Fallout 3/Nightmare Fuel: Difference between revisions

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[[File:centaur_5638.jpg|frame|The Centaur, as it appears in this game and [[Fallout: New Vegas|the next]]. [[Body Horror]] personified.]]
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* The [http://fallout.wikia.com/wiki/Dunwich_Building Dunwich Building]. The name alone should be a tip off that this is ''not'' a good place--it's [[Homage|borrowed]] straight out of a [[wikipedia:The Dunwich Horror|story]] by [[HPH.P. Lovecraft]].
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[[File:centaur_5638.jpg|frame|The Centaur, as it appears in this game and [[Fallout New Vegas|the next]]. [[Body Horror]] personified.]]
 
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* The [http://fallout.wikia.com/wiki/Dunwich_Building Dunwich Building]. The name alone should be a tip off that this is ''not'' a good place--it's [[Homage|borrowed]] straight out of a [[wikipedia:The Dunwich Horror|story]] by [[HP Lovecraft]].
** Feral ghouls, hallucinations, doors that close/open on their own, the tale of a man turning into a mad ghoul and a really creepy altar in the basement.
** [[It Got Worse|It gets better.]] As you proceed through the building, you find numerous audio logs created by Jamie (the aforementioned "man turned mad ghoul") documenting his transformation and [[Sanity Slippage]]. The final log contains mostly rambling by a fully insane, ghoulified Jaime--and repeated mentions of the name [[wikipedia:Abdul Alhazred|"Alhazred"]].
** When you find Jamie, he a number of other mad ghouls are worshiping the obelisk in the building's basement. Once you cross the threshold of the doorway into the cave with the obelisk, you can actually hear a creepy, disembodied voice chanting ''"Alhazred"'' repeatedly. If it wasn't obvious already, you can pretty much conclude that the book you're looking for is the friggin' ''[[Tome of Eldritch Lore|Necromonicon]].''
** By this point in the game you've already seen every kind of Ghoul in every possible situation, yet this area will creep the hell out of you. I kept expecting them to get back up.
** A lot of the Dunwich horror ([[Shout -Out|heh]]) is nice and subtle. Bodies disappearing when you backtrack. Turning around to see that the doors behind you have shut. Too bad if you're concentrating on stalking the ghouls, you can completely miss the scares.
** Even if you have the Ghoul Mask on, which makes all the Feral Ghouls friendly to you, that place is still creepy. There's no danger, but the darkness and listening to the history of the residents there is disturbing.
** And let us not forget the monolith...
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** And that's for the happy ending for Tranquility Lane.
** You step into that clean, sterilized world, and look down at those pods, and all you know is something terribly wrong is going on here - and you're going to have to submit to whatever it is {{spoiler|if you want to get your father back}}. And then you actually get into a pod, the screen comes down, and a face flashes across it - just for a moment - before the needles sink into your head. That's the beginning. That's before you try looking at your PipBoy, and realize just how helpless you are.
** Even that tiny detail has been made disturbing: instead of telling the proper time, the watch your virtual self is wearing is permanently frozen. Just like the ones at [https://web.archive.org/web/20120419045250/http://www.bilkent.edu.tr/~wigley/HiroshimaWatch.jpg Hiroshima and Nagasaki].
** Also in Tranquility Lane; {{spoiler|"Go make Billy cry." Sure! "Go break up a marriage." Okay. "Go kill that lady in a funny way." ...Alright... "I want you to take this knife and brutally murder everyone in this peaceful suburb in first person as they run screaming from you." You will end up killing some of them as they hide crying behind their beds.}} It's just messed up! And somehow, the whole thing being in TV Land black and white just makes it worse.
** Don't forget the 50s sitcom music on perpetual loop as you stab.
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* Hope you don't mind giant bugs. Giant bugs that make skittering noises in dark subway tunnels.
* [[Names to Run Away From Really Fast|Deathclaws.]] Super fast, one-hit killing machines. Stumble across one at a low level, and there's almost nothing you can do to stop it.
** Deathclaw Sanctuary. Maddening labyrinth of dark, damp caves. Very much like ''[[The Descent (Filmfilm)|The Descent]]'', complete with lovely piles of skeletons and gore, and pools of blood. Except instead of crawlers, you have Deathclaws. Who move around in the tunnels in somewhat random patterns. Very silently. And when they notice you, they don't run at you screaming...they try to sneak up and jump at you from behind.
* In ''Fallout 3'', open the dev console (usually it's '~'), and type in "tcl". That toggles noclip. Now, take out a shotgun and shoot a standing human until the corpse [[Ludicrous Gibs|explodes into giblets]]. Since tcl is on, the giblets (including bits of skull and whole eyeballs) are still in a humanoid shape. This is known to happen as a glitch as well, and the result is...[http://youtu.be/xW_Nxuwr7RU rather disturbing].
* There's a place in Marigold station containing a skeleton with a pistol lying next to it. Thanks to the somewhat "overenthusiastic" physics engine, picking up the pistol can cause the skeleton to spasm violently, making it look like it's about to leap up and attack you. For reference, this is in a dark, abandoned subway with creepy music.
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* Harold's scream if you burn him. What makes it worse is that Harold ''wanted'' you to kill him, because he considered the alternative a [[Fate Worse Than Death]].
* During the 'Big Trouble in Big Town' quest, you have to go to an abandoned police station that's crawling with Super Mutants. While there, be sure to check out the computers that have records of 911 calls on them. The one with the woman who can see someone moving outside is positively bone-chilling.
{{quote| 911 Dispatcher: 911, Do you have an emergency?<br />
Woman: Please help me, I think there is someone outside, I heard a noise and it looks like someone is out there.<br />
911 Dispatcher: Remain calm. I'm sending a squad car over, may i please have your name and address for confirmation<br />
Woman: (sound of glass breaking) I think he's in the house now! Please send help oh my god.. I think I hear him!<br />
911 Dispatcher: Ma'am I've dispatched a squad car it should arrive within minutes try (interrupted)<br />
Woman: (sounds of a scuffle)<br />
Man: Sorry for the scare, my wife just (muffled scream) forgot to take her pills this morning. Everything is ok. (long pause) No need for that squad car either. Have a nice day. (hangs up) }}
** Which is the worst possibility? That the above is, as we immediately presume it to be, a case of a police force so apathetic that they let a man break into a woman's home to rape and/or murder her because they just don't care? Or that the pre-[[World War Three]] world of Fallout was so [[Crapsack World|crapsack]] that there were enough people going mad with paranoia that police considered it honestly worthwhile to just presume stories like "oh, my wife was just imagining things, she forgot her medicine" are true?
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* The broadcast towers scattered across the Wasteland can be this as well. Most of them are transmitting a simple message in Morse Code, first sent in the time just after the Great War by survivors holed up underground, but now transmitting on an endless loop ("Hello, hello, this is Echo Foxtrot, are you there? Are you there?" repeated over and over) even after the messages' originators have long since died. Despite this, it feels like a [[Mercy Kill|mercy]] to them to just switch off their transmission once and for all.
* This game can be [[Nightmare Fuel]] for anyone who lives in the D.C. area and is familiar with the landmarks. Picture this: a nice walk in downtown D.C. and then...BAMBAM you're suddenly fighting ''a super mutant master with a rocket launcher!''
* Springvale Elementary School. The caged off area in the back with the small skeletons. Since you can be sure the raiders didn't just toss kids in there, this appears to have been the kids who died on October 23, 2077, following the bombing. More so, this means that an elementary school has a holding cell in Pre-War America.
 
== ''The Pitt'' DLC ==
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* The [[Fridge Horror]] that no nukes hit Point Lookout. ''It devolved to this state on its own.''
* {{spoiler|Tobar's brain room. Especially when you realize he had a scalpel, bonesaw, surgical tubing, and tweezers in his shop from the FIRST SECOND you meet him.}}
* Turtledove detention camp. Depressing surroundings, 200-year-old robots guarding the place, swampfolk and feral ghoul infestation aside, it has a morgue where [[PO Ws]]POWs are taken in, tortured while kept alive by stimpaks, and when they finally die, have their bodies either cremated or jammed into a wall of remain lockers. This all happened 200 years ago. As part of a quest you have to open one of these lockers to retrieve something, and you find a skeleton of a Chinese spy whose picture you've seen on posters all over the place. To see a worn-down skeleton of that person, 200 years later, is rather disturbing. The most sobering part of this camp is that it's likely that similar camps were built during wartime in real life, and people really were taken into these places, tortured and unceremoniously cremated or stashed away into lockers in walls, to be forgotten. Eerily, the in-game example is still scarier because it's all 200 years ago.
 
 
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[[Category:Fallout 3]]
[[Category:Nightmare Fuel]]
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