Fantasy Counterpart Culture: Difference between revisions

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{{trope}}
{{trope}}
[[File:katara_not_an_inuit.jpg|link=Avatar: The Last Airbender|frame| [[Avatar: The Last Airbender|The Water Tribes!]] They're Inuit, but with [[Supernatural Martial Arts]] [[Magical Native American|skills]].]]
[[File:katara not an inuit.jpg|link=Avatar: The Last Airbender|frame| [[Avatar: The Last Airbender|The Water Tribes!]] They're Inuit, but with [[Supernatural Martial Arts]] [[Magical Native American|skills]].]]


{{quote|''"What is this "Japan" you speak of? I have never heard of it before."''|'''Samurai Miko Miyazaki''', ''[[The Order of the Stick|Order of the Stick]]''}}
{{quote|''"What is this "Japan" you speak of? I have never heard of it before."''|'''Samurai Miko Miyazaki''', ''[[The Order of the Stick|Order of the Stick]]''}}
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*** There was also always a heavy British Empire element in the films.
*** There was also always a heavy British Empire element in the films.
** The Nagai are based on the Japanese.
** The Nagai are based on the Japanese.
** The Nelvaan are [[Magical Native American|Magical Native Americans]]. Plains and Southwestern. Anakin even goes on a [[Vision Quest]].
** The Nelvaan are [[Magical Native American]]s. Plains and Southwestern. Anakin even goes on a [[Vision Quest]].
** The Yuuzhan Vong are based on the Aztecs. Hence, the self-inflicted [[Body Horror]].
** The Yuuzhan Vong are based on the Aztecs. Hence, the self-inflicted [[Body Horror]].
** The original Sith are another medieval culture. As are the Sorcerors of Tund.
** The original Sith are another medieval culture. As are the Sorcerors of Tund.
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** The Union is more late medieval Europe than Roman. The Old Empire however blatantly resembles the Roman Empire. Even down to names and architecture.
** The Union is more late medieval Europe than Roman. The Old Empire however blatantly resembles the Roman Empire. Even down to names and architecture.
* [[Piers Anthony]]'s ''Bio of a Space Tyrant'': the Earth nations have colonized the Solar System - North and South Jupiter were colonised by N/S America respectively; Mars = Arabs; Saturn = Asia; Uranus = Europe etc. They develop [[Subspace or Hyperspace|Hyperspace]] travel and plan to [[Space Does Not Work That Way|colonize the Galaxy by constellations]]: USA get the Eagle, Russia gets the Bear, China gets the Dragon.
* [[Piers Anthony]]'s ''Bio of a Space Tyrant'': the Earth nations have colonized the Solar System - North and South Jupiter were colonised by N/S America respectively; Mars = Arabs; Saturn = Asia; Uranus = Europe etc. They develop [[Subspace or Hyperspace|Hyperspace]] travel and plan to [[Space Does Not Work That Way|colonize the Galaxy by constellations]]: USA get the Eagle, Russia gets the Bear, China gets the Dragon.
* [[Lois McMaster Bujold]]'s ''Chalion'' universe does this: Chalion, Ibra, and Brajar make up the analogue of the Iberian peninsula, Darthaca is France, the Weald is the [[Holy Roman Empire]] (and used to be Gaul, or at least somewhere with Celts), and Roknar plays the role of North Africa (despite being an archipelago). To conceal this slightly, everything is set in the Southern hemisphere, with all the geography flipped north-for-south. Bujold even manages to have the Roknari's religion differ from that of the Chalionese despite this being a world with [[Physical God|Physical Gods]].
* [[Lois McMaster Bujold]]'s ''Chalion'' universe does this: Chalion, Ibra, and Brajar make up the analogue of the Iberian peninsula, Darthaca is France, the Weald is the [[Holy Roman Empire]] (and used to be Gaul, or at least somewhere with Celts), and Roknar plays the role of North Africa (despite being an archipelago). To conceal this slightly, everything is set in the Southern hemisphere, with all the geography flipped north-for-south. Bujold even manages to have the Roknari's religion differ from that of the Chalionese despite this being a world with [[Physical God]]s.
** Well it's a heresy actually, although from the Roknari's point of view it's the other way around. The Roknari are actually more like traditional Christians in that the Bastard is their Satan while the other nations see him as performing a useful purpose.
** Well it's a heresy actually, although from the Roknari's point of view it's the other way around. The Roknari are actually more like traditional Christians in that the Bastard is their Satan while the other nations see him as performing a useful purpose.
* The ''Kushiel's Legacy'' series by Jacqueline Carey features Terre d'Ange, which is France down to the language, and various other parallels - in one particularly egregious example, the Venice-counterpart is named "La Serinissima", a nickname by which the real city is sometimes called.
* The ''Kushiel's Legacy'' series by Jacqueline Carey features Terre d'Ange, which is France down to the language, and various other parallels - in one particularly egregious example, the Venice-counterpart is named "La Serinissima", a nickname by which the real city is sometimes called.
** [[Istanbul (Not Constantinople)]]?
** [[Istanbul (Not Constantinople)]]?
* In David Eddings's ''[[Belgariad]]'', the Sendars are rural Englishmen - the mongrel country (as by late medieval standards Celtic/Saxon/Scotti/Danish/Norman England was), the Arends are Norman French, the Tolnedrans are Imperial Romans, the Chereks are Vikings, the Algars are Cossacks, the tunnel-dwelling Ulgos are [[Ambiguously Jewish]], maybe (though their god UL is apparently based on the pre-Muslim Turkish creator-god Ulgen, whose mythos is also where Eddings got the whole "saying 'be not' ends your own existence" schtick), the Nyissans are vaguely Egyptian or perhaps Indian, and the Angaraks are the "Hunnish-Mongolian-Muslim-Visigoths [[Barbarian Tribe|Barbarian Tribes]] out to convert the world by sword". Since Eddings tends to recycle his cultures whenever he creates a new world, most of the countries in his universes likely have such parallels-- the Elenium series has very familiar western kingdoms and eastern empire, if anything even more like [[The Theme Park Version]] of certain Earth cultures. The inhabitants of the main continent in the ''Dreamers'' series are obvious stand-ins for various Native American tribes.
* In David Eddings's ''[[Belgariad]]'', the Sendars are rural Englishmen - the mongrel country (as by late medieval standards Celtic/Saxon/Scotti/Danish/Norman England was), the Arends are Norman French, the Tolnedrans are Imperial Romans, the Chereks are Vikings, the Algars are Cossacks, the tunnel-dwelling Ulgos are [[Ambiguously Jewish]], maybe (though their god UL is apparently based on the pre-Muslim Turkish creator-god Ulgen, whose mythos is also where Eddings got the whole "saying 'be not' ends your own existence" schtick), the Nyissans are vaguely Egyptian or perhaps Indian, and the Angaraks are the "Hunnish-Mongolian-Muslim-Visigoths [[Barbarian Tribe]]s out to convert the world by sword". Since Eddings tends to recycle his cultures whenever he creates a new world, most of the countries in his universes likely have such parallels—the Elenium series has very familiar western kingdoms and eastern empire, if anything even more like [[The Theme Park Version]] of certain Earth cultures. The inhabitants of the main continent in the ''Dreamers'' series are obvious stand-ins for various Native American tribes.
** Also, Drasnians are north Italians who live by gambit and counter-gambit (for a time in history, most Genoese merchants were also employed by the city's intelligence service); the Algars are "sea-of-grass" nomads, something in between Apaches or Mongols; Rivans are perhaps English whose character has been harshened by a couple centuries of never leaving Iceland. Nyissa's whole existance is centered around <s> the Nile</s> its jungle-iffic river. Angaraks are more complex than mere "take by the sword" barbarians: Murgos are an exaggeration (?) of the most militaristic periods of Japan; Malloreans are the innumerable people in the east - Chinese; Thulls are Slavs, forever exploited; Nadraks are Arabs who live in... Finland? And yeah, Ulgos are the Jews.
** Also, Drasnians are north Italians who live by gambit and counter-gambit (for a time in history, most Genoese merchants were also employed by the city's intelligence service); the Algars are "sea-of-grass" nomads, something in between Apaches or Mongols; Rivans are perhaps English whose character has been harshened by a couple centuries of never leaving Iceland. Nyissa's whole existance is centered around <s> the Nile</s> its jungle-iffic river. Angaraks are more complex than mere "take by the sword" barbarians: Murgos are an exaggeration (?) of the most militaristic periods of Japan; Malloreans are the innumerable people in the east - Chinese; Thulls are Slavs, forever exploited; Nadraks are Arabs who live in... Finland? And yeah, Ulgos are the Jews.
** Considering that [[Word of God]] states that the Ulgos are based off the Jews in the Rivan Codex, I'd say that the Ulgos are Unambiguously Jewish.
** Considering that [[Word of God]] states that the Ulgos are based off the Jews in the Rivan Codex, I'd say that the Ulgos are Unambiguously Jewish.
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* [[Diana Wynne Jones]]'s own compendium of [[Fantasy]] tropes and skewering thereof, ''[[The Tough Guide to Fantasyland]],'' makes this point.
* [[Diana Wynne Jones]]'s own compendium of [[Fantasy]] tropes and skewering thereof, ''[[The Tough Guide to Fantasyland]],'' makes this point.
* [[Robert Jordan]]'s ''[[The Wheel of Time]]'' does this a lot. Cairhien is a mix of France and Japan; Amadicia is modeled after Puritan America; the Seanchan have even more similarities to Japan than the Cairhienin do; Illian is a lot like Venice but its people have Greek-sounding names; Andor is similar to England and parts of the U.S.; the Aiel bear Indian and Native American similarities; Tairens have much in common with Spaniards... and the list goes on.
* [[Robert Jordan]]'s ''[[The Wheel of Time]]'' does this a lot. Cairhien is a mix of France and Japan; Amadicia is modeled after Puritan America; the Seanchan have even more similarities to Japan than the Cairhienin do; Illian is a lot like Venice but its people have Greek-sounding names; Andor is similar to England and parts of the U.S.; the Aiel bear Indian and Native American similarities; Tairens have much in common with Spaniards... and the list goes on.
** ''[[Wheel of Time]]'' is actually pretty good at this. While they have definite elements taken from different cultures they are very rarely actual [[Fantasy Counterpart Culture|Fantasy Counterpart Cultures]]. The Seanchan are as much [[Ottoman Empire]] as they are Japan, and with all sorts of other bits thrown in. [[Word of God]] decided to muddle it even more, when [[Robert Jordan]] said that the Seanchan have a Texan accent, the Illianers a dutch accent, the Aiel a Slavic accent, among [http://www.darkfriends.net/wheel/node/164.html others]. Since the world of the [[Wheel of Time]] is meant, in-universe, to be the distant future of our own world, it [[Justified Trope|makes some sense]] that the cultures therein would retain traits recognizable to the reader.
** ''[[Wheel of Time]]'' is actually pretty good at this. While they have definite elements taken from different cultures they are very rarely actual Fantasy Counterpart Cultures. The Seanchan are as much [[Ottoman Empire]] as they are Japan, and with all sorts of other bits thrown in. [[Word of God]] decided to muddle it even more, when [[Robert Jordan]] said that the Seanchan have a Texan accent, the Illianers a dutch accent, the Aiel a Slavic accent, among [http://www.darkfriends.net/wheel/node/164.html others]. Since the world of the [[Wheel of Time]] is meant, in-universe, to be the distant future of our own world, it [[Justified Trope|makes some sense]] that the cultures therein would retain traits recognizable to the reader.
* Most of [[Guy Gavriel Kay]]'s books make heavy use of this trope, and are centered in a counterpart to a specific region of Europe:
* Most of [[Guy Gavriel Kay]]'s books make heavy use of this trope, and are centered in a counterpart to a specific region of Europe:
** ''[[Tigana]]'': Italy
** ''[[Tigana]]'': Italy
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** Same thing with the Scottish society in Kate Forsyth's ''Witches of Eileanan'' series.
** Same thing with the Scottish society in Kate Forsyth's ''Witches of Eileanan'' series.
* Some of [[Mercedes Lackey]]'s [[Fantasy]] cultures, particularly the Hawkbrothers, are just Native Americans with funny names.
* Some of [[Mercedes Lackey]]'s [[Fantasy]] cultures, particularly the Hawkbrothers, are just Native Americans with funny names.
** [[Lampshade|Lampshaded]] in her ''SERRAted Edge'' series; most culture in the [[The Fair Folk|fairy world of Underhill]] was either transported there by visitors from our world, or copied by the fantastically imitative (but woefully uncreative) [[Our Elves Are Different|elves]]. In fact, to point out precisely which human-world culture (real or fictional) an [[Our Elves Are Different|elf]] ripped off is considered a huge insult by many of them.
** [[Lampshade]]d in her ''SERRAted Edge'' series; most culture in the [[The Fair Folk|fairy world of Underhill]] was either transported there by visitors from our world, or copied by the fantastically imitative (but woefully uncreative) [[Our Elves Are Different|elves]]. In fact, to point out precisely which human-world culture (real or fictional) an [[Our Elves Are Different|elf]] ripped off is considered a huge insult by many of them.
** The Joust novels clearly take place in two-kingdoms Egypt. In an afterward, [[Mercedes Lackey]] admitted that she was tired of medieval Europe and wanted to try something different, and that she'd planned to just set it in Egypt, but that amateur Egyptologists were so picky that she renamed everything to avoid complaints.
** The Joust novels clearly take place in two-kingdoms Egypt. In an afterward, [[Mercedes Lackey]] admitted that she was tired of medieval Europe and wanted to try something different, and that she'd planned to just set it in Egypt, but that amateur Egyptologists were so picky that she renamed everything to avoid complaints.
* The ''[[Kingdoms of Thorn and Bone]]'' series by Greg Keyes features this, most obviously the "good guys" countries, Virgenya and Crotheny giving very strong Britain-and-it's-territories vibe, Vitellio as a sort of Spaintaly (complete with the head of the Church based there), a variety of southern countries of Mediterranean-and-western-europe inspiration (Safnia, Terro Gallé...) and the evil northern Hansa with a Germanic flavor...
* The ''[[Kingdoms of Thorn and Bone]]'' series by Greg Keyes features this, most obviously the "good guys" countries, Virgenya and Crotheny giving very strong Britain-and-it's-territories vibe, Vitellio as a sort of Spaintaly (complete with the head of the Church based there), a variety of southern countries of Mediterranean-and-western-europe inspiration (Safnia, Terro Gallé...) and the evil northern Hansa with a Germanic flavor...
** Indeed, it's implied and/or stated that those countries were mostly founded by the descendants of people from the corresponding regions of Earth.
** Indeed, it's implied and/or stated that those countries were mostly founded by the descendants of people from the corresponding regions of Earth.
* Calormen, in [[C. S. Lewis|CS Lewis]]' ''[[Narnia|The Chronicles of Narnia]]'', is Middle Eastern with Ottoman/Turkish influences, with a specific takeoff on the ancient Carthaginian religion as a plot point. Notably, the Calormenes are explicitly pagan, not monotheists--their religion is ''not'' a fantasy counterpart of Islam. (As Narnian humans are descended from various travelers from our world, and time is shown to be very slippery, ''possibly'' Calormenes are descended from pre-Islam Turks or Arabs. [[Hand Wave|Or something]].)
* Calormen, in [[C. S. Lewis|CS Lewis]]' ''[[Narnia|The Chronicles of Narnia]]'', is Middle Eastern with Ottoman/Turkish influences, with a specific takeoff on the ancient Carthaginian religion as a plot point. Notably, the Calormenes are explicitly pagan, not monotheists—their religion is ''not'' a fantasy counterpart of Islam. (As Narnian humans are descended from various travelers from our world, and time is shown to be very slippery, ''possibly'' Calormenes are descended from pre-Islam Turks or Arabs. [[Hand Wave|Or something]].)
** The [[Film of the Book]] of ''[[Narnia|Prince Caspian]]'' plays up the Telmarines' difference from the Narnians by making Telmarine culture clearly influenced by that of medieval Spain, apparently supposing the original pirates to have been Spanish.
** The [[Film of the Book]] of ''[[Narnia|Prince Caspian]]'' plays up the Telmarines' difference from the Narnians by making Telmarine culture clearly influenced by that of medieval Spain, apparently supposing the original pirates to have been Spanish.
** Also invoking images of Conquistadors that are familiar to US viewers but wouldn't have occured to Lewis or his English readers.
** Also invoking images of Conquistadors that are familiar to US viewers but wouldn't have occured to Lewis or his English readers.
* George R.R. Martin's ''[[A Song of Ice and Fire]]'' contains a few:
* George R.R. Martin's ''[[A Song of Ice and Fire]]'' contains a few:
** Westeros is a [[Fantasy Counterpart Culture]] of Europe as a whole, with the regions being the North (Scotland, especially beyond the Wall), the Iron Islands (Scandinavia and the Viking raiders), the Riverlands (North France/Brittany), the Vale (the Alps), the Westerlands (England), the Stormlands (North Spain), the Reach (South France/Provence), and Dorne (Moorish Spain).
** Westeros is a Fantasy Counterpart Culture of Europe as a whole, with the regions being the North (Scotland, especially beyond the Wall), the Iron Islands (Scandinavia and the Viking raiders), the Riverlands (North France/Brittany), the Vale (the Alps), the Westerlands (England), the Stormlands (North Spain), the Reach (South France/Provence), and Dorne (Moorish Spain).
** The First Men are vaguely Celtic, especially with their influence from the Children of the Forest and their concentration in the north after the Andal invasion. The Andals are stand-ins for the Saxons, displacing the First Men in the most fertile regions and imposing their language. The Andals also have some Norman elements, with their new church and tradition of chivalry.
** The First Men are vaguely Celtic, especially with their influence from the Children of the Forest and their concentration in the north after the Andal invasion. The Andals are stand-ins for the Saxons, displacing the First Men in the most fertile regions and imposing their language. The Andals also have some Norman elements, with their new church and tradition of chivalry.
** The Iron Islands are stand-ins for Vikings, with their longboats and their habit of plundering resources from non-Ironborn (''"We Do Not Sow"''). They also have several Irish influences, especially their generational hatred against the mainland oppressors.
** The Iron Islands are stand-ins for Vikings, with their longboats and their habit of plundering resources from non-Ironborn (''"We Do Not Sow"''). They also have several Irish influences, especially their generational hatred against the mainland oppressors.
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**** They also do a lot of things Mongols do not do, namely eating horses.
**** They also do a lot of things Mongols do not do, namely eating horses.
*** They use grass where the Mongols use felt.
*** They use grass where the Mongols use felt.
** The Slaver Cities-- Astapor, Yunkai and Meereen-- closely resemble ancient Middle-Eastern empires such as Assyria and Babylon: they build pyramids/ziggurats and use slaves for manual labor or as soldiers.
** The Slaver Cities—Astapor, Yunkai and Meereen—closely resemble ancient Middle-Eastern empires such as Assyria and Babylon: they build pyramids/ziggurats and use slaves for manual labor or as soldiers.
*** Also, the former Ghiscari Empire is quite analogous to Carthage.
*** Also, the former Ghiscari Empire is quite analogous to Carthage.
** Qarth is a stand-in for Constantinople, with its geographic location in control of a sea pass between the east and west, great oppulence and memories of ancient greatness.
** Qarth is a stand-in for Constantinople, with its geographic location in control of a sea pass between the east and west, great oppulence and memories of ancient greatness.
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** And the Nac Mac Feegle are cartoon Celts with permanent woad.
** And the Nac Mac Feegle are cartoon Celts with permanent woad.
** And the Tezumen in ''Eric'' are clearly the Aztecs/Mexica.
** And the Tezumen in ''Eric'' are clearly the Aztecs/Mexica.
** Even New Zealand gets a look-in, recast as the Foggy Islands, and to add to the list of British Empire And Commonwealth Dominions, there are several vague but cumulatively telling hints here and there in the Discworld canon that point to there being a "South Africa" on the Disc, no doubt turned [[Up to Eleven]] with biltong occupying the dwarf bread culiniary niche and memories of a past war involving Welsh soldiers and a people not completely unlike [[Zulu|Zulus]] (A Llamedosian regiment is said to have distinguished itself at a battle of "Lawkes' Drain"...)
** Even New Zealand gets a look-in, recast as the Foggy Islands, and to add to the list of British Empire And Commonwealth Dominions, there are several vague but cumulatively telling hints here and there in the Discworld canon that point to there being a "South Africa" on the Disc, no doubt turned [[Up to Eleven]] with biltong occupying the dwarf bread culiniary niche and memories of a past war involving Welsh soldiers and a people not completely unlike [[Zulu]]s (A Llamedosian regiment is said to have distinguished itself at a battle of "Lawkes' Drain"...)
** So far, the only distinctly recognisable part of the United States to have made it into Discworld is the Mississipi River (The River Vieux) and the Delta, serving as an all-purpose Deep South/Louisiana, with creole language and cuisine, riverboats, voodoo, and witch-queens overlying a superficially-Disney magic kingdom called Genua. [[Up to Eleven]], naturally.
** So far, the only distinctly recognisable part of the United States to have made it into Discworld is the Mississipi River (The River Vieux) and the Delta, serving as an all-purpose Deep South/Louisiana, with creole language and cuisine, riverboats, voodoo, and witch-queens overlying a superficially-Disney magic kingdom called Genua. [[Up to Eleven]], naturally.
** While the country of Borogravia, featured prominently in ''Monstrous Regiment'', is a fairly original creation, there are signs pointing to it being something of a small United States in a world that doesn't have much room for it. Constantly at war for no clear reason, it devotes all of its resources to its military at the expense of domestic standards of living, and the ever-changing commandments of its god Nuggan reach a level of puritanism and fundamentalism that mirrors America's unique approach to Christianity.
** While the country of Borogravia, featured prominently in ''Monstrous Regiment'', is a fairly original creation, there are signs pointing to it being something of a small United States in a world that doesn't have much room for it. Constantly at war for no clear reason, it devotes all of its resources to its military at the expense of domestic standards of living, and the ever-changing commandments of its god Nuggan reach a level of puritanism and fundamentalism that mirrors America's unique approach to Christianity.
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* Brandon Sanderson's ''[[Elantris]]'' features several Fantasy Counterpart Cultures, though there's a bit of mix-and-matching going on. The Fjordell Empire occupies a political position similar to Rome, but is culturally and linguistically more Nordic, with a religion that seems equal parts Islamic and Catholic. The nation of Teod (of which one main protagonist is princess) is very obviously England- a small island that is nonetheless regarded as a great power due to its very impressive navy and canny leadership. The nation of Jindo, mentioned often but never seen, seems to be a stand in for medieval China. The nations of Duladel and Arelon, on the other hand, don't really seem to have any real-life counterparts.
* Brandon Sanderson's ''[[Elantris]]'' features several Fantasy Counterpart Cultures, though there's a bit of mix-and-matching going on. The Fjordell Empire occupies a political position similar to Rome, but is culturally and linguistically more Nordic, with a religion that seems equal parts Islamic and Catholic. The nation of Teod (of which one main protagonist is princess) is very obviously England- a small island that is nonetheless regarded as a great power due to its very impressive navy and canny leadership. The nation of Jindo, mentioned often but never seen, seems to be a stand in for medieval China. The nations of Duladel and Arelon, on the other hand, don't really seem to have any real-life counterparts.
* This was famously used in ''[[The Lord of the Rings]]'', where the Shire is obviously based on the English countryside. This was fairly rare in [[J. R. R. Tolkien|JRR Tolkien]]'s works, though; most of his cultures were built by creating a language, and then a culture that used it. As he specifically notes in the case of Rohan, that their language was "translated" as an old form of English did not imply they were Anglo-Saxon in culture. Instead it was meant simply to maintain its position in the language family tree as regards to the Hobbits' tongue, which was translated as modern English.
* This was famously used in ''[[The Lord of the Rings]]'', where the Shire is obviously based on the English countryside. This was fairly rare in [[J. R. R. Tolkien|JRR Tolkien]]'s works, though; most of his cultures were built by creating a language, and then a culture that used it. As he specifically notes in the case of Rohan, that their language was "translated" as an old form of English did not imply they were Anglo-Saxon in culture. Instead it was meant simply to maintain its position in the language family tree as regards to the Hobbits' tongue, which was translated as modern English.
** On the other hand, the Rohirrim -- as noted under Film above -- ''are'' a sort-of [[Fantasy Counterpart Culture]], as Land Vikings.
** On the other hand, the Rohirrim—as noted under Film above -- ''are'' a sort-of Fantasy Counterpart Culture, as Land Vikings.
** The Southrons are dark-skinned horsemen and elephant-riders coming from regions in the south, while the Easterlings ride great wains or wagons. They do not correspond to any specific real culture and are meant to echo generalized outside threats to early medieval Europe, like the Huns.
** The Southrons are dark-skinned horsemen and elephant-riders coming from regions in the south, while the Easterlings ride great wains or wagons. They do not correspond to any specific real culture and are meant to echo generalized outside threats to early medieval Europe, like the Huns.
*** Some [[J. R. R. Tolkien|Tolkien]]-inspired fantasies portray dwarves as Scotsmen, though Tolkien himself did not. The closest Tolkien came to this was noting the dwarves tended to have harsh, guttural accents when speaking the common tongue. However, Tolkien's dwarvish language uses triconsonantal roots just like Semitic languages such as Hebrew or Arabic. However, all Dwarvish names are Old Norse. (Though those are not the "real" names in Dwarvish, which are never revealed to non-Dwarves.) Those in ''The Hobbit'' are taken from the names of the first dwarves ever created, in ''The Elder Edda''.
*** Some [[J. R. R. Tolkien|Tolkien]]-inspired fantasies portray dwarves as Scotsmen, though Tolkien himself did not. The closest Tolkien came to this was noting the dwarves tended to have harsh, guttural accents when speaking the common tongue. However, Tolkien's dwarvish language uses triconsonantal roots just like Semitic languages such as Hebrew or Arabic. However, all Dwarvish names are Old Norse. (Though those are not the "real" names in Dwarvish, which are never revealed to non-Dwarves.) Those in ''The Hobbit'' are taken from the names of the first dwarves ever created, in ''The Elder Edda''.
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* The Commonwealth in [[Gene Wolfe]]'s ''[[Book of the New Sun]]'' is modeled on the Byzantine empire, but very obviously set in South America, with references to mate and pampas, as well as a stand-in for Lake Titicaca.
* The Commonwealth in [[Gene Wolfe]]'s ''[[Book of the New Sun]]'' is modeled on the Byzantine empire, but very obviously set in South America, with references to mate and pampas, as well as a stand-in for Lake Titicaca.
* Viron, in ''The Book of the Long Sun,'' is also vaguely "Latin," with the city's ruler being called "Calde" and the state religion being a parody of Catholicism (with some minor details changed: it's a ''polytheist'' Catholicism that practices animal {{spoiler|and occasionally [[Human Sacrifice|human]]}} sacrifice.) The rival city of Trivigaunt is a [[Gender Swap|gender-swapped]] fundamentalist Arabia. Both of these are justified in the story {{spoiler|the builders of the [[Generation Ship]] wanted to send a range of human cultures into the universe, all of which would worship the Monarch and his family as gods}}
* Viron, in ''The Book of the Long Sun,'' is also vaguely "Latin," with the city's ruler being called "Calde" and the state religion being a parody of Catholicism (with some minor details changed: it's a ''polytheist'' Catholicism that practices animal {{spoiler|and occasionally [[Human Sacrifice|human]]}} sacrifice.) The rival city of Trivigaunt is a [[Gender Swap|gender-swapped]] fundamentalist Arabia. Both of these are justified in the story {{spoiler|the builders of the [[Generation Ship]] wanted to send a range of human cultures into the universe, all of which would worship the Monarch and his family as gods}}
* Jane Yolen's ''The Pit Dragon Trilogy'' really goes for the gold on this. The entire series takes place on a planet that was once used as a penal colony. Almost all the main characters are descended from the original criminals, and generally have an inherent distrust of anyone who wasn't (all the criminals' descendants have a double K in their name -- Jakkin, Sarkkhan, Akki, etc., so it's no secret who is who). The world is mostly great big deserts, great big mountains, and slightly uncivilized cities. Other planets keep trying to rule it and use its natural resources. The fact that the planet is named [[Meaningful Name|Austar IV]] is really just the icing on the cake.
* Jane Yolen's ''The Pit Dragon Trilogy'' really goes for the gold on this. The entire series takes place on a planet that was once used as a penal colony. Almost all the main characters are descended from the original criminals, and generally have an inherent distrust of anyone who wasn't (all the criminals' descendants have a double K in their name—Jakkin, Sarkkhan, Akki, etc., so it's no secret who is who). The world is mostly great big deserts, great big mountains, and slightly uncivilized cities. Other planets keep trying to rule it and use its natural resources. The fact that the planet is named [[Meaningful Name|Austar IV]] is really just the icing on the cake.
* [[Roger Zelazny]]'s ''[[Chronicles of Amber]]'' claim that every world in existence exists in Shadow, as a reflection of the True World, Amber. Hence, several cultures of Earth are pointed out to be reflections of some part of Amber (and several famous historical figures are said to have been trained by the long-lived Amberites).
* [[Roger Zelazny]]'s ''[[Chronicles of Amber]]'' claim that every world in existence exists in Shadow, as a reflection of the True World, Amber. Hence, several cultures of Earth are pointed out to be reflections of some part of Amber (and several famous historical figures are said to have been trained by the long-lived Amberites).
* Much of the work of C.J.Cherryh is powered by this trope.
* Much of the work of C.J.Cherryh is powered by this trope.
* The nation of Jackals in [[Stephen Hunt]]'s ''The Court of the Air'' and ''The Kingdom Beyond the Waves'' is a [[Steampunk]] version of Victorian England, although they have a [[Nightmare Fuel|much less reverent attitude towards their royalty]]. It's hostile neighbor, Quatershift is a take on Revolutionary France with the Terror [[Turned Up To]] Eleven. Cassarabia, is an Arabian caliphate, with the worship of an immortal god-king replacing Islam. {{spoiler|There's also an extinct [[Mayincatec]] civilzation that's dominated by a [[Religion of Evil]] worshipping [[Cosmic Horror|Cosmic Horrors]] that turns out not to be so extinct after all}}
* The nation of Jackals in [[Stephen Hunt]]'s ''The Court of the Air'' and ''The Kingdom Beyond the Waves'' is a [[Steampunk]] version of Victorian England, although they have a [[Nightmare Fuel|much less reverent attitude towards their royalty]]. It's hostile neighbor, Quatershift is a take on Revolutionary France with the Terror [[Turned Up To]] Eleven. Cassarabia, is an Arabian caliphate, with the worship of an immortal god-king replacing Islam. {{spoiler|There's also an extinct [[Mayincatec]] civilzation that's dominated by a [[Religion of Evil]] worshipping [[Cosmic Horror]]s that turns out not to be so extinct after all}}
* When Fritz Leiber's heroes [[Fafhrd and The Gray Mouser]] get lost in Ningauble's caves and emerge on Earth, their personal histories and memories are altered appropriately. Fafhrd is, not surprisingly, now Scandinavian, and Lankhmar is replaced by Alexandria. The [[Word of God|real reason]] for this is that "Adept's Gambit" was an early story Leiber had written prior to creating the his world of Nehwon, and he later used the "Ningauble's interdimensional caverns" gimmick to shoehorn it into canon.
* When Fritz Leiber's heroes [[Fafhrd and The Gray Mouser]] get lost in Ningauble's caves and emerge on Earth, their personal histories and memories are altered appropriately. Fafhrd is, not surprisingly, now Scandinavian, and Lankhmar is replaced by Alexandria. The [[Word of God|real reason]] for this is that "Adept's Gambit" was an early story Leiber had written prior to creating the his world of Nehwon, and he later used the "Ningauble's interdimensional caverns" gimmick to shoehorn it into canon.
* Jaida Jones and Danielle Bennett's ''Havemercy'' and ''Blood Magic'' are set in the nation of Volstov which is very similar to late 18th-early 19th cent. Russia [[Fantasy Gun Control|minus guns]] and plus [[Magitek]] but with the geography reversed so that it's capital is close to the border of the rival Ke-Han Empire which itself is an amalgam of Manchurian China and Samurai Japan, especially the latter.
* Jaida Jones and Danielle Bennett's ''Havemercy'' and ''Blood Magic'' are set in the nation of Volstov which is very similar to late 18th-early 19th cent. Russia [[Fantasy Gun Control|minus guns]] and plus [[Magitek]] but with the geography reversed so that it's capital is close to the border of the rival Ke-Han Empire which itself is an amalgam of Manchurian China and Samurai Japan, especially the latter.
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* Fairly obvious in ''[[Second Apocalypse]]''. The Inrithi are the Crusaders (although their religion is more similar to Hinduism than to Christianity), the Kianene are Arabs, the Shigeki Syrians, the Nansur is the Byzantine Empire and the Scylvendi the Mongols.
* Fairly obvious in ''[[Second Apocalypse]]''. The Inrithi are the Crusaders (although their religion is more similar to Hinduism than to Christianity), the Kianene are Arabs, the Shigeki Syrians, the Nansur is the Byzantine Empire and the Scylvendi the Mongols.
* The Kargs of the ''[[Earthsea Trilogy]]'' have some striking similarities to Vikings, what with their habit of traveling around in longboats and doing the [[Rape, Pillage and Burn]] routine on helpless villages. They're also the only people in Earthsea with light hair and pale skin. Subverted in that when, in ''The Tombs of Atuan'' we get a look at Kargish culture, it doesn't bear much resemblance to that of the Vikings.
* The Kargs of the ''[[Earthsea Trilogy]]'' have some striking similarities to Vikings, what with their habit of traveling around in longboats and doing the [[Rape, Pillage and Burn]] routine on helpless villages. They're also the only people in Earthsea with light hair and pale skin. Subverted in that when, in ''The Tombs of Atuan'' we get a look at Kargish culture, it doesn't bear much resemblance to that of the Vikings.
* [[Glen Cook]]'s ''The Instrumentalities of the Night'' series takes place in 12th- or 13th-Century Europe and the Middle East, except with the names (and some aspects of the religions) changed -- and magic works. Most of the action takes place in Firaldria (Italy), the End of Connec (Languedoc), and the Grail (Holy Roman) Empire. The main character is a Sha-lug (Mamluk) from Dreanger (Egypt) sent to infiltrate the Chaldarean (Roman Catholic) Church and learn if they're planning another crusade against Al-Prama (Islam). Meanwhile, a cyclic shift in the forces of magic is bringing on an ice age much more severe than anything experienced in '''our''' history at the comparable time....
* [[Glen Cook]]'s ''The Instrumentalities of the Night'' series takes place in 12th- or 13th-Century Europe and the Middle East, except with the names (and some aspects of the religions) changed—and magic works. Most of the action takes place in Firaldria (Italy), the End of Connec (Languedoc), and the Grail (Holy Roman) Empire. The main character is a Sha-lug (Mamluk) from Dreanger (Egypt) sent to infiltrate the Chaldarean (Roman Catholic) Church and learn if they're planning another crusade against Al-Prama (Islam). Meanwhile, a cyclic shift in the forces of magic is bringing on an ice age much more severe than anything experienced in '''our''' history at the comparable time....
* Cook's [[Black Company]] novels start light while the Company is in the north, then runs with this trope when they get to Taglios. Gunni are copy-and-paste Hindus, Vehdna are close to Muslim, and the whole pluralistic, pacifistic culture is what could have happened if the two religions and smaller sects had to join together or die. Painfully. In the name of a demon-eating goddess their gods are afraid of. Even later on, Hsien (China) gets tossed in there too.
* Cook's [[Black Company]] novels start light while the Company is in the north, then runs with this trope when they get to Taglios. Gunni are copy-and-paste Hindus, Vehdna are close to Muslim, and the whole pluralistic, pacifistic culture is what could have happened if the two religions and smaller sects had to join together or die. Painfully. In the name of a demon-eating goddess their gods are afraid of. Even later on, Hsien (China) gets tossed in there too.
* ''Through A Brazen Mirror'' by Delia Sherman has Albia (England), Gallimand (France), and Brant (Scotland).
* ''Through A Brazen Mirror'' by Delia Sherman has Albia (England), Gallimand (France), and Brant (Scotland).
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** Justified in at least some cases because they were deliberately kept down by the Goa'uld.
** Justified in at least some cases because they were deliberately kept down by the Goa'uld.
** We would've gotten sick of the "Daniel needs to translate this language." subplot if it occured in every episode. Especially if they didn't use subtitles.
** We would've gotten sick of the "Daniel needs to translate this language." subplot if it occured in every episode. Especially if they didn't use subtitles.
* There is a cross-species example in ''[[Babylon 5]]'', in which the intergalactic [[Blood Sport]] called "the Mutai" is essentially a karate kumite, complete with gi, bowing, and an ancient master who speaks with a raspy Asian accent<ref>played by an Asian actor, incidentally</ref>. Ironically, humans seem to be the only species who have never taken part in the sport until the episode "TKO."
* There is a cross-species example in ''[[Babylon 5]]'', in which the intergalactic [[Blood Sport]] called "the Mutai" is essentially a karate kumite, complete with gi, bowing, and an ancient master who speaks with a raspy Asian accent.<ref>played by an Asian actor, incidentally</ref> Ironically, humans seem to be the only species who have never taken part in the sport until the episode "TKO."
** Of the main races of ''[[Babylon 5]]'', the Earth Alliance are [[United Space of America|Space Americans]], the Centauri Republic [[Space Romans|Space]] [[Byzantine Empire|Byzantines]], the Narn Regime [[Recycled in Space|Space Muslims]], and the Minbari [[Recycled in Space|Space Elves]].
** Of the main races of ''[[Babylon 5]]'', the Earth Alliance are [[United Space of America|Space Americans]], the Centauri Republic [[Space Romans|Space]] [[Byzantine Empire|Byzantines]], the Narn Regime [[Recycled in Space|Space Muslims]], and the Minbari [[Recycled in Space|Space Elves]].


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** The feuding between Neverwinter and Luskan seems to be a nod to the Trojan War, as Luskan is also called "Illusk" (Troy was called "Ilion").
** The feuding between Neverwinter and Luskan seems to be a nod to the Trojan War, as Luskan is also called "Illusk" (Troy was called "Ilion").
** The human cultures of ''[[Dungeons and Dragons|Birthright]]'' are Fantasy Counterpart Cultures; the developers' notes admit as such. Anuire is Renaissance Italy hidden behind a [[Fictionary|constructed language]] and some stock [[Heroic Fantasy]] tropes, the Khinasi are [[Qurac|Turkish Persian Arabs]], the Rjurik are Vikings, Brechtur is Renaissance Germany and the Vos are [[Lzherusskie]] barbarians. (Yes, it ''was'' written during the [[Cold War]] (though released shortly after its end), why do you ask?)
** The human cultures of ''[[Dungeons and Dragons|Birthright]]'' are Fantasy Counterpart Cultures; the developers' notes admit as such. Anuire is Renaissance Italy hidden behind a [[Fictionary|constructed language]] and some stock [[Heroic Fantasy]] tropes, the Khinasi are [[Qurac|Turkish Persian Arabs]], the Rjurik are Vikings, Brechtur is Renaissance Germany and the Vos are [[Lzherusskie]] barbarians. (Yes, it ''was'' written during the [[Cold War]] (though released shortly after its end), why do you ask?)
** Used to varying degrees in ''[[Ravenloft]].'' Some are fairly clear -- Barovia is Romania, Borca is Italy, Dementlieu and Richemulot are France, Falkovnia is Wallachia, Forlorn is Scotland, Har'Akir and Sebua are [[Ancient Egypt|Pharaonic Egypt]], Pharazia is medieval Egypt, Hazlan is Turkish (by way of the ''[[Forgotten Realms]]''' Thay), Lamordia is Switzerland, Mordent is rural 19th-century England, Nova Vaasa is Poland, Paridon is Victorian London, Souragne is antebellum Louisiana, Sri Raji is India, Tepest is Ireland, Valachan is the Pacific Northwest, Vorostokov is Russia, and Wild Lands are Africa. Others, like Darkon and Sithicus, operate through more fantasy filters.
** Used to varying degrees in ''[[Ravenloft]].'' Some are fairly clear—Barovia is Romania, Borca is Italy, Dementlieu and Richemulot are France, Falkovnia is Wallachia, Forlorn is Scotland, Har'Akir and Sebua are [[Ancient Egypt|Pharaonic Egypt]], Pharazia is medieval Egypt, Hazlan is Turkish (by way of the ''[[Forgotten Realms]]''' Thay), Lamordia is Switzerland, Mordent is rural 19th-century England, Nova Vaasa is Poland, Paridon is Victorian London, Souragne is antebellum Louisiana, Sri Raji is India, Tepest is Ireland, Valachan is the Pacific Northwest, Vorostokov is Russia, and Wild Lands are Africa. Others, like Darkon and Sithicus, operate through more fantasy filters.
*** At least Sithicus is actually a domain snatched from the [[Dragonlance]] setting.
*** At least Sithicus is actually a domain snatched from the [[Dragonlance]] setting.
*** Justified in Odaire, a domain taken from an actual parallel (Gothic) Earth's Italy.
*** Justified in Odaire, a domain taken from an actual parallel (Gothic) Earth's Italy.
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** [[Eberron]] has Galifar being a mix of Alexander the Great's empire and the Holy Roman Empire, Aerenal as ancient Egypt, Karrnath as Germany, Thrane as any theocracy ever, Breland as England, and Sarlona as Communist Russia.
** [[Eberron]] has Galifar being a mix of Alexander the Great's empire and the Holy Roman Empire, Aerenal as ancient Egypt, Karrnath as Germany, Thrane as any theocracy ever, Breland as England, and Sarlona as Communist Russia.
** ''[[Pathfinder]]'''s default setting has quite a few of these, including apparent counterparts of the colonial U.S. and early-20th-century China.
** ''[[Pathfinder]]'''s default setting has quite a few of these, including apparent counterparts of the colonial U.S. and early-20th-century China.
** ''[[Planescape]], the setting which focused on the old ''D&D'' cosmology, plays with this trope like a kitten with yarn. It contains an idealized "Viking" heaven, a [[Word of Dante]] version of Purgatory and Hell, Mount Olympus, the Underworld, and dozens of little pockets which resemble a [[Fantasy Counterpart Culture]] to the real world culture which worshiped the god found in said pocket. For example, Set's realm is based on faux Ancient Egypt, but is nestled inside what can only be called Dante's Inferno. It makes sense in context.
** ''[[Planescape]], the setting which focused on the old ''D&D'' cosmology, plays with this trope like a kitten with yarn. It contains an idealized "Viking" heaven, a [[Word of Dante]] version of Purgatory and Hell, Mount Olympus, the Underworld, and dozens of little pockets which resemble a Fantasy Counterpart Culture to the real world culture which worshiped the god found in said pocket. For example, Set's realm is based on faux Ancient Egypt, but is nestled inside what can only be called Dante's Inferno. It makes sense in context.
* The ''[[Warhammer Fantasy Battle]]'' setting is full of this, as it supposedly takes place in one of many worlds manufactured to a similar pattern, including our own.
* The ''[[Warhammer Fantasy Battle]]'' setting is full of this, as it supposedly takes place in one of many worlds manufactured to a similar pattern, including our own.
** For the human cultures: The Empire is early-Renaissance [[Holy Roman Empire]] Germany, Kislev is a blend of pre-Petrine Russia and the Polish-Lithuanian Commonwealth, Brettonia is France in the high middle ages (with a healthy heaping of Arthurian myth), Estalia and Tilea are renaissance Spain and Italy, and Albion is druidical Britain and Ireland. Further to the East, you've got Araby, Cathay, Nippon, and Ind, which are just medieval European terms for exactly the countries you'd think.
** For the human cultures: The Empire is early-Renaissance [[Holy Roman Empire]] Germany, Kislev is a blend of pre-Petrine Russia and the Polish-Lithuanian Commonwealth, Brettonia is France in the high middle ages (with a healthy heaping of Arthurian myth), Estalia and Tilea are renaissance Spain and Italy, and Albion is druidical Britain and Ireland. Further to the East, you've got Araby, Cathay, Nippon, and Ind, which are just medieval European terms for exactly the countries you'd think.
** Tomb Kings are [[Ancient Egypt|Pharaonic Egyptians]] only undead and the Lizardmen are [[Mayincatec|Mayincatecs]]: the High Elves and Wood Elves represent the Middle and Late Byzantine Empires respectively, with a touch of [[Atlantis]]. Their cousins the Dark Elves are post-Viking Scandinavians, with their reliance on crossbowmen and close-combat troops (even though they live in ''[[Warhammer Fantasy Battle]]'''s equivalent of [[Canada, Eh?|Canada]]).
** Tomb Kings are [[Ancient Egypt|Pharaonic Egyptians]] only undead and the Lizardmen are [[Mayincatec]]s: the High Elves and Wood Elves represent the Middle and Late Byzantine Empires respectively, with a touch of [[Atlantis]]. Their cousins the Dark Elves are post-Viking Scandinavians, with their reliance on crossbowmen and close-combat troops (even though they live in ''[[Warhammer Fantasy Battle]]'''s equivalent of [[Canada, Eh?|Canada]]).
** Chaos Dwarfs resemble the Assyrians and Babylonians, and the Vampire Counts are Hungarians and Moldovans. The Hobgoblins are Mongols, the Halflings are Jews, and the Orcs are the [[Barbarian Tribe|Barbarian Tribes]]. About the only one that isn't a [[Fantasy Counterpart Culture]] is the [[Rodents of Unusual Size|Skaven]], with their crazy war machines and warpstone technology.
** Chaos Dwarfs resemble the Assyrians and Babylonians, and the Vampire Counts are Hungarians and Moldovans. The Hobgoblins are Mongols, the Halflings are Jews, and the Orcs are the [[Barbarian Tribe]]s. About the only one that isn't a Fantasy Counterpart Culture is the [[Rodents of Unusual Size|Skaven]], with their crazy war machines and warpstone technology.
** To drive down the similarities even further, take a look at [http://media.photobucket.com/image/warhammer%20world%20map/waylander2/map.jpg this Warhammer worldmap]. Tell me that doesn't look familiar.
** To drive down the similarities even further, take a look at [http://media.photobucket.com/image/warhammer%20world%20map/waylander2/map.jpg this Warhammer worldmap]. Tell me that doesn't look familiar.
* Many of the factions in the science-fantasy counterpart ''[[Warhammer 40000]]'' are slighty less direct but still obvious take-offs of historical cultures and armies:
* Many of the factions in the science-fantasy counterpart ''[[Warhammer 40000]]'' are slighty less direct but still obvious take-offs of historical cultures and armies:
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*** Eldar names and non-visual aspects of their culture are also somewhat influenced by [[Celtic Mythology]], it would seem.
*** Eldar names and non-visual aspects of their culture are also somewhat influenced by [[Celtic Mythology]], it would seem.
** Also somewhat apparent in the Chaos Space Marines, too. Most notably would be the [http://www.blacklibrary.com/images/large/a-thousand-sons.jpg Thousand Sons], whose armor and accessories are based ancient Egyptian style, with Pharaoh-like crowns on their helms . The [http://www.blacklibrary.com/images/large/prospero-burns.jpg architecture of Prospero] further proves this fact with pyramid-shaped architecture. The [[Night Lords]] might also be Slavic- inspired, too, with their whole "terrors in the night" schtick and their Primarch Konrad Curze being a fusion of [[Batman]] and Vlad the Impaler.
** Also somewhat apparent in the Chaos Space Marines, too. Most notably would be the [http://www.blacklibrary.com/images/large/a-thousand-sons.jpg Thousand Sons], whose armor and accessories are based ancient Egyptian style, with Pharaoh-like crowns on their helms . The [http://www.blacklibrary.com/images/large/prospero-burns.jpg architecture of Prospero] further proves this fact with pyramid-shaped architecture. The [[Night Lords]] might also be Slavic- inspired, too, with their whole "terrors in the night" schtick and their Primarch Konrad Curze being a fusion of [[Batman]] and Vlad the Impaler.
** The Necrons have some ancient Egyptian about them, and sometimes Mayan and Mesopotamian too-- basically they have influences every pyramid-building culture.
** The Necrons have some ancient Egyptian about them, and sometimes Mayan and Mesopotamian too—basically they have influences every pyramid-building culture.
*** Even more so now, with all the new models.
*** Even more so now, with all the new models.
** The Dark Eldar's practice of raiding and capturing slaves whose souls they consume to stave off a Chaos God who will eat them if they don't is reminiscent of Mesoamerican cultures who believe the world will end if they don't perform human sacrifice.
** The Dark Eldar's practice of raiding and capturing slaves whose souls they consume to stave off a Chaos God who will eat them if they don't is reminiscent of Mesoamerican cultures who believe the world will end if they don't perform human sacrifice.
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** Rivain is most similar to Spain, with elements of Bosnia/Albania (and the Balkans in general) as well, since it's stated that most Rivainis have converted to the Qun, Islam in Dragon Age; in real life, most Albanians and Bosniaks are Muslims, converted after the Ottomans conquered the Balkans. Further, Rivain is the primary battleground between the Qunari and the Andrastians; historically, Spain and Balkans were both the major European battlegrounds against Islam, the north African Moors and Ottoman Turks, respectively.
** Rivain is most similar to Spain, with elements of Bosnia/Albania (and the Balkans in general) as well, since it's stated that most Rivainis have converted to the Qun, Islam in Dragon Age; in real life, most Albanians and Bosniaks are Muslims, converted after the Ottomans conquered the Balkans. Further, Rivain is the primary battleground between the Qunari and the Andrastians; historically, Spain and Balkans were both the major European battlegrounds against Islam, the north African Moors and Ottoman Turks, respectively.
** The City Elves appear to be Jews, complete with the Alienages (Elf ghettos). The Dalish bear more resemblance to [[Roma]].
** The City Elves appear to be Jews, complete with the Alienages (Elf ghettos). The Dalish bear more resemblance to [[Roma]].
** The Qunari are an amalgamation of historical Islamic societies--they command gaatlok, or gunpowder and cannon, with which they blast down city walls as the Ottoman Turks did Constantinople; they offer to conquered peoples three options (conversion, labor, or death) as did the early Islamic Arabs in their conquests (theirs was conversion, ''taxes'', or death); and those who do accept the Qun are instantly known as citizens, "Qunari", worth protecting, regardless of their race or history - the original Qunari, the kossith, don't consider themselves any different from non-kossith Qunari, which bears a few similarities to the historical relationship of Arab ethnic identity with Muslim religious identity. Their language and the Qun appear to be closely intertwined, paralleling the Qu'ran and Arabic (Besides, Qun? Qu'ran?) For added flavor, the guy who founded the Qunari religion seems to have been a cross between [[Buddhism|Siddhartha Gautama]] and the Prophet Muhammad. They have a very strict honor code and abide by it in all regards. And their philosophy is basically Confucianism with grenades.
** The Qunari are an amalgamation of historical Islamic societies—they command gaatlok, or gunpowder and cannon, with which they blast down city walls as the Ottoman Turks did Constantinople; they offer to conquered peoples three options (conversion, labor, or death) as did the early Islamic Arabs in their conquests (theirs was conversion, ''taxes'', or death); and those who do accept the Qun are instantly known as citizens, "Qunari", worth protecting, regardless of their race or history - the original Qunari, the kossith, don't consider themselves any different from non-kossith Qunari, which bears a few similarities to the historical relationship of Arab ethnic identity with Muslim religious identity. Their language and the Qun appear to be closely intertwined, paralleling the Qu'ran and Arabic (Besides, Qun? Qu'ran?) For added flavor, the guy who founded the Qunari religion seems to have been a cross between [[Buddhism|Siddhartha Gautama]] and the Prophet Muhammad. They have a very strict honor code and abide by it in all regards. And their philosophy is basically Confucianism with grenades.
* The [[MMORPG]] ''Granado Espada'' is entirely based around fantasy counterparts of Old World cultures and their role in the New World.
* The [[MMORPG]] ''Granado Espada'' is entirely based around fantasy counterparts of Old World cultures and their role in the New World.
* ''[[Freelancer]]'' contains four different "Houses": Liberty (United States), Bretonia (United Kingdom), Kusari (Japan) and Rheinland (Germany). And on top of that, their places are [[Theme Naming|named after actual places]] (such as "Planet Los Angeles"). However, this styling is intentional as the four houses are themed as the descendents of colonists from the four countries.
* ''[[Freelancer]]'' contains four different "Houses": Liberty (United States), Bretonia (United Kingdom), Kusari (Japan) and Rheinland (Germany). And on top of that, their places are [[Theme Naming|named after actual places]] (such as "Planet Los Angeles"). However, this styling is intentional as the four houses are themed as the descendents of colonists from the four countries.
** There was also a fifth ship, the Hispania, that was broke down. They became pirates working for various factions.
** There was also a fifth ship, the Hispania, that was broke down. They became pirates working for various factions.
* ''[[Rise of Legends]]'' features Fantasy Counterpart Cultures to Renaissance Italy, the ''Arabian Nights'' Middle East, and Mayan/Aztec Mesoamerica, complete with "appropriate" techs (Steampunk/Clockpunk, swords & sorcery, and sub-[[Sufficiently Advanced Alien]] tech, respectively) for its three factions. Two of the three also have very obvious [[Meaningful Name|Meaningful Names]], with the Renaissance Italians being Vinci, and the Mesoamerican nation being Cuotl (a reference to Quetzalcoatl, who some UFOlogists and cryptohistorians claim was actually an alien).
* ''[[Rise of Legends]]'' features Fantasy Counterpart Cultures to Renaissance Italy, the ''Arabian Nights'' Middle East, and Mayan/Aztec Mesoamerica, complete with "appropriate" techs (Steampunk/Clockpunk, swords & sorcery, and sub-[[Sufficiently Advanced Alien]] tech, respectively) for its three factions. Two of the three also have very obvious [[Meaningful Name]]s, with the Renaissance Italians being Vinci, and the Mesoamerican nation being Cuotl (a reference to Quetzalcoatl, who some UFOlogists and cryptohistorians claim was actually an alien).
** Concept art from the making of the game, as well as unused icons from the map editor, point to the existence of a fourth race that was dropped in the last moment: the Kahan, based on Mongolian mythology. Before the Kahan, so it seems, the fourth race was the Skald, based on Finnish mythology and folklore. Too bad they never made it into the actual game.
** Concept art from the making of the game, as well as unused icons from the map editor, point to the existence of a fourth race that was dropped in the last moment: the Kahan, based on Mongolian mythology. Before the Kahan, so it seems, the fourth race was the Skald, based on Finnish mythology and folklore. Too bad they never made it into the actual game.
* Almost all video game RPGs contain at least one such country, usually modelled after Japan. See [[Wutai]].
* Almost all video game RPGs contain at least one such country, usually modelled after Japan. See [[Wutai]].
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== Web Comics ==
== Web Comics ==
* ''[[Twice Blessed]]'' has Ustav, which is obviously Russia, Lajuria, which is obviously Spain, and others.
* ''[[Twice Blessed]]'' has Ustav, which is obviously Russia, Lajuria, which is obviously Spain, and others.
* As mentioned in the page quote, Azure City of ''[[The Order of the Stick|Order of the Stick]]'' is a [[Fantasy Counterpart Culture]] of mostly Japan and a little of the rest of East Asia also. We haven't seen much of the rest of the world, but it seems from the Pantheons the North will be equivalent to the Vikings, the West will be Mesopotamian, and the East would be Greek if the Eastern gods still existed to make this version of the world.
* As mentioned in the page quote, Azure City of ''[[The Order of the Stick|Order of the Stick]]'' is a Fantasy Counterpart Culture of mostly Japan and a little of the rest of East Asia also. We haven't seen much of the rest of the world, but it seems from the Pantheons the North will be equivalent to the Vikings, the West will be Mesopotamian, and the East would be Greek if the Eastern gods still existed to make this version of the world.
* ''Sorcery 101'' uses this with the England counterpart called Terra. It's more an [[Alternate History]] world where some placenames differ than a fantasy counterpart.
* ''Sorcery 101'' uses this with the England counterpart called Terra. It's more an [[Alternate History]] world where some placenames differ than a fantasy counterpart.
* ''[[Dominic Deegan]]'' has a several fantasy cultures that are strongly flavored by real-world counterparts: the Callanians are medieval western Europeans (knights, castles, feudalism, etc.), Semashi are renaissance Italian (high culture and homeland of numerous reknowned composers with names like Ciarenni and Montefiore; being as they're dark-skinned humans, it also suggests Caribbean influence), the werewolves are Russians (living in northern latitudes and drinking lots of vodka), the Nagasta are Japanese (island-dwellers who are reknowned for their seafood and traditional martial arts), and the orcs are [[Magical Native American|Magical Native Americans.]]
* ''[[Dominic Deegan]]'' has a several fantasy cultures that are strongly flavored by real-world counterparts: the Callanians are medieval western Europeans (knights, castles, feudalism, etc.), Semashi are renaissance Italian (high culture and homeland of numerous reknowned composers with names like Ciarenni and Montefiore; being as they're dark-skinned humans, it also suggests Caribbean influence), the werewolves are Russians (living in northern latitudes and drinking lots of vodka), the Nagasta are Japanese (island-dwellers who are reknowned for their seafood and traditional martial arts), and the orcs are [[Magical Native American|Magical Native Americans.]]
* Like ''[[Sonic the Hedgehog]]'', one of its major influences, ''[[Exterminatus Now]]'' has Taika--basically Japan according to near-future sci-fi anime, complete with [[Humongous Mecha]] and secluded daemon-hunting orders--and Rodina, which we haven't actually seen but is apparently the ''EN'' equivalent of [[Glorious Mother Russia]].
* Like ''[[Sonic the Hedgehog]]'', one of its major influences, ''[[Exterminatus Now]]'' has Taika—basically Japan according to near-future sci-fi anime, complete with [[Humongous Mecha]] and secluded daemon-hunting orders—and Rodina, which we haven't actually seen but is apparently the ''EN'' equivalent of [[Glorious Mother Russia]].
* '''[[A Loonatics Tale]]'' has an assortment; Nigota for Britain, and ''both'' Mercia and Mysteel for America (the trick is that they're versions of America from different time periods, and different attitudes; Mercia is the more peaceable colonial America, while Mysteel is a caricaturized version of modern America and our tendency towards ultra-patriotism, gun-nuttery, and warmongerdom).
* '''[[A Loonatics Tale]]'' has an assortment; Nigota for Britain, and ''both'' Mercia and Mysteel for America (the trick is that they're versions of America from different time periods, and different attitudes; Mercia is the more peaceable colonial America, while Mysteel is a caricaturized version of modern America and our tendency towards ultra-patriotism, gun-nuttery, and warmongerdom).
* The Erogenians in ''[[The Challenges of Zona]]'' are somewhat idealized Celts while Kivallia seems to be Plantagenet era England.
* The Erogenians in ''[[The Challenges of Zona]]'' are somewhat idealized Celts while Kivallia seems to be Plantagenet era England.
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** The Air Nomads also borrow a lot from Shaolin Buddhist culture in addition to Tibetan Buddhism. The Water Tribe borrows from several circumpolar indigenous cultures as well as some Polynesian cultures.
** The Air Nomads also borrow a lot from Shaolin Buddhist culture in addition to Tibetan Buddhism. The Water Tribe borrows from several circumpolar indigenous cultures as well as some Polynesian cultures.
** The Earth Kingdom is so large it encompasses Qing Dynasty China primarily in the city-fortress of Ba Sing Se, but also has areas influenced by Tang Dynasty China (see early season 2) the Gobi Desert (see the episodes dealing with the Library of Huan Shi Tong) and Northeastern China and Korea (like the Song character).
** The Earth Kingdom is so large it encompasses Qing Dynasty China primarily in the city-fortress of Ba Sing Se, but also has areas influenced by Tang Dynasty China (see early season 2) the Gobi Desert (see the episodes dealing with the Library of Huan Shi Tong) and Northeastern China and Korea (like the Song character).
** The Fire Nation is based off of industrialized, Imperialist Japan -- it's a chain of volcanic islands who uses the premise of "sharing prosperity" (similar to Japan's argument in World War II) to conquer its neighboring nations. Coal-based military industrial complex, State emperor worship, schoolbook propaganda, etc. It also has elements of modern China from its inception as a communist state -- attacking the Air Nomads as well as the aforementioned propaganda and emperor worship. In the pilot, the Fire Nation soldiers had distinct Japanese architecture and samurai armor but their armor was changed to a more Tang Dynasty-like style.
** The Fire Nation is based off of industrialized, Imperialist Japan—it's a chain of volcanic islands who uses the premise of "sharing prosperity" (similar to Japan's argument in World War II) to conquer its neighboring nations. Coal-based military industrial complex, State emperor worship, schoolbook propaganda, etc. It also has elements of modern China from its inception as a communist state—attacking the Air Nomads as well as the aforementioned propaganda and emperor worship. In the pilot, the Fire Nation soldiers had distinct Japanese architecture and samurai armor but their armor was changed to a more Tang Dynasty-like style.
** The one Mayan-looking building in the Sun Warrior compound is based after the Candi Sukuh in Indonesia; the rest of the compound borrows architectural styles from places like Angkor Wat and Phanom Rung. And the clothing worn by the Sun Warriors seems also derived from Southeast Asia, particular the headdresses which resemble Iban warrior headdresses.
** The one Mayan-looking building in the Sun Warrior compound is based after the Candi Sukuh in Indonesia; the rest of the compound borrows architectural styles from places like Angkor Wat and Phanom Rung. And the clothing worn by the Sun Warriors seems also derived from Southeast Asia, particular the headdresses which resemble Iban warrior headdresses.
** Kyoshi Island has more in common with ancient Okinawa and to a lesser extent Taiwan as a small semi-independent nation nominally on the side of the Earth Kingdom/China but possessed of Japanese influence and customs. Notably however as the Fire Nation became less Japanese Kyoshi became even more Japanese probably to avoid [[Unfortunate Implications]].
** Kyoshi Island has more in common with ancient Okinawa and to a lesser extent Taiwan as a small semi-independent nation nominally on the side of the Earth Kingdom/China but possessed of Japanese influence and customs. Notably however as the Fire Nation became less Japanese Kyoshi became even more Japanese probably to avoid [[Unfortunate Implications]].
** Nothing is stated about the obviously Indian Guru Pathik though.
** Nothing is stated about the obviously Indian Guru Pathik though.
** As all these examples show, [[Culture Chop Suey|the real-life parallels with the nations aren't exactly one-to-one]].
** As all these examples show, [[Culture Chop Suey|the real-life parallels with the nations aren't exactly one-to-one]].
* ''[[Transformers Generation 1]]'' (the original '80s cartoon) had the "[[People's Republic of Tyranny|Socialist Democratic Federated Republic]]" of [[Incredibly Lame Pun|Carbombya]], whose leader was "Supreme Military Commander, President for Life, and King-of-Kings" Abdul Fakkadi, whose capital city's population was "4000 people and 10000 camels", and which was so stereotypically Arab and stereotypically evil that it supposedly prompted the departure of Casey Kasem--voice of Cliffjumper, Bluestreak, and the Teletraan-1 computer and of Lebanese descent--from the show.
* ''[[Transformers Generation 1]]'' (the original '80s cartoon) had the "[[People's Republic of Tyranny|Socialist Democratic Federated Republic]]" of [[Incredibly Lame Pun|Carbombya]], whose leader was "Supreme Military Commander, President for Life, and King-of-Kings" Abdul Fakkadi, whose capital city's population was "4000 people and 10000 camels", and which was so stereotypically Arab and stereotypically evil that it supposedly prompted the departure of Casey Kasem—voice of Cliffjumper, Bluestreak, and the Teletraan-1 computer and of Lebanese descent—from the show.
** In a way that is happily bereft of such disturbing [[Unfortunate Implications]], Bulkhead of ''[[Transformers Animated]]'' is a "mudflap" from an "energon farm"--that is, basically a robot redneck. He gets a lot of flack for it when he first shows up at boot camp, but it's mostly due to his naivete rather than any inherant stupidity. In fact, he's actually an accomplished artist and {{spoiler|[[Genius Ditz|the most skilled space bridge technician ever.]]}}
** In a way that is happily bereft of such disturbing [[Unfortunate Implications]], Bulkhead of ''[[Transformers Animated]]'' is a "mudflap" from an "energon farm"—that is, basically a robot redneck. He gets a lot of flack for it when he first shows up at boot camp, but it's mostly due to his naivete rather than any inherant stupidity. In fact, he's actually an accomplished artist and {{spoiler|[[Genius Ditz|the most skilled space bridge technician ever.]]}}
* ''The [[Superfriends]]'' did this a lot with alien worlds. There was Camelon the medieval planet, Texacana the cowboy planet, Zaghdad the Arabian Nights planet, etc.
* ''The [[Superfriends]]'' did this a lot with alien worlds. There was Camelon the medieval planet, Texacana the cowboy planet, Zaghdad the Arabian Nights planet, etc.
* ''[[Tale Spin]]'' had the Thembrians, warthog residents of a bureaucratic republic clearly intended to be analogous to [[In Soviet Russia, Trope Mocks You|Soviet Russia]]. Then there was Panda-La, a nation full of panda bears who were such blatant Asian stereotypes that the episode in which they appeared was eventually pulled from the lineup by Disney.
* ''[[Tale Spin]]'' had the Thembrians, warthog residents of a bureaucratic republic clearly intended to be analogous to [[In Soviet Russia, Trope Mocks You|Soviet Russia]]. Then there was Panda-La, a nation full of panda bears who were such blatant Asian stereotypes that the episode in which they appeared was eventually pulled from the lineup by Disney.