Fighting Fantasy: Difference between revisions

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* [[Rhino Rampage]] -- Rhino-Men are the [[Mooks]] of [[Big Bad]] Balthus Dire.
* [[Sand Worm]]: A tooth from one of them is necessary to complete one of the books.
* [[Shoplift and Die]]: Generally justified that the shopkeeper who forged the items he's selling is a powerful wizard, or the vendor just throws an item of merchandise at you and scoots away. Yaztromo is polite enough to warn you twice before unleashing [[Baleful Polymorph]] on you. You later run into to a talking crow who was a theifthief who had this happen to him...
* [[Super Not-Drowning Skills]]: When Hydana, god of the ocean, became lonely, he began kidnapping oceangoing humans to keep him company. After the first few groups of humans drowned, Hydana realized they couldn't breathe underwater and used his powers to turn their lungs into gills. This led them to become the Mermen, even as Hydana repeated the feat with the elves, trolls and giants he added to their ranks.
* [[Take Our Word for It]] -- The Shamutanti Hills are supposedly as wild and full of evil as the rest of Kakhabad. There ''are'' monsters and plenty of dangerous humans in the wilderness but the villages you pass through are harmless, or even friendly. Birritanti, the largest is downright pleasant seeming.
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[[Category:Young Adult Literature]]
[[Category:Tabletop Games of the 1980s]]
[[Category:GamebooksChoose Your Own Adventure]]