Fatal Racing: Difference between revisions

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Fatal Racing (known as Whiplash in the US) is a PC racing game that can best be described as Race Driving meets [[Destruction Derby]]. Eight teams of two race on courses until either all human players have crossed the finish line (or are destroyed 3 times) or only one car is left running on the track.
Fatal Racing (known as Whiplash in the US) is a PC racing game that can best be described as Race Driving meets [[Destruction Derby]]. Eight teams of two race on courses until either all human players have crossed the finish line (or are destroyed 3 times) or only one car is left running on the track.


Supporting up to 16 players over an IPX network (unusual for its time, as it's a DOS game), fiendishly difficult to the end, the game didn't catch on as most computers of the time struggled with the graphics (unless you had one of them newfangled 3dfx Voodoo cards that came with a 3d accelerated version). A decent Pentium was needed to play the game with SVGA graphics and all the graphics options turned on.
Supporting up to 16 players over an IPX network (unusual for its time, as it's a DOS game), fiendishly difficult to the end, the game didn't catch on as most computers of the time struggled with the graphics (unless you had one of them newfangled 3dfx Voodoo cards that came with a 3d accelerated version). A decent Pentium was needed to play the game with SVGA graphics and all the graphics options turned on.


A couple additional notes: The majority of the examples below refer to the unpatched v1.0 Fatal Racing. A patch for Fatal Racing was made, and the US version, Whiplash, uses this "2.0 patch," which fixes a few bugs and changes a couple of options.
A couple additional notes: The majority of the examples below refer to the unpatched v1.0 Fatal Racing. A patch for Fatal Racing was made, and the US version, Whiplash, uses this "2.0 patch," which fixes a few bugs and changes a couple of options.
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* [[Artistic License Physics]]: Damage from '''''landing''''' can be decreased quite a bit by [[Violation of Common Sense|slamming on the brakes until the engine shuts off.]] The downside is that the engine must be turned on when you land. Surprisingly, the AI never figures this out, leading to more than a handful of otherwise-unavoidable suicides on [[Marathon Level|Bonus Race 3]].
* [[Artistic License Physics]]: Damage from '''''landing''''' can be decreased quite a bit by [[Violation of Common Sense|slamming on the brakes until the engine shuts off.]] The downside is that the engine must be turned on when you land. Surprisingly, the AI never figures this out, leading to more than a handful of otherwise-unavoidable suicides on [[Marathon Level|Bonus Race 3]].
* [[Badass Driver]]: Winning a championship counts.
* [[Badass Driver]]: Winning a championship counts.
* [[Car Fu]]: Natch.
* [[Car Fu]]: Natch.
** '"FATALITY! <Name of victim>"
** '"FATALITY! <Name of victim>"
** '"Hey, you got one!" ~The announcer'
** '"Hey, you got one!" ~The announcer'
* [[Captain Obvious]]: The announcer at the splash screen before each race with DR DEATH enabled.
* [[Captain Obvious]]: The announcer at the splash screen before each race with DR DEATH enabled.
** '"It's Whiplash!!!"'
** '"It's Whiplash!!!"'
** '"It's FATAL RACING!!!"'
** '"It's FATAL RACING!!!"'
* [[Coming in Hot]]: Figuratively in that a car heading for the pit lane is usually spitting flames and smoke. Literally in that you have to slow down a car going 300 kph to a dead stop in a pit lane that is [[Everything Trying to Kill You|about five cars long]]. And don't even think of slowing down early, you'll just get rear ended <s>despite the best efforts of the drivers behind you</s> by drivers swerving off the racing line ''just'' to do that to you.
* [[Coming in Hot]]: Figuratively in that a car heading for the pit lane is usually spitting flames and smoke. Literally in that you have to slow down a car going 300 kph to a dead stop in a pit lane that is [[Everything Trying to Kill You|about five cars long]]. And don't even think of slowing down early, you'll just get rear ended <s>despite the best efforts of the drivers behind you</s> by drivers swerving off the racing line ''just'' to do that to you.
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* [[Dummied Out]]: The Death Drop track has a curious example of this. It's called ''"Death Drop"''. The manual warns you: "Mind that gap!". There is a large flat section [[Obvious Trap|full of warning signs]]. You drive over it and... nothing happens. The mystery is revealed when you unlock the Bonus Cup and discover a sliding trapdoor in the road on one of the tracks, a feature not seen on any of the regular tracks and for good reason: it is severely bugged.
* [[Dummied Out]]: The Death Drop track has a curious example of this. It's called ''"Death Drop"''. The manual warns you: "Mind that gap!". There is a large flat section [[Obvious Trap|full of warning signs]]. You drive over it and... nothing happens. The mystery is revealed when you unlock the Bonus Cup and discover a sliding trapdoor in the road on one of the tracks, a feature not seen on any of the regular tracks and for good reason: it is severely bugged.
** The Fly By track is advertised as having two corkscrew jumps, but it only has one. There is a narrow stretch of track with no guardrails and a very wide end zone that looks suspiciously like the developers tested a corkscrew jump there, failed to make it work correctly and decided to simply flatten away the whole thing and call it a day.
** The Fly By track is advertised as having two corkscrew jumps, but it only has one. There is a narrow stretch of track with no guardrails and a very wide end zone that looks suspiciously like the developers tested a corkscrew jump there, failed to make it work correctly and decided to simply flatten away the whole thing and call it a day.
* [[Easy Mode Mockery]]: Played straight with "girlie" difficulty's naming, but the actual implementation of it makes some courses impossible to get 1st place on (difficulty determines the number of laps, and on Girlie mode, only a handful of courses reach 4 laps).
* [[Easy Mode Mockery]]: Played straight with "girlie" difficulty's naming, but the actual implementation of it makes some courses impossible to get 1st place on (difficulty determines the number of laps, and on Girlie mode, only a handful of courses reach 4 laps).
* [[Every Car Is a Pinto]]: With bonus points coming from head-on collisions or knocking a critically damaged car into a wall!
* [[Every Car Is a Pinto]]: With bonus points coming from head-on collisions or knocking a critically damaged car into a wall!
** With an [[Out of the Inferno]] moment for the car that wrecked it.
** With an [[Out of the Inferno]] moment for the car that wrecked it.
* [[Exactly What It Says on the Tin]]: The jewel box art above is a spot-on summary of the game.
* [[Exactly What It Says on the Tin]]: The jewel box art above is a spot-on summary of the game.
* [[Excuse Plot]]: The top eight car manufacturers annually hold a series of races. The winner enjoys a big boost in sales.
* [[Excuse Plot]]: The top eight car manufacturers annually hold a series of races. The winner enjoys a big boost in sales.
* [[Game Breaking Bug]]: Playing a championship on the Bonus Cup will invariably have screwed up championship tables by the time [[Marathon Level|Bonus 3]] finishes. Examples include racers appearing twice on the table, racers not appearing in subsequent tracks (because they're no longer on the championship tables), destroying every car on the grid so you're the only remaining car... yet you're still in 3rd place and either have a long time trial or you just [[Time for Plan B|kill]] [[Failure Is the Only Option|yourself]].
* [[Game Breaking Bug]]: Playing a championship on the Bonus Cup will invariably have screwed up championship tables by the time [[Marathon Level|Bonus 3]] finishes. Examples include racers appearing twice on the table, racers not appearing in subsequent tracks (because they're no longer on the championship tables), destroying every car on the grid so you're the only remaining car... yet you're still in 3rd place and either have a long time trial or you just [[Time for Plan B|kill]] [[Failure Is the Only Option|yourself]].
** Not just limited to the Bonus Cup, apparently. Just triggered this upon total destruction on 1-2 Snake Pass doing the Zizin Challenge (see [[Self-Imposed Challenge]] below).
** Not just limited to the Bonus Cup, apparently. Just triggered this upon total destruction on 1-2 Snake Pass doing the Zizin Challenge (see [[Self-Imposed Challenge]] below).
** The Divide-By-Zero jump bug that exists in a couple levels has a chance of crashing the game. On one of them, the computer will happily trigger it.
** The Divide-By-Zero jump bug that exists in a couple levels has a chance of crashing the game. On one of them, the computer will happily trigger it.
* [[Harder Than Hard]]: Impossible and DR DEATH (the latter of which also locks the damage scale to where any track that has unavoidable damage cannot be won without using the pits)
* [[Harder Than Hard]]: Impossible and DR DEATH (the latter of which also locks the damage scale to where any track that has unavoidable damage cannot be won without using the pits)
** That's the whole point of the DR DEATH cheat code. Instead of pitting when you're dying, you have to pit tactically to avoid crowds and dangerous levels of damage. It adds a tactical element.
** That's the whole point of the DR DEATH cheat code. Instead of pitting when you're dying, you have to pit tactically to avoid crowds and dangerous levels of damage. It adds a tactical element.
** DR DEATH also cranks up the AI's aggressiveness [[Up to Eleven]].
** DR DEATH also cranks up the AI's aggressiveness [[Up to Eleven]].
*** Not only that, the cars also become fragile like never before. All that, complete with marathon-ish amount of laps you need to go through. [[Sarcasm Mode|Good]] [[Have a Nice Death|luck!]]
*** Not only that, the cars also become fragile like never before. All that, complete with marathon-ish amount of laps you need to go through. [[Sarcasm Mode|Good]] [[Have a Nice Death|luck!]]
* [[I Just Shot Marvin in the Face]]/[[I Just Shot Marvin in the Face|Marvin Just Shot Me In The Face!!!]]: Marvin is the default name for one of the Mission Motors cars. Go ahead, I dare you to have a head-on collision with him. No? Don't worry, he'll oblige.
* [[I Just Shot Marvin in the Face]]/[[I Just Shot Marvin in the Face|Marvin Just Shot Me In The Face!!!]]: Marvin is the default name for one of the Mission Motors cars. Go ahead, I dare you to have a head-on collision with him. No? Don't worry, he'll oblige.
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* [[Marathon Level]]: Bonus Race 3 takes about 30 minutes to finish on Impossible, assuming no crashes or flipovers. No other tracks approach this in length, even on [[Harder Than Hard|Impossible]], leading to suspicion of this being a bug. Incidentally, this remained unpatched, and appears even in the US version.
* [[Marathon Level]]: Bonus Race 3 takes about 30 minutes to finish on Impossible, assuming no crashes or flipovers. No other tracks approach this in length, even on [[Harder Than Hard|Impossible]], leading to suspicion of this being a bug. Incidentally, this remained unpatched, and appears even in the US version.
** Putting this in perspective, the average time for the computers is around 55 seconds. The track has 10 laps [[Easy Mode Mockery|on Girlie]]. That's upwards of 10 minutes on the easiest difficulty. And it's one of those levels where you take unavoidable damage due to completely random flippers that are about ten times as strong as any of the other flippers in the game.
** Putting this in perspective, the average time for the computers is around 55 seconds. The track has 10 laps [[Easy Mode Mockery|on Girlie]]. That's upwards of 10 minutes on the easiest difficulty. And it's one of those levels where you take unavoidable damage due to completely random flippers that are about ten times as strong as any of the other flippers in the game.
** Bonus Race 7 is a short, perfectly round circuit. Its sides are sloped, with springy walls that send you bouncing high into the air and most often to your doom (like most courses in the Bonus Cup). What makes this a [[Marathon Level]] is the complete lack of friction on the course that sends your car careening outward and into the wall. Oh, and did I mention that it's 50 laps long on [[Harder Than Hard|Impossible]]? So much for those 11 second laps.
** Bonus Race 7 is a short, perfectly round circuit. Its sides are sloped, with springy walls that send you bouncing high into the air and most often to your doom (like most courses in the Bonus Cup). What makes this a [[Marathon Level]] is the complete lack of friction on the course that sends your car careening outward and into the wall. Oh, and did I mention that it's 50 laps long on [[Harder Than Hard|Impossible]]? So much for those 11 second laps.
*** Though you can get around this issue by sticking to the cone-shaped center of the track, which isn't frictionless ([[You Fail Physics Forever|ironic that it's sloped in the oppposite way of a banked curve]]). Just watch out for any out-of-control opponents that might knock you off.
*** Though you can get around this issue by sticking to the cone-shaped center of the track, which isn't frictionless ([[You Fail Physics Forever|ironic that it's sloped in the oppposite way of a banked curve]]). Just watch out for any out-of-control opponents that might knock you off.
** Bonus Race 8 is equally long and it is also a bug. The track has another bug where if too many cars fall into the cycling trapdoor before turn 1, they get stuck upon respawning. So if you're up for an unfair race, you can just cruise around until everyone is stuck.
** Bonus Race 8 is equally long and it is also a bug. The track has another bug where if too many cars fall into the cycling trapdoor before turn 1, they get stuck upon respawning. So if you're up for an unfair race, you can just cruise around until everyone is stuck.
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* [[Ramp Jump]]: Duh.
* [[Ramp Jump]]: Duh.
** Including '''moving''' ramps. Most tracks feature those little speedbumps that slowly and mysteriously go up and down. [[Everything Trying to Kill You|Naturally]] one pair of those is located in the middle of a turn, on a track section suspended over a ravine with no guardrails.
** Including '''moving''' ramps. Most tracks feature those little speedbumps that slowly and mysteriously go up and down. [[Everything Trying to Kill You|Naturally]] one pair of those is located in the middle of a turn, on a track section suspended over a ravine with no guardrails.
* [[Rubber Band AI]]: Surprisingly averted. It is very possible to lap second place TWICE in a race. Conversely, if one of the AI pulls ahead of you, it can be incredibly difficult to catch up, in spite of watching the lead time ever so slowly close...
* [[Rubber Band AI]]: Surprisingly averted. It is very possible to lap second place TWICE in a race. Conversely, if one of the AI pulls ahead of you, it can be incredibly difficult to catch up, in spite of watching the lead time ever so slowly close...
* [[Self-Imposed Challenge]]: Comes in the following varieties:
* [[Self-Imposed Challenge]]: Comes in the following varieties:
** [[No Casualties Run]] (never be victim to a fatality, even your own)
** [[No Casualties Run]] (never be victim to a fatality, even your own)
** Pitless Run (never receive pit work)
** Pitless Run (never receive pit work)
*** [[Determinator]]: Pitless Run on a 16-car race after entering DR DEATH as a name. This is much harder than it sounds, since on a good deal of the courses, you'll take damage just from driving down the course. Flat-out impossible on Bonus Race 3.
*** [[Determinator]]: Pitless Run on a 16-car race after entering DR DEATH as a name. This is much harder than it sounds, since on a good deal of the courses, you'll take damage just from driving down the course. Flat-out impossible on Bonus Race 3.
** Try to win any of the Championships on Impossible or even DR DEATH difficulty with Zizin. Anyone who does this really should at least be commended for their awesome driving (or incredible luck).
** Try to win any of the Championships on Impossible or even DR DEATH difficulty with Zizin. Anyone who does this really should at least be commended for their awesome driving (or incredible luck).
*** To elaborate: The Zizin has excellent turning but zero grip; it drifts, and it drifts more than a drunk driver cutting cookies on ice.
*** To elaborate: The Zizin has excellent turning but zero grip; it drifts, and it drifts more than a drunk driver cutting cookies on ice.
** ([[Technical Pacifist|Technical]]) [[Pacifist Run]]: Never be a killer for anyone else's death.
** ([[Technical Pacifist|Technical]]) [[Pacifist Run]]: Never be a killer for anyone else's death.
** [[Harder Than Hard|Beating]] [[That One Level|Bonus 4]] with the DeSilva]].
** [[Harder Than Hard|Beating]] [[That One Level|Bonus 4]] with the DeSilva]].
*** To elaborate: The level is basically a giant straightaway that wraps around so cars [[Selective Magnetism|drive upside down]] for half of the track. The main hazard is that it is very difficult to avoid <s>accidental</s> intentional collisions by other cars and the pit lane is in the middle of the road. The DeSilva is the slowest car in the game, giving the opponents plenty of opportunity to slam into your rear bumper.
*** To elaborate: The level is basically a giant straightaway that wraps around so cars [[Selective Magnetism|drive upside down]] for half of the track. The main hazard is that it is very difficult to avoid <s>accidental</s> intentional collisions by other cars and the pit lane is in the middle of the road. The DeSilva is the slowest car in the game, giving the opponents plenty of opportunity to slam into your rear bumper.
* [[Shout-Out]]: [[The Hitchhiker's Guide to the Galaxy|Well,]] [[Red Dwarf|the]] [[Star Trek|default]] [[Alien (franchise)|drivers']] [[2001: A Space Odyssey|names]] [[The Black Hole|have]] [[The Day the Earth Stood Still|loads]] [[Blake's Seven|of]] [[Forbidden Planet|these]].
* [[Shout-Out]]: [[The Hitchhiker's Guide to the Galaxy|Well,]] [[Red Dwarf|the]] [[Star Trek|default]] [[Alien (franchise)|drivers']] [[2001: A Space Odyssey|names]] [[The Black Hole|have]] [[The Day the Earth Stood Still|loads]] [[Blake's 7|of]] [[Forbidden Planet|these]].
* [[Spiteful AI]]: Frequently, cars will do a 180 and run tracks backwards with the deliberate intent to take out any car on the grid. This frequently includes you.
* [[Spiteful AI]]: Frequently, cars will do a 180 and run tracks backwards with the deliberate intent to take out any car on the grid. This frequently includes you.
** They'll take out their own partners, especially if their partner is you. You can sometimes force them back in the right direction using the macro message keys (F6 - F8), but chances are they'll acknowledge and ignore.
** They'll take out their own partners, especially if their partner is you. You can sometimes force them back in the right direction using the macro message keys (F6 - F8), but chances are they'll acknowledge and ignore.