Fantastic Measurement System: Difference between revisions
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== [[Video Games]] == |
== [[Video Games]] == |
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* The force of the final [[Quick Time Event|Climax move]] in ''[[Bayonetta]]'' is measured in "Infinitons" (most other moves are measured in "Megatons" and "Gigatons"). [[Serial Escalation]] indeed, and possible [[Fridge Brilliance]] since the idea of different values of infinity is a real concept in mathematics. Or, y'know [[Rule of Cool|it just sounds cool.]] |
* The force of the final [[Quick Time Event|Climax move]] in ''[[Bayonetta]]'' is measured in "Infinitons" (most other moves are measured in "Megatons" and "Gigatons"). [[Serial Escalation]] indeed, and possible [[Fridge Brilliance]] since the idea of different values of infinity is a real concept in mathematics. Or, y'know [[Rule of Cool|it just sounds cool.]] |
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* ''[[Mario |
* ''[[Mario & Luigi: Bowser's Inside Story|Mario and Luigi: Bowser's Inside Story]]'': Kilamoles |
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* The Source Engine uses "Hammer Units" |
* The Source Engine uses "Hammer Units" |
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** Majority of [[Game Engine|game engines]] use some sort of map unit to measure distances. A [[Physics Engine]] might also use its own unit. |
** Majority of [[Game Engine|game engines]] use some sort of map unit to measure distances. A [[Physics Engine]] might also use its own unit. |