Fallout 3/Nightmare Fuel: Difference between revisions

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[[File:centaur_5638.jpg|frame|The Centaur, as it appears in this game and [[Fallout: New Vegas|the next]]. [[Body Horror]] personified.]]
 
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* The [http://fallout.wikia.com/wiki/Dunwich_Building Dunwich Building]. The name alone should be a tip off that this is ''not'' a good place--it's [[Homage|borrowed]] straight out of a [[wikipedia:The Dunwich Horror|story]] by [[H.P. Lovecraft]].
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** And that's for the happy ending for Tranquility Lane.
** You step into that clean, sterilized world, and look down at those pods, and all you know is something terribly wrong is going on here - and you're going to have to submit to whatever it is {{spoiler|if you want to get your father back}}. And then you actually get into a pod, the screen comes down, and a face flashes across it - just for a moment - before the needles sink into your head. That's the beginning. That's before you try looking at your PipBoy, and realize just how helpless you are.
** Even that tiny detail has been made disturbing: instead of telling the proper time, the watch your virtual self is wearing is permanently frozen. Just like the ones at [https://web.archive.org/web/20120419045250/http://www.bilkent.edu.tr/~wigley/HiroshimaWatch.jpg Hiroshima and Nagasaki].
** Also in Tranquility Lane; {{spoiler|"Go make Billy cry." Sure! "Go break up a marriage." Okay. "Go kill that lady in a funny way." ...Alright... "I want you to take this knife and brutally murder everyone in this peaceful suburb in first person as they run screaming from you." You will end up killing some of them as they hide crying behind their beds.}} It's just messed up! And somehow, the whole thing being in TV Land black and white just makes it worse.
** Don't forget the 50s sitcom music on perpetual loop as you stab.
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* Harold's scream if you burn him. What makes it worse is that Harold ''wanted'' you to kill him, because he considered the alternative a [[Fate Worse Than Death]].
* During the 'Big Trouble in Big Town' quest, you have to go to an abandoned police station that's crawling with Super Mutants. While there, be sure to check out the computers that have records of 911 calls on them. The one with the woman who can see someone moving outside is positively bone-chilling.
{{quote| 911 Dispatcher: 911, Do you have an emergency?<br />
Woman: Please help me, I think there is someone outside, I heard a noise and it looks like someone is out there.<br />
911 Dispatcher: Remain calm. I'm sending a squad car over, may i please have your name and address for confirmation<br />
Woman: (sound of glass breaking) I think he's in the house now! Please send help oh my god.. I think I hear him!<br />
911 Dispatcher: Ma'am I've dispatched a squad car it should arrive within minutes try (interrupted)<br />
Woman: (sounds of a scuffle)<br />
Man: Sorry for the scare, my wife just (muffled scream) forgot to take her pills this morning. Everything is ok. (long pause) No need for that squad car either. Have a nice day. (hangs up) }}
** Which is the worst possibility? That the above is, as we immediately presume it to be, a case of a police force so apathetic that they let a man break into a woman's home to rape and/or murder her because they just don't care? Or that the pre-[[World War Three]] world of Fallout was so [[Crapsack World|crapsack]] that there were enough people going mad with paranoia that police considered it honestly worthwhile to just presume stories like "oh, my wife was just imagining things, she forgot her medicine" are true?
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* The broadcast towers scattered across the Wasteland can be this as well. Most of them are transmitting a simple message in Morse Code, first sent in the time just after the Great War by survivors holed up underground, but now transmitting on an endless loop ("Hello, hello, this is Echo Foxtrot, are you there? Are you there?" repeated over and over) even after the messages' originators have long since died. Despite this, it feels like a [[Mercy Kill|mercy]] to them to just switch off their transmission once and for all.
* This game can be [[Nightmare Fuel]] for anyone who lives in the D.C. area and is familiar with the landmarks. Picture this: a nice walk in downtown D.C. and then...BAMBAM you're suddenly fighting ''a super mutant master with a rocket launcher!''
* Springvale Elementary School. The caged off area in the back with the small skeletons. Since you can be sure the raiders didn't just toss kids in there, this appears to have been the kids who died on October 23, 2077, following the bombing. More so, this means that an elementary school has a holding cell in Pre-War America.
 
== ''The Pitt'' DLC ==
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* The [[Fridge Horror]] that no nukes hit Point Lookout. ''It devolved to this state on its own.''
* {{spoiler|Tobar's brain room. Especially when you realize he had a scalpel, bonesaw, surgical tubing, and tweezers in his shop from the FIRST SECOND you meet him.}}
* Turtledove detention camp. Depressing surroundings, 200-year-old robots guarding the place, swampfolk and feral ghoul infestation aside, it has a morgue where [[PO Ws]]POWs are taken in, tortured while kept alive by stimpaks, and when they finally die, have their bodies either cremated or jammed into a wall of remain lockers. This all happened 200 years ago. As part of a quest you have to open one of these lockers to retrieve something, and you find a skeleton of a Chinese spy whose picture you've seen on posters all over the place. To see a worn-down skeleton of that person, 200 years later, is rather disturbing. The most sobering part of this camp is that it's likely that similar camps were built during wartime in real life, and people really were taken into these places, tortured and unceremoniously cremated or stashed away into lockers in walls, to be forgotten. Eerily, the in-game example is still scarier because it's all 200 years ago.
 
 
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[[Category:Fallout 3]]
[[Category:Nightmare Fuel]]
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