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The game is ''[[Meaningful Name|titled]]'' ''[[First Encounter Assault Recon|F.E.A.R.]]''. [[Exactly What It Says on the Tin|What more were you expecting from this game?]]
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* The basic premise of the ''F.E.A.R.'' games, but one deserves special mention. In the second expansion, there are these things, called Scarecrows, that show up as dark puddles on the floor. When you walk on them, these massive claws come out and drag you into this dark watery void inside the floor, while a horrific spiky frail demon thing claws the crap out of you, killing you in seconds unless you unload massive amounts of ammunition in it. They're also placed in ways that mean you can't avoid them unless you take things slow and pay very close attention. It's their introduction, though, that's the worst. You watch your lieutenant walk over one, where his leg is first frozen in place, and then it gets worse. He's slowly dragged in, screaming and begging you for help, clawing fingermarks in the ground, as his lower half is ''shredded'' with blood flying everywhere. You can either leave him, and watch him die horribly and he pleads with you for help and screams in agony until he goes fully under and blood explodes out, or you can grab his hand and try to help, which ends up with his arm being ripped off as the rest of him is shredded anyway. This is, unsurprisingly, the point at which many gamers simply can't play the game any more.▼
{{quote|'''Steve Chen:''' Uh, some... something's got my leg. ...
▲* The basic premise of the F.E.A.R. games, but one deserves special mention. In the second expansion, there are these things, called Scarecrows, that show up as dark puddles on the floor. When you walk on them, these massive claws come out and drag you into this dark watery void inside the floor, while a horrific spiky frail demon thing claws the crap out of you, killing you in seconds unless you unload massive amounts of ammunition in it. They're also placed in ways that mean you can't avoid them unless you take things slow and pay very close attention. It's their introduction, though, that's the worst. You watch your lieutenant walk over one, where his leg is first frozen in place, and then it gets worse. He's slowly dragged in, screaming and begging you for help, clawing fingermarks in the ground, as his lower half is ''shredded'' with blood flying everywhere. You can either leave him, and watch him die horribly and he pleads with you for help and screams in agony until he goes fully under and blood explodes out, or you can grab his hand and try to help, which ends up with his arm being ripped off as the rest of him is shredded anyway. This is, unsurprisingly, the point at which many gamers simply can't play the game any more.
▲{{quote|'''Steve Chen:''' Uh, some..something's got my leg. ... SOMETHING'S GOT MY LEG! ''FUCK, '''HELP ME!''' (screams)''}}
** And if you're not careful about where you stand at that moment, the ''same'' Scarecrow will make ''you'' join your shredded lieutenant.
* {{spoiler|Right at the start of the second stage, where the Delta Force sergeant orders you to open the gate
* One level in Interval
** When they return in ''Project Origin'', they've been upgraded significantly, can punch you to death quickly, and cause an [[Interface Screw]] that lasts for a few seconds.
* Sometime in the third level, turn a corner with the flashlight on and BAM! Alma crawling at you.
* ''Project Origin'' follows up with ''massive'' amounts of [[Nightmare Fuel]], pretty much from the get-go. Among the highlights....
** Abominations. Holy ''shit'', the Abominations. A ridiculous combination of [[Paranoia Fuel]] and [[Uncanny Valley]].
** The locker rooms of Wade Elementary. Or the majority of Wade Elementary, period.
*** The worst part is the bodies of the ATC commandos lying around. Most of them pinned to the walls by unseen forces. And they're apparently ''still alive and breathing
*** But they still choke. And moan. Even when they've been fixed to a ceiling. You can't even put them out of their misery.
*** And in the locker rooms you are attacked by ghosts that are hard to see and they make this horrific noise.
*** Plus the horrible rapid-fire slamming sounds of the double doors, making it hard to hear anything coming at you, and they steadily grow louder and louder as you get closer. The noise itself is just plain disturbing....
*** The classroom projectors. ''Sweet jeebus'', the fucking ''classroom projectors.''
***
*** Also, the locker room is one of the few places in the game where your flashlight doesn't work, so all you can see are the flickering lights, showing flashes of bloodstained walls, corpses hanging from the ceiling, flickering ghosts, and from time to time, Alma herself.
*** Wade Elementary is full of cute/silly posters, which actually serve to enhance the disturbing mood when you find out the fate of the schoolchildren. In particular, the 'Welcome back to school' poster depicts an anthropomorphic raccoon with an eerily knowing, dead-eyed, cynical look about it that just screams "You poor bastards
** The [[Boss in Mook Clothing|Remnants]]. There's only three of them (''
*** That one is playing the music box theme. It is horrifying.
*** What about the principal? You pick up the keycard, and OMIGODHESRIGHTINFRONTOFMEAAAAAAAGHHHH. As far as the [[Jump Scare]] goes, it was pretty damn freaky.
*** The soldiers the Remnants reanimate. They're basically zombies, but they just make the Remnant fights scarier, especially when you get too close to a Remnant and get the [[Interface Screw]] effect.
** Once again, Alma. As if being a creepy little girl who wreaks unholy havoc on anything and everything wasn't bad ''enough'', in ''Project Origin'', she turns into a [[Personal Space Invader]], and to make things even ''worse'', her attacks on you turn out to be {{spoiler|[[Attempted Rape|attempts to rape you]]}}.
*** Right before then, you're forced to watch
*** The final cutscene with Alma, where
*** And right before then, fighting a horribly disfigured
{{quote|'''
*** I found the section where you pursue the dazed Sgt. Keegan through the underground tunnels leading to Still Island much more unsettling. That weird, deep, buzzing voice in which he started singing is highly unnerving.
*** The ''really'' creepy part about that? He's singing the ''exact same'' song that you've been hearing Alma singing, or coming from the music boxes.
** Assassins (especially the one that
** This might be just a glitch, but when I was playing through the elementary school, I came across two ATC mercenaries fleeing from Alma, their flesh being boiled away as they ran. I was pretty startled to see them, so I open fire, dropping one of them right as the flesh was melted off his skin. {{spoiler|He fell to the ground, and then the ''skeleton got up, pointed its rifle at me, and started firing
** Walking along at
** For all those terrified by Alma, [http://www.youtube.com/watch?v=hH4J8CIBc7Q&feature=related here's a bit] of [[Nightmare Retardant]], courtesy of [[Tom Lehrer]]. Just think of Alma Wade instead of Alma Mahler Gropius Werfel...
*** I tried it, it didn't help. She's that fucking scary!
** Then how about [http://www.youtube.com/watch?v=6rQXgSQSeeM Pac-Man On Crack]? Just imagine Child!Alma as Pac-Man and Point Man and Beckett as the two ghosts.
* The Replica soldiers as a whole are pretty goddamned scary, too. Not simply for what they are, as military clones are nothing new to science fiction, but rather, what they ''do'' and ''how'' they do it. They are completely and absolutely loyal to whatever task their commander sets them to, and will carry it out without hesitation or question, and are willing to give their own lives without a second's thought to carry it out. Plus, they are heavily armed, well-trained
** The Still Island facility, where you see the Type VII Replicas, who haven't been issued with helmets yet. And you see how imperfect Armacham are with their cloning technology...
* The music box. ''That goddamned music box
* When Becket has the Harbinger surgery, not just the horrific Alma visions he has every time he flatlines, but also the part when you realize there is nothing you can do to stop it.
* Going back to the first game, we have the possibly infamous "ladder scene" from the third level. You approach a ladder, start to go down it and {{spoiler|''Alma is standing about
** Also from the third level, was I the only one who got startled (and very ''very'' creeped out) when {{spoiler|the slumped body of Fettel's latest victim suddenly lurches up, begging you to find Alma before Fettel does before finally dying
** Similarly, the Perseus Mandate expansion has a scene where you approach a ladder, turn around to get onto it, and then in the far corner you see some apparition poking his head out to look at you for a good five seconds before fading away.
* In ''Project Origin'', the flashback where
* How about the fucking basement of the elementary school? That part of the game creeps me out every time I play it. Hell, the only way I can convince myself to go through there is if I have the flashlight on.
* Scary moment #1:
* Scary moment #2:
* Scary moment #3:
* For
** Do you have pictures?
* The pool room of Genevieve Aristide's penthouse. You step into the room with blood-red, backlit water, and you think you hear someone moving around. Something runs in front of you and you stop, tracking the movement. Then, you hear a whisper behind you, and turn around, and ''
** Once you get past that bit, you'll spot some ammo and armor up on a balcony overlooking the pool area. Going after it results in glass shattering behind you, and
* What about in the first game where some Replica randomly jumps into the shallow water and never comes out? I was thinking it would jump out of the water or something but that kind of Replica doesn't appear again until you are in the ATC building where they jump out of the walls. Really delayed enemy introduction there...
**
** And if you're ''really'' fast,
* ''Extreme'' [[Squick]]-horror via [[Fridge Logic]]:
* The hospital level in ''Project Origin'' is pretty creepy too. You're walking through it and see Armacham guys walking around cleaning up. You get a scare from a woman hurling herself at a window trying to get out as Colonel Vanek shoots her. Then you see a man attempting to give a woman CPR before an Armacham commando comes over and shoots his head off with a shotgun. Next, as you come around a corner, you see an Armacham guy get pulled into a mostly-barricaded room. He's screaming and pleading for help from the guy he's with, who shoots at the gap. It doesn't do anything as his buddy is pulled inside. Then there's a glimpse of an Abomination, climbing along the walls and ripping a group of Armacham soldiers to shreds. Then there's the other Abomination who's controlling the Replicas. You find it in a chair, frenziedly struggling and roaring as images on screens across from it flash by randomly. Then there's the death scene of one of your team. Sergeant Jankowski was undergoing the same procedure you already went through, but his team was killed mid-procedure. You come across him, dying, on a hospital bed, with several needles jabbing him repeatedly. You also get your first glimpse of Alma really close to the beginning of the game. After you come out of a dream, you're woken by one of your squad, but instead it's Alma, directly in front of you before it switches to reality.
* I was playing through ''Project Origin'' for the first time while a friend watched. Having endured many scares together throughout the course of the game, we came to the end of the Armacham cargo tunnel mission. As the tram came to a stop, we spotted the telltale visual distortion of an imminent Alma encounter several meters ahead. After a moment of apprehension, the two of us decided that we were sick and tired of letting ourselves get scared to death by a naked anorexic ghost. With a shared cry of "Tally-HOOOO!", we rushed forward, weapon raised. Cue sporadic flashes of adult Alma [[Full-Frontal Assault|SPRINTING]] furiously towards us as all of the incredibly large cargo containers lining the room EXPLODE into the air, and our battle cry morphing quickly [[Attack! Attack! Retreat! Retreat!|from "OOOOOO" to "AAAAAAH"]] as I started backpedaling and firing madly. Needless to say, the incident has since morphed from [[High Octane Nightmare Fuel]] to a [[Crowning Moment of Funny
* In one of the hospital levels (hospital + horror = extremely
* An absolutely horrific notion posited in the JBM page:
* I'm shocked no one's mentioned the second-to-last level in the first game, right after Harlan releases Alma from the Vault. She's stepping towards you in hallucination, her body flickering from old to young and back again... slowly walking towards you, so slow HOLY CRAP SHE'S CRAWLING AT YOU SO FAST, SHE'S ''IN YOUR '''FACE AHHHHHHHHHHH!!!''''' End hallucination, leaving you beside Harlan's corpse and Alma's bloody footprints leading away. [[It Got Worse|Then come the Nightmares
* [[Paranoia Fuel]] at its finest when you first enter the Armacham building. Your escort gets taken out by Replicas, you have a firefight on the helipad, and then... [[Nothing Is Scarier|nothing
* Imagine you are an Armacham soldier, new on the job. For the few days week, not much happens, you guard the scientists and look scary when required. But one day, all hell breaks loose, cloned soldiers have gone nuts and tearing though your colleges. You head out with the others, terror and adrenaline pumping though you in equal measure. You engage the enemy, and then everything falls apart. The cloned soldiers tear though your team with ease, one of them finds you and introduces you to his rifle butt. Darkness swallows you as you dead colleges screams and empty faces fill your mind. You wake up hours later surrounded by bodies and stagger away. Something is wrong, the air is thick with dust and you feel a strange prickling on your skin. You find some more Armacham soldiers, they are still fighting the clones. You join them, but moments later a third part appears, wearing a emotionless mask he starts killing Armacham and clones alike, moving with impossible speed he makes his way towards you. You run but there are things coming after you, with tattered clothes and bandaged faces they rip apart anyone they can find. You barely get away but find you are bleeding badly, as blood blur’s you vision you stagger outside and into a war zone, filled with clones, burning rubble and bloody bodies of the fallen. Running blind you trip over charred skeletons and fall. Mad with fear you stagger on, you fall over some rubble, rolling down, losing all sense of direction. Pulling you self up you see a woman, but something’s wrong with her, she smiles a crooked smile and you soul is ripped away.
* In the first game, the hallway of waist-high blood. Creepy enough, right? And when you get to the end of the hallway, that bloody skeleton looms up and grabs you, which is wet-your-pants freaky. But the real kicker? Pay close attention to Alma as you reach the end of the hallway. She's staring at the doctor taking away her child, right? Right before the skeleton pops up, ''she turns to look at you''.
* [[Paranoia Fuel]]: Ever wonder how the Replica are always able to keep tabs on you enough to constantly put troops in your way and set ambushes? They've got Assassins. Watching. Your. Every. Move. Including ''right now
* Beckett's dream at the beginning of ''Project
* In the third game, there are apparently a new breed of horrible abomination that hunts the player, consisting of a huge creature with a humanoid body and a massive, three-part, gaping mouth that grabs onto you and starts ''inhaling'' you into its maw. You have to frantically fight the thing off as it gradually, inch-by-inch, tries to eat you.
* The environments as a whole, really. I had a distinct memory of suddenly seizing up in front of a random, not-particularly-scary desk in the middle of the first game, just overwhelmed by the truly oppressive atmosphere.
* In the ''Reborn'' DLC, there's an area right after Foxtrot 813 goes rogue where the replica send the Heavy Armor troops after you. It's in an area in an under-construction office building, made mostly of plywood boards. The Heavy Armor troops are able to smash through ''any'' of these walls. And the do so with a gusto, and where you least expect it. Nothing quite as scary as ducking around a corner to reload only to have the massive, faceless supersoldier slam straight through the wall in front of you without slowing down.
* Later in ''Reborn'', there's a boss battle with a [[Powered Armor]] unit, right after fighting a couple of Assassins. The terrifying part is a double-whammy: first, while fighting the powered armor unit, Assassins will periodically spawn in upper levels of the room and attack you, so not only do you have to dodge the armor's massive machineguns, you also have to keep spinning around
* The church in ''Extraction Point''. First, Fettel returns. Then in catabombs, random replicas get slaughtered and something keeps movimg inside the catacombs. When you finaly get out, Fettel appears again and says he is leaving you with Alma. Cue Alma appearing in hallway you just came, destroying scenery as she slowly walks towards you and summoning Nightmares to kill you.
* The TV room in ''F.
{{quote|"Make no mistake. ''We are being hunted.''"}}
** The suicide bomber variations of them are even worse. You can hear them beeping, yet you can't see them, mainly because you're being swarmed by the maddened enemies. And then when you finally see them, they leap at you kamikaze style.
** Let's put it this way, you'll be much happier when you finally run back into the soldiers.'
* Towards the end of the store level of ''F.
* The Creep. It's that thing that looks like an overgrown Abomination that keeps popping up throughout ''F.
** Also, the second time it appears (in the airport) when it attacks you, your health ''doesn't regen'' until you get clear of the room. Talk about a freaky [[Interface Screw]].
* [[The Stinger]] for ''F.E.A.R. 3''. We see
* One of the more brilliant things about ''F.E.A.R. 3'', and a true shame since the game has a lot ''less'' scary areas than the other ones, is that the scares are ''randomized
* Towards the end of Interval
* The houses in the suburbs that have been taken over by the cultists. The walls are covered in "artwork" made from blood, with piled up altars of candles and teddy bears everywhere. Some of the blood artwork is made up of spirals, and for a few of these spirals,
* In Fettel's ending
* One of the (possible) events that occurs in Interval
* Less out-and-out scary and more "generally creepy" pops up in the airport level, when you enter an otherwise empty concourse with some escalators in the middle of the room.
* Alma's powerful enough to make 1st SFOD-D soldiers into the [[Redshirt Army]]. Freaking ''[[Badass Army|Delta]] [[Elites Are More Glamorous|Force]]
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