Fallout: New Vegas/WMG: Difference between revisions

BOT: Replaced pothole to a redirect with pothole to the actual destination page
m (Convert TVT links to internal links)
(BOT: Replaced pothole to a redirect with pothole to the actual destination page)
 
(18 intermediate revisions by 6 users not shown)
Line 5:
 
== Dr. Mobius' allusion to the Wizard of Oz was not just a throw-away joke. ==
Dr. Mobius remarks that three people searching for "a heart, a brain and a spine" reminds him of an old story. This is an obvious [[Shout -Out]] to [[The Wonderful Wizard of Oz]], but I think the parallels go much deeper. First of all, there are some obvious similarities between Dr. Mobius and the eponymous Wizard. They both hide behind an incredibly aggressive and arrogant projection (Mobius transmissions) overstating their powers ,though Mobius has those powers at least partially.
But even more interesting are the parallels that could be drawn between Mobius and the Wicked Witch of the West, and between the Think Tank and Glinda the Good Witch of the 1939 film version. This works if you expand on the various revisionist theories that make Glinda into a more morally grey or outright villainous character (see for example [http://www.cracked.com/article_18881_5-reasons-greatest-movie-villain-ever-good-witch.html this Cracked article], or the novel [[Wicked (Literaturenovel)|Wicked]]). Read like that, the Think Tank (Glinda and the Wizard combined) send out the Courier (Dorothy and her companions) to retrieve something from Dr. Mobius (the Wicked Witch) and likely kill him in the process, for ulterior motives (the Think Tank wants to leave the Big MT, Glinda, according to the theories, wants to rule over Oz unopposed).
 
== The Assassin suit was stolen from another faction as something to base the MK. II off of. ==
Line 16:
Even moreso than the rest of the Fallout universe, the Wild Wasteland events are highly unusual. The Character Trait lists consists entirely of innate mental or physical traits that your character has. Most importantly, if the Wild Wasteland events weren't in your head, how could you remove or add the perk with the psych evaluation given by the Auto-Doc in Old World Blues? The only item of any importance found in the Wasteland events is the Alien Blaster, which is probably just the YCS/186 Gauss Rifle you would have gotten anyway (they're both ungodly-powerful energy weapons, and none of your companions (when you have them) ever seem to be the least bit concerned about the weirdnesses, because they're not seeing the same thing you are. Note the Vault-Boy's swirly eyes on the pic.
 
This is because the Wild Wasteland perk is
* A) a result of the your severe head trauma pre-game
* B) Your being out in the Mojave sun too long and dehydrating
Line 28:
*** [[Clap Your Hands If You Believe]]? The courier might have some unconscious level of interaction with reality, [[Hilarity Ensues|and if so in that state if mind...]]
 
== Fallout 4 is going to be distanced from 1, 2, and NV in the same way Fallout 3 was. ==
The dev team will be all in-house Bethesda, and the dev team will be people who haven't played Fallout, this way they'll be able to go with a similar feel to F3 and be able to release another J.E. Sawyer headed game afterwards for the fans of the west coast games.
 
 
Line 52:
* The best thing that the Courier can find to have is his/her main motive is to go after the person who shot them in the head.
* Even though the Courier can at times comment on his/her past, there is no depth to these lines. The Courier could easily be lying or making-up something they believe is true.
* The Courier has to learn all of their skills over again at the beginning of the game, and by earning them on the way. Infact, most of the skills available at the beginning have more to do with physical capabilities.
** You are assuming he actually had any of those skills in the first place. The skills in the game are not basic knowledge and none of them are required to be a Courier. You also do not have to be at 100% to be useful with a skill. The ability to pick a lock is still a significant skill, even if you can't pick every lock in existence.
* The Courier never references any family, but one of the initial tests at the beginning is supposed to have been about family history. Therefore it's plausible that the Courier just marked what he/she thought was best/randomly.
Line 75:
And we'll meet him in a DLC later. What really fuels the DLC speculations is that the area that leads to the debris filed canyon has graffiti explicitly stating "TURN BACK [[Player Character|COURIER!]]"
* There's also the drive-in movie screen to the south with grafitti that reads "Joshua Graham lives!" and "The Burned Man Walks!"
* Given the [[Anvilicious]] nature of the hints regarding him still being alive this is very likely, especially considering that he was originally going to be a (cursed) companion in [[Fallout: Van Buren|Van Buren]]. However it could be that...
* Confirmed.
 
Line 84:
 
== The Courier is Joshua Graham. ==
He survived being tossed into the Grand Canyon (and possibly the events of Van Buren, if that aspect is canon) and eventually made his way west where he underwent extreme cosmetic surgery, possibly lost his memory, (or is simply an [[Unreliable Narrator]]) and eventually became the Courier.
Though it might sound pretty outlandish, there's actually quite a lot of evidence that lends itself to this. First of all, the two have very similar personalities and abilities. The Courier is a [[Implacable Man]] who survives what would normally be a fatal injury, and relentlessly tracks Benny across the wasteland with terrifying single-minded determination - qualities consistently attributed to Graham by
anyone with any experience with him.
 
Secondly, the game drops a ton of hints that there's more to the PC's identity then meets the eye. For example, when the player first tells Doc Mitchell his or her name, he seems confused, as if it somehow doesn't fit them. And whenever they're asked about their past, the options to answer are either vague or simply not present. There's also a lot of foreshadowing towards them having a history we're not aware of, like the line about impregnating a woman in Montana, and also having visited New Reno in the past, amongst other things.
 
Physical appearance would also not be a factor, since we already know Doc Mitchell performs facial reconstruction on the PC at the start of the game, and it's also likely that they would have had considerable whole-body Fallout-science level cosmetic surgery to attend to the huge amount
of burns (which we know is possible even to great extremes from Fallout 3). Also, Joshua Graham's original appearance is never described, and even in Van Buren it was never seen due to him being wrapped in bandages.
 
Finally, the whole loose end in regard to the other courier who turned down the job almost directly implies this. If they knew about whatever alias the Courier is using, they'd be naturally terrified to see it signed on the paper. The "COURIER 6" graffiti
suggests it even more, with phrases like "GO HOME COURIER 6" and "THE DIVIDE" (The fallout term for the Grand Canyon) next to each other, perhaps implying that the Divide is the Courier's "Home" in a twisted manner, since it was where their past life ended.
* What if you play a female Courier? "Thanks for installing this DLC. Your character is now male no matter what gender you've selected earlier." ?
** Maybe Joshua pulled a [[Sweet Polly Oliver]] and was actually a woman which disguised herself as male to escape the horrible treatment of woman in the Legion's territory, somehow joining up the Legion and managing to become one of it's top commanders.
*** [[Epileptic Trees|Shake shake shake...]]
Line 104:
 
== The Courier is just some guy who delivers packages. ==
Nothing special bout him/her, just an average courier that got to the wrong place at the wrong time.
** That's crazy. You're crazy.
*** And it turns out [[The Cuckoolander Was Right]]. That being said, Lonesome Road doesn't fill in much of the Courier's past, so it's also not mutually exclusive from ''some'' of the speculation.
Line 111:
We're all thinking it. Throw in your two <s>cents</s> bottle caps here.
* He's The Courier. See above.
* He was rescued by Mr. House after being pitched into the Grand Canyon, similar to how The Courier was. If you sided against Mr. House, Graham was the contingency plan to make sure you failed. If you sided with Mr. House, Graham has become a liability and must be eliminated. Graham himself is either a super powered cyborg or inside a similar life support unit to Mr. House, as a backup controller to the the Securitron army.
* Simply survived being burned alive and thrown into the Grand Canyon due to his previously established nature as a [[Determinator]]. He is currently raising an army of raiders/mutants/ghouls/who-the-hell-knows to wreak unholy vengeance on Caesar's Legion.
** Sorta confirmed.
* He's Lanius. I don't know how they'd pull it off.
* The Courier's father. The hardiness that gives Graham his [[Implacable Man]] reputation is actually a mutation (think the "radiation heals you" mutation the Lone Wanderer receives, in Perk form for game mechanics, for doing Moira's research quest.) He passed it down to the Courier, and this same mutation is how the Courier survived Benny's double-tap.
* Currently living in NCR territory under a fake name and back story. He was given total amnesty in exchange for working with the NCR military intelligence department to give them insight about the Legion.
* And the correct answer: He's returned to Mormonism and currently in Zion National Park defending natives from a Legion-aligned tribe.
 
== Joshua Graham is dead; The Burned Man exists. ==
The Burned Man is just a slaver hunter that uses Graham as a scapegoat.
* Or perhaps he is just a legend created by the NCR propaganda department to lower the Legion's moral and to force Caesar to waste military resources to hunt down a ghost that doesn't even exist.
* [[Jossed]]; Joshua Graham and the Burned Man are the same person.
 
Line 135:
== Mr. House was part of the Enclave. ==
* Or at lease he knows about their existence every since before the Great War. He is intelligent, powerful, influential, wealthy, and ruthless when it comes to achieving his goals, which basically fits every requirement for someone to be accepted into part of the Enclave. Also, the [[Rob Co]] Industries which he founded was working closely with Vault-Tec and the US government before the war. It is highly unlikely that a chessmaster like Mr. House doesn't eventually discover that a secret organization is working behind the shadows.
** Also, developing from something posted on the [[Fallout: New Vegas (Video Game)/Fridge|Fridge Logic]] page: Prior to the Great War, RobCo (owned by House) bought out REPCONN Industries, a firm that is known to have dealt closely with the Enclave government. RobCo also had dealings with Vault-Tec, and one of House's stated aims in-game is to eventually lead humanity in colonizing the stars -- andstars—and the Vaults are supposed to be an experiment testing the sustainability of [[Generation Ship|Generation Ships]]s. Given House's ambition, genius, and authoritarian beliefs, as well as the aforementioned ties to Enclave-affiliated organizations and the resources at his disposal (enough to arm Las Vegas with a state-of-the-art missile defense system, implying military contacts as well), he seems like an obvious choice for a leader, if not one of the founding members, of the Enclave itself.
*** That would be difficult, considering that Mr House went into dormancy after the Great War due to the strain of protecting Vegas from the nukes, and didn't resurrect until decades after the Enclave had lost nearly all of their power.
**** The OP is talking about the Enclave as it was before the war, and before Mr. House went into his life-support system. That he went into dormancy may even ''help'' explain why he wasn't involved in Fallout 2.
* It seems that while Mr. House almost certainly knew of the Enclave before the war, he wanted no part in them, because he wanted to rule on his own, and their ideology would leave his best costumers dead.
 
== It is a bad idea to talk Lanius into retreating if you choose the NCR/Mr. House/Independent endings. ==
When you confront Lanius during the end game quest, the Legion is basically at its weakest point in years, it is likely that both its first and third in command are dead, plus their most elite troops are KIA at Hoover Dam. So if you kill Lanius right there, the Legion will be leaderless and on very low morale. The next leader in the secession line will be hard press to keep his man under control, eventually resulting in the entire Legion collapsing due to in-fighting and civil war, so they will no longer be a threat to Mojave for at lease the foreseeable future. On the other hand, if you talk Lanius into pulling out of the region, he will return to Arizona to re-build the Legion's strength. He even made it clear that he plans to return and invade the west again in the future. And so if you choose the 'peaceful' solution, you will ended up causing much more death and suffering then necessary.
* Although by this stage you would have most likely resurrected a large army of self-repairing robots armed to the teeth and have aligned yourself with a quasi-religious technophiliac organization with access to large amounts of power armour and energy weapons, {{spoiler|the six surviving remnants of Pre-War America with access to even better power armour and energy weapons}}, a destruction-happy tribe with a working bomber and [[Arson, Murder, and Jaywalking|a small but hardy raider clan]]. If the Legion decided to invade the Mojave, there is going to be blood; and it'll be their blood.
Line 162:
This theory has almost certainly been put forward before, but I'm going to pop it up on the WMG page and make it official. Anyway, Vault 11... 5 survivors... but only 4 bodies, the last survivor presumably having gone into the Wasteland. No other character in the game really fits being the Vault 11 Survivor, so why not the Courier with his/her mysterious past? And the Vault 11 survivor could actually be male or female... the survivor opposed to the suicide pact is male, but he screams "No, no!" when the shooting starts, suggesting he might not have been the one holding the gun. 2 of the 5 survivors never speak, and thus may be male or female and possibly the Vault 11 Survivor.
 
Oh, and also, Vault 11 appears in the opening movie, which does seems to strongly hint at an important role in the Courier's background,
considering it's otherwise not related to the game's main story.
* You could also put up the theory that the Courier was still a little kid when this happened. Imagine him/her losing his/her parents to the voting system, being possibly the only child born in years, only to learn that it was all not necessary and that the adults, the people responsible for her/his parents death, now want to seal themselves up forever and commit suicide. So the kid cracks and kills them all in a fit of rage and runs away. Not only would this explain why the other four didn't saw it coming (who would have expected the little silent child to do anything?) but also how you could have already traveled around for years in the wasteland outside Nevada.
Line 180:
with one other person.]]
* The assumption is that there were only five survivors, but four bodies afterward, but what if one of the people responsible for the revolution that wiped out nearly all of the Vault's population survived, but was hiding! If he was too terrified to come out due to the fact that he believed he'd be blamed for the incident, he'd stay in a locker until everyone left/was dead. Now comes the funny part: he leaves the vault and ends up becoming a Courier himself, but never encounters the survivor, until he sees the list of deliverymen for House's items, and sees a name he recognized from the Vault. He quickly turns down the job, leaves the Courier to do the job, and flees the New Vegas area, afraid of being discovered by someone who'd not hesitate to put a bullet in his head for what he'd done.
** Adding to above's suggestion of Ulysess being involved in Vault 11. Could it be that both, the Courier and Ulysses are survivors of Vault 11? This would certainly explain their past connection and possibly why Ulysess put the Courier on the list, also why they might have a reason to fight each other as suggested in Dog's ending.
*** How's this? It pieces together a few of the other theories into a story. The Courier and Ulysses were just children when Vault 11 broke down into chaos. Surviving the riots, they hid away while watching the 5 other survivors argue. Knowing not to come out of hiding, as they understood that the adults were debating on whether or not to kill themselves, the two kids wait, and, eventually, 4 survivors are killed. The shooter leaves the vault, and the children trail the man for a while, staying out of sight, as they fear what he may do to them, despite the fact that he is weaponless, as they are but two youths. Eventually, they lose him in a modest sized settlement, and find a caravan, whose driver take them in out of pity and they travel all the way to California, before being left at an orphanage. They stay clinging together, each is the only friend the other has in the world, even traveling back to New Vegas and gaining jobs together as couriers for The Mojave Express . However, the older they get, the more they begin to disagree about their past, The Courier thinking that Vault-Tec and the government of old was doing nothing more than playing a sick twisted game with Vault 11, Ulysses however, believing that the experiment showed that the dwellers were weak minded, and thus, unfit to govern, and that was what the proud United States government was aiming to prove. Their arguments grew more frequent, and more intense, until they parted ways, so stubborn that they never quite forgave each other for their differing opinions. Years pass, as both of them travel far and wide, still never seeing each other since their last argument. One day, Ulysses is offered a job to deliver a unique poker chip to The Strip. On the list of other candidates, whose name should he spot at the top but that of his old companion, Courier Six. Out of some strange form of lingering resentment, he refuses the job, allowing The Courier to complete the task himself. As soon as he hears of the Courier surviving his own attempted execution, Ulysses takes this as some sort of sign that he and his old friend will meet again, one last time, and he prepares for a battle to finally decide who was right after all these years...
 
== The Vault 11 Survivor Is Still Alive, And He Wants To Destroy Democracy ==
* Think about it: we assume that every one of the assassination attempts at Hoover Dam is the Legion trying to take out Kimball. But there's so many! A suicide bomb, a sniper, a bomb on his plane, isn't this just a bit overkill, even for a foe as wily as Caesar? What if only one of the assassination attempts was made by the Legion, and the rest made by The Survivor, who now heads a shadowy organization that seeks to wipe out democracy, having seen firsthand how terrible it can become?
** Why would an anti-democracy group want to kill Kimabll? If anything he is slowly destroying the NCR's democratic style government from within and turning in more to a dictatorship. If they really want to fight democracy, shouldn't they go after people that really believes in democracy and diplomacy like Ambassador Crocker or Colonel Hsu instead?
*** Because Kimball's death would destabilize the NCR, allowing future actions a greater chance of success. He's the figurehead of NCR democracy, not it's embodiment. Killing Kimball wouldn't be the last step in destroying the NCR from within: IT WOULD BE THE FIRST.
 
Line 199:
After saving the Capital Wasteland, he chose to leave the Brotherhood of steel and lead a normal life as a Courier. He thus went to New Vegas where he lived until the game's beginning. After being shot by Benny he lost his memory and he starts off as level 1 because he's [[Hand Wave|out of shape.]]
* The writers left The Courier's background completely unexplained (you don't have to admit to being to New Reno) and it's been 3 years since the events of Fallout 3 so if you want to be The Lone Wanderer then go right ahead.
* So basically you can role-play the Courier anyway you want. He can be the Lone Wanderer, a child of the Lone Wanderer/Chosen One, a citizen of the NCR, an escape slave, a survived member of the Enclave... etc. There doesn't seem to be an 'official' backstory for him.
* I am the original poster of the WMG, and i think the Courier's backstory was probably left out intentionally after all.
* Well one big problem with this theory is that a line of dialogue in the game would imply the Lone Wanderer impregnated a woman in Montana when he was 6. Needless to say, this seems slightly implausible.
** Assuming that the bullets caused some brain damage, it's possible that he mismatched the date.
** Besides, its simply optional flavor text, and the player is no more obliged to accept it as canon than that line in Fallout 3 where its implied that the Lone Wanderer is attracted to Amata. It only even appears with the black widow perk, and it would contradict the minimum age slider.
** I just assumed that the Courier was making a joke (you need the Lady Killer perk, but it makes you a bit of a lothario and it's the kind of joke that would come to the mind of a person with such a personality). Kind of a mean one, though.
Line 212:
 
== [[Everyone Is Jesus in Purgatory|The Courier is in Purgatory]]. ==
Actually, everyone is. No nuclear catastrophe ever happened and the whole Fallout world is the place were sinners try to redeem themselves. The
Courier was a thief in his life and thus a Courier in his Purgatory. Joshua Graham was an arsonist and failed to redeem himself thus his [[Karmic Death]]. And so on.
** [http://www.newvegasnexus.com/downloads/images/35998-1-1290079191.gif This setting]{{Dead link}} for the "Nevada Skies" mod would even give you the right look.
 
== The Vault 11 Survivor will make an appearance in the Dead Money DLC. ==
The description of the DLC says that the courier is going to work with "...three companions, each of whom has their own motivation for helping you." One could be Survivor.
* [[Jossed]].
 
== Three of the remaining Mojave Express Couriers will be the companions in the Dead Money DLC. ==
Line 224:
** [[Jossed]]. The companions consist of a Super Mutant, a Ghoul, and a bald female human.
*** The human and the ghoul COULD be couriers, but I doubt that they would hire a Super Mutant.
*** Nope. The companions are a schizophrenic super mutant suffering multiple personality disorder, a Brotherhood of Steel scribe brutally mangled and unable to speak and a lounge singer who has been plotting to rob the Sierra Madre for over two hundred years. The leader's an insane Brotherhood of Steel elder, as well.
 
== The Courier that turned down the platinum chip does not know Courier 6 (the player) at all. ==
Line 235:
As Cole became more powerful, he discovered his time travel ability. Unfortunately, he lost control and traveled to 2278. After that, he realized that he could use this time to train to fight the Beast again. For two years he worked as a courier to get caps, until the Beast was able to find when he was and followed him there. The fight was now an even match between the two, with Cole eventually running away, leaving the Beast weakened. The Beast lost track of him, while Cole turned down the next job so he could stay in hiding. The Beast was injured and couldn't control his powers at the time very well, and had to take the job of a courier to get caps so he could get food. On his first job he was shot by Benny and couldn't fight back without his powers.
 
It...made sense in my head.
 
== The man who people worshiped, who King's school of impersonation was built around, who the Kings emulate... ==
Line 254:
== The Courier is the [[The Messiah|Second]] [[Dark Messiah|Coming]] and the Mojave Wasteland is the Battle of Armageddon. ==
 
Mr House is God. An all knowing, near omnipotent savior of mankind who kept one last bastion of mankind (Las Vegas) alive and watches over them from heaven, the Lucky 38. The reason he wants the Brotherhood of Steel destroyed is because they [[Machine Worship|worship false idols]]. Caesar, once a member of the Followers of Apocalypse, the most altruistic organization in the wasteland, is the [[Anti Christ]]. [[Affably Evil|Charismatic]] and [[Wicked Cultured|intelligent]], [[Well-Intentioned Extremist|but trying to reshape the world in his image]]. The NCR are the united forces of mankind, who, while they are at peace with the forces of heaven, [[Rage Against the Heavens|wish to rebel against House]]. While they are [[Humans Are Bastardsthe Real Monsters|greedy, corrupt, and imperialistic]], they have some [[God Is Evil|decent reasons for doing so]]. The platinum chip is the Book of the Seven Seals from Revelation, which each faction needs in order to either deliver final judgment unto mankind and bring them under control of his Securitron angels (House), harvest the souls of mankind (Caesar), or break free from both God and Satan's will (The NCR). The Courier can either [[The Dragon|fulfill his duty to God]], [[The Paragon Always Rebels|betray him to Lucifer and Caesar]], [[Heel Realisation|help mankind break from from their creator]], or [[Physical God|take it for their self and shape earth as they see fit]]
** Best WMG ever.
** I killed house after I met him and then left the Luck 38 forever mainly because I was bored and thought he was a dick. That probably makes me more of an anti-christ than Caesar.
** Actually, if it can corelate to it the bible, or history whatsoever, and assuming you're using independent Vegas, (Which it probably can,) Caesar's legion is the god honest roman empire (And the courier can ideally play Brutus,) House and the Lucky 38 are Babel tower (Where you play whomever it was who brought other languages,) The NCR is colonization era europe (America is the courier?) and there are probably more as it goes.
 
== Christine and Veronica became a couple again. ==
Line 265:
It's simple. After the events of Fallout 3, he (or she) decided that they didn't want to be tied down to the East coast and wanted to explore the country. Cue to two years in the future, in which an informant (possibly from any of the factions) wants them to take a courier job. After a while of bargaining, they decide to take the job. However, a group from a different faction attack the Wanderer and steal his equipment.) The wanderer finds a few pieces of equipment but is shot by Benny before he can finish the quest.
 
== In the same way that ''Dead Money'' helped resolve certain issues from Veronica's past, the remaining 3 [[DL Cs]]DLCs will have plot elements involving some of the other New Vegas companions. ==
The most obvious unresolved plot element is the fate of ''Fallout 2'' companion John Cassidy, father of ''New Vegas'' companion Cass who was last seen disappearing into the East and never heard from again.
* Every human companion has somebody very important in their past that they lost- Veronica-Christine, Boone-Carla(see below), Arcade and Cass-Their fathers. I'd like to include Lily(grandchildren) or Raul(Rafaela) but there will only be 3 more DLC's and we learn a lot more about the human ones.
Line 291:
* Madison Li is the only important NPC who survives the events of Fallout 3 no matter what the Lone Wanderer tries. She even leaves the Capital Wasteland to go up to the Institute for awhile. There's a few minor NPCs who could also survive, but most of them are children, or so obscure they're not really worth mentioning.
* LIBERTY PRIME. Ok, probably not, but wouldn't that be awesome?
* Well, 3 of 4 [[DL Cs]]DLCs are out now, so unless ''Lonesome Road'' pulls a truly epic twist, it seems that the ''Fallout 3'' personality the devs were referring to were the Yao Guai in ''Honest Hearts''.
* The thing they never thought they'd see is probably the lobotomites, they were actually suposed to be included in a game from all the way back to fallout, but it never happened. As for the old school personality... I don't know, who was important enough to be canonically alive.
* My guess is that it's Harold. Bob, the mutant tree growing out of his head, is said to be producing seeds in the good ending to Fallout 2, which grow into plants similar to the one that consumed everyone's favorite 200+ year old mutant-ghoul-thing. In a twist, Harold can psychically send his consciousness between the plants once they're mature enough, giving him more mobility than he's had in decades. It'd be a fitting enough ending for Harold; let's face it, [[The Woobie|he's suffered enough.]]
Line 306:
Ulysses, as The Courier's counterpart has his own companions, some of which are counterparts to The Courier's own. Perhaps a rogue Paladin as Veronica's counterpart, a young hotshot gunslinger as Raul's, a former Legionnaire Frumentarius as Boone's and others. The final confrontation at The Great Divide will not only be The Courier's showdown but ones for his/her companions.
** Adding to this, Ulysses will be the Courier's opposite, being a heavy weaponry specialist if the Courier is a stealth build, and a melee/unarmed specialist if the Courier is a tech-savvy energy weapons user.
** The parodox of any final showdown with Ulysses is that, since there will be no "post-ending" DLC like ''Broken Steel'', even after all [[DL Cs]]DLCs are released Lanius will still be the "final boss" of the game, so Ulysses himself will be unlikely to be more powerful than him. However, Ulysses will be fought at a much higher level cap (level 50 if current trends remain the same), and confronting him seems to be a major built-up climax to the 4 [[DL Cs]]DLCs. Having him be a "party battle" with multiple Hero-level companions would be one way to make the fight suitably epic without eclipsing the Lanius fight.
*** Actually, it's very likely that the [[Final Boss]] of ''Honest Hearts'' will be Joshua Graham, who's explicitly described as being a much better warrior than even Legate Lanius. So apparently their policy of not making DLC bosses stronger than the [[Final Boss]] if out the window.
*** That one's Jossed since Graham is actually the Protagonist of the Honest Hearts DLC. Doesn't mean he's any less dangerous to take down.
Line 321:
 
== The Courier and Ulysses were born before The War ==
For a moment, entertain the idea that the Pre-War United States Government had a [[Super Soldier]] program going on that gave birth to at least two individuals: The Courier and Ulysses. Being "siblings" in a sense would explain why Ulysses seems to know the Courier, and some past betrayal or incident may have resulted in their apparent feud. The Courier, however, has amnesia due to being shot in the head at the beginning of the game (As has been previously proposed to explain some characteristics of The Courier, such as lack of knowledge of his/her birthplace and general unawareness of the situation with the NCR and the Legion in the Mojave) and future [[DL Cs]]DLCs will reveal more of his/her past and his/her relationship with Ulysses, which has been said to be surprising to players. As for why such a thing could be, let's take a look at some interesting characteristics of The Courier:
* The Courier survived being shot in the head. While not impossible, it's still fairly extraordinary.
* Depending on how you play the game, The Courier is a total Badass to an inhuman degree.
* One of the options for the word association part of character creation for one of the ink-blots is Mushroom Cloud. While it serves to show that The Courier may have a knowledge in explosives, it could also be remnants of memories of The War.
* The Courier implies in a conversation with Veronica that he/she does not know his/her birthplace. The amnesia would certainly explain this, as would a simple lack of knowledge, but there's also the possibility that his/her birthplace doesn't exist anymore either.
* Ulysses' association with The Old World and the American Flag on his back. If he was the product of a US Super Soldier program, he may have lingering feelings of loyalty for his lost nation.
* The Courier, with high enough intelligence, knows what a fish is. This might be just general knowledge on his/her part, but it could also be lingering memories of a world where fish were more plentiful.
Line 356:
== The Courier's backstory was kept vague to allow players to roleplay as their Fallout 3 character ==
Given that many players roleplay as the Lone Wanderer this may be true. Mass Effect 2 allowed players to do this and given that New Vegas borrows liberally from it with elements such as the follower missions and the Illusive Ma- eh, I mean Mr House, it’s possible they wanted to follow this trend. The opening even gives the player a convenient reason as to whatever happened to your god mode skills, given the damage to your brain and physical trauma to your body. Doc Mitchell giving you his Pip Boy may also be a subtle concession, since as a former Vault Dweller, it shows it must be removable, giving players some leeway as to why they no longer have theirs. While probably a coincidence, several lines in the game even have a double meaning for the Lone Wanderer, not least commenting on Neil being unusually articulate for a Super Mutant saying regret when Doc Mitchell asks about your mother.
** Not a valid comparison. The Mass Effect series is a trilogy around a single character. You aren't "allowed" to keep playing the same character, it is the exact same character. You are just allowed to re-customize him/her because the game system changes caused several classes to play very differently in [[MEMass Effect 2]].
** The whole "Courier is the Lone Wanderer" doesn't make sense timeline wise anyways. New Vegas starts four years after Fallout 3. It takes at least 6 months to walk across country. However, keep in mind that is for someone not carrying water (water is very heavy and very necessary, and in the Fallout world, very unreliable to find), not being attacked by irradiated wildlife, not heavily armed and armored, has a map, can reliably find a safe place to sleep, and does not have to worry about danger at every turn. Realistically, no one should be able to make that trip by themselves in that length of time.
** In addition, the Courier has been in the New Vegas area long enough for Ulysses to know him. Based on what Ulysses says, it is unrealistic that the Courier is the guy that showed up a couple weeks ago. It is implied they have known each other for years.
** There is a line of dialogue that indirectly refers to the Courier being at least in his early thirties, if not older, about ten years older than the Lone Wanderer, who has a canon age.
** ED-E got there. Plus there's all the copies of the Wasteland Survival Guide. As for the Lonesome Drifter Line, The player isn't oblidged to choose it (it only appears if you have the Ladykiller Perk any way). It's just optional flavor text, not direct canon, its simply giving you a choice of adding a detail rather than confining you to it (kind of like choosing the Courier's age.)
*** Also, William Brandice in Grayditch, an Enclave deserter who remembers Richardson, made it from Navarro to DC just fine. Took him a while but he made it having to drag a wife and kid around while changing settlements constantly and having all the weapons and armor of random Wastelanders.
** Plus There's a lot of ways (the Mothership, Vertibirds, The River Boat) to cut down the journey. As for Ulysses, all we know is that the Courier apparently had a big impact on his life. Whatever the event was it could have happened anywhere from a week to a year before for all we know.
Line 392:
** Let's say he got it after he started working in the field?
* That is a huge stretch given absolutely no evidence justifies that, especially since the name of that NPC was listed as "Pacoff" in the dialogue files. Maybe it means "Public Address Communications Officer," but since you aren't using a public address system, [[Com Off]] would be a better abbreviation, and all the other dialogue files are character names it seems fairly likely that is supposed to be his name.
** Pacoff Gannon?
*** His first name is never mentioned, but he is referred to as "Gannon Senior," which implies his name is Arcade Gannon, too.
 
Line 432:
* That leaves only one sin, Greed. That's The Courier, then. After all, why would he go there? (ignoring the obvious answer "the player told him to"). He had no discernible motivation, so it probably was because of the legendary treasure.
** Alternatively, Vera Keyes could be Greed, seeing as she got close to Sinclair for the purpose of stealing his fortune.
* Dog/God, Dean and Christine can be redeemed by The Courier. They can be convinced to renounce their obsession and leave the Sierra Madre (Dean), come to terms with their vices (Dog/God) or find peace (Christine). And as for Greed... remember the heavy gold bars? And how you had to run away when the vault collapsed? Yeah, you probably didn't take that many with you.
 
* Alternately:
Line 444:
 
== Ulysses and the Courier are responsible for the current state of the Divide. ==
* It's described as being filled with storms, and a total maelstrom of death. Also that it wasn't always like that.
** While the canon is questionable on anything in Fallout Tactics, it does mention the Divide. Which means that there would be no realistic way for the Courier and Ulysses to have been involved unless they are about 70+ years old and the Great Divide appeared immediately before Fallout Tactics took place.
** Honest Hearts clarified that what happened to the Divide took place 4 years before the events of New Vegas.
Line 466:
** If anything, the Midwestern Brotherhood of Steel is probably more inclined to open fire on Enclave members because they lost contact ''before'' Fallout 2 occurred, which means that, as far as they are concerned, the Enclave is still an active organization.
** Also, keep in mind that it isn't a matter of them choosing to not take orders from the Western Brotherhood. The Midwestern Brotherhood literally has no means of contacting them. At most, they have not shown an incredible amount of diligence in getting back into contact, but there is a big difference between them becoming a splinter group for ideological reasons or becoming one because they have no choice.
** Seeing how the Midwest brotherhood are just as bad as the West Cost Brotherhood who just happen to control and recruit form outside, Arcade wouldn't really like them.
** Arcade would fit in better among the Capital Wasteland Brotherhood, assuming he could get there: They (well, their leader and at least half of them) broke from the West Coast due to Elder Lyons' more 'liberal' views, and his choice to prioritize the locals rather than the Codex - then aid the distribution of clean water - would appeal to Arcade's philanthropic side. As a newcomer to the area Arcade's past in the Mojave isn't questionable enough to raise flags unless he slips up again, and Arcade has lived in the Wasteland long enough to blend as opposed to the stragglers in ''Broken Steel''. He could even join up with the Scribes if he wants to avoid "Hey, where'd you learn to use power armor?"-type questions, or he could show up with Veronica and claim to have learned from her. Veronica, of course, would likely be accepted what with her being ostracized by the West Coast Brotherhood due to views closer to that of Elder Lyons' than the Codex hardliners. Arcade would just have to be ''extra'' careful to avoid the Outcasts, though...
 
Line 474:
Humanity obviously managed to survive, however, and over two hundred years after the Fall, a descendant of Minato/Minako Arisato found him/herself in a grave in the Mojave Wasteland with a grievous bullet wound to the head. The Arisato bloodline would have ended with him/her had Victor and Doc Mitchell not rescued him/her.
 
Minato/Minako's original Wild Card ability is represented in several ways. The sheer versatility of the Courier's abilities goes without saying; he/she can be just about anything he/she wants to be, similar to how Minato/Minako can utilize just about any Persona from any Arcana. More abstractly, the Courier is a literal Wild Card in the affairs of the Mojave Wasteland; it is his/her actions that determine the final fate of the region, after all. Symbolically, the Courier is also represented as one of the Jokers in the deck of cards that came with the [[Limited Special Collectors' Ultimate Edition]] of ''New Vegas''; the Joker is often [[Tarot Motifs|associated]] with the Fool Arcana (Minato/Minako's natural Arcana).
 
Also, [[Yuri Lowenthal]] and [[Laura Bailey]] play the main protagonists in both ''Persona 3'' and ''New Vegas''. Had to sneak the customary [[Actor Allusion]] in there somehow.
Line 489:
Future New Vegas DLC, or Fallout 4, will hint at an upcoming war to unify North America. The canon for Fallout and Fallout 2 is that the "best" of all possible endings are achieved, so let us assume that the canon ending for New Vegas is that the New California Republic successfully repels Caesar's Legion and annexes the entire Mojave. They are the first superpower. (Even if that doesn't end up being the canon, the NCR will still likely be considered one of the most powerful factions in America.)
 
The second is the Khans-Followers union in the northwest, which happens if the Followers are banished by the NCR and the Great Khans willingly evacuate: "During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest." Also, the remnants of the Vault 19 Powder Gangers would join the Khans in one of the endings.
 
The third superpower is the Enclave, centered in Chicago after being driven from California and D.C. Although they likely have the smallest population of the powers, they still have the greatest access to pre-war technology, which makes them formidable enough to viably take over North America.
Line 526:
*** That last one there forgets that US Army Infantry ARE that well-trained, well-equipped group of soldiers. The Chinese were the force being invaded. Thus, they are larger in number, but also poorly equipped. Following your logic (or rather, Sun Tzu's logic), the US should win anyway, no matter of the body armor they use... so why fork out for the expensive, hard to obtain, limited Power Armor technology? I mean, sure, they'll win quicker, but they'll also have probably lost more money than they'd make, spent more time than necessary training soldiers to use armor that is just as effective, have created technology that is just a single Chinese mole in the Pentagon and a scientist away from disaster, used a lot of resources in making the suits, and overlooked technology that is both simple and effective, as well as having existed essentially right from the get-go. And, regarding the points about bullet velocity, consider for a moment just how effective the armor is in-game. It doesn't require any special training, reliably stops bullets, knives and blunt weapons, can be repaired by almost anything (with Jury Rigging, of course), and uses simple, easy to manufacture body armor. Now, this is all stats and such, but you know what they say: no smoke without fire.
**** In order for armor to actually be "stopping" attacks, the DT must be higher than the damage. Riot armor is lower than the damage of most of the major weapons, so it isn't stopping bullets. Other than [[Story and Gameplay Segregation]] it is useless as a military. They aren't "overlooking" a simpler option, even by the standards of the game, Riot Armor does not stop bullets, Power Armor does. Hence the little shield symbol.
*** Mundane armor not as good as powered? The [https://web.archive.org/web/20120414080004/http://fallout.wikia.com/wiki/Desert_Ranger_Armor Desert Ranger armor] would like to argue otherwise. It's DT is just as high as T-45d Power armor (standard issue at the time, and only surpassed pre-war by the T-51b), has 1/3rd the weight, and looks badass to boot. This particular suit was also used in China, possibly the Gobi campaign where the camo would work best, but confirmed in the Shanghai and Yangtze campaigns. So they were both developing them AND deploying them. The people at Budgeting probably thought the power armor was just [[Rule of Cool|cooler.]]
 
== Ulysses visited The Forecaster ==
Line 547:
* If Ulysses has an invested interest in the Courier's life, why didn't he ambush Benny rather than let the Courier get shot in the head and hope he didn't die? It was three Great Khans and Benny, assuming Joshua Graham was referring to Ulysses he would have easily been able to kill all three from an ambush alone. If Joshua Graham considers him a threat, then Ulysses is one tough customer.
 
== [[Yes -Man]] hates the Khans because he was programmed to do so. ==
Emily Ortal, the woman who programmed [[Yes -Man]], has family in Arroyo. Arroyo was founded by the Vault Dweller from [[Fallout 1 (Video Game)|Fallout 1]]. In [[Fallout 1 (Video Game)|Fallout 1]], the Khans are pretty much [[Always ChaoticExclusively Evil]], and it's reasonable to assume that those who lived in Arroyo were brought up hating the Khans. If Emily was raised there or spent lots of time there, it's reasonable to assume that picked up that hatred, and it came through in [[Yes -Man]]'s programming. Because he at least has something nice to say about literally every other tribe, but he thinks the Khans are a dirty people. They live in tents, like animals.
* [[Fridge Logic|Animals live in tents?]]
 
Line 586:
** It's also silly because his last name should be Moreau or Grey (depending on if it was before or after he was exiled). Only one person knew Moreau and Grey were linked, and since it is Harold, it is unlikely any child of Moreau would have interacted with him or even believed him if Harold did decide to tell him.
* It is impossible for the Master to have had a child after becoming mutated due to the whole "sterility" thing that was a gigantic plot point.
* [[Epileptic Trees|One of his ancestors was a follower of the Master and now he wants to kill the Courier, who’s a descendant of the Vault Dweller.]] The trip to New Canaan was just part of an elaborate trap to lure the Courier away from all his allies to an unknown place without most of his stuff (“weight restriction”). {{spoiler|Only the attack of the White Legs ruined his diabolic plan. }}
 
== Marcus is the descendent of Richie Marcus ==
Line 597:
 
== Dog from Dead Money is Lily's grandson ==
Think about it. Lily was turned into a nightkin and her grandson was in the vault with her. And Dog served under The Master from Fallout 1. And the reason Dog is so childlike is that he was only a kid when he was turned.
 
== The Courier has Gaydar ==
Line 639:
Graham bears an uncanny resemblance to Dredd in his Dead Man persona (burned alive and covered in bandages). Both are notoriously difficult to kill and are positive examples of a [[Knight Templar]]. Both are known by nicknames (Graham as The Burned Man and Dredd as The Dead Man) and are particularly badass in their respective universes.
 
== The Courier is descended from [[Fallout 1 (Video Game)|the Vault Dweller]] and [[Fallout 2 (Video Game)|the Chosen One]]. ==
Particularly if you got the Classic Pack/Courier's Stash, which includes the armoured Vault 13 suit, the Weathered 10mm and the Vault 13 flask. It's entirely possible that the Courier left New Arroyo on some sort of rite of passage/quest.
* Or possibly they're the son of the illegitimate kid the Chosen One had with one of John Bishop's daughters in Fallout 2.
Line 664:
** I belive he's refering to the guy you recruit for the Talent Pool Quest, not the Courier.
*** Which makes it even worse because the Lonesome Drifter is five years older than the Lone Wanderer and was born in Montana. Unlike the Courier, there is also absolutely no wiggle room in the Lone Wanderer's back story to cover these discrepancies.
** Unless the Lonesome Drifter was simply lying about his backstory, and simply appears to be older than he is. Let alone the fact that people can seem naturally older than they are, he may have suffered premature ageing as a result of everything he's been through. If the gun he has is really is the Mysterious Stranger's, maybe he had some kind of encounter with him that lead to him obtaining the gun.
 
== Ulysses and the Courier are scouts from the Divide, possibly even former Enclave ==
Line 673:
** The Enclave is not equivalent to the United States government. They were a shadow organization within the government that were serving their own unapologetically selfish goals. Ulysses is practically the anti-thesis of the Enclave when [[Draco in Leather Pants]] is not being directed at the Enclave.
*** [[Jossed]], anyway. The theory only worked because Ulysses was a frumentarius (essentially a spy), and what better way to spy on your neighbors than to become a spy for them? And turns out who the Courier represents is literally whichever main faction you have the highest reputation with.
* We saw several old Poseidon Energy projects throughout New Vegas, and Poseidon Energy had strong ties to the Enclave. Helios One, Archimedes, etc. The Divide might elaborate on [http://images2.wikia.nocookie.net/__cb20110301143050/fallout/images/8/80/PoseidonAd2.png this poster] prominently featuring a reference to '[[The Odyssey (Literature)|The Odyssey]]' - the breath representing the weather generator that protects the Divide. Seeing as the Eastern Courier was heading into a romanesque territory, he changed his name to the hero of '[[The Odyssey (Literature)|The Odyssey]]' - changing from Greek Odysseyus to Roman Ulysses.
** I was wrong. Ulysses didn't take his name from Greek myth, but US history. It's {{spoiler|ED-E}} who is on his way home.
* The conflict between the two Couriers will be one of the Past vs. the Future. Ulysses wants to cling to the Old World America (I can almost see President Eden being Ulysses' boss to tell him this), and decides that launching the missiles in the Divide is the best way of returning things to the old ways ([[Arc Words|"Begin Again"]] after cleaning the slate). The Courier represents the imperfect present and future of New Vegas and the Mojave, whatever the Courier decides ("Know When To Let Go" of the Old World). ''Lonesome Road'' will be about these two clashing over those ideals.
Line 706:
* Of course, [[Word of God]] is that it ''is'' exactly what people have taken it to not just be: Yes Man growing a little backbone. Specifically, enough that the Courier doesn't have to hang around the Lucky 38 all the time to handle all the nit-and-grit of ruling and keeping some schmuck from repeating the trick the Courier used to take over in the first place. That is not very funny for Wild Mass Guessing, though.
** Where exactly did [[Word of God]] say this?
*** Here: http://www.formspring.me/JESawyer/q/247956914896382132{{Dead link}}, and here: https://web.archive.org/web/20130628191633/http://www.formspring.me/JESawyer/q/248305799686784685.
**** Awww, dammit. Although that does solidify the Yes Man ending as my favorite now that I know that he won't stab me in the back.
** The reason most people took it that way was that AI in the Fallout series tend to be mass-murderers, no matter how nice they might seem initially. There is also quite a lot of dialogue that is very ambiguous and he spends the entire Independent quest line telling you want to do. At most, you have some leeway in a couple of minor areas, but you can't actually change anything major. The minor endings for Independent are overall worse for almost every faction involved than, say NCR or to some extent House, no matter how nice you are to those factions. The actual independent ending itself comes in two flavors, immediate anarchy or Securitrons suppress everyone. Most people aren't assuming their character is a brutal tyrant or unlikable, so that gets blamed on Yes, Man.
Line 713:
**** ZAX 1.2 is not an AI. It was a prototype on the path towards AI technology, but it is clearly stated to not be self aware.
**** ACE is probably an AI, but he is also the largest justification for the point. He doesn't outright say that most AI become mass murderers, but every true AI you encounter manipulating the outside world is doing so in a way that causes massive loss of life, so it isn't an unrealistic leap of logic that mass murder is the main way AI handle boredom.
{{quote| The suicide rate among true artificial intelligence machines was extremely high. When given full sensory capability the machines became depressed over their inability to go out into the world and experience it. When deprived of full sensory input the machines began to develop severe mental disorders similar to those among humans who are forced to endure sensory deprivation. The few machines that survived these difficulties became incredibly bored and began to create situations in the outside world for their amusement. It is theorized by some that this was the cause of the war that nearly destroyed mankind.}}
***** If you interact with Skynet wrong, he goes on a killing spree as soon as you leave Sierra, which is rather far from 'seemingly nice mass-murderer', especially as it isn't that hard to interact with Skynet correctly (or, for that matter, to stop him after just one kill). As for ZAX 1.2, he was clearly stated to ''be'' an AI, in exactly the same way as Eden: as a ZAX unit, it gradually became more AI-like until it reached full self-awareness.
***** Still doesn't change ACE literally saying that almost all artificial intelligences go insane and start murdering people.
Line 719:
== No matter which faction you choose to support, if you choose to nuke the NCR's supply route at Long 15, the Mojave will be totally screwed. ==
At the end of the Lonesome Road DLC, you will have the option to nuke either the NCR's main trade route at Long 15 along with their cities in California, or the Legion's encampment at Dry Wells. Many of the players that are not pro-NCR might think that it is a good idea to nuke the Republic's homeland as a way of weakening it. However, here is a list of this troper's predictions on what might happen after the Second Battle of Hoover Dam if you choose to nuke the Long 15:
* If the NCR somehow manages to win the battle despite the lost of their main supply line and homeland, New Vegas will be under the control of what is basically a massive occupational force that no longer answers to any civilian government since you have cut them off from California. Sure, there are people such as Ambassador Crocker, Chief Hanlon and Colonel Hsu within the NCR remnants, but it is unlikely that they can resist a take over by rightwing extremist elements such as General Oliver or Colonel Moore. To make matters worst, the average troopers will be very bitter and resentful of the idea that they will never see their families or their homes again and will take their anger out on the people of the Mojave. This will basically transform what little remain of the NCR into a military Junta and the Mojave will be control by a dictatorship that hates the very people that they now govern.
* If you support the Independence or Mr. House route, originally, it is possible for you to convince General Oliver to give up control of Hoover Dam and retreat back to NCR territory. However, if you nuke Long 15, there is now nowhere for them to fall back to. And now you have a sizable defeated army that has nowhere to go. Even if you managed to peacefully integrate the former NCR personnel into your new nation, there is the problem of supplies. It was stated by both Mr. House and during the speech check with Legate Lanius that the Mojave cannot support itself and is dependent on trade to bring in critical supplies such as medicine and food. But with the NCR gone, whom will New Vegas trade with? The White Legs destroyed New Canaan and the Legion will never trade with any outsiders. And lets not even think about the tourist economy that New Vegas is dependent on. Meaning that by destroying the Long 15 and NCR, the Courier's/Mr. House's victory will not liberate New Vegas. Instead, it turns the entire Mojave into a post apocalyptic Somalia: Full of sick, suffering and starving people due to the lack of a functioning economy, and dominated by rogue warlords formed by the NCR remnants who are answerable to no one. Mr. House/Yes Man might be able to defeat the NCR remnants, but it will be a costly pyrrhic victory at best, or a conflict so devastating that will lead to total social collapse in the Mojave at worst, destroying the world's best hope for recovery in the process.
* As for Caesar's Legion, as stated by Ulysses, the only thing that is keeping the Legion is by constantly conquering other cultures. With the NCR destroyed (or at lease the road that lead to it being nuked), the Legion will suddenly find itself unable to find anyone else to conquer. Caesar's ultimate goal of transforming the Legion from a barbarian army into a legitimate nation-state by assimilating the NCR will also be ruined since there is not longer an NCR for him to conquer. Eventually, the Legion will collapse will all the former members reverting to become raiders, and the Mojave will become worst off compared to even the Capital Wasteland.
* There are other ways for the NCR to get to New Vegas. The Long 15 is only required because there is a time constraint and it is the only route fast enough to get forces and supplies to the Mojave before Hoover Dam. Assuming they are stuck with major roads and no mechanized vehicles, the next best route would add about a week and a half to the time it takes to reach the Mojave from the wasteland. This is not devastating for normal shipments, but it is extremely problematic for a military about to go into a major battle.
 
Line 727:
As a result of becoming a lobotomite, the courier must be immortal, right? The first lobotomite was made who-knows-when and was still alive when you reach Big MT. The Courier's indepedent ending is now 20% more awesome.
* The endings for if the Courier doesn't reunite with his brain contradict this, as they both make reference to the Courier's body dying and either explicitly or implicitly make reference to the brain dying as well.
** Well, perhaps not entirely immortal but definitely long living. Biogel and cybernetics are able to keep brains and bodies alive for centuries, and Experiment 1 is definitely a few centuries old himself.
 
== Mr. House is a [[Assassin's Creed|Templar]] ==
Mr. House is a wealthy, influential and well-connected genius who contributed a lot to advancements in technology. Ideologically, he believes that [[Humans Are Flawed]] and require a strong leader to control them in order for there to be peace. His ultimate goal is to creating a perfect new world order by means or force and at the expanse of personal freedom of those who live under his control. All of these things fits perfectly into the profile of a members in the Templar Order.
* Except the Templars aren't a secret society manipulating the world to create a new order and they didn't randomly disappear. Most of the Templars just changed their names and distanced themselves from the order. The ones that did flee from persecution went to Switzerland. The sheer obviousness of their involvement with the Swiss rebellion should make it readily apparent the Templars were not masters of subterfuge.
** Take a look at what the WMG's Templar link links to. He's not talking about the ''actual'' Templars, but the ones from [[Assassin's Creed]] (for some reason, connecting characters from other verses to that verse's Templars/Assassins have become the new 'Character X is a Time Lord').
Line 737:
No-Bark Noonan is a generally insane man who comes up with crackpot theories for everything he sees. Evidence seems to point, however, towards him being the chosen one:
 
1. He knows far more than he should: he talks of Benny being chased by wanamingos--insanewanamingos—insane, as they went extinct around 40 years ago. How, though, would he know of them--especiallythem—especially considering that the word "wanamingo" itself was only used by miners in Redding and the Chosen One? Not only that, but he is the ''only person'' in the game to mention them. He mentions a giant rat teaching him a spell to "reveal your true form". In Gecko, there is a giant rat named Brain, and the Chosen One is one of the few who's seen him in person.<br />2. He has a ridiculous amount of money for an insane man--noman—no matter how often he's beaten in caravan, he can play more, AND he can wager 1000 caps at a time.<br />3. He lives near a crashed highwayman. The only working highwayman in the core region or the Mojave was owned by the Chosen One.<br />4. He's of tribal complexion.<br />5. The Chosen One was about 20 in 2241, 40 years before New Vegas takes place, meaning he's the right age as well.<br /><br />As an addendum, he's not actually insane--''he's just passing a speech check to make you think so.''
 
As an addendum, he's not actually insane--''he's just passing a speech check to make you think so.''
*** Or it would sure explaine Fallout 2's sillyness
** No-Bark being the Chosen One contradicts the canon ending of Fallout 2.
Line 746 ⟶ 748:
** There doesn't really need to be a special explanation. Gunshot wounds to the head are not automatically fatal in real life. From a gameplay standpoint, Benny cannot one hit kill you, even with only 1 Endurance, with Maria, even with a headshot.
 
== [[Fallout 3 (Video Game)|Burke]] is Frumentarius, scouting out the capital waste for invasion. ==
** Hard sell, even beyond the absurdity of trying to organize an invasion across that large of a hostile wasteland.
*** Timing is bad, Burke would have had to have been sent out before the Legion had secured their surrounding area to fit correctly in the timeline. It seems unlike Caesar would dispatch a scout to plan an invasion on the other side of the continent before he had conquered the tribes surrounding him
Line 753 ⟶ 755:
== The Courier is related in some way to the Lone Wanderer. ==
 
The exact relationship is hard to pin down, considering the Courier has no canon age, but the picture of James and Catherine that the player can find in Vault 21 seems to imply that they were originally from the Mojave, and as this is fiction, coincidence can be immediately ruled out as boring. I'm fully aware that details like this are left deliberately vague so that players can role play however they want, but I just wanted to throw this theory out there.<ref> I personally played my Courier as the Lone Wanderer's half-brother. At the end of the game, he's not going to oversee Big MT as the narration implies, he's going east to see what happened to his old man.</ref>
* The image is purely a reference to Fallout 3, canon wise, it is absolutely impossible for that photo to have originated there. Vault 21 did not open until after James, Catherine, the Lone Wanderer, and the Courier had already born. There is no way for any of those characters to possibly come from there. The exact date is never mentioned, but it has to be, but it does say Mr. House was the one that opened the vault, which meant it happened between 2274 (when Mr. House reactivated) and 2281 (the start of New Vegas). You could role play the Courier being from there due to his vague backstory, but James, Catherine, and the Lone Wanderer all did things that were canon before the vault opened.
 
== Joshua Graham really is immortal. ==
Joshua Graham survived being set on fire and thrown down the Grand Canyon, [[No One Could Survive That]]... Unless Joshua could not die.
* Joshua Graham is one of the immortals from ''[[Highlander (Franchise)|Highlander]]''.
* People have survived being set on fire.
* The Grand Canyon is not a straight drop. It's an incline that varies substantially. Unless they used a catapult, there is no way they threw him far enough to drop from the highest to lowest point. He would have rolled down one of the inclines. In many places along the canyon, especially the ones closest to Las Vegas, it is fairly shallow.
Line 773 ⟶ 775:
* The Mysterious Stranger is their [[Incredibly Lame Pun|wingman.]]
 
== The Courier is a [[TranssexualTranssexualism]] ==
* The [[Black Widow]] perk is used by a female courier to hit on men, and the Lady Killer is used by a male courier to hit in women. In Old World Blues, you can hit on your own brain with these perks. That means a male courier's brain is female, and a female courier's brain is male.
** Amusingly your brain will tell you that it was disappointed in the lack of variety as far as voices went and would rather have gone for a female voice instead of the generic male voice it had. So this might not be too far off from the truth.
 
== The start of the Great War the day after the platinum chip was printed was no coincidence. ==
Line 785 ⟶ 787:
 
== The future tunneler attack will not be as bad as Ulysses makes it seem (examples assumes NCR Victory) ==
* First, judging by their statistics, an NCR trooper is more of a threat than a single normal tunneler (which is saying something, given that they are mostly conscripted grunts with minimal training), and NCR Rangers are more of a threat than hulking tunnelers.
* Second, the Gun Runners can manufacture microfusion cells and weapons. No doubt that they can manufacture flare guns, flash bangs and powerful light emitting devices to keep them at bay.
* Third, the Courier has been to the Divide, fought them, and can likely explain the threat they represent, and even bring back a body as evidence. So everyone can make preparations against them.
Sure, there will surely be a few tunnelers caused casualties, but not a complete massacre.
** While I agree that the tunneler attack won't be as bad as Ulysses predicts, I still think you're underestimating those pesky things. Regarding your first point: Tunnelers scale differently to level than NCR troopers, and since LR is meant for high level couriers, it's a reasonable assumption that the actual relation in strength between a tunneler and a standard NCR trooper, would come out in the tunneler's advantage. Your second and third points both apply. Regarding 3), the courier will most likely tell the NCR that tunnelers have no resistance to bullets, essentially putting 2) in play, with the gun runners producing loads of hollow point bullets. We also don't know how they'd react to direct sunlight. A ranger could take out a few, even more if he or she is well prepared. In short, I'm standing somewhere around "moderate casualties, but not nearly as bad as the war against the legion"
** OP here. Even taking scaling into account, from a crappy FPS marksman's (like this troper) perspective, tunnelers are still less dangerous than NCR troopers in a 1 on 1 fight, for the following reason: due to tunnelers only being able to attack from melee, spraying and praying is a viable tactic against them (assuming you carry enough ammo, which is possible even in hardcore). Due to NCR troopers attacking at range, spraying and praying isn't a viable tactic against them. Add the tunnelers nonexistent damage threshold and low health, and you get an enemy that is only a threat when he has surprise and/or [[Zerg Rush|numbers]] on his side.
* Factoring in that armor lore wise does not work like the game mechanics show. Anyone with power armor can easily decimate Tunnelers with little to no chance of injury beyond being knocked over. Exterminating them, as a result, would be very easy if they ever posed even a nuisance.
Line 796 ⟶ 798:
 
* In the lore, one guy clad in [[Power Armor]] could kill hundreds of... Canadian rioters. Take an american soldier clad in [[Power Armor]], with moderate Gun skill, give him a [[Gatling Good|minigun]], as much ammo, stimpacks, med-X and psycho as he can carry, and put him against 300 freeside thugs equivalents, with their typical weaponry and armor, and typical tactics, and he probably wins. Put a typical BOS Paladin against 60 grunts armed with guns with armor piercing ammo and equipped with decent armor using effective squad based tactics, and he is likely to loose.
 
== Mr House will ''not'' die from bacterial contamination after a year, his computer is exaggerating. (spoilers ahead) ==
 
During the main story, the courier has to choose how to deal with Mr House (either killing/disabling Mr House, or by the definition of ''[[A Worldwide Punomenon|dealing]]'' with him, as in, joining his side). If the courier decides to dispose of Mr House, it isn't necessary to actually ''kill'' him per se, in most versions of the story mission. [[Take a Third Option|Instead]] you can also simply neutralize him by disconnecting his brain from the Lucky 38's computer system, but only once you open his pod. The remarkable thing however is that House himself ''begs'' the player not to keep him alive after opening the pod, preferring a swift death right then and there by the courier murdering him.
 
Why is this? On the surface, it's because, due to how he's kept himself alive for all these years, he is scheduled to survive at least another year, and he's terrified of the idea that he'd have to spend at least a full year in a dark, empty room, disconnected from his computer frame. Not being able to do anything, waiting until death. His eventualy demise, according to a monitor in the same room, will be due to ''bacterial contamination''.
 
The assumed cause of death is key here. But let's move onto something else first in order to understand why. [[Genius Bonus|You may already know]] that Mr House is [[No Celebrities Were Harmed|heavily based]] on real life business tycoon Howard Hughes, who was by many accounts an eccentric man and, later in life, became a shut-in. The most notable part is that Hughes throughout his life was a consistent sufferer of ''Mysophobia'', '''a fear of germs'''. This notable trait is very likely to be present in Hughes's fictional counter-part Mr House as well, and although it is never expressedly shown in the story, it wouldn't be surprising for Mr House to ''have'' the trait considering the plethora of other things he has in common with Hughes.
 
So Mr House very likely has a fear of germs. Mr House also likely programmed all the computers in the Lucky 38 himself, including the details shown by this monitor. Perhaps Mr House was so afraid of germs that he over-exaggerates the possible dangers of being exposed to them, hence he states that you '''will''' die from contamination after a year, leaving no room for doubt. Even when he very well ''could survive'', maybe even for decades longer.
 
Secondly, maybe his fear of being left alive isn't so much because he'll be [[And I Must Scream|all alone only with his thoughts]] for at least a year, but moreso that he is no longer in his sterile pod; he is now fully exposed to outside germs and bacteria which may very well be ''his single worst fear''. It would be a living hell for him.
 
{{reflist}}
[[Category:Wild Mass Guessing/Video Games]]
[[Category:Fallout New Vegas]]
[[Category:WMG]]
__NOTOC__
[[Category:Fallout: New Vegas]]