Fantastic Measurement System: Difference between revisions

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== [[Video Games]] ==
== [[Video Games]] ==
* The force of the final [[Quick Time Event|Climax move]] in ''[[Bayonetta]]'' is measured in "Infinitons" (most other moves are measured in "Megatons" and "Gigatons"). [[Serial Escalation]] indeed, and possible [[Fridge Brilliance]] since the idea of different values of infinity is a real concept in mathematics. Or, y'know [[Rule of Cool|it just sounds cool.]]
* The force of the final [[Quick Time Event|Climax move]] in ''[[Bayonetta]]'' is measured in "Infinitons" (most other moves are measured in "Megatons" and "Gigatons"). [[Serial Escalation]] indeed, and possible [[Fridge Brilliance]] since the idea of different values of infinity is a real concept in mathematics. Or, y'know [[Rule of Cool|it just sounds cool.]]
* ''[[Mario and Luigi Bowsers Inside Story|Mario and Luigi: Bowser's Inside Story]]'': Kilamoles
* ''[[Mario & Luigi: Bowser's Inside Story|Mario and Luigi: Bowser's Inside Story]]'': Kilamoles
* The Source Engine uses "Hammer Units"
* The Source Engine uses "Hammer Units"
** Majority of [[Game Engine|game engines]] use some sort of map unit to measure distances. A [[Physics Engine]] might also use its own unit.
** Majority of [[Game Engine|game engines]] use some sort of map unit to measure distances. A [[Physics Engine]] might also use its own unit.