Fake Ultimate Mook: Difference between revisions

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* The boss monsters in ''[[Final Fantasy Tactics A2]]'' partially qualify. While they are definitely powerful, their size (3x3 squares) and the fact they can't move makes them drop pretty fast. Especially if a good number of clanmembers have Counter and get an extra hit in everytime the boss uses a bigger attack.
** This is true for the 3x3 monsters in ''[[Jeanne D'Arc]]'' also. An attack that affects more than one square at once (common for magic-users and spear-wielders) will hit bigger creatures multiple times, doing considerable damage.
** In [[Front Mission]] III, the final battle of Alisa's Story has the [[Big Bad]] riding in a ridiculously large wanzer (compared to your party's wanzers). Being so large, he takes up a considerable amount of squares, making him incredibly easy to hit. The boss also doesn't move, and while his HP is fairly high, his defense is laughable.
* ''[[Final Fantasy XII]]'' has a kind of early-game enemy called Slavens, which are described as being "beasts of burden gone feral" that are twice as tall as your characters, but that are barely any more dangerous than the wolves or bats from the areas they show up in.
** The T-Rex you run into in the very first wild area of the game, however, is very much ''[[Boss in Mook Clothing|not]]'' this trope, which is why the thing doesn't attack first.
* ''[[Final Fantasy X 2]]'' has many of these. The game mostly uses enemies from the previous game, ''[[Final Fantasy X]]'', but apparently just [[Degraded Boss|scrambled them and used them completely randomly]]. As such, you'll often encounter menacing enemies early on that not only clash with their surroundings, but take an extra hit to kill at most.
** Also averted in that you can run into some absurdly powerful monsters early on too. The Macalania woods are a deathtrap at low level, and you can run into a '''fucking''' Tonberry amidst Fake Ultimate Mooks in Mushroom Rock Road even at level 2.
* ''[[Final Fantasy XIII]]'' has quite a few early on. Somewhat useful for emphasizing [[Break Meter|the stagger system]], in which enemies suddenly become weak if you can keep a good chain of attacks coming.
** The Centurion enemies you encounter starting at Chapter 10 are a pretty good example. They're big and look very flashy, but are ''insanely'' easy to stagger and, due to their size, very easy to get an infinite-air-juggle going on.
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* The Wendigos in ''[[Diablo]] II'' are hulking, monstrous beasts over twice the size of a human. They are regularly beaten to death by level 1 characters using the weapons they start the game with.
* ''[[World of Warcraft]]'' has a particularly glaring example where you fight Giants (with the bones of their victims still stuck to the soles of their boots) and dwarves in the same area and they are pretty much equal in strength. But pretty much any large enemy that isn't an elite counts.
** Also quite notorious are the objects of a decent helping of quests asking you to slay an Elite Monster, which would normally require at least one other player's help. However, some of these Ultimate Mooks can be soloed with only moderate difficulty if the player knows what they're doing and can play their class well.
* In the first dungeon of ''[[Tales of Symphonia]]'', the party encounters a huge, respawning rock golem... that goes down no problem with Lloyd's wooden swords. Repeatedly. If anything, the thing is easier than the normal monsters in the dungeon, since there is only one at a time.
* In the 'Exodus' chapter of ''[[Hellgate:London]]'', the track tunnel of an evacuating train is completely blocked by a towering fiend. After it falls surprisingly easily, a series of them appear along the tracks, no more dangerous than standard Mooks entering from side tunnels. It's not until the end of the line that the level's real boss appears.
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=== [[Television]] ===
* A rather bizarre, non-videogame example is arguably ''[[Heroes (TV series)|Heroes]]''. Volume 3 involved the company building having a breakout from Level 5 and were said to be all big and strong and "worse than Sylar." None of them survived the volume. Heck, in the last episode, Mr. Bennet releases all the surviving Level 5 Supervillains so they can help distract Sylar. They all last less than two minutes, tops.
* ''[[The Prisoner]]'': Number 2 in "Hammer Into Anvil". At the start of the episode, he seems to be the most dangerous, sadistic, tenacious, calm, hands-on Number 2 in the series so far. Number 6 easily and ''utterly'' destroys him.
 
=== [[Web Comics]] ===
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* Generally, this applies to teams who struggle despite sky high payrolls; the biggest example of this at work is the New York Rangers. From the end of the 90's until the lockout of 2004, the Blueshirts loaded up on superstars such as Wayne Gretzky, Eric Lindros, Pavel Bure, Theoren Fleury, and Mark Messier (after a disastrous run in Vancouver). Adding onto that, they also added many solid second-tier players (Bobby Holik, Mathieu Schneider, John MacLean, Kevin Hatcher) and signed them to expensive contracts. They never made the playoffs during that span.
** Ironically, the Rangers made the postseason with the new CBA intact, which included a salary cap.
* In 2008, the Seattle Mariners became the first team in MLB history to lose 100 games with a payroll over $100M. They came less than $14M away from doing it again in 2010.
** The Minnesota Twins were only one loss away from joining this list in 2011.
* Newcastle United FC, despite a very liberal wage bill, ended up getting relegated after the 08-09 season.
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{{reflist}}
[[Category:Role Playing Game]]
[[Category:Paper Tiger]]
[[Category:Video Game Characters]]
[[Category:Mooks]]
[[Category:Fake Ultimate Mook]]
[[Category:RoleCRPG Playing GameTropes]]