchronicity Event with
* [[Anti-Villain]]
* [[Big Bad]]:Was thought be for the entire series but is is actually a [[Bigger Bad]].
* [[Captain Ersatz]]: Her child form is one of these for [[The Ring|Samara Morgan/Yamamura Sadako]].
* [[Creepy Child]]
* [[Determinator]]: Alma is so determined and ''absolutely angry'' that she
* [[Expy]]: She's essentially a long-lost sister of [[The Ring|Samara]], as mentioned above, though she manages to be an original character in her own right.
* [[Fan Disservice]]/[[Ms. Fanservice]]
* [[Full-Frontal Assault]]
* {{spoiler|[[The Immodest Orgasm]]: While raping YOU
* [[Ironic Nursery Tune]]: Her music box.
* [[Meaningful Name]]: It means "soul" in several Romance languages.
** Also a part of a popular phrase do denote ones university, also used in the middle ages to denote Virgin Mary, "Alma Mater" which is Latin for "nourishing ''mother''".
** It can also mean "gentle" in Latin, making it a case of [[Fluffy the Terrible]].
* [[Mind Over Matter]]: Quite adapted at that too, she once tossed a ''truck'' onto a hapless character with ease.
* [[Mind Rape]]
* [[Mook Maker]]: In-story example. Her loose psychic energy and convoluted mind create creatures hell-bent on destruction and mayhem. They initially only appear during paranormal occurrances, but after her father released her, they simply appear. Interestingly, it's not clear if she directly controls the actions of her apparitions. ''F.E.A.R. 3'' provides evidence that she doesn't, in the form of the Creep: the psychic remnant of {{spoiler|her father Harlan Wade. Any time it appears, Alma is paralyzed with fear, reverting to her child form if she was in adult form}}.
* [[The Ophelia]]: Alma appears to have many Ophelia-esque aspects, particularly in ''Project Origin''. She is shown singing in several hallucinations, and in the prequel videos, she dances around a doctor who she's been gleefully mindraping. Water shows up often in her hallucinations, which makes sense, as, like Ophelia, she drowned to death (in her case, in amniotic fluid). And her hair in her "child" form tends to be wild and frazzled.
* [[Orcus on His Throne]]: In ''F.E.A.R. 3'', Alma is not the active nemesis she was in the first two games, though for good reason, considering she is {{spoiler|pregnant}}. That said, her effects on the environment are still intensively felt, from mad cultists to reality-warping effects to creating entities like the Creep, even if she is not actively fighting the players.
* [[Our Ghosts Are Different]]: Aside from the usual trait of
* [[Personal Space Invader]]: Towards Beckett in the second game. There's a reason for this.
*
* [[Psychopathic Manchild]]: Past experience of childhood abuse to a powerful psychic with the body of a grown-up woman and the mind of an eight-years is the main cause of the calamities happening throughout the series. And arugably the main reason for the ordeal Beckett has to go through, which ends with {{spoiler|getting raped by Alma}}.
{{quote|"She's a woman now, and she doesn't even realise it."}}
* [[Reality Warper]]: Is psychic.
* [[Red Eyes, Take Warning]]: Child Alma's eyes are dull red in the second game.
* [[Roaring Rampage of Revenge]]: An entire city (and its outlying suburbs) annihilated, most of its inhabitants vaporised and those who survived turned into slaves to her mind as a result. ''And she still isn't satisfied
* [[Sealed Evil in a Can]]: Sealed in a telesthetic suppression field and left for dead in an abandoned underground facility for decades. Granted that it didn't really stop her, but once she was released, ho boy the real apocalypse starts now...
* [[Stalker with a Crush]]:
* [[Stringy-Haired Ghost Girl]]
* [[Tragic Monster]]: Obvious, given her backstory.
* [[The Unfettered]]: Although Alma's more concerned with short-term planning (kill captors, covet Beckett, {{spoiler|have child with Beckett}}), she takes what she wants, [[Woobie, Destroyer of Worlds|whether people want her to or not
* [[Unstoppable Rage]]: Which is the whole reason behind the plot of the entire series.
* [[Woobie, Destroyer of Worlds]]: Having been driven insane by your own psychic powers as a child, experimented on and locked up since you were eight years old, medicated into a coma and locked away in a shield vault for most of your life, forcibly impregnated and then having both of your children taken away, then killed once the project was terminated, all by your own father can turn someone into this.
* [[Yandere]]: ''Dear Lord
===
{{quote|
The prototype commander of the Replica soldiers {{spoiler|and the second son of Alma}}. Primary antagonist of the first ''F.E.A.R.'' game and the first expansion. Makes a comeback in the DLC ''F.E.A.R. 2: Reborn'' and becomes a playable character in ''F.E.A.R. 3''.
* [[Audio Erotica]]: Many consider his voice to be so.
* [[Axe Crazy]]: Though quite calm and collected, Fettel expresses an appreciation of the cultists' handiwork and violent tendencies, and enjoys killing.
* [[Big Bad]]: is the true main antagonist of the entire series.
* [[Brainwashed and Crazy]]: {{spoiler|By his mother}}. He eventually regains his own mind.
* [[Demonic Possession]]: One of Fettel's primary means of attack involves grabbing enemy troops and taking control of their bodies.
* [[The Dragon]]: To Alma.
* [[Faux Affably Evil]]: In ''F.E.A.R. 3'', with a dash of [[Deadpan Snarker]].
* [[Full-Name Basis]]: His first and surname are both pretty distinctive on their own, but you'll see him referred to in full as "Paxton Fettel" as often as not. Likely because it just rolls off the tongue.
* [[Evil Laugh]]: When possessing bodies.
* [[I'm a Humanitarian]]
* [[Kick the Dog]]: When he and the Point Man reach Beckett,
* [[Not So Different]]: Fettel ultimately becomes much like Harlan Wade, whom he utterly despises.
* [[Oedipus Complex]]: Hates his father {{spoiler|Harlan Wade}}, and
* [[Over the Shoulder Murder Shot]]:
* [[Squishy Wizard]]: Is notably more fragile than the Point Man, and lacks his slo-mo abilities, making him far more vulnerable to gunfire.
* [[The Starscream]]
* [[Tyke Bomb]]: Raised by Armacham from birth as a psychic commander.
* [[Woobie, Destroyer of Worlds]]: He had an ''incredibly'' shitty life as a child, so when he finally gets loose, gets killed
===
{{quote|
A monstrous, humanlike creature that appears in ''F.E.A.R. 3'', actively hostile to ATC, the Point Man, and Paxton Fettel, who repeatedly attacks and attempts to sabotage the latter's efforts to reach Alma. Appears to actually be
* [[The Dreaded]]: Alma is afraid of it. '''''[[Person of Mass Destruction|Alma]]'''''.
*
* [[Humanoid Abomination]]
* [[Interface Screw]]: Damage inflicted by the Creep doesn't regen until either the Creep is driven off or the player gets out of the area it is lurking in. In addition, the players is warned that the Creep is about to attack when black spiderweb patterns appear around the edges of the screen. He's also invisible.
* [[Surprisingly-Sudden Death]]:
* [[Villainous Breakdown]]: During the final confrontation with it, the Creep goes on a series of massive, enormously loud rants as it flails away at the Point Man and Fettel.
===
{{quote|
* [[Abusive Parents]]: Hoo boy. And it doesn't just extend to
* [[The Atoner]]:
** Harlan is the ringleader of a group that represents about half of the original Project Origin staff, whom believe that any attempt to reopen the Vault and restart Project Origin would be a ''very bad idea''. [[Cassandra Truth|Not that Genevieve Aristede bothered to listen]]. {{spoiler|In the end, Wade decides to set Alma free, to "save" her from the destruction of the Origin facility. Whatever his intentions, the results are this: he is instantly [[Stripped to the Bone]] by Alma, and in death has set loose what [[Woobie, Destroyer of Worlds|may be the]] [[Person of Mass Destruction|harbinger of the apocalypse]]}}.
** In ''Project Origin'', one of Harlan's flashbacks involves him standing next to {{spoiler|his daughter}}, with his voice speaking in the background, saying {{spoiler|"You're asking me to seal ''my daughter'' away?"}}. From his tone, it sounds like he is quite horrified at the prospect. His later appearances, particularly the brothers' flashbacks to how he treated them during the years when Project Origin was active, show that he had hardened quite a bit.
* [[Big Bad]]: He ''is'' a monster far worse than Alma. Hell, he made her that way.
* [[Cluster F-Bomb]]: Harlan's phone messages are never friendly. In what may be the key summation of the series, he describes what will occur as the "assfuck of the century
* [[Hoist by His Own Petard]]
{{quote|
* [[Our Ghosts Are Different]]: Harlan
===
{{quote|
CEO of Armacham Technology Corporation, and one of the heads of Project Origin. Attempted to restart the project, at which point everything [[Gone Horribly Wrong|went horribly wrong]].
* [[Big Bad]]: Shaping up to be a worse monster than even Alma herself.
* [[Corrupt Corporate Executive]]: And ''how
* [[Evil Plan]]: {{spoiler|The plot to get Becket to draw Alma into the Telesthetic Amplifier to trap them both
* [[The Faceless]]: Though she appears in person in ''F.E.A.R. 2'', she was only heard through phone messages in the first game.
* [[I Did What I Had to Do]]: Practically her [[Catch Phrase]]. [[Moral Event Horizon|We ain't buying it]].
* [[Lack of Empathy]]: Either she doesn't understand Alma or doesn't care, but she seems to have no grasp of the tragedy at hand, thinking only of ways to "reclaim" Alma and "re-purpose" her for her own ends.
* [[Only in It For the Money]]: Reading her e-mails and notes indicates that her chief concern appears to be keeping her job and recouping financial losses.
* [[Rich Bitch]]: You just wanna strangle her.
===
{{quote|
Head of ATC's special operations and cleanup team. One of the main villains.
* [[Cluster F-Bomb]]: Every other word out of his mouth seems to be a curse word.
* [[Even Evil Has Standards]]: Vanek [[Cluster F-Bomb|vocally disapproves]] of his employers' various ethically unjustifiable genetics programs.
* [[Famous Last Words]]: [[Cluster F-Bomb|FUCKFUCKBITCHFUCKSHITFUCKFUCKFUCK]].
* [[Large Ham]]: Vanek is ''loud.''
* [[No Indoor Voice]]: ''Really'' loud.
* [[The Toblerone]]: No, seriously. '''He is '''''really''''' friggin' loud.'''
*
==
==
===
* [[Linked-List Clue Methodology]]: Betters pieces together the truth behind Project Origin as you progress. If you don't guess before he does, he often provides [[The Reveal]] if not [[As You Know]].
* [[Voice with an Internet Connection]]: F.E.A.R.'s field coordinator. He appears in person at the very beginning of the game, drives you to Auburn and is not seen in person hence.
==
===
{{quote|
===
{{quote|
The First F.E.A.R. team's former point man, until the Point Man came along. A seasoned veteran, his job, like Point Man's, is to scour the Armacham Technology Corporation for Paxton Fettel. His life is cut short when he, along with [[Red Shirt|a few Delta Force escorts]] went missing. {{spoiler|From then on, he's seen walking and disappearing around the place, leaving hints about what happened throughout the ''F.E.A.R.'' storyline
* [[Eye Scream]]: You should see what his face looks like when he's dead. Empty sockets are where his eyes used to be.
* [[Never Found the Body]]: Despite his ghostly subsequent appearances, Jankowski's actual corpse is never seen. [[Word of God]] is you were originally meant to find it, but that it was decided it was [[Nothing Is Scarier|scarier this way]]. Oddly, F.E.A.R. command continues to pick up his signal, though it appears and disappears at random in wildly varying locations.
* [[What Happened to the Mouse?]]: His fate is to eventually be killed in action and his eyes gouged out, but the killer, whether it be Alma, Paxton Fettel or any of their Replica goons is left unanswered.
=== Technical Officer Jin Sun Kwon ===
* [[Camera Fiend]]: As the team's analyst and forensics expert, Jin is never seen without her camera.
* [[Friendly Sniper]]: She was [[Word of God|originally]] meant to be this, but it was found that the tight quarters of most of the game's battles precluded a sniper ally. This can still be seen in her gloves with the alternately-colored trigger fingers. She was thence downgraded to [[The Medic]].
* [[Killed Off for Real]]: Late in ''F.E.A.R.
* [[The Medic]]: Though she spends some time playing medic for others, including the Point Man after the warehouse explosion, he doesn't really need her help. He has [[Heal Thyself|a stack of medkits anyway
* [[Voice with an Internet Connection]]: Apart from Rowdy Betters, Jin is the biggest user of the radio.
==
===
{{quote|'''See Player Characters'''}}
=== Lieutenant Steve Chen ===
[[The Lancer|The Second F.E.A.R. Team's lancer]], if anything. He seems to be the member with an expertise in handling just about any problem the Second Team gets across, be it combat, forensics or wiretapping.
According to him, he's a father of two children and has taken them along with him on a tour around Fairport's Old Underground Metro Area in the summer before the events of ''F.E.A.R. Perseus Mandate''. It seems that being enlisted in F.E.A.R. wasn't quite the job he had in mind, judging from how he often complains about being underpaid for all the menial tasks he has been given, which sometimes puts him in [[Snark-to-Snark Combat]] with the F.E.A.R. Coordinator, Rowdy Betters. And don't get him started on [[Noodle Incident|the Amarillo incident]]: shooting the capture target was apparently an accident.
{{spoiler|Steve Chen is doomed to die in ''Perseus Mandate'', when early on, in one of the Sergeant's visions, he was seen dragged into a puddle of black liquid, the poor sap}}.
* [[Deadpan Snarker]]: Despite the seriousness of the task, Chen still has the time to make sarcastic comments about how disproportionate his paycheck is to his work.
* [[Plucky Comic Relief]]: His "pathetic paycheck" aside, he requests Betters to lag a rescue operation, claims his [[Noodle Incident]] was a mere slip-of-the-hand and tells the Sergeant to "try not to get blown out of any more windows."
* [[We Hardly Knew Ye]]: Poor Chen. He only manages to stay alive for four Intervals, with some decently friendly ice-breaking moments before he gets killed by one of Alma's Scarecrows.
===
==
===
* [[Badass Normal]]: Holiday is the only Delta Force operative who doesn't get his ass handed to him over the course of the game. In the
* [[Bald Black Leader Guy]]: Sans the bald part.
* [[Black Dude Dies First]]: [[Averted Trope|Averted!]]
*
* [[Stuff Blowing Up]]: Holiday uses demolition charges to clear the way, and also defuses the bomb strapped to Aldus Bishop.
===
{{quote|
===
Dark Signal's communications officer, Lt. Stokes is the only female member of the squad
* [[Action Girl]]: Despite weighing about half as much as the rest of the squad, she holds her own in combat quite well, and fights alongside Beckett off and on throughout the game.
* [[Badass Normal]]: Holds up pretty well against all the other supernatural monsters despite not possessing any psychic powers
* [[Bare Your Midriff]]: Her armor actually covers about as much area as the kit the rest of dark Signal wears, but her shirt underneath is just a bit too short.
* [[Genre Savvy]]: Adapts to the shift from "special operations extraction" to "supernatural end-of-the-world horror" with remarkable speed. At the end of the game, she even openly worries that Alma will use the "turns your worst fears against you" trick.
* [[Good
* [[The Ladette]]
* [[You Are in Command Now]]: Takes over after
===
Member of Dark Signal who seems to be having odd health issues during the mission, which only gets worse when he gets shot early on and subsequently starts suffering abrupt migraines.
* [[Bullet Time]]: During the final battle,
*
* [[Fighting From the Inside]]: "Beckett....HELP ME!"
*
* [[Mercy Kill]]: At the end,
* [[Mind Rape]]: What Alma does to him is ''horrific''.
*
===
The leader of the Dark Signal Team. Survived the Fairport explosion and tried to link up with the rest of the team. He gets
===
===
Morales is the APC driver for the Dark Signal Team... taking the crew where they need to go in case they need to link up.
* [[What Happened to the Mouse?]]: The last time Becket sees him alive is before he enters the
==
===
A major defense contractor for the United States military, Armacham develops extremely high-tech weapons in a variety of fields, including aerospace, robotics, and the emerging field of psychic warfare. ATC also maintains and operates a large PMC force and conventional military, and was responsible for a lot of construction in the city of Fairport. However, the truth is that Armacham's military and economic power is surprisingly vast, with an enormously powerful military force, highly-advanced technology, and extensive holdings across the world, making them a classic [[Cyberpunk]]-esque [[Mega Corp]].
Line 317 ⟶ 312:
* [[NGO Superpower]]: They have enough manpower and influence to effectively own significant sections of an unspecified Latin American country.
* [[Playing with Syringes]]: Everything relating to their psychic warfare division.
* [[School for Scheming]]: Wade Elementary.
* [[Sigil Spam]]: ATC puts their logo on everything, even the uniforms of their black ops troops.
* [[Super Soldier]]: Projects Origin, Harbinger
===
{{quote|
===
{{quote|
===
{{quote|
===
Cloned [[Super Soldier|super soldiers]] created by Armacham Technology Corporation as part of Project Perseus, intended to be controlled by a psychic commander. Naturally, [[It Got Worse]] once Paxton Fettel went crazy.
* [[Cloning Blues]]:
** Notably ''averted''. Though the Replica clearly have their own emotions and independent thought processes, they are dependent wholly on their psychic commanders for objectives and orders, and otherwise aren't affected by the angst of being clones whose sole purpose is to die.
** Of note is that at one point in ''Reborn'', a Replica begins to question orders, by asking about their deployment and requesting a higher clearance level. His commander requests permission to summarily execute said Replica, and receives it. In the few seconds it takes for this to happen, the Replica about to be executed doesn't move or twitch or do ''anything'' to protect himself. Like ''everything else'' that the Replica do, [[Uncanny Valley|he just sits there and waits to be shot in the head]].
* [[Determinator]]
* [[Faceless Goons]]
* [[Heavily Armored Mook]]
* [[Mini-Mecha]]
* [[Oh Crap]]
* [[Super Soldier]]
* [[Powered Armor]]
===
Armacham's immensely powerful military division, divided into different groups. ATC Security handles day-to-day physical security and initial response, and form the primary ATC enemy in the first game and its expansions. Security is characterized by their light civilian armor, sunglasses
* [[Cool Shades]]: ATC Security all wear these. The Black Ops troops wear glowing blue ones as well.
* [[Elite Mooks]]: Each group has a particular type
* [[Enemy Mine]]: Sort of. In the first two games, they were actively fighting against the Replica, but by the third game, the Replica have been brought back under control and fight alongside the normal human ATC troops.
* [[Faceless Goons]]: Many ATC troops have visible faces, but the more elite soldiers wear facemasks and goggles, and all of the ATC troops in the third game wear face-concealing balaclavas.
* [[Mecha-Mooks]]: The mech support units that show up in ''F.
* [[Mook Maker]]: Phase Casters and Phase Commanders.
* [[Private Military Contractors]]
* [[Punch Clock Villain]]: In the first game, the ATC Security units are mostly just armed security guards following orders to "repel all outsiders" and are generally in over their heads (though they do carry out several assassinations of people who know too much under Aristide's orders). The second and third games, not so much.
* [[We Have Reserves]]: The Phase Commanders have no compunctions with sacrificng their troops to achieve an objective
==
===
{{quote|
===
{{quote|
===
{{quote|
===
{{quote|
Line 387 ⟶ 384:
If you observe their combat patterns carefully, the Nightcrawlers can be distinctly divided into two classes: the lower echelon, the regulars, and the upper echelon, the elites.
{{quote|
** That quote, by the way, is dictated in a heavily bored voice with absolutely no emphasis.
** Their commander is the ultimate king of this trope.
{{quote|
'''Nightcrawler commander''': Ignore him. Get the vault open.
'''Nightcrawler elite''': But...
'''Nightcrawler commander''': I said, "Ignore him!"
* [[Danger Deadpan]]: All of them. Unlike the Replica, whose [[Oh Crap]] moments are all over the place, the Nightcrawlers have plenty of [[Casual Danger Dialog]]. The upper echelons of the Nightcrawler group ramp this up twofold: the calm demeanor breaks '''only''' at the presence of Alma or Fettel.
* [[Private Military Contractor]]: Hired by Senator Hoyle.
* [[Weapon of Choice]]: At least as a mainstay firearm, theirs is the Vector Engineering Systems V7 Advanced Rifle. The higherups also have a tendency to mix various class of [[BFG]]s with the V7.
==== Nightcrawler regulars ====
The lesser class. Much like Replica regulars, but with twice the [[
* [[Elite Mooks]]: They can't be called [[Super Soldier|super soldier clones]] like the Replicas because there's no explicit statement about it, so this is the best you can make of them.
* [[Expy]]: Of the Replicas, except smarter and tougher. The lighter regular is a few [[Hit Points]] stronger than its Replica counterpart.
* [[
==== Nightcrawler elites ====
The greater class. When you think of Nightcrawlers with [[BFG
* [[Badass Boast]]
* [[Boss in Mook Clothing]]
* [[Final Boss]]: The Nightcrawler commander himself.
* [[Superpowered Mooks]]: They ''are'' a step up of the regulars, after all.
* [[Super Speed]]: Presented in the form of a short, split-second [[Flash Step]] instead of a ten-second [[Bullet Time]].
* [[Wall Jump]]: Like Replica Assassins, they have a habit of latching to a wall to quickly escape enemy crosshairs aimed at head height which they'll sometimes follow up with a pair of hand grenades.
* [[Won't Work On Me]]: Your [[Bullet Time]] [[Super Speed]] doesn't make life any easier for you when the Nightcrawler elites use their version of it.
{{reflist}}
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[[Category:
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