Fable (video game): Difference between revisions

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{{quote|''"Deep in the forest of Albion lay the small town of Oakvale, unchanged by time and untouched by the sword. Here lived a boy and his family. A boy dreaming of greatness. Of one day being a Hero."'''|'''Opening narration'''}}
{{quote|''"Deep in the forest of Albion lay the small town of Oakvale, unchanged by time and untouched by the sword. Here lived a boy and his family. A boy dreaming of greatness. Of one day being a Hero."'''|'''Opening narration'''}}


The first game in the ''[[Fable (Video Game)|Fable]]'' series, the initial Fable game focuses on the "[[The Hero|Hero of Oakvale]]".
The first game in the ''[[Fable (video game series)|Fable]]'' series, the initial Fable game focuses on the "[[The Hero|Hero of Oakvale]]".


The game starts off peacefully enough, with the main character looking for ways to obtain a gift for his sister's birthday. Unfortunately bandits attack his home village of [[Doomed Hometown|Oakvale]] and all things go to hell. The youngster hides from the bandits but his family are not so fortunate. His father is killed, his mother missing and his sister abducted.
The game starts off peacefully enough, with the main character looking for ways to obtain a gift for his sister's birthday. Unfortunately bandits attack his home village of [[Doomed Hometown|Oakvale]] and all things go to hell. The youngster hides from the bandits but his family are not so fortunate. His father is killed, his mother missing and his sister abducted.
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* [[Heroic Albino]]: Choosing the good path for your character results in a very white, glowing hero
* [[Heroic Albino]]: Choosing the good path for your character results in a very white, glowing hero
* [[History Repeats]]: In a ''very'' bad way: {{spoiler|Jack of Blades is an immortal entity that attaches itself to a new host each time the old one is destroyed by tricking the owner into wearing its mask.}} Fortunately, you can end the cycle for good--and in fact ''Fable II'' reveals that it's [[Canon]] that this happened.
* [[History Repeats]]: In a ''very'' bad way: {{spoiler|Jack of Blades is an immortal entity that attaches itself to a new host each time the old one is destroyed by tricking the owner into wearing its mask.}} Fortunately, you can end the cycle for good--and in fact ''Fable II'' reveals that it's [[Canon]] that this happened.
* [[Hoist By His Own Petard]]: The Guildmaster for a hero who kills him, in an odd way. In his youth, he was one of the heroes who rebelled against the idea that heroes absolutely had to be good, arguing that heroes had to be free to make their own choices. (The ideology of choice is a big thing in Albion.) If your hero becomes an evil monster who turns on his mentor, it produces a certain irony. Combined with [[Fridge Brilliance]], as the Guildmaster goes into a rant about the morality of your characters actions. One wonders if at any point the Guildmaster had a similar speech aimed at himself, being warned that destroying the laws governing a heroes actions would create a force that would destroy him. Ultimately, this immorality in many heroes leads to their destruction on the advent of readily available firearms when people don't need heroes any more and don't put up with their rampages.
* [[Hoist by His Own Petard]]: The Guildmaster for a hero who kills him, in an odd way. In his youth, he was one of the heroes who rebelled against the idea that heroes absolutely had to be good, arguing that heroes had to be free to make their own choices. (The ideology of choice is a big thing in Albion.) If your hero becomes an evil monster who turns on his mentor, it produces a certain irony. Combined with [[Fridge Brilliance]], as the Guildmaster goes into a rant about the morality of your characters actions. One wonders if at any point the Guildmaster had a similar speech aimed at himself, being warned that destroying the laws governing a heroes actions would create a force that would destroy him. Ultimately, this immorality in many heroes leads to their destruction on the advent of readily available firearms when people don't need heroes any more and don't put up with their rampages.
* [[Hundred-Percent Heroism Rating]]: Aversion. No matter how gloriously good your actions in the story have been, if you've still murdered enough people to push your [[Karma Meter]] deep into the red the villagers will have no inhibitions about telling you just how they feel about their [[Fallen Hero|"hero"]].
* [[Hundred-Percent Heroism Rating]]: Aversion. No matter how gloriously good your actions in the story have been, if you've still murdered enough people to push your [[Karma Meter]] deep into the red the villagers will have no inhibitions about telling you just how they feel about their [[Fallen Hero|"hero"]].
** ''Fable'' is an aversion in another way; you can murder a half-dozen people in broad daylight, then buy off your [[Karma Meter|bad karma]] with a tofu binge, so you can keep using the Physical Shield spell, [[Game Breaker|which makes you utterly unkillable]] and [[Level Grinding|helps you gain experience at an astonishing rate]].
** ''Fable'' is an aversion in another way; you can murder a half-dozen people in broad daylight, then buy off your [[Karma Meter|bad karma]] with a tofu binge, so you can keep using the Physical Shield spell, [[Game Breaker|which makes you utterly unkillable]] and [[Level Grinding|helps you gain experience at an astonishing rate]].
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** {{spoiler|Even if you spare his sister, Thunder will still treat you like garbage.}}
** {{spoiler|Even if you spare his sister, Thunder will still treat you like garbage.}}
** The Archaeologist is a prick to you even after you save him.
** The Archaeologist is a prick to you even after you save him.
* [[Unwinnable By Design]]: The stat level ups you need to unlock the Harbinger are at a fixed number, but the stats don't count until you first try to get the sword. So if any of your strength levels is at a point where it can't be leveled up anymore, tough cookies.
* [[Unwinnable by Design]]: The stat level ups you need to unlock the Harbinger are at a fixed number, but the stats don't count until you first try to get the sword. So if any of your strength levels is at a point where it can't be leveled up anymore, tough cookies.
** Actually averted. If you first try to get the sword with very high stats, you can still unlock it by maxing all the relevant stats (even if the increase does not meet the normal requirements). Or, if you have all stats maxed the first time you try the sword, you will get special dialogue about your awesomeness, because [[The Dev Team Thinks of Everything]].
** Actually averted. If you first try to get the sword with very high stats, you can still unlock it by maxing all the relevant stats (even if the increase does not meet the normal requirements). Or, if you have all stats maxed the first time you try the sword, you will get special dialogue about your awesomeness, because [[The Dev Team Thinks of Everything]].
* [[Updated Rerelease]]: ''The Lost Chapters'', which adds many more side quests, new areas, another fight with {{spoiler|Jack of Blades}} and several new weapons.
* [[Updated Rerelease]]: ''The Lost Chapters'', which adds many more side quests, new areas, another fight with {{spoiler|Jack of Blades}} and several new weapons.