Family-Friendly Firearms: Difference between revisions

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** They did not exactly "stop doing it", actually, as ''[[Kingdom Hearts: Birth By Sleep|Birth by Sleep]]'' censored [[Significant Anagram|Braig]] combining his Arrowguns into a sniper rifle. This edit manages to be even ''more'' ridiculous than in Xigbar's case, as Braig's Arrowguns are pretty much stylized [[Automatic Crossbows|crossbows]] that [[Frickin' Laser Beams|shoot lasers]]. It probably goes without saying that the resulting sniper rifle looks less than realistic.
** Clayton's aforementioned rifle was not edited or censored in any shape or form in ''[[Tarzan]]''. It's as realistic as the guns in ''Pirates''... whereas Xigbar's gun-arrows are decidedly not. Children are probably going to see these movies before playing ''[[Kingdom Hearts]]'' (or at least, it would be more likely for their parents to allow them to see them), so this censoring really makes little sense.
** The series' iconic Keyblade was originally planned to be a [https://web.archive.org/web/20120313032805/http://ds.ign.com/articles/100/1002401p1.html chainsaw-like weapon.] Disney obviously wasn't too happy about this idea.
* Nintendo's Famicom Light Gun originally featured a realistic revolver design in Japan. When it was converted into the [[Nintendo Entertainment System|NES]] Zapper overseas, it was given a "futuristic" redesign to comply with U.S. safety standards. Later versions of the Zapper even changed the color of the gun's coating from its original gray to orage due to revised standards. This also applies to all light gun peripherals that had been exported from Japan to the overseas market. Light guns such as Sega's Virtua Gun (renamed the Stunner overseas) and Namco's GunCon were originally sold in realistic-looking black coating in Japan but were repainted orange for the overseas market to distinguish them from real guns.
* Sort of an in-universe example: [[Commander Keen]] used rayguns in his first games, the Invasion of the Vorticons trilogy (and the opening story of Keen Dreams), then switched to a Neural Stunner for the rest of his games. This was likely due to how 1.) all the Vorticons Keen slaughtered were mind-controlled instead of evil and Keen didn't want to risk ending up responsible for the annihilation of an alien race again, and 2.) stunned enemies with stars circling their heads are more amusing to look at in a game that pioneered DOS as a gaming platform.