Fallout 4: Difference between revisions

Added more tropes and some descriptions & polishing.
(Polishing)
(Added more tropes and some descriptions & polishing.)
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** To further elaborate, unlike the nuclear carpet-bombing Washington D.C. was subjected to or the 11 nukes that hit the Mojave Desert, Boston was only hit by ''one'' nuclear missile - and it ''missed'', landing to the far southwest of the city. Like Zion Canyon, the Commonwealth enjoys regular rainfall, and plant life has rebounded surprisingly well since the Black Rain (trees are still blackened husks, but numerous grasses and farming crops are encountered throughout the region). Additionally, most of Boston's skyscrapers are [[Ragnarok Proofing|still (largely) intact despite the intervening 210 years]], and most settlements in the Commonwealth have both working electricity and running water. In general, the Commonwealth rivals the NCR on the West Coast in being a bastion of civilization within the Wasteland.
** Despite these advantages, however, the Commonwealth is still largely feral wilderness and a hodgepodge of scattered communities without any form of united regional government. While part of this is due to [[The Conspiracy|the Institute]] [[Manipulative Bastard|deliberately sabotaging the formation/progress of any surface society that it disagrees with]], there's also some other reasons given over the game's course -
*** First, the nearby presence of the [[Mordor|Glowing Sea]]. Because Boston's nuclear missile [[From Bad to Worse|hit an advanced nuclear reactor]], the surrounding region is still dangerously irradiated in the game's present. Not only does this mean that anyone in the Glowing Sea ''not'' in Power Armor/a Hazmat Suit or have sufficient amounts of Rad-X & Rad-Away will die in '''minutes''', but the Glowing Sea provides a "safe place" for [[Demonic Spiders]] like [[Reptiles Are Abhorrent|Deathclaws]], [[Elite Mooks|Charred]] [[Technically Living Zombie|Feral Ghouls]], and [[Big Creepy-Crawlies|Bloodbugs]] to flee back to and "breed" so that they can keep menacing societythe Commonwealth. Additionally, the [[Hostile Weather|radiation storms]] can also sterilize farmland in some areas and make it easier for crops to fail, further impairing societal progress.
*** Second, it's established that the [[Humiliation Conga|collapses]] of the [[The Alliance|Commonwealth Provisional Government]] and [[Doomed Moral Victor|Commonwealth Minutemen]] caused the beginnings of an organized regional society to fall apart. Thusly, instead of forming new city-states or something like the NCR, many parts of the Commonwealth were effectively knocked right back to the levels of lawless anarchy created just after the Great War.
* [[Arc Words]]: Continuing on from the rest of the ''Fallout'' series, "War...war never changes."
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* [[Big Screwed-Up Family]]: The Cabot family as shown during their mini-questline.
** The Sole Survivor's family ''also'' counts as this, considering how {{spoiler|the Sole Survivor is a [[Fish Out of Temporal Water]] suffering from PTSD, their beloved husband/wife is [[The Lost Lenore|long dead]], their son Shaun is now the main leader of the Institute ([[Big Bad|and potential main antagonist]]), and their "replacement" child is a Synth copy of the original Shaun at 10 years old}}.
* [[Bittersweet Ending]]: Much like ''New Vegas'', all of the endings to the main storyline have their positives and negatives.
* [[Call Back]]: In ''Far Harbor'', [[Arc Villain|High Confessor Tektus]] claims that "the great prophet" [[Fallout 3|Confessor Cromwell]] told his chapter of the Children of Atom to go north and "spread Atom's word", which is how they eventually got to the Island.
** Most of the songs playing on Radio Freedom and the Settlement Recruitment Beacons (the Minutemen's two radio stations) were also played on Enclave Radio in ''Fallout 3''.
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* [[Crystal Spires and Togas]]: The Institute fancies itself as this by 2287, with even its scientists' attire looking more like futuristic togas. Its shadier actions, however, suggest otherwise.
* [[Dead Man Writing]]: Not only {{spoiler|Kellogg's}} memories. {{spoiler|But also Kellogg's last, unspoken thoughts to the Sole Survivor before he's killed.}}
** Averted in the case of Arlen Glass however. As while his logs can be found across the Commonwealth, it's revealed that he's still very much alive as a ghoulGhoul.
* [[Death From Above]]: Getting in the Brotherhood's good graces can allow the Sole Survivor to not only call in a Vertibird but also use it as transport. {{spoiler|Defeating the Brotherhood with the Minutemen meanwhile also involves this, albeit by calling in a massive artillery strike.}}
* [[Death World]]: The Glowing Sea, ground zero for the nuke that was intended for Boston during the Great War.
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** Related to the above, the conflict between the East Coast Brotherhood of Steel and the Institute bears several similarities to the Cold War and its related conflicts.
*** The Brotherhood of Steel represents the United States, being more conservative and racist (which comes across as largely institutionalized) yet open to reform. They also have the most powerful military in the region, {{spoiler|utilize nuclear weapons in combat under the excuse that they will cause less lives to be lost in the grand scheme of things}}, and have command over the air, who also all genuinely believe that interfering in other countries/regions’ matters is for the good of the world and their own nation's progress. It's further driven home by how the Brotherhood still honors its origins in the US military as well as how, [[Absolute Xenophobe]] tendencies notwithstanding, they're remarkably egalitarian.
*** The Institute represent the Soviet Union, with a massive yet untrained military force that they ultimately see as expendable, impressive advances in transportation technology (the Institute became only the ''second'' organization on the entire planet {{spoiler|to have developed teleportation technology}}, while the Soviets got the first man into space), are both relatively resource-poor, have a government that constantly monitors its own citizens and subjects to punish disloyalty (and can only be dragged kicking and screaming into beingbecoming more open with the outside world by especially skilled leaders, like Gorbachev or {{spoiler|the Sole Survivor}}), and are corrupted by a confused oligarchy currently in charge (the Institute’s Board of Directors and the Soviets' Communist Party). Their efforts to be "unbound" to the past also harkens back to Soviet attempts at social engineering and historical revisionism, with a dash of China's Cultural Revolution.
*** The various Commonwealth subcultures and settlements (like Goodneighbor, Diamond City, and Bunker Hill) are analogous to the countless Third World nations abused by both powers "for their own good" without having any real say in self-governance or independence.
*** Finally, both of the two largest and most powerful nations are perfectly fine with infiltrating and interfering in the matters of other, weaker nations to make sure they follow their guidelines.
** The political arguments and political rivalry between Piper Wright and Mayor McDonough areis a deliberate parallel betweento Carl Bernstein & Bob Woodward’s reporting of the Watergate scandal, which eventually led to the resignation of President Richard Nixon. McDonough’s “I Am Not A Synth” speech is even based on Nixon’s famous “I Am Not A Liar” speech.
** The Brotherhood's escalating efforts to take on the Institute, even as the former finds itself nigh-hopelessly bogged down and surrounded by faceless enemies that use brutal guerrilla tactics against them, has echoes of the Vietnam War. Of course, albeitthe main difference here is withthat just about ''everyone'' in the Brotherhood is very much committed to the fight.
* [[Driven to Suicide]]: The dark secret of the once-exclusive Boylston Club. Where it's revealed that just after the Great War ended, the Club's patrons (made up of some of the most distinguished figures in the Pre-War Commonwealth) committed suicide rather than face the post-apocalyptic world.
* [[Elaborate Underground Base]]: The Institute is so well hidden {{spoiler|that the only ways to access it are either through special teleportation technology, finding a '''very''' obscure and well-hidden abandoned maintenance tunnel, or sending in Liberty Prime to the C.I.T. Ruins to simply blow a big hole in it}}.
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* [[Foil]]:
** The Sole Survivor is this to the Lone Wanderer. The Lone Wanderer was a young lad/lass who left their safe, secure life in comfy Vault 101 to venture out into the Wasteland to find their missing father. The Sole Survivor is a family man/woman who leaves their decaying, frozen tomb of a Vault (as well as the Pre-War world that they survived) and ventures out into the Wasteland to find their missing son. [[Dramatic Irony|It does make you wonder what kind of conversation they'd have if they ever met.]]
** The Commonwealth itself is the Foil of the Mojave Wasteland. Both are places that're comparatively untouched by the Great War and are practical crucibles of new civilizations within the Wasteland. However, due to roughly a century's worth of manipulation (courtesy of the Institute), the nearby presence of the Glowing Sea, and the Commonwealth Minutemen's fall from grace, the region has failed to organize and remains largely a feral wasteland (occasionally blasted by rad-storms) around a ruined city with only a few bastions of safety and even fewer attempts at logistics. Due to the unifying influence of Mr. House's New Vegas - along with the recent arrival of the NCR and Caesar's Legion - the Mojave has a lot more societal advantages and even has highways and major cities being built as of 2281. Also, while the Mojave is a landlocked desert while the Commonwealth enjoys regular rainfall alongand with beingis on the coast of the Atlantic Ocean.
** The Minutemen are this, after a fashion, to the Enclave. While both evoke patriotic memories of Pre-War America and were thought to be dead, the Minutemen legitimately seek to help the Commonwealth and make a difference, all the while hearkening back to what America ''wished'' it was. They also serve as this to the East Coast Brotherhood of Steel by being everything Lyons wished he could turn the Brotherhood into but ultimately failed in achieving, and with far less technology, resources, and influence.
** The Brotherhood are this to ''themselves'', or rather their incarnation in ''[[Fallout 3]].'' Although concern for the people and their well-being remain part of the East Coast Brotherhood's creed, the main priority is once more the acquisition and preservation of advanced technology, much like the Midwest and West Coast.
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** Part of the Brotherhood's rationale behind stopping the Institute, according to Elder Maxson, is to make sure that it doesn't become ''even more'' of a threat.
** The Minutemen are a benevolent example, as they can go from being almost wiped out to the last man at the start of the game's plot to becoming ''the'' dominant force in the Commonwealth.
* [[Genius Bonus]]: The Brotherhood of Steel's airship - the ''Prydwen'' - is named after a famous ship used by [[King Arthur]] and his knights while searching for magical weapons.
** It's possible to find two men - Mikey and Moss - [[Serious Business|having a spirited discussion]] [[Seinfeldian Conversation|about the definition of a sandwich]]. This was the subject of a real life 2012 court case in Massachusetts.
** One of the terminals aboard the ''Prydwen'' serves as a letter back home to the family of a fallen Brotherhood Initiate, letting them know that they "should be proud of the sacrifice he made for the sake of his country." This more or less implies that the Brotherhood has evolved into an "Ordensstaat", a little known political concept denoting a military order that has become a sovereign state in its own right. The best, and possibly '''only''' examples of an Ordensstaat found in history are the Teutonic Order after the invasion of Prussia, and the Sovereign Military Order of Malta (formerly the Knights Hospitaller).
* [[Grey and Gray Morality]]: ThereThe isfact nothat clear-cutthe "good"player orcan "evil"choose faction''any'' inof the Commonwealthgame's main factions - [[Absolute Xenophobe|the East Coast Brotherhood of Steel]], [[The Conspiracy|the Institute]], [[Underground Railroad|the Railroad]], and [[We Help the Helpless|the Commonwealth Minutemen]] all- makewithout feeling like they're picking "the evil choice" highlights that ''everyone'' is pretty compellingflawed arguments(even formore whyso theythan should''New controlVegas'', thewhich Commonwealthprimarily relied on [[Black and guideGrey humanityMorality]]), and it's up to you as the Sole Survivor to decide which faction is, in your eyes, [[A Lighter Shade of Gray|the lightest shade of grey]]. Instead, the conflict between the Brotherhood and Institute falls more along the lines of [[Romanticism Versus Enlightenment]], with the Brotherhood as Romantics and the Institute as Enlightened. The Minutemen and Railroad, while not actively fighting each other, also fall along the above lines.
** Even [[Always Chaotic Evil|''Raiders'']] are significantly humanized via conversations the player can overhear between them when they haven't been detected, and terminals in various Raider-controlled setting show countless shades of villainy among them.
** There's also the conflict between Honest Dan and the [[Town with a Dark Secret|town of Covenant]]. {{spoiler|Dan is just trying to rescue Amelia Stockton as per his contract with Bunker Hill. However, the citizens of Covenant are made up of the survivors of Synth assassins, who infiltrated their families & friends before brutally killing them. As a result, they're trying to develop a psychological test to root out Synths. However, not only are they torturing dozens of innocent people in the process, but their test doesn't discriminate between the innocents rescued by the Railroad and Institute infiltrators. }}
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** Played with for ''[[Fallout 3]]''. The East Coast Brotherhood of Steel seized the day in the Capital Wasteland, with no small thanks to the Lone Wanderer. On the other hand, both Owyn and Sarah Lyons died not long after, many (but not ''all'') of their reforms undone as the current Elder, Arthur Maxson once more reunited with the Outcasts and the previously estranged West Coast Brotherhood in the Lost Hills. It's also implied that the Brotherhood rules over DC like feudal overlords.
** Averted for ''[[Fallout New Vegas]]'': It's strongly suggested if not outright stated that the New California Republic crushed Caesar's Legion at the Second Battle of Hoover Dam. It's even shown in-game that people in the Commonwealth are at least aware of Caesar's failure and the NCR's existence. The continued existence of the West Coast Brotherhood (it's even mentioned that the Brotherhood is operating on the surface again back out west) also implies that the peace treaty between the Mojave BoS and NCR has expanded to include ''all'' western BoS chapters.
* [[Heroic BSOD]]: The Sole Survivor is strongly hinted at undergoing this through a good deal of the game, being that they're suffering from PTSD by consequence of [[Trauma Conga Line|the game's prologue]]. [[Fridge Brilliance|Which can]] [[Alternate Character Interpretation|plausibly explain]] his/her at-times muted emotional reactions.
* [[Husky Russkie]]: Vadim and Yefim Bobrov in Diamond City are this, giving the impression of being a post-apocalyptic version of [[The Mafiya]] despite actually being rather amiable and friendly. They're likely descended from Soviet immigrants or delegates around Boston when the Great War happened.
* [[Iconic Item|Iconic Outfit]]: Two, actually - the [[Super Prototype|T-60]] [[Powered Armor|Power Armor]] and the [[Badass Longcoat|Silver Shroud costume]].
* [[Insistent Terminology]]: Due to a case of [[Future Imperfect]], the residents of Mount Desert Island in Maine (the setting of the ''Far Harbor'' DLC) only refer to it as "the Island."
* [[Internal Homage]]: The Minutemen's resurgence under the Sole Survivor's leadership, in conjunction to them all but bringinguniting the Commonwealth under one flag, bears more than a passing semblance to how the New California Republic ultimately came to be, paralleling how the Vault Dweller and Shady Sands under Aradesh helped lay down the foundations for a stable regional identity to risearise.
** Arthur Maxson was selected to be his chapter's Elder at the age of ''16'' - the same age that the Vault Dweller of ''[[Fallout 1|Fallout 1]]'' could be.
** While [[Player Character|the Sole Survivor]] is called such in all of the game's promotional and meta material, they're actually described as "the Vault Dweller" by Diamond City Radio's Travis Miles in another reference to ''Fallout 1''.
** The possible fate of ''Nuka-World's'' [[Church of Happyology|Hubologists]] is almost identical to their fate in ''[[Fallout 2]]''.
*** Speaking of ''Nuka-World'', the [[Happy Ending|positive ending]] to the story is the quest [[Good is Not Soft|"Open]] [[Earn Your Happy Ending|Season."]] This quest has the Sole Survivor metaphorically [[Storming the Castle]] and [[One-Man Army|massacring]] the '''entire''' [[Badass Army|Nuka-World Raider army]]. Considering how both Nuka-World and Paradise Falls are both utter [[Wretched Hive|Wretched Hives]] (even by the standards of the Wasteland) ruled over by enslaving scumbags who're actively spreading their power & influence throughout the region, "Open Season" is pretty much [[Fallout 3|"Rescue From Paradise"]] turned [[Up to Eleven]].
* [[It Will Never Catch On]]: {{spoiler|Conrad Kellogg's memories}} revealed that his parents didn't really believe that the then-newly founded NCR would really amount to anything, especially given how it progressively becomes more powerful and stable by ''Fallout 2'' and ''New Vegas''. The Institute however averts this, doing whatever it can to keep a NCR-like Commonwealth from becoming a reality {{spoiler|in part due to the failure surrounding their "Commonwealth Provisional Government" plan decades earlier}}.
* [[Jerkass Victim]]: The Mayor of Boston is revealed to have commissioned an underground shelter for himself, his family and a handful of guards using taxpayers' money. When the Great War finally happened, the survivors topside weren't too happy knowing about that, resulting in said Mayor, family and supporters dying a brutal death. Which would be tragic, if they weren't so sleazy.
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** Fenway Park has seen better days, though has long since found new life as the site of Diamond City.
** While having sustained some damage and decay over the centuries, the Bunker Hill Memorial still stands tall. {{spoiler|Even Liberty Prime is able to recognize it.}}
* [[Melee a Trois]]: Aside from the usual Super Mutant collective and Raider gangs, the Commonwealth is on the brink of an all-out war between three major powers - the East Coast Brotherhood of Steel, the Institute, and the Railroad. The Commonwealth Minutemen can also potentially take the stage, either aiding in one faction ruling the Commonwealth or taking over the entire region for themselves (optionally wiping out the competition in the process).
* [[Multiple Endings]]: Based on the different factions the Sole Survivor sides with at the game's end.
** The East Coast Brotherhood of Steel: {{spoiler|The Brotherhood leads a brutal raid on the Railroad's secret headquarters and decapitates their leadership. Then, after repowering Liberty Prime, the BoS follow him on an attack on the Institute, culminating in the Brotherhood personally invading the facility before detonating the Institute's reactor.}}
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*** Minutemen-Railroad: {{spoiler|The Sole Survivor has both become the Brotherhood's enemy and still throws the evacuation order when destroying the Institute. This results in the Minutemen crushing the BoS by shelling ''The Prydwen'' with their artillery. They then team up with the Railroad and peacefully take over the Commonwealth.}}
** The Joke Ending: If the Sole Survivor [[The Dev Team Thinks Of Everything|fails to leave Sanctuary Hills quickly enough]] in the Pre-War sequence, the nuke drops immediately and [[Kill'Em All|kills everyone]].
** The {{spoiler|[[Offing the Offspring|Fillicide]]}} Ending: Quite possibly the '''darkest''' ending possible ([[Video Game Cruelty Punishment|and one of the most difficult to accomplish]]). {{spoiler|The Sole Survivor [[Go Mad From the Revelation|Goes Mad From The Revelation]] upon first meeting Father/Shaun in the Institute and kills him. This renders the Institute ''permanently'' hostile, meaning the Sole Survivor must also [[Kill Em All]] before they can leave, and the surface Commonwealth collapses into violent infighting and war between the Institute's remains, the Railroad, and the East Coast Brotherhood.}}
** For the ''Nuka-World'' DLC, the Sole Survivor could opt to side with any of the dominant Raider gangs to wipe their rivals out and ultimately plunge the Commonwealth into darkness.<ref>However, you should try and wait to do this until ''after'' accomplishing the main storyline for the base game. This is one of the only ways to make the Minutemen hostile to the Sole Survivor, and will render you S.O.L. if you've already suitably antagonized the Railroad, Institute, and Brotherhood.</ref> The Sole Survivor can, of course, Or [[Take a Third Option]] and kill every single one of them.
* [[Mythology Gag]]: Quite a few appear.
** The first trailer begins in a manner similar to the intro of [[Fallout 1|the first game]], by slowly panning out from a TV set to show the ruins of the Wasteland around it.
** In the ''Vault-Tec Workshop'' DLC, you can make your own Vault Gear-doors. However, they look like the smaller doors with the side-arm pulling them away, as they were in the art style for the original two ''Fallout'' games.
** Porter Gage calls Mirelurks "Mudcrabs" in a reference to ''Fallout's'' sister series, ''[[The Elder Scrolls (franchise)|The Elder Scrolls]]''.
** The relationship between the Commonwealth Minutemen and the Settlers they protect is heavily based after that of the Desert Rangers from the original ''[[Wasteland (video game)|Wasteland]]''. The ''Fallout'' series is generally seen as the [[Spiritual Successor]] to ''Wasteland''.
* [[My God, What Have I Done?]]: Captain Zao's long since regretted his part in the Great War. It's also implied that his submarine, the ''Yangtze'', may have been responsible for launching the warhead that wound up landing in what became the Glowing Sea.
** You can get this reaction from the {{spoiler|Mechanist, but only if you convince them to accept the truth that their Robobrains are directing their bots to kill innocents.}}
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** The Institute have some surprising similarities with [[Fallout: New Vegas|Caesar's Legion]]. For all its scientific, enlightened and technocratic pretensions, it also seeks to purge what remains of the "corrupted" Pre-War world and create a new order. All the while treating Synths as slaves and maintaining a rather effective network of infiltrators, much like the Legion.
** Both the Minutemen and Railroad are rather similar in their outlooks, to the point that it's possible for the two factions to join forces.
** To a degree, the Railroad and the Institute. As both, due to lacking resources in one way or another, have to resort to subterfuge, covert operations and generally keeping a low profile. Also, the fate of Synths under their "protection" is largely the same - having their personalities destroyed through memory wipes, but for different reasons - the Institute do so because they view the Synths' self-awareness as software bugs, and the Railroad do so because giving Synths new personalities & appearances makes it harder for the Institute to track them down while taking away their traumatic memories.
** Despite the fact that both factions despise each other, both the East Coast Brotherhood of Steel and Institute are a lot more alike than either would like to admit. Both factions rely on superior technology and limiting interaction with the locals (the Institute's is the Commonwealth's boogeymen, and it's mentioned that unauthorized fraternizing with Wastelanders is a ''punishable offense'' within the Brotherhood), both believe they're the best hope for the Commonwealth (and, by extension, the rest of the post-apocalyptic world), use that aforementioned belief as a justification to lord over weaker factions, and [[Fantastic Racism|both see Synths as less than human]] - though in the Brotherhood's case they see them as abominations to be exterminated, while the Institute sees them as mere tools with no actual free will.
* [[One Nation Under Copyright]]: It's implied that corporations under the Enclave's influence like Vault-Tec behaved like this in Pre-War America, to the point of feigning authority over the actual government in the event of nuclear war.
* [[Patriotic Fervor]]:
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** The East Coast Brotherhood of Steel is a peculiar case. Its members by and large are fervently loyal and see themselves as the vanguard of a sovereign country, further highlighted by how (unlike their West Coast counterparts) their actions have evolved into nation-building.
* [[Punch Clock Villain]]: The Vault-Tec Sales Representative in the intro, the same one the Sole Survivor stumbles upon in Goodneighbor centuries later, had nothing to do with Vault-Tec's shady activities. Seems like the company didn't put much thought on employee benefits, especially with those out-of-the-loop regarding its true nature.
** Similarly, most of the Institute's countless scientists are quite friendly and pleasant to the Sole Survivor, despite the horrific actions that their experiments have accomplished on the surface. This is partly due to both [[Believing Their Own Lies|cultural indoctrination]] [[Bigger Bad|started by the Institute's founders]] and that most of the Institute's residents [[Locked Out of the Loop|genuinely haven't the faintest idea about ''any'' of their more horrific actions.]]
* [[Ragnarok Proofing]]: Utilities seem to have held up remarkably well, given a nuclear war and over 200 years of neglect. Some buildings still have working water fountains, and working lights, computer terminals, and recorded announcements are ridiculously common. Implicitly [[Justified Trope|Justified]], with it being implied that Boston was ''especially'' "prepared for the future," even when compared to other American cities.
** A number of places in the Commonwealth are also shown to have survived by design. Whether it's the time capsule in Jamaica Plain or the pyramid-shaped, radiation hardened Sentinel Site in the Glowing Sea.
* [[Really 700 Years Old]]:
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** Several Ghouls are around who were alive when the Great War happened. Examples include Arlen Glass (a renowned toymaker responsible for Giddyup Buttercup), Kent Connolly (a diehard fan of the Silver Shroud living in Goodneighbor), Eddie Winter (an intentionally ghoulified mob boss {{spoiler|who was responsible for killing the original Nick Valentine's fiancee}}) and even the Vault-Tec Sales Representative seen in the intro, who's more than shocked to see you.
** Thanks to implants and enhancements courtesy of the Institute, {{spoiler|Conrad Kellogg}} is considerably older than he appears - old enough to remember the day the [[Fallout 2|New California]] [[Fallout New Vegas|Republic]] was formally established.
** The enigmatic, intellectually-minded and seemingly human Cabot family have managed to maintain a Pre-War lifestyle and have clear memories of how life was like generation before. {{spoiler|This is explained as due to an immortality serum that the family patriarch, Lorenzo Cabot, discovered in an alien wreck 400 years earlier, also giving him telepathic powers in the process. Said immortality however doesn't extend to bodily harm, meaning that they're just as prone to gunfire as most anyone else in the wastelandWasteland.}}
* [[The Remnant]]: Initially, all that's left of the Minutemen (at least who still openly identify as such) are Preston Garvey, a handful of volunteers and a small group of wasteland refugees. It's up to the Sole Survivor however whether the Minutemen can rise into new heights or disappear forever in blood.
* [[Retcon]]: Quite a few:
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** Drugs like Jet, which were implied to have existed prior to their discovery in ''Fallout 2,'' are confirmed to have been around in the Pre-War world, implying their rediscovery by Myron was a coincidence. Since the crafting recipe is pretty much poop fumes (fertilizer + plastic), it's likely that Myron wasn't the first one to come up with it.
* [[Revenge]]: Part of the main plotline involves finding the man who killed your spouse and stole Shaun. {{spoiler|And you get to confront that man, Conrad Kellogg, who even admits to expecting such a situation to be inevitable.}}
* [[Right-Handed Left-Handed Guns]]: Some of the guns are modeled this way, notably the Thompson and, particularly glaringly, the bolt-action hunting rifle. Possibly [[Justified Trope|Justified]], as [[Truth in Television|current militaries often ''do'' supply bolt action rifles with opposite to normal actions,]] with the intent of the wielder using their left hand to cycle the weapon & their right to operate the trigger, allowing for faster shooting. [[Rule of Cool|Or it might have just been done to just give the reload animations a more unique look]].
* [[Scenery Gorn]]: In addition to the blasted ruins left behind by the War, there's the Glowing Sea, an irradiated hellscape where the nuclear bomb meant for Boston actually landed.
* [[Scenery Porn]]: Both the Pre-War and 2287-era Commonwealth are a sight to behold, to say the least.
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* [[Shout Out]]: As with any good ''Fallout'' game, it's pretty [[Reference Overdosed]].
** The Silver Shroud is an [[Affectionate Parody]] of old-time radio serials and comics like ''[[The Shadow]].'' His more violent attitude, however, is closer to [[The Punisher]].
*** The Silver Shroud's storyline is also heavily based after ''[[The Boondock Saints]]'', a film about twin brothers who become vigilantes and kill prominent members of Boston’s criminal underworld
** The [[Wolverine|Adamantium Skeleton]] perk returns once again.
** The Institute consists of [[Fullmetal Alchemist|a bunch of scientists living in an underground facility creating artificial humans led by a man named "Father."]]
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** One of the random encounters involves finding a dead [[The Postman (film)|postman]] surrounded by mongrels.
** Early on in the Brotherhood of Steel quest line, the Sole Survivor and Paladin Danse fight a squad of synths in a rocket testing chamber, and [[Half-Life (series)|you can ignite the test rocket to kill all of the attacking synths]].
** In the C.I.T. Ruins, you can find an old mop and bucket along [[Good Will Hunting|with the clothes of a janitor [[Good Will Hunting|next to a chalkboard with a complicated math equation]].
** One of Hancock's random conversations with unnamed Goodneighbor residents involves [[The Simpsons (animation)|a traveler attempting to sell the town a monorail]].
** The main Raider boss at Malden Center is named "[[The Beatles (band)|Helter Skelter]]."