Fallout (video game)/Characters: Difference between revisions

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* {{spoiler|[[Karmic Death]]:}} {{spoiler|He exiled the Vault Dweller to keep the Vault from tearing itself apart. In the end he was overthrown by the residents of Vault 13 for exiling their savior and executed before the Vault was divided between those who followed Vault Dweller into the outside and those who stayed in the Vault.}}
* {{spoiler|[[Karmic Death]]:}} {{spoiler|He exiled the Vault Dweller to keep the Vault from tearing itself apart. In the end he was overthrown by the residents of Vault 13 for exiling their savior and executed before the Vault was divided between those who followed Vault Dweller into the outside and those who stayed in the Vault.}}
** In an [[Alternate Ending]] (if you have bad karma or the Bloody Mess trait), the Vault Dweller shoots the Overseer in the back before leaving.
** In an [[Alternate Ending]] (if you have bad karma or the Bloody Mess trait), the Vault Dweller shoots the Overseer in the back before leaving.
* [[Reasonable Authority Figure]]: Subverted {{spoiler|while he appears to be both reasonable and well-meaning he is also willing to keep the insane Vault Experiment going and exile the Vault Dweller after s/he wasn't needed anymore.}}
* [[Reasonable Authority Figure]]: Subverted {{spoiler|while he appears to be both reasonable and well-meaning he is also willing to keep the insane Vault Experiment going and exile the Vault Dweller after s/he wasn't needed anymore.}}
* [[Retcon]]: {{spoiler|In ''[[Fallout 2]]'' his motives for exiling the Vault Dweller were changed from "not wanting to disrupt the Vault's order" to "not wanting to disrupt an [[Ancient Conspiracy]] started by his predecessors".}}
* [[Retcon]]: {{spoiler|In ''[[Fallout 2]]'' his motives for exiling the Vault Dweller were changed from "not wanting to disrupt the Vault's order" to "not wanting to disrupt an [[Ancient Conspiracy]] started by his predecessors".}}
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* [[Artificial Stupidity]]: He has a bad habit of trying to shoot enemies through friendly targets.
* [[Artificial Stupidity]]: He has a bad habit of trying to shoot enemies through friendly targets.
* [[Can't Catch Up]]: He's a pretty good fighter in the early-to-mid game, but since you can't upgrade his armor, he's pretty much cannon fodder by the time you start facing Super Mutants and Deathclaws.
* [[Can't Catch Up]]: He's a pretty good fighter in the early-to-mid game, but since you can't upgrade his armor, he's pretty much cannon fodder by the time you start facing Super Mutants and Deathclaws.
* [[The Lancer]]: The Vault Dweller's first and closest companion.
* [[The Lancer]]: The Vault Dweller's first and closest companion.
* [[Only in It For the Money]]: Unless you have good speech skill, he will only join you if you pay him for his services.
* [[Only in It For the Money]]: Unless you have good speech skill, he will only join you if you pay him for his services.
* [[Really Seven Hundred Years Old]]: Ian was probably already older than the Vault Dweller by the time of the first game but he is still doing well 80 years later. His improbable age is [[Lampshade Hanging|Lampshaded]] during his [[Dummied Out]] conversation with the Chosen One.
* [[Really Seven Hundred Years Old]]: Ian was probably already older than the Vault Dweller by the time of the first game but he is still doing well 80 years later. His improbable age is [[Lampshade Hanging|Lampshaded]] during his [[Dummied Out]] conversation with the Chosen One.
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A gas mask wearing Nevada Ranger with years of experience under his belt. If recruited, he helps the Vault Dweller mop the floor with the local crime boss and save the Core Region from super mutants.
A gas mask wearing Nevada Ranger with years of experience under his belt. If recruited, he helps the Vault Dweller mop the floor with the local crime boss and save the Core Region from super mutants.


* [[Badass Longcoat]]: Implied to wear one, which might be required for his job as a Ranger.
* [[Badass Longcoat]]: Implied to wear one, which might be required for his job as a Ranger.
* [[The Big Guy]]: Easily the most heavily armed and armoured of all companions.
* [[The Big Guy]]: Easily the most heavily armed and armoured of all companions.
* [[Crazy Prepared]]: Years of traveling in the wasteland has made him quite a survivalist. He wears a gas mask at all times, just in case.
* [[Crazy Prepared]]: Years of traveling in the wasteland has made him quite a survivalist. He wears a gas mask at all times, just in case.
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* [[Ambiguously Brown]]: Which makes sense, given that Vault 15 was deliberately made as multi-ethnic as possible as part of the Vault Experiment.
* [[Ambiguously Brown]]: Which makes sense, given that Vault 15 was deliberately made as multi-ethnic as possible as part of the Vault Experiment.
* [[Big Good]]: In ''Fallout 2'', being largely responsible for building up [[The Federation|the NCR]] into the Wasteland's only known functional post-war democracy.
* [[Big Good]]: In ''Fallout 2'', being largely responsible for building up [[The Federation|the NCR]] into the Wasteland's only known functional post-war democracy.
* [[Guest Star Party Member]]: You can actually keep her around until the end of the game, but although she does act as an extra handy gun, she really doesn't offer anything special and has somewhat lower stats than your "real" party members.
* [[Guest Star Party Member]]: You can actually keep her around until the end of the game, but although she does act as an extra handy gun, she really doesn't offer anything special and has somewhat lower stats than your "real" party members.
* [[I Was Quite a Looker]]: The 80 years between games did not do her well.
* [[I Was Quite a Looker]]: The 80 years between games did not do her well.
* [[Reasonable Authority Figure]]: In ''Fallout 2''
* [[Reasonable Authority Figure]]: In ''Fallout 2''
* [[Hundred-Percent Adoration Rating]]: There is a reason why she's President for life, they keep voting her in.
* [[100% Adoration Rating]]: There is a reason why she's President for life, they keep voting her in.


== Town Inhabitants ==
== Town Inhabitants ==
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* [[Jerkass]]
* [[Jerkass]]
* [[Meaningful Name]]: "Set", as in the Egyptian god of chaos, deserts and darkness. Head of a city of ghouls in the middle of the wasteland, yup.
* [[Meaningful Name]]: "Set", as in the Egyptian god of chaos, deserts and darkness. Head of a city of ghouls in the middle of the wasteland, yup.
* [[Pardon My Klingon]]: His dialogue infamously uses many strange euphemisms ("Dirtnap!" "Makes my shadow grow!"), done in an attempt to show that he's attempting to form a new "ghoul culture" distinct from that of humanity.
* [[Pardon My Klingon]]: His dialogue infamously uses many strange euphemisms ("Dirtnap!" "Makes my shadow grow!"), done in an attempt to show that he's attempting to form a new "ghoul culture" distinct from that of humanity.


=== Nicole ===
=== Nicole ===
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{{quote|'''Voiced by:''' [[Frank Welker]]}}
{{quote|'''Voiced by:''' [[Frank Welker]]}}


The High Elder of the Brotherhood of Steel. He is one of the few people in the organization who wants to do something about the imminent Super Mutant threat.
The High Elder of the Brotherhood of Steel. He is one of the few people in the organization who wants to do something about the imminent Super Mutant threat.


* [[Cool Old Guy]]
* [[Cool Old Guy]]
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* [[Mix and Match Critter]]
* [[Mix and Match Critter]]
* [[Noble Bigot]]: He has genuinely good intentions and sympathetic motives, but he is also quite smug and condescending during your encounter. You can call him out on this.
* [[Noble Bigot]]: He has genuinely good intentions and sympathetic motives, but he is also quite smug and condescending during your encounter. You can call him out on this.
* [[Prophetic Name]] / [[Sue Donym]]: Originally Richard [[The Island of Doctor Moreau|Moreau]], he picked up the alias Grey after being exiled from Vault City, forcing him to head south.
* [[Prophetic Name]] / [[Sue Donym]]: Originally Richard [[The Island of Doctor Moreau|Moreau]], he picked up the alias Grey after being exiled from Vault City, forcing him to head south.
* [[Psychic Powers]]
* [[Psychic Powers]]
* [[Skippable Boss]]: If you got the Lieutenant's key, it's quite possible to complete the game without ever seeing him.
* [[Skippable Boss]]: If you got the Lieutenant's key, it's quite possible to complete the game without ever seeing him.
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* [[Was Once a Man]]: Remember the story Harold told you about his friend Richard Grey? That was him.
* [[Was Once a Man]]: Remember the story Harold told you about his friend Richard Grey? That was him.
* [[Well-Intentioned Extremist]]: He honestly believes that converting everyone into super mutants is the only way to ensure humanity's survival in the post-apocalyptic world. He's even willing to allow people to opt-out of being mutated, provided they allow themselves to be sterilized and live the rest of their lives under super mutant control.
* [[Well-Intentioned Extremist]]: He honestly believes that converting everyone into super mutants is the only way to ensure humanity's survival in the post-apocalyptic world. He's even willing to allow people to opt-out of being mutated, provided they allow themselves to be sterilized and live the rest of their lives under super mutant control.
* [[Wetware CPU]]: Sometime after taking his dunk in the F.E.V. tank, the remains of Richard bonded with Vault Overseer's chair.
* [[Wetware CPU]]: Sometime after taking his dunk in the F.E.V. tank, the remains of Richard bonded with Vault Overseer's chair.


=== Lou Tenant (Lieutenant) ===
=== Lou Tenant (Lieutenant) ===